With the buff to Death Blossom making it recharge every 2 seconds, and the lack of assassin pve builds, I came up with this. It's my hope to make assassins more viable in PVE. Of course you'll need to be careful and play
Critical Strikes: 11+1+1
Dagger Mastery: 10+3
Deadly Arts: 1+1
Shadow Arts: 10+1
Health= 485 Energy=29
I also use zealous daggers of fortitude and have a superior vigor rune.
[card]Crippling Dagger[/card] / [card]Critical Strike[/card]
[card]Disrupting Stab[/card]
[card]Exhausting Assault[/card]
[card]Moebius Strike[/card]
[card]Death Blossom[/card]
[card]Shroud of Distress[/card]/ [card]Critical Defenses[/card]
[card]Shadow Refuge[/card]/ [card]Feigned Neutrality[/card]
[card]Resurrection Signet[/card]
I know there's alot of Moebius Strike and Death Blossom builds going around, but I haven't seen a more PVE-oriented build. Because of this fact, I included skills that wouldn't do much damage to get into a continuos MS/DB combo to provide the maximum AOE damage possible. This build will work best if you focus on heavy armor in the middle of multiple foes, as to provide AoE damage without killing your source too quick.
The first skill I made optional. You can have a snare via Crippling Dagger or a good energy boosting skill via Critical Strike.
Disrupting Stab is a low damage, but useful skill with a 10 second recharge.
Exhausting Assult serves as a step to Moebuis Strike and follow through spamming Death Blossom and Moebius Strike. If you have included Critical Strike, throw this in to help maintain energy. Because of the low recharges to Moebius and Blossom, you can spam these skills without worring about meeting the conditional recharge of Moebuis.
Keep Shroud of Distress or Critical Defenses up at all times to help you survive against melee.
AoE Death Strike
Kenru
Sqube
I like it but, if you're going to be using Shroud of Distress, why not just bring [skill=text]Golden Phoenix Strike[/skill]?
Guild Terror
ermm... all of your skills require dual attacks or off hands to activate... and your only off hand attack needs a dual attack... all of which require a off hand attack... you need something like gps to make these combos possible
Kenru
Quote:
Originally Posted by Guild Terror
ermm... all of your skills require dual attacks or off hands to activate... and your only off hand attack needs a dual attack... all of which require a off hand attack... you need something like gps to make these combos possible
With the update this build is entirely possible. Exhausting Assualt must follow a lead attack, and death blossom now has a 2 second recharge.
The reason I didn't include golden phoenix strike and a different dual attack was because I wanted the target to stay alive long enough to use death blossom multiple times to increase overall damage applied to a group of foe opposed to a single one. Both disrupting stab and exhausting assault don't give a damage boost. I was actually considering including grasping earth with this build and black lotus strike, but that skill no longer gives the armor boost (a paradox, no?). Also, both offered enchantments have long recharges, and a skill dependent on one for activiation is not a good idea.
The reason I didn't include golden phoenix strike and a different dual attack was because I wanted the target to stay alive long enough to use death blossom multiple times to increase overall damage applied to a group of foe opposed to a single one. Both disrupting stab and exhausting assault don't give a damage boost. I was actually considering including grasping earth with this build and black lotus strike, but that skill no longer gives the armor boost (a paradox, no?). Also, both offered enchantments have long recharges, and a skill dependent on one for activiation is not a good idea.
Lol, Internet.
Why not use sharpen daggers and golden pheonix strike to start the death/mobius chain, and dish out some free bleeding.
Also I have no idea but the critical is applied differently to every foe, so use critical eye with critical defences to always get your energy back.
I used this in ra lol, it was fun. ^^
Also I have no idea but the critical is applied differently to every foe, so use critical eye with critical defences to always get your energy back.
I used this in ra lol, it was fun. ^^
Dutch Masterr
this is what i use in pve--
leaping mantis sting, wild strike, twisting fangs, moebius strike, death blossom, shadow refuge, feigned neutrality, return/dash/dark escape
dont remember attributes exactly but they are something like 15 dagger, 11 shadow and 10 or 11 critical strikes.
in pve you dont need to worry about conditions so much because of the constant target switching so i just use twisting fangs for the deep wound to kill a bit faster. dark escape+feigned neutrality is great in pve because its +80 armor and half damage at the same time.
leaping mantis sting, wild strike, twisting fangs, moebius strike, death blossom, shadow refuge, feigned neutrality, return/dash/dark escape
dont remember attributes exactly but they are something like 15 dagger, 11 shadow and 10 or 11 critical strikes.
in pve you dont need to worry about conditions so much because of the constant target switching so i just use twisting fangs for the deep wound to kill a bit faster. dark escape+feigned neutrality is great in pve because its +80 armor and half damage at the same time.
Mistical miss
This skill is amazing in pve, I will post my farming build today, stay tuned