A/x Way of the Assassin: Farming build for many areas

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Welcome to my farming guide!

I've been tinkering over this build for a while, but before the update it wasn't very stable. Now, with the update its very stable ..

Well lets start with the build:

Quote:
Originally Posted by chessyang
here you go Mistical miss .. if you or anyone needs it

1)[skill]Way of the Assassin[/skill]2) [skill]Critical Defenses[/skill] 3)[skill]Critical Eye[/skill] 4)[skill]Way of Perfection[/skill] 5) [skill]Shadow Refuge[/skill] or [skill]Shroud of Distress[/skill]6) [skill]Unsuspecting Strike[/skill]7) [skill]Wild Strike[/skill] 8)[skill]Death Blossom[/skill] 1) Way of the Assassin (A stance that can be kept up indefinately, gives about 30% higher chance to critical)

2) Critical Defences (An enchantment that gives a 75% chance to block incoming attacks, it renews itself whenever u make a critical hit)

3) Critical Eye (An assassin skill that gives its user 1 extra energy back per critical hit and gives about 15% higher chance to critical)

4) Way of Perfection (An enchantment that grants health regain on each critical hit u make)

5) Shadow Refuge/Shroud of Distress* (Shadow Refuge is an enchantment that lasts short but gives a regeneration boost and a small heal, Shroud of Distress is an enchantment that blocks 75% of the attacks whenever the user is below 50% health)

6) Unsuspecting Strike (A lead attack that hits extra hard when hitting enemies at full health, short recharge time)

7) Wild Strike (An offhand attack with short recharge time and decent damage)

8) Death Blossom (A dual attack with AoE damage added, very short recharge time)

*Use Shadow Refuge whenever ur foes cause heavy degen or shortly blind you, it will keep u alive while u can't hit (so can't regain life with Way of Perfection). Use Shroud of Distress whenever u face evil attacks that need to be blocked or a LOT of foes.

Attribs:
14 critical strikes (mask + sup)
12 daggermastery (minor)
11 shadow arts (minor)

Weapons I used: just this: zealous daggers of enchanting (max), just enchanting mods will work as well, I do recommend getting zealous for the harder farms, so u can keep hitting hard (otherwise monks won't go down)

Ok now what will we farm?
What I have managed to kill so far:

Skree, make sure u bundle the enemies a bit so the monk has to heal his buddies as well!

Heket, kill the monks first, then necromancers (putrid explosion is highly annoying).

Kournans, don't try to take on monk + necro, nor necro + mesmer, monk + mesmer is really tough, kill the monk first, covering ur crucial enchantments.(Shroud of distress/Shadow refuge are the only non-crucial enchantments)
U can kill multiple monks, rangers last!

Spearthrowing monkeys, don't aggro too many of them, they can kill your way of the assassin stance so keep up shroud of distress!!

Mokele, these are easy with shroud of distress!

Corsairs in Moddock Crevice, u automatically aggro a lot of them, its not easy, u need to constantly have a target to attack or you will die!

Djinns, ONLY sapphires and diamonds!

Minotaurs in elona reach, wait for their wary stance to run off (few seconds) and do ur combo twice.

Dune Burrowers in elona reach

Mountain Trolls

Kirins and the things that go with em around maatu keep, u will want shadowrefuge!

Jade brotherhoods over there

Vermin

Wardens

Stardudes at napui quarter

Yeti, their blind doesnt last long enough to keep u from keeping up the critical defences


Extra note: keep up ur enchantments constantly!

When using this build, u will most likely die a couple of times because you aggro what u can't handle. (the wrong kournans for example) Don't give up on it, find something to either beat em or leave em be and rezone ^^

The A/E sliver armor build is most likely a quicker way of getting money, but this one isn't too shabby either.

This guide isn't fully finished yet, because I could really use your input in this! Try out slaying more foes with a build like this and I'll add them to the list of slain foes.

This build gets killed by enchantment removal,blindness, wildblow, non-attack interrupts when there are many of them, too heavy degeneration,too much healing, and SS sort of things.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

...wow.

Awesome guide mate, and a GREAT idea. So versatile. Nice one!

ahbuh

ahbuh

Krytan Explorer

Join Date: Apr 2006

Vamp

W/

Nice post mistical miss, for the djinns y not take one point of the shadow and drop it to 10 and then get dervish as secondary and put a few points in earth prayers and use mystic regeneration to battle the constant degen. IMO Mystic Regen > shadow refuge, be cuase of the duration.

Once again awesome build and thx for your advice.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Good idea Ahbuh!, I have another plan btw for those who like aggroing huuuuuge groups...

Use flashing blades + critical defenses + wildblow + shroud of distress ^^ thats like 75% +75% +75% chance to block when under 50% hp and attacking!

requires secondary warrior though.. u can do it with critical strike (dual attack in the critical strikes line) instead of wildblow perhaps..

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

here you go Mistical miss .. if you or anyone needs it

1)[skill]Way of the Assassin[/skill]2) [skill]Critical Defenses[/skill] 3)[skill]Critical Eye[/skill] 4)[skill]Way of Perfection[/skill] 5) [skill]Shadow Refuge[/skill] or [skill]Shroud of Distress[/skill]6) [skill]Unsuspecting Strike[/skill]7) [skill]Wild Strike[/skill] 8)[skill]Death Blossom[/skill]

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

thanks a lot chessyang!

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Heheheh, nice build, mistical

Did you try it with a scythe yet? It's not quite as effective now because of the nerf to assassin's remedy, (now lasts 30 seconds and works on next 1...7 attack skills,) but a fairly obvious one would be:

[skill]Wearying Strike[/skill] > [skill]Chilling Victory[/skill]

So the bar would be something like...

[skill]Way Of The Assassin[/skill][skill]Critical Eye[/skill][skill]Critical Defenses[/skill][skill]Assassin's Remedy[/skill][skill]Wearying Strike[/skill][skill]Chilling Victory[/skill][skill]Vital Boon[/skill][skill]Mystic Regeneration[/skill]

Attributes, maybe a bit like this:

Critical Strikes: 10+3+1
Scythe Mastery: 12
Earth Prayers: 8

That way, you get excellent healing and defensive power, and area of effect attack power is through the roof, but it's risky with no guaranteed critical. Shifting points from scythe onto critical will help, but it's still not a dead cert, (although, the chance of landing a crit with each attack is in excess of 70% when all factors are tallied, this combined with the multi-hit ability of the scythe means it's almost impossible to not land a critical in 5 swings, provided you hit multiple targets.)

Naturally, an enchanting Scythe would be a must tho

Aditionally, you can swap out the above attack skills for
[skill]Eremite's Attack[/skill] and [skill]Mystic Sweep[/skill]

If you do that, you could potentially swap AR for [skill]Sharpen Daggers[/skill] to add to your damage output, or you could sub back in [skill]Chilling Victory[/skill]

In conclusion: You have far more options if you don't want to go for the deep wound ^^

Edit: Just noticed this skill: [skill]Malicious Strike[/skill]
This would be ideal for keeping critical defenses up when chained with, oh, say
[skill]Crippling Sweep[/skill]

So you could have:

[skill]Way Of The Assassin[/skill][skill]Critical Eye[/skill][skill]Critical Defenses[/skill][skill]Crippling Sweep[/skill][skill]Malicious Strike[/skill][skill]Mystic Sweep[/skill]or[skill]Eremite's Attack[/skill]or[skill]Chilling Victory[/skill][skill]Vital Boon[/skill][skill]Mystic Regeneration[/skill]

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Hey thanks for feedback

Yeah I have thought of scythe but wanted to make it A/x ^^ however, with scythe u kill clustered groups faster! (though the downed recharge of deathblossoms makes up a lot.. and a crit on a scythe is a lot more dmg!

Most important thing to go with if u are a scythe user though is to have something to up ur attack speed ^^ or the monks can manage the dmg spikes..

And weakness HURTS so assassins remedy is a good pick !

With way of perfection, mystic regen would only be needed versus heavy degen I think...

I'm not a dervish player, so do they have attack speed boosts? (sometimes ur recasting all ur enchants and u want a crit rightaway after u casted)..

wtb: zealous scythe snat ^^

ACreator

Lion's Arch Merchant

Join Date: Sep 2006

Mo/

still, anything with casters and hexes would probably......

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

dpends on the amount of em ACreator

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Yeah, this is primarily melee, of course. Although, in terms of skill selection, you could still go for A/D and run daggers, but replace shadow arts with earth prayers:
[skill]Way Of Perfection[/skill][skill]Shadow Refuge[/skill][skill]Shroud of Distress[/skill]
Changed For:
[skill]Vital Boon[/skill][skill]Mystic Regeneration[/skill][skill]Mirage Cloak[/skill]

Although MC isn't cheap, it only serves as a backup in case CD goes down, so it shouldn't be needed that often, although it goes BOOM when it ends, which is nice . On the other hand, Vital Boon/Mystic Regeneration is far more energy efficient than WOP/SR. Another thing I forgot, is that you only need 8 points in earth to get the best out of it, as opposed to 11 (10) Shadow Arts. If I recall correctly, that means a good 24 attribute points you can invest elsewhere - either in weapon mastery or critical strikes, depending, of course, on your weapon of choice.

I actually have a Triple Chop assassin on my 3rd account which is along the same lines. That's fun too ^^

Quote:
Originally Posted by ACreator
still, anything with casters and hexes would probably...... own you, yeah. Actually, no, the only thing that would own any variant which has that much regen would be enchantment removal or ele bosses. Your average mob can be handled easily.

If, perchance, we do encounter a high DPS boss, A/Mo or A/D would be best, but running it with this kind of build would be difficult, if not impossible. That sort of boss is the reason Assassins have...

[skill]Shadow Form[/skill]

ACreator

Lion's Arch Merchant

Join Date: Sep 2006

Mo/

yep. but with SF the idea to stay permanently alive goes down.

although for mellees the build is great

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

hey hey, not just melee rangers/paragons/monks usually too go down without too much trouble as well ^^ (hate whirling defences though)

And about the WoP healing: it heals a LOT ! regen caps at 15 regen right? With a scythe u strike like once per 2 seconds (if u attack really slow) u hit 3, 2 of them crit =60 health divide by two (two seconds) = 30 health per seconds = the same as 15 regen

Another + of shadow arts line, is that u can use a rune for it ^^

If I was to go secondary dervish I'd do it for the scythe...daggers are just a bit better to kill monks with ^^...

I got my scythe now, so I will test it out this eve..
Mystic regen outright owns shadowrefuge though ^^..



Don't underestimate it :P

Another thing: Shroud of Distress isn't incase CD goes down, it is to avoid more attacks (which has to be done sometimes).. And the 15 energy requirement of Mirage cloack shouldn't be much of a problem really.. crits give u 4 energy back and an extra +1 if u use a zealous thingy..

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Thing about WoP is it is infinitely more powerful used with daggers, due to the ultra high attack rate. On a scythe, which, for the record, swings once every 1.75 seconds, it doesnt have as much in it's favour, hence my sugestion to drop shadow arts.

Quote:
Originally Posted by ACreator
yep. but with SF the idea to stay permanently alive goes down. Very true, but you can always compensate for that by bringing a skill that does dazed. (Most are elite though, so it would require a bit of a reworking of the initial build. But both Temple Strike and Beguiling Haze are options there.)

Oh, thats right, a little bit of mechanic to clear a few things up.

Regen is capped at 10, as is degen. Anything above that will have no effect, but degen and regen over 10 will still effect one another.

For Example, a Dervish casts Mystic Regeneration on itself. They already have 4 enchants running, so they have a regen of 15, which is capped at 10. Now a SF ele puts Burning on them for -7 degen. This is where the extra regen would come into play, as 15-7=8 health regeneration.

But anyway, the original build has enough healing to take the sustained fire of a group of djinns. The scythe variant does not, but is a much quicker killer when it comes to groups, especially at 15 critical strikes, as that is enough to increase critical hit rate to just over 80% - which for the uninitiated, means that your hits will do an average of 47.1 damage over 80% of the time, before bonus damage from skills

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

thats some sweet calculation u got there

However about the dagger faster striking/gaining from WoP, scythe hits more enemies which it can crit on ^^, so whereas a sin might hit 2/3 times per 2 sec, so does the scythe, only it hits all at the same time... well I think it works like that :P gna test it now ^^

Edit: ok tested it on trolls, minos, vermin and mokele...
On everything but the vermin I used these skills:

WotA,CD,CE,Mystic regen,Staggering Force (elemental dmg hits harder on warriors),Chilling victory,Mystic Sweep,Mirage Cloak

On the vermin I replaced staggering force with eremites attack.

It seems to be a bit quicker at the groups, though they shatter earlier now (one running away to heal up..)

drakun01

Frost Gate Guardian

Join Date: Jan 2007

Alright, this seals it, I am making a sin. FoW, UW, almost every single boss in the game? I was considering making one before this, but I mean, come on...This is crazy!

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

Quote:
Originally Posted by Mistical miss
thanks no problem. also you can remove the quote part of me. just saying thanks is enought. Also add to it or move stuff form it! it's your build so change up the skills or reorder them! just wanted to help/add to the cool build you have. so keep up the good work!

i would suggest thumbs nails of those spots. because loading this pages each time takes a while or pre visit.. but just a suggestion no need. the world doens't stop.


well this build is annying in AB games!! lol can't kill an Asin that uses this build!! hahhahaha

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Haha chessyang, there will most likely be more quotes in the opening post later...

Point about the pictures: if they are posted as links, I don't think ppl will watch em and I want them to be watched. And I don't know if its able to make tumbnails from photobucket...

As for ur AB games: kite around until their CD wears off :P or just use a massive enchantment removal spell (so not just their cover goes off)

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

A little extra math for everyone: At 16 dagger mastery, daggers have a 33% chance of double striking. This can literally be taken as a 33%* increase in attack speed upon the standard value of 1.33. The mean average value for attack speed in that case would be 0.89 seconds. If this is applied to daggers wielded at 12 dagger mastery, double strike rate is 25%*, ergo the mean attack speed becomes almost exactly 1 second.

Now, where am I going with this? Well it all boils down to making a mathematical comparison of way of perfection being used with both dagger and scythe. Scythes, as previously mentioned, have a 1.75 second attack speed, therefore, in 7 seconds, a scythe will swing 4 times, but daggers will strike 7 times. Now let us, for the sake of simplicity say that all of the attacks have been criticals. If this is the case, over a seven second period, the health gain will be as follows at 11 shadow arts:

Daggers: 224-224 (daggers strike 1-1 targets.) or 32 health per second
Scythe: 128-384 (scythes strike 1-3 targets.) or 18-55 health per second
Scythe Average: 256 (2 hits per attack) or 36.5 health per second
So in the end, it's apples and pears as to which is superior. If you can guarantee to hit at least two targets with a scythe every time, then a scythe is superior, however, if you are going for the single target kill, daggers are a superior option to work with this skill.

*Double strike rate considers that there is a 2% chance of double strike per rank of dagger mastery, as well as a natural 1% chance at 0 dagger mastery.

Oh, by the way, at 15 crit and 12 scythe, malicious strike deals an unconditional 72 damage, provided you've conditioned your foe. Not bad, eh?

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Yeah I have spotted the skill as well... it has only one but... 2 sec more cd ^^

Nice calculations again!

Rainman

Rainman

Lion's Arch Merchant

Join Date: Jun 2006

none

P/

nice build and gr8 job mist

its a pity u didnt call me to test it with u cos u should know how much i love teh sin

I R Exiled

I R Exiled

Banned

Join Date: Nov 2006

Bathing Apes [BAPE]

A/

Thanksss a bunch, for thinking of this build, big props to you. Just makes me love assassins more. Not only can it kill mobs, but while at Cobalts, I also, killed the boss. I'll post more pictures of other bosses i can kill.

Thanks again man.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

How about spamming DB with Moebius Strike? You'd need like critical eye to ensure critical hits, but at least the mobs will die faster?

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

critical eye just isnt enough ensurance on its own... and way of the assassin functions as a heal as well (with WoP)

And I R Exiled, Nice find!!, there is a boss like that outside honur hill too (to makuun).. perhaps u can finish that one off as well (I managed ^^, he dropped the darksong)

ahbuh

ahbuh

Krytan Explorer

Join Date: Apr 2006

Vamp

W/

Quote:
Originally Posted by Yanman.be
How about spamming DB with Moebius Strike? You'd need like critical eye to ensure critical hits, but at least the mobs will die faster? DB has a recharge of 2 seconds why use Morbius Strike, plus unsuspecting strike and wild blow has a 4 sec recharge.

Mistical Miss once again Excellent build!! that gives Assassin a new light of hope in solo farming not involving SF and teleporting back to a safe point.

I R Exiled

I R Exiled

Banned

Join Date: Nov 2006

Bathing Apes [BAPE]

A/

Well, me and Mistical Miss, partied up and we tried to kill Commander Sadi - Belai. I guess it would work solo, but be sure to bring a party full of heroes / henchman to kill the monsters on the way, and the ones surround Sadi. It would probably take some time to do to kill Sadi due to reversal of fortune causing 0 damage, and Shielding Hands reducing damage. So then we tried it duel, and it was very fast :P.


So later on during the day, i decided to go farm trolls. It was surprisingly VERY easy, compared to my 130 hp dervish and 55 / 105 monk. I tried farming the two bosses near the trolls, I could kill the warrior one with ease, but couldn't really kill the ranger one, due to it's use of Troll Ungent, and Escape. Well, here's the results of the warrior boss killed :

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Ive used a variant of this build since that last update, works great nearly everywhere I go:

[skill]Critical Defenses[/skill][skill]Unsuspecting Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Vigorous Spirit[/skill][skill]Restful Breeze[/skill]

You coudl also swap out Vigorous and Restful for Way of Perfection and Shadow Refuge. I like this version because Critical Strike gives you near unlimited energy while Moebius Strike lets you switch between duals with ease, I solo Shiro and other physical damage bosses with this build every day

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

the pain of moebius is that is has to hit someone under 50% hp

but soloing SHIRO?? How? his meditation...

RebelHero

RebelHero

Krytan Explorer

Join Date: Apr 2006

Shaolin Monastery [Heal]

Mo/

Not only his meditation... Banishment ftl... lets him regen as well...

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Commander sadi-belai, can be soloed:

Thrug

Ascalonian Squire

Join Date: Aug 2006

Sardelac Sanitarium

[Edge]

W/

Nice build! Just got my sin to lvl 20 after inspiration from solo tombs guide

*Also, off topic, were you the leader of TAXI?

Ty again for the build, nice work

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

yes I was leader of taxi

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

RebelHero: He doesn't use echoing banishment on you if you are the last living member of the party. Meditation of the reaper though... there must be a way to survive it, but it isn't occuring to me at this moment in time, other than buffing your health with survivor insignias, vitae runes and... oh wait, I got it, Vital Boon!

Lets see now...

480-75+50+10+10+15+10+5+5+5=515 health - you'd need to make up another 86 health with boon, or you could run a major crit, leaving you on 555 health - 46, to survive at full health.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

problem is not just that I survive its also possible for shiro to get life back...

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

Ideal taken from the Burst sin build

another skill would be [skill=text]flail[/skill]

i mean 4 adrenaline is just 4 attacks. and seems to work on small mobs. have to try trolls once i get to Droks (ya doesn't work oops)

Mistical , i know (sorry im' a speed freak) just saying for small mobs or areas like them insects... nothing to big...still tweaking my self

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

It has its benefits, but....

Its a stance so cancels way of the assassin, which is ur primary lifegain/energy gain...and at some mobs, u really have to move quickly or u drop too low (corsairs for example)

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Quote:
Originally Posted by Mistical miss
problem is not just that I survive its also possible for shiro to get life back...
Disclaimer: Written as it came to mind, so apologies for length and any lack of clarity. I’ve tried to outline the basics below, so if you think anything of it, please gimme your opinion
Yeah, like I was saying in game yesterday, it's actually a lifesteal, so obviously, you cant prot spirit it or anything, but it will only heal him by 600 points and he doesn't use it that often - I mean you should be able to out-damage it if you use a solo focused attack chain -with a little tweaking, you could possibly even run repeating strike - maybe even instead of a dual attack to maximize damage done, as energy would be no object at such a high critical hit rate, (you'd get the energy all back provided you run zealous and score a critical, which you will at least 3/4 of the time. You just need to remember to restart the chain every so often to renew CD.)

Now I understand that Shiro has ~6300 health. Thats a lot of HP to take off, but I still think it can be done solo. After all, he's not invincible and you have Mhenlo to help/hinder you until Shiro decides to have his way with him/kill him with meditation. Now in terms of an actual build to take him down, I wonder... Ideas for a set of skills, equipment and attributes, anyone?

One thing I would definitely say is to have a second weapon set to swap to when he goes into reaper mode - a sword and shield with health mods or a +60 staff would both be good. an item with +45 while in a stance/enchanted item would be even better - you would swap to this to get the health bonus just before reaper ends and get all of your defensive/healing skills on too. This is one situation where I think it might be beneficial to combine shadow arts with earth prayers for mystic regeneration. (the long duration would be far more beneficial than shadow refuge in this situation, even if the regen isn't quite as high from having a low earth stat.

Put simply, it would be something a little like this:

My idea for Soloing Shiro:
Attributes:

13 Critical strikes (10+2+1) (61 points)
3 Earth Prayers (6 points)
9 Dagger Mastery (8+1) (37 points)
9 Shadow Arts (48 points)

(Leaving 48 attribute points to be distributed as you see fit - I would say:
+1 Critical (16)
+1 Dagger (13)
And either:
+1 Shadow Arts (13) and 1 Earth Prayers (4) to spend (46/48 points)
or:
+3 Earth Prayers (14) to spend (43/48 points)

IMO, the +1 shadow is vastly more beneficial as it will increase way of perfection's duration and is more efficient attribute point wise...

Or conceivably: +1 Shadow Arts (13) and +5 Earth Prayers (31) to spend (44/48 points) - this would enable you to meet the break point for +3 regen from Mystic Regeneration, but sacrifices ability on the attack front.)

Runes:

Superior Vigor
Vitae x2
Survivor Insignia x5

Equipment:

1x Max Damage 15% stance/enchanted Zealous Daggers of Enchanting
1x Presearing Crystalline with +30 health mod or +5/+30 mod sword/axe/spear
1x Crimson Carapace Shield or 1x Wintergreen Shield with +45/-2 mods attached.

Skills:

[skill]Way Of The Assassin[/skill][skill]Way Of Perfection[/skill][skill]Critical Defenses[/skill][skill]Vital Boon[/skill][skill]Mystic Regeneration[/skill][skill]Desperate Strike[/skill][skill]Wild Strike[/skill][skill]Repeating Strike[/skill] -argh, whats going on with this? - nevermind, it's okay now...

I do not have the foggiest if this would actually work or not, because I'll be frank, I only just came up with it as I was typing, but I would be extremely curious if someone would be prepared to give it a shot, as it seems reasonably solid to me. Another thing you could potentially do is armour-swap when he goes into meditation of the reaper - that way you could run a superior crit, a minor dagger and a minor shadow on one set, then switch to superior vigor + vitae x4 just before he bombs you with reaper, since he wont attack for its duration, which gives you plenty of time to swap.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Your build lacks killing power (tested) ...he just wont die..

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

How about survivability though? if that's down then we just need to work on the attack - swap in a more powerful attack chain, maybe. Like I said though, I literally wrote that as it came to mind. Another thing that might help is to have superior crit AND superior dagger on the 'attack' armour. But anyway, the attack chain is basically free for all except of course it must have wild strike and a relatively fast recharging lead attack - the best 'pure damage' dual in this case would seem to be blades of steel, which at the maximum 11 you could achieve with dagger mastery, (unless you opted for a point of dagger mastery over the extra shadow arts, in which case 12 DM,) would deal +39 (+42) damage. The only problem is the recharge. It'll be a case of finding the lead and offhand attacks with the highest DPS that do not inflict conditions, as we have no condition removal... But I still think it can be done.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

the farest I got so far was with my sin was 50% of his health... then mehnlo died :P Used sup dag + sup crit + blades of steel and some sort of unblockable dual attack (so that it is still on the recharge when blades of steel hits)