The only way to finally balance the game out is to split it in two.
The PvE maps / missions / quests / builds, or anything else PvE related would all have the same skills in the game that are currently there. Skills would be balanced for fair and fun PvE play without worrying that it might make something very un-balanced in PvP.
The same would go for PvP.
The moment you go from Kamadan to Random Arena (for example) all of the text on your skills would change (where viable) and you would have to switch your build to play effectively.
Granted, not every skill requires a seperate playstyle definition, but no one can disagree that some skills are completely useless in PvE and almost overpowered in PvP. For reasons like this, it's almost impossible to get a happy medium without severly pissing one side of the game off.
Yes, it would take a little getting used to, but really, how hard is it to make a
Conditions / Pressure (PvE)
and
Conditions / Pressure (PvP)
build template?
Seriously, I don't understand why the game isn't like this already. That way, we wouldn't have these skill nerfs that make something else way better for PvP but way worse for PvE, only creating more crap to be changed around and starting the clock before the first round of "OMFG WHY?" posts start showing up on forums.
That's just my small suggestion, you don't need to agree but I think it would make for a better overall gaming experience. Especially since this game is like Democrats and Republicans up in here. PVE IS FOR FAGS! NO! PVP IS FOR FAGS!! NO U! NO U!!! PvPlicans and PvEocrats
N
