I would like to say that there's a
huge difference between "rules" and "
guidelines." The former implies that your edicts are the letter of the law and are punishable if broken.
And most of them are incredulous generalizations.
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1. Be kind, not just to the unskilled, or the inattentive, but even to the elitist, the arrogant, the thoughtless.
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Are you implying that elitism, arrogance, and thoughtlessness are the same? That's incredibly stereotypical.
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2. Be respectful. Don't disregard people.
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True. But what can you do if
they are disrespectful?
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3. Give advice rarely and gently.
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To an extent. I forgo "gently" at the end-game, where a lack of common sense is costly.
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4. When possible, try to help make up for areas in which the team is lacking, rather than pointing out mistakes or weaknesses.
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Warirors can't exactly help with healing, and Monks can't help with Damage. And you only have 8 slots to work with. How are you supposed to know a team's weaknesses before you enter a mission? You can't.
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5. Always bring people who need a mission or quest instead of heroes/henchmen.
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That extends to your #4; you don't know if bringing a person is worth it. I usually prefer natural selection; if they can't do it, then they shouldn't.
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6. Don't take yourself too seriously. It's more fun to laugh at yourself than at someone else.
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Same exact thing as #3. If other people are making mistakes, tell them. (and I don't understand how "laughing at yourself" is better; doesn't that promote incompetance?)
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7. Admit your mistakes openly, and be lenient with other people's mistakes.
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Again, same as #3. There's a big difference between a mistake and a lack of common sense. And sadly, the latter occurs more often.
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8. Be humble, and resist the urge to defend yourself, or your point of view whenever possible. Whether you are right or wrong, people will appreciate your having been gracious about it.
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Or just consider that no one cares. It's the Internet. You can't be Gandhi. If you ignore an argument, you won't accomplish anything. If you continue an argument, you won't accomplish anything. Lose-Lose. And you have one million other potential jerks left.
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9. Don't rush other players, or yourself.
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Factions and Nightfall missions contradict that rule completely.
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10.Give things away. Items, gold, ecto (gasp!). Trust me, you'll be glad you did. Iirc I've had five or six Scareaters, and none mean as much to me as my first Kephet's Refuge, given to me at level 9 by a stranger I had quested with for a few hours.
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Again, natural selection. If a person wants something, they should work for it. If not, the human race would die out.
Yes, I may be pessimistic, but that's because optimism is even more dangerous.