The return of the SHOVE sin.
Hyunsai
Well well, I was testing some stuff due to the new overhelming Burst prison whine recently, and I found something funny:
A/W
Dagger mastery: 15
Shadow arts: 9
Critical strike: 9 (Well, just for weakness, but you can take 8)
Tactics: 9
Shove
Burst of agression/Flurry
Falling Spider
Death blossom
Golden fox strike
Wild strike
Feigned neutrality
Rez signet/whatever
Well, the order is Shove, Burst (activate burst before shove hitted), Falling spider, Death blossom, Golden fox strike, Wild strike, AND another Death Blossom. It kills as fast as the Burst prison, without Shadow step and snare, BUT with a nice knockdown to start the chain. I find it very nice (due to the 2s death blossom recharge) that it kills as fast even WITHOUT deep wound lol...
Enjoy...
A/W
Dagger mastery: 15
Shadow arts: 9
Critical strike: 9 (Well, just for weakness, but you can take 8)
Tactics: 9
Shove
Burst of agression/Flurry
Falling Spider
Death blossom
Golden fox strike
Wild strike
Feigned neutrality
Rez signet/whatever
Well, the order is Shove, Burst (activate burst before shove hitted), Falling spider, Death blossom, Golden fox strike, Wild strike, AND another Death Blossom. It kills as fast as the Burst prison, without Shadow step and snare, BUT with a nice knockdown to start the chain. I find it very nice (due to the 2s death blossom recharge) that it kills as fast even WITHOUT deep wound lol...
Enjoy...
Saphatorael
Quickly tested it, nice find ^^
Ethan Redir
Eh... I prefer shadow stepping
Kiba of hidden leaf
how do you stay alive...
Crazyvietguy
Feigned neutrality is the "keep alive" skill.
icedwhitemocha
Decent build, but the attack chain takes a full ~2 seconds longer to complete counting from the first skill activation compared to the SP Burst sin. SP Burst kills in ~4 seconds, this build takes a solid ~5.5-6. As mentioned it also lacks a snare. Having tried both back to back, I have to say the SP Burst sin is just more powerful atm.
Good: Can use attack skills without waiting for recharge on lead skill (Shove), has stance removal (kinda, wild strike can be blocked), has a KD
Bad: Chain can't be completed without a) zealous daggers or b) getting lucky with critical hits or c) using a +5E set, no teleports, long chain = plenty of time for disruption, no deep wound
Good: Can use attack skills without waiting for recharge on lead skill (Shove), has stance removal (kinda, wild strike can be blocked), has a KD
Bad: Chain can't be completed without a) zealous daggers or b) getting lucky with critical hits or c) using a +5E set, no teleports, long chain = plenty of time for disruption, no deep wound
Kiba of hidden leaf
well the shadow prison has the same "keep alive" skill but you teleport in so you arent beat on while getting to the target but both builds still have low defense.
Franco Power
Yes but [skill]Hex Breaker[/skill] > SP sin
SotiCoto
Quote:
Originally Posted by icedwhitemocha
Decent build, but the attack chain takes a full ~2 seconds longer to complete counting from the first skill activation compared to the SP Burst sin. SP Burst kills in ~4 seconds, this build takes a solid ~5.5-6. As mentioned it also lacks a snare. Having tried both back to back, I have to say the SP Burst sin is just more powerful atm.
Good: Can use attack skills without waiting for recharge on lead skill (Shove), has stance removal (kinda, wild strike can be blocked), has a KD
Bad: Chain can't be completed without a) zealous daggers or b) getting lucky with critical hits or c) using a +5E set, no teleports, long chain = plenty of time for disruption, no deep wound Looks semi-snazzy in PvE terms (where Deep Wound isn't necessary, and neither is teleporting necessarily)... what with the double death-blossom. Perhaps AB too to some extent....
*Shrugs*
Funnily enough though... Shove is a good alternative to Horns of the Ox for Falling Spider triggering... especially since it doesn't require the enemy to be alone. [I never understood why anyone bothered with Horns of the Ox until I realised that most Assassins were PvPers... which explains everything quite nicely.]
Good: Can use attack skills without waiting for recharge on lead skill (Shove), has stance removal (kinda, wild strike can be blocked), has a KD
Bad: Chain can't be completed without a) zealous daggers or b) getting lucky with critical hits or c) using a +5E set, no teleports, long chain = plenty of time for disruption, no deep wound Looks semi-snazzy in PvE terms (where Deep Wound isn't necessary, and neither is teleporting necessarily)... what with the double death-blossom. Perhaps AB too to some extent....
*Shrugs*
Funnily enough though... Shove is a good alternative to Horns of the Ox for Falling Spider triggering... especially since it doesn't require the enemy to be alone. [I never understood why anyone bothered with Horns of the Ox until I realised that most Assassins were PvPers... which explains everything quite nicely.]
Priest Of Sin
Interesting build, pretty fun to mess around with
Kiba of hidden leaf
good besides the defence. You have to run in which stated before without no shadow step its basically saying
>>>>SPIKING THIS TARGET<<<<<
>>>>SPIKING THIS TARGET<<<<<
Hyunsai
Well well I guess assassins nowadays can't live without Shadow prison, heeh.
Anyway, I m done with that build for long now, because of this:
A/Me
Dagger mastery 15 (11+1+3)
Critical strike 9 (8+1)
Shadow arts 9 (8+1)
Deadly arts 9 (8+1)
Domination 4
Siphon Speed
Black lotus
Death blossom
Impale
Moebius Strike
Hex breaker
Feigned neutrality
Rez
This build is kinda fun and saved my *** countless times against mesmer, necro, shadow prison, etc. This is my favorite Sin build until now, heeh. It's basically the core of a classic moebius blossom build, with hex breaker. When well played, it's more powerful and more versatile than SP build. Even without Shadow Step.
Anyway, I m done with that build for long now, because of this:
A/Me
Dagger mastery 15 (11+1+3)
Critical strike 9 (8+1)
Shadow arts 9 (8+1)
Deadly arts 9 (8+1)
Domination 4
Siphon Speed
Black lotus
Death blossom
Impale
Moebius Strike
Hex breaker
Feigned neutrality
Rez
This build is kinda fun and saved my *** countless times against mesmer, necro, shadow prison, etc. This is my favorite Sin build until now, heeh. It's basically the core of a classic moebius blossom build, with hex breaker. When well played, it's more powerful and more versatile than SP build. Even without Shadow Step.
Spirit_Axery
Actually, I refuse to go and get Shadow Prison with my assassin. Not only because I despise Elona, but because I grew out of "Kaaaay, I'll `maybe` kill someone once every 20 seconds" ages and ages ago... Also, cookies upset my moralit-- ehh, stomach...
I won't go without a shadow step of some sort though, in and often out too.
Your second build is certainly functional. I can't strongly criticise it except to say that your snare has an awfully short range, so your approach will still be advertising your target. Also, I *personally* feel that the lack of a shadow step weakens an Assassin everywhere outside of AB (depending on the circumstances) and PvE (where I often only use one to retreat).
~Mitsuki Hiyono~
I won't go without a shadow step of some sort though, in and often out too.
Your second build is certainly functional. I can't strongly criticise it except to say that your snare has an awfully short range, so your approach will still be advertising your target. Also, I *personally* feel that the lack of a shadow step weakens an Assassin everywhere outside of AB (depending on the circumstances) and PvE (where I often only use one to retreat).
~Mitsuki Hiyono~
SotiCoto
Quote:
Originally Posted by Spirit_Axery
Your second build is certainly functional. I can't strongly criticise it except to say that your snare has an awfully short range, so your approach will still be advertising your target. Also, I *personally* feel that the lack of a shadow step weakens an Assassin everywhere outside of AB (depending on the circumstances) and PvE (where I often only use one to retreat).
Funny... I figured a Shadow-Step is much of the time a waste of a good skill slot everywhere......
..... except PvP....
...... but who really cares about that anyway? ^_^
[Note for clarity's sake: I am mocking your insistance on only mentioning PvE as an afterthought... as though it does not form the majority of everything in Guild Wars... which oddly enough it does.]
..... except PvP....
...... but who really cares about that anyway? ^_^
[Note for clarity's sake: I am mocking your insistance on only mentioning PvE as an afterthought... as though it does not form the majority of everything in Guild Wars... which oddly enough it does.]
Spirit_Axery
Pfft, I've finished the two campaigns that I can stomach numerous times. I'll start talking about PvE again when it forms more than 5% of my GW day.
~Mitsuki Hiyono~
~Mitsuki Hiyono~
SotiCoto
In that case, I'll only be giving PvP any consideration whatsoever if I ever (however briefly) get over the monumental boredom it brings me whenever I consider trying it.
I'm far happier spending my time around Cantha.... and occasionally toying with the poorly designed enemies in Tyria.... or the bugs in Elona...
I'm far happier spending my time around Cantha.... and occasionally toying with the poorly designed enemies in Tyria.... or the bugs in Elona...
Tingi
Quote:
Originally Posted by SotiCoto
In that case, I'll only be giving PvP any consideration whatsoever if I ever (however briefly) get over the monumental boredom it brings me whenever I consider trying it.
Seriously man, in EVERY single comment you make in any thread, you always go on about how much you hate PvP and how much it sucks. Fair enough that's your opinion, but enough already, we get the picture.
You cannot really talk about an Assassin without considering how well the build will do in PvP as the Assassin is a proffesion which excels in that aspect. NowI'm not saying that 'Sins are bad in PvE, I love to play them there as well, but PvP is their strongpoint as I'm sure everyone will agree.
You cannot really talk about an Assassin without considering how well the build will do in PvP as the Assassin is a proffesion which excels in that aspect. NowI'm not saying that 'Sins are bad in PvE, I love to play them there as well, but PvP is their strongpoint as I'm sure everyone will agree.
OneArmedScissor
Quote:
Originally Posted by SotiCoto
[Note for clarity's sake: I am mocking your insistance on only mentioning PvE as an afterthought... as though it does not form the majority of everything in Guild Wars... which oddly enough it does.]
People who only do PvE take themselves way too seriously.
ZZZOMG I love farming for hours and hours for awesome gold items that do the exact same thing as the collector's items!!!
OMG I love PvE in this game because there are no l33t or godly items LOLZZZZ
ZZZOMG I love farming for hours and hours for awesome gold items that do the exact same thing as the collector's items!!!
OMG I love PvE in this game because there are no l33t or godly items LOLZZZZ
SotiCoto
Quote:
Originally Posted by Tan Blademaster
Quote: You cannot really talk about an Assassin without considering how well the build will do in PvP as the Assassin is a proffesion which excels in that aspect. NowI'm not saying that 'Sins are bad in PvE, I love to play them there as well, but PvP is their strongpoint as I'm sure everyone will agree. I can and I do. I have no interest in PvP.... and that should be enough of it for me. When PvPers leave me alone, I leave them alone. But when every single PvE Assassin recommendation is insulted by the PvP crowd who come in suggesting stuff like Shadow Prison and similar such things ... things which are effectively worthless in PvE .... Its just... unacceptable.
Irrespective of how good an Assassin is in PvP, not everyone likes PvP and not everyone who plays one is going to be PvPing with it (often enough we can't stand it)... and you're just going to be sending them down the wrong build if you're throwing PvP builds at them that they're going to try and use in a PvE environment.... basically implying that if they're not PvPing as an Assassin that they're wasting their time.
Nothing personal here. Nothing against you in particular... but when bitten, I tend to bite back.
Quote:
Originally Posted by OneArmedScissor
People who only do PvE take themselves way too seriously.
Pot. Kettle. Black.
Like it takes that much thought to play a glorified game of tag. Hyunsai
To Spirit Axery: The second build is not only fonctional, it's a damn good pressure build when you're used to it. Siphon speed, despite the short range, is one of the best PVP snare in game for the cost and the recharge, and can be used not only for attacking, but to help team... But with Shadow prison, sure you don't have to think that much before attacking...
Well well, all this PVP vs PVE stuff is quite off topic, huh? X Cytherea X
despite the general consensus that pressure sins are bleh... yeah it's pretty functional
blossom moebius spam, throw in impale whenever it's up, siphon black lotus if target starts kiting or u need nrg... hex breaker will keep off some annoying hexes before they get covered... but smart ppl will waste the cover and then cast the important hex... or some are just gay and bring multiple antimelee hexes and u have nothing for conditions... which is ok for spike sins cuz they can hide and stay out of the blinder's or hexer's cast range, make sure they're clean and then jump in and kill something... but for pressure sins blind will f u up... maybe go /mo and bring mendtouch and holy veil (and lose feigned but u cant have everything) just a suggestion Hyunsai
We can't have all in one build, hehe. So I leave the conditions to my monk. And for Hex breaker, you can make them waste the cover and the hex. You just need some good reflexes... Well, now if they cover the cover hex... But anyway when you cast it soon enough they can't know this stance is on...
Munanko Roha
Totally agree, it's the exact same build I use on my assassin. ^_^
Syphon is not as scary as Shadow Prison, but as a snare is way more functional and allows spikes every 5 seconds AND to stop melee enemies to beat your monk. out loud
[QUOTE=Hyunsai]Well well I guess assassins nowadays can't live without Shadow prison, heeh.
ok..i am so tired of SP..why dont u people freaking use dark prison...oh wait..it has 20 secs more recharge and 33% less percent..BIG DEAL IT ALMOST DOES THE SAME THING.... SP..in my mind is worthless... but thats only me oh..and that shove sin...the only time that was neat when i was playing the game for only 1 month Yanman.be
Those 20 seconds mean you can use SP twice as much, for 5e less. GG? You could use it with AP though...
Tingi
shove is pointless.
SoJ since the buff = same cast time, recharge AND it is ranged and doesn't disbale non attack skills. The5thSeraph
Won't get you out any faster.
Aura of Displacement will... Throw Siphon Speed in and you're set. Admittedly, I don't use any of the above too often. Kiba of hidden leaf
Thank you! Finally someone who realizes how good AoD is...
out loud
Quote:
Originally Posted by Yanman.be
Those 20 seconds mean you can use SP twice as much, for 5e less. GG? You could use it with AP though...
oh...my gosh i am so sorry...5 energy! WOW! i stand corrected. i guess that black lotus doesnt come into effect now does it? and yes if i want to use dark prison i use AP.
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