Expertise: 9 (8 + 1)
Markmanship: 11 (10 + 1)
Wilderness Survival: 16 (12 + 1 + 3)
Shortbow recommended.
[skill]Distracting Shot[/skill][skill]Savage Shot[/skill][skill]Incendiary Arrows[/skill][skill]Flurry[/skill][skill]Serpent's Quickness[/skill][skill]Whirling Defense[/skill][skill]Troll Unguent[/skill][skill]Storm Chaser[/skill]
Description: Start off with serpent's quickness, immediately followed by incendiary arrows and flurry, and begin shooting your target. Flurry should be maintained at all times as long as IA is still in effect.
First off, I have tried this build in AB, it works fine to my surprise. Unlike the Choking Gas ranger, you can only focus on one target at a time, thus a sitting duck if you are not aware of your surrondings. However given the side effect of burning, and the fast refiring rate of shortbow with flurry, the target is unlikely to cast anything fast enough to save himself. On a sidenote, if you are going to target a person who's probably gonna stance himself to escape, you may need to some swap some of the bow skills to skills like [skill]Splinter Shot[/skill] or [skill]Crossfire[/skill].
Advantages
- IA + flurry + shortbow = constant burning to death.
- caster targets are unable to cast anything due to fast interruption.
Disadvantages
- useless against chants or spells that prevent burning conditions.

- useless against stancers unless skills that negates stances are swapped in.
- extremely vulnerable to ganks; hence vigilance is important.
*- proper timing of serpent quickness and IA is important.
Opinions are welcome.