Vizunah Square (yet another WTF thread)

winterxl

Pre-Searing Cadet

Join Date: Jun 2006

I think it's inane how some people are all "LOLZ it's so easy how can you fail TEEHEE".

Two decent MM's... a good 36 allied units (2x 9 minions, 2x 8-unit squads, 2 ally npcs). OVERWHELMED. The concept of overwhelming 36 allied units its simply silly.

Not to mention, stuff was dying (enemy stuff :P) faster than could be animated by us no minion shortage. Progress was easy until a certain spot (the "hard part" according to the canthan player). But we still got overwhelmed.

WHISKEY TANGO FOXTROT. THIRTY SIX UNITS. WHISKEY TANGO FOXTROT.

I'll give it another go or two, then I'm giving up. Not worth the frustration.

/rage

electrofish

electrofish

Frost Gate Guardian

Join Date: Jun 2006

LOLZ it's so easy how can you fail TEEHEE






*edit* I've always found it easier with full hench, as with the other team... you'll just have to try your luck until you got a full hench team or play during non-peak hours. oh and rit's helpful too

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

I just did the mission with my dervish, 2 SF ele's and an MM hero, the other side was 100% henchmen. Not a hard mission, just be careful not to run to far away from Togo and Mhenlo.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Someone please close this thread (or move it to the Canthan Explorer's League) before the OP gets flamed... ;(

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Get a half-decent MM and half-decent monks.

Last time I did it for masters was me + a friend + 6 heroes and on the other team we had 3 sub-20 assassins, a rit, and henchmen, including the illusion hench... the only thing assassins were good for were corpses (as if you don't have enough in that mission) and death nova triggers. (Yeah, I could just enchant minions, but death nova'ing assasins is funnier.)

anna

Frost Gate Guardian

Join Date: Aug 2006

Quote:
Originally Posted by winterxl
I think it's inane how some people are all "LOLZ it's so easy how can you fail TEEHEE".

Two decent MM's... a good 36 allied units (2x 9 minions, 2x 8-unit squads, 2 ally npcs). OVERWHELMED. The concept of overwhelming 36 allied units its simply silly.

Not to mention, stuff was dying (enemy stuff :P) faster than could be animated by us no minion shortage. Progress was easy until a certain spot (the "hard part" according to the canthan player). But we still got overwhelmed.

WHISKEY TANGO FOXTROT. THIRTY SIX UNITS. WHISKEY TANGO FOXTROT.

I'll give it another go or two, then I'm giving up. Not worth the frustration.

/rage Hmmm. From your post I'm not sure what happened, or what particular part you had trouble with (although I guess that doesn't matter b/c it's pretty much all the same).

Were your MM's among the first to die in your party? If so, that creates a lot of problems right there, since the minions turn hostile toward your party. Also, once the MM is rez'ed it can take a little while for him to rebuild an army (depleted energy reserves, combined with the fact that afflicted are now concentrating fire power on a few minions as opposed to an army of 10).

Equip your MM's with Dark Bond and Taste of Death. At Death 15, Taste of Death will heal your MM for 400+ health, plus you don't have to worry about the minion you just killed b/c there is an endless supply of bodies.

Barrage is also a great skill for Vizunah (I LOVE taking my ranger through there ).

Good luck.

Charlie Martel

Charlie Martel

Ascalonian Squire

Join Date: Oct 2006

USA

Knights of the Holy Lip Balm [NEDM]

Mo/

If you go with AoE-heavy team builds it's grossly easy, like almost all PvE content. A friend of mine and I did this mission with heroes the other week during the skill balance testing. My monk was smiting, his ranger barraged, with a barrager, three searing flamers, a minion master, and healer hero. The other team was all henchies (yay!) We finished in about 17 minutes with just me dying once (hehe, damn ele spikes!). Yay for cheese builds!

It was funny afterwards how we looked back and went, "Wow, if only it were that easy the first week of Factions."

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by Charlie Martel
If you go with AoE-heavy team builds it's grossly easy, like almost all PvE content. A friend of mine and I did this mission with heroes the other week during the skill balance testing. My monk was smiting, his ranger barraged, with a barrager, three searing flamers, a minion master, and healer hero. The other team was all henchies (yay!) We finished in about 17 minutes with just me dying once (hehe, damn ele spikes!). Yay for cheese builds!

It was funny afterwards how we looked back and went, "Wow, if only it were that easy the first week of Factions." It is easy to get Masters if the other team is nothing but henchies. Its tough if there is 1 human on the other team though. Heros are a bit overkill if the other team is pure henchies, but who cares.

Good luck and don't give up, I may need your help when I bring my elonians to this quest.

winterxl

Pre-Searing Cadet

Join Date: Jun 2006

Thanks to those who gave tips, the rest...



Quote:
Were your MM's among the first to die in your party?
The part where I got overwhelmed the last time was the big flood (hrm, the Flood? ... :P) prior to the last battle (in the smallish boxy area). The last battle itself was easy, in fact it's all fairly easy except the second-to-last-flood.

The MMs were last to die actually. The henchies all died, then we two MMs. Not sure what happened really; though it's probably that we didn't have much AoE. And without AoE they weren't dying fast enough and spawned too fast and too numerous.

Quote:
If you go with AoE-heavy team builds it's grossly easy, like almost all PvE content. That's the sort of helpful remarks I like to see. I've never played PvP, mostly solo'd prophecies and only ever played a Warrior and Necro. I knew AoE's useful but it's not something I thought much about :P

Took along Well of Suffering for some AoE this time, and had a decent human ele along for the ride. Taking some actual humans along (the whole team) really helped; henchies are usually awful. I don't use WoS often but I think it helped here (not to mention the nuker, who helped... ahem.. :P).

Laenavesse

Laenavesse

Krytan Explorer

Join Date: Nov 2006

The Shadow Tower

A/

having some spirit spammer rits also work greatly. S'what my boyfriend and I did once for kicks and we had all hench on the other side. We had heroes though, and I had olias as the only MM. He had the two monk heroes, I had both SF heroes, and I think he had Koss as our tank.

My build consisted of 4 attack spirits (though they were like Dissonance and Shadowsong, to disrupt the rits and blind the sins and warriors) and 3 support spirits. Life kept the minions alive longer since it heals them too, and I had Recovery up to help with conditions.

I think my boyfriend had more pure damage spirits and some channeling.

With our spirits dying as well, it helped the nec hero and henchies in terms of energy.

if you have two mms, one suggestion i would make for the last part is to place one to focus on the top part and another to focus on the bottom. of course the minions will go willy nilly, but it'll block the afflicted from "flooding" into one spot and completely overwhelming the area.

we finished in 21 minutes btw

Hex Nexus

Hex Nexus

Academy Page

Join Date: Sep 2005

Dragonic Killers

I beat it today with:
Myself Lvl. 16
Olias (MM) Lvl. 16
Tahlkora (ZB) Lvl. 16
Souske (SF) Lvl. 16
Heal Hench
Spirit Hench
Fighter Hench
Earth Hench

and the other party of 8 was the all hench party

it is a simple mission, just flag your heroes :P

EDIT btw I was a Necro just running some blood damage skills

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Meh.... necros all the way.

At least one Minion Master really helps... but add an SS Necro to that and the mission becomes a complete walkover. Heck... doesn't even need to be primary necro.
I made Chae Soon (Assassin) a Pseudo-SS Necro for the mission... and took (along with Tahlkora, Olias {MM} and Dunkoro) a really childish and thoroughly annoying PuG (another Assassin, as it happens) with me. She spent the whole time picking up dropped items and avoiding combat... and yet we still managed to get Masters with a fairly large time-margin (1.5 minutes).


So basically.... aside from the MM... what you need is a bit of Monk help... and SS (Mark of Pain goes well with the attacks of the hoarde too).... and it becomes a walk in the park.

pug_ster

pug_ster

Lion's Arch Merchant

Join Date: May 2006

I dunno

N/Me

I did it the first time with my paragon with heroes and henchies without problems. A good lod healer, mm, and nuker hero will make it very easy masters.

The 2nd time I got another char, was hoping to be nice so I let in a level 15 necro with non-maxed armor join and he kept dying and my heros keep rezing him costing me time. We only got experts

Ten Demon

Pre-Searing Cadet

Join Date: Jan 2007

I know it's been talked to death, but for a Survivor title character, if I have MMs and ppl *aren't* skipping, what happens if I shut down the game?
Do I:

A) Fail mission + death
B) Fail mission, no death
C) Advance to Nahpui and no death (hoping for this)

Please help! I'm hoping to try tonight

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

I ran my (smiting) monk through that mission yesterday. It took 3 attempts in total, and I think I partly owe the success of the third attempt to a MM being on the other team. Just missed the master's reward by 2 minutes and 1 second.

Although having a smiting monk on the team can help a lot as well. I've noticed that a lot of mobs tend to hit the healers first, but if you're primarily smiting and casting the occasional healing spell the mobs tend to pass you by. So disguising your healing abilities somewhat can give a monk more survivability in the chaos.

Alperuzi

Frost Gate Guardian

Join Date: Dec 2005

An/TR

Need One! :(

W/Mo

MM's alone wont be any good, you'll need a more diverse team for an easier time. Get a warder and a nuker in there and it gets very easy indeed.

Ten Demon

Pre-Searing Cadet

Join Date: Jan 2007

Quote:
Originally Posted by Ten Demon
I know it's been talked to death, but for a Survivor title character, if I have MMs and ppl *aren't* skipping, what happens if I shut down the game?
Do I:

A) Fail mission + death
B) Fail mission, no death
C) Advance to Nahpui and no death (hoping for this)

Please help! I'm hoping to try tonight Any comments on this question? Thx

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Skip survivor, it sucks.


Or, you'll simply close GW, and probably fail mission+no death.

pug_ster

pug_ster

Lion's Arch Merchant

Join Date: May 2006

I dunno

N/Me

Quote:
Originally Posted by Ten Demon
I know it's been talked to death, but for a Survivor title character, if I have MMs and ppl *aren't* skipping, what happens if I shut down the game?
Do I:

A) Fail mission + death
B) Fail mission, no death
C) Advance to Nahpui and no death (hoping for this)

Please help! I'm hoping to try tonight Do it with heroes (especially with an mm). Just don't go close to mobs.

Estic

Estic

Lion's Arch Merchant

Join Date: Mar 2006

Mongoose United

Quote:
Originally Posted by Ten Demon
I know it's been talked to death, but for a Survivor title character, if I have MMs and ppl *aren't* skipping, what happens if I shut down the game?
Do I:

A) Fail mission + death
B) Fail mission, no death
C) Advance to Nahpui and no death (hoping for this)

Please help! I'm hoping to try tonight Dont use other people. It pisses them off if you go for survivor for some reason. Besides, they cannot be trusted with your safety. Go in with heroes (if you have them) and henchies. If there are people on the other team, rezone and try again. Once you have only henchies on the other side just call targets and it's easy as pie (calling targets is fairly important, otherwise the henchies will all go for their own private fight like wammo's in RA).

Btw, there is also a strong case that in some cases Shiro killing everyone at the end does count and not the minions. Will try to look it up.

Edit: nvm, can't find it so ignore last remark until someone can back it up.

Ten Demon

Pre-Searing Cadet

Join Date: Jan 2007

Thanks for all the tips.

Estic, altho i didn't read your post until today, i did exactly as you said - 13 henchies/3 heroes with focus fire > Vizunah

I just skipped the last scene as soon as it came up (the animation for the swords and mission completion stuff didn't even fully load)

All I got to say is that this mission, as with all others, are so much easier playing with henchies.

My setup, for those who are interested:
Toon: W/R, Barrage + safety skills for survivor
Hero Monk with Mark of Protection
MM with Poison nova
Elementalist with AoE (dragon stomp/earthquake etc)