Well this is interesting...Originally when Nightfall had come out, I was like "IT OWNS ALL!" But the music got repetitive and annoying, the noob island had started to bore me, I didn't find the desert all too pleasing to look at...It's why I'm stuck with my characters there. I just...Ergh! Not to mention, getting Grand Master Cartographer with it really made me sick o' it all.
But the music in Factions rules, I have fond memories of it, it is freaking beautiful, and while it has a few bad quirks it's awesome. Can't beat the nostalgia of Prophecies, though.
NF vs Factions vs Proph, 4 months later
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Originally Posted by HawkofStorms
^Wow that guy completely didn't understand the phrophecies plot line.
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That's about when Prophecies lost me.
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Originally Posted by CagedinSanity
I knew enough of it to realize that it was way too dynamic, dumb, and senseless. I liked Rurik, actually. Working with him in pre-searing was a blast, working alongside Rurik in a quest or two. His attitude was fit for a true hero and his death was noble but tragic. But does your in-game character care? No! LET's go work for the white mantle!
That's about when Prophecies lost me. |
And I feel like we've discussed about this before in some other threads?
Anyway, I still remember that the most dramatic thing your character did in Prophecies is screaming "Rurik! No!" before the prince died.
....and that's it. "Let's go to LA people! It's the sand, sea, beaches and palm trees all over!"
So much for a storyline.
D
Factions was way, way too small and too quick. "Power leveling" is one thing, 6hrs of solo play to hit level 20 is just plainly too fast, in my opinon.
The factions storyline was kind of cool, but I'll never play through it again. I am still severly disappointed with Factions, and prefer Nightfall heavily, hence why I am still playing in Elona. ABs are a great addition don't get me wrong, but nothing is pulling me back to Cantha itself. The 10,000 faction grind in Factions seems much longer than the Sunspear grind in Elona, maybe because more of the Cantha thing seemed like sidequesting bs, while you get alot of Sunspear points just doing quests that are in the primary set, and of course you can just bounty for them, something that I'd liked to have had for Factions. (my guild didn't have ABs when I originally went through Factions) and of course that stupid Gate system.
On the flip side I have taken 4 Characters through Elona vs 1 in Cantha, and find that it progesses a bit steadier without becoming boring (to me) one factor that defitnaly has to do with it, finding a group, i mostly play with human groups and right now Elona and Tyria are both easier to find groups in than Cantha, though I will agree that Heroes have hurt the PuGs in all three. I tend to use them simply to fill in a spot or two. Elona's map is not as open as Tyria but is way more open than Cantha. The actual areas seem to be much, much more open than both though (running room, viewing distance, etc) maybe that is just me but alot of the City areas of Cantha made me feel closed in. The non-city areas were nice, but still just don't have me going back for me.
Okay so I have ranted about Factions vs Nightfall, what about Prophecies.
Well Prophecies is a bit of a mixed bag for me, on one hand I have played it since the E3 event and it has the most varied areas of the three games, it has an actual feel of earning your characters level and it is the original. On the other hand I feel that when making your 2nd, 3rd, etc Character that some of its magic wears off and the road to 20 is just boring. Then comes getting to the desert, and doing all that. I don't miss asking for runs, I much prefer going to the docks really quick to nab my armor, then doing the quick questing in NF, although not as quick as Factions. I feel like alot of people may be looking through Prophecies with rose-colored lenses.
Prophecies started the guild wars franchise but I truly feel that both Factions and Nightfall have not only expanded it but improved it greatly with some of the following things. Some people may disagree.
Decrease of difference between gold/purple items (now purple items are completly worthless)
Inscriptions.
Heroes (this one I'll admit has as many benefits as faults)
Material Storage
Alliance Battles (pvp that effects the world, and involves more people, yeah I know that HA does but anyone can go in and AB)
Challenge Missions, overlooked and can be quite fun, though repetitive.
Wurms fun and useful for farming.
My mouth moves when I talk!
of course we also get the expanding world and such, now that April is getting closer hearing SOMETHING about chapter 4 would be great...if ANet really does plan on releasing every six months, it is getting awfully close to be so tight-lipped.
The factions storyline was kind of cool, but I'll never play through it again. I am still severly disappointed with Factions, and prefer Nightfall heavily, hence why I am still playing in Elona. ABs are a great addition don't get me wrong, but nothing is pulling me back to Cantha itself. The 10,000 faction grind in Factions seems much longer than the Sunspear grind in Elona, maybe because more of the Cantha thing seemed like sidequesting bs, while you get alot of Sunspear points just doing quests that are in the primary set, and of course you can just bounty for them, something that I'd liked to have had for Factions. (my guild didn't have ABs when I originally went through Factions) and of course that stupid Gate system.
On the flip side I have taken 4 Characters through Elona vs 1 in Cantha, and find that it progesses a bit steadier without becoming boring (to me) one factor that defitnaly has to do with it, finding a group, i mostly play with human groups and right now Elona and Tyria are both easier to find groups in than Cantha, though I will agree that Heroes have hurt the PuGs in all three. I tend to use them simply to fill in a spot or two. Elona's map is not as open as Tyria but is way more open than Cantha. The actual areas seem to be much, much more open than both though (running room, viewing distance, etc) maybe that is just me but alot of the City areas of Cantha made me feel closed in. The non-city areas were nice, but still just don't have me going back for me.
Okay so I have ranted about Factions vs Nightfall, what about Prophecies.
Well Prophecies is a bit of a mixed bag for me, on one hand I have played it since the E3 event and it has the most varied areas of the three games, it has an actual feel of earning your characters level and it is the original. On the other hand I feel that when making your 2nd, 3rd, etc Character that some of its magic wears off and the road to 20 is just boring. Then comes getting to the desert, and doing all that. I don't miss asking for runs, I much prefer going to the docks really quick to nab my armor, then doing the quick questing in NF, although not as quick as Factions. I feel like alot of people may be looking through Prophecies with rose-colored lenses.
Prophecies started the guild wars franchise but I truly feel that both Factions and Nightfall have not only expanded it but improved it greatly with some of the following things. Some people may disagree.
Decrease of difference between gold/purple items (now purple items are completly worthless)
Inscriptions.
Heroes (this one I'll admit has as many benefits as faults)
Material Storage
Alliance Battles (pvp that effects the world, and involves more people, yeah I know that HA does but anyone can go in and AB)
Challenge Missions, overlooked and can be quite fun, though repetitive.
Wurms fun and useful for farming.
My mouth moves when I talk!
of course we also get the expanding world and such, now that April is getting closer hearing SOMETHING about chapter 4 would be great...if ANet really does plan on releasing every six months, it is getting awfully close to be so tight-lipped.
I think it's all due to the fact that certain things carry over better with certain campaigns then others. This brought some problems to the table because people love certain aspects of the GW campaigns, while others despise them. It’s like a big borderline that was brought down on all the campaigns, which stated “If you like this, please move on or else stay put.”
The unfortunate thing is that none of these aspects will never be fixed. This is due to the fact once the campaign is finished; A-net can’t really change prerogatives to the overall gameplay of each campaign. So in saying that people get rather bored of one thing and move on to the next or sometimes stop playing all together. Until the next expansion comes out, we will have to wait for the next big thing. However this could change if A-net finds a more productive way in rakeing in the cash and be more publicity (sounds cold but true); so that way the development team can become even more productive.
Technically all this is owed, to the fact that players and the press over GW have little or no regard to know what they want. Which everyone is shouting for different things, but all agrees that it should keep it coming.
The unfortunate thing is that none of these aspects will never be fixed. This is due to the fact once the campaign is finished; A-net can’t really change prerogatives to the overall gameplay of each campaign. So in saying that people get rather bored of one thing and move on to the next or sometimes stop playing all together. Until the next expansion comes out, we will have to wait for the next big thing. However this could change if A-net finds a more productive way in rakeing in the cash and be more publicity (sounds cold but true); so that way the development team can become even more productive.
Technically all this is owed, to the fact that players and the press over GW have little or no regard to know what they want. Which everyone is shouting for different things, but all agrees that it should keep it coming.
G
Proph:The 2nd Best game
Pros:No Forced leveling
Easy to play
Rurik Dies!!!(lol)
Plenty of skills
Very enjoyable
Lions Arch= the Epi center of all three games in trade/accountsellers/Events
Cons:BILLIONS of "Run me to Lions Arch Please!!!!!!!!"
Thats it...
Factions:The 3rd Best game(i Wouldnt say its the worst it just doesnt have the quality game play)
Pros: Added Assassin and Ritualist Two Pvp Pwners
Added Alliance and Alliance battle
Quick Easy Gameplay
Cons: No runs
Forced to Level up to twenty of the island
Game Too easy
Nightfall the best 1st (Trumpet sound)
Pros:Heroes add a new element
Dervish and Paragon Two Deadly Proffessions
The New Combat system
Cons:Forced Leveling
Sunspear Points
Pros:No Forced leveling
Easy to play
Rurik Dies!!!(lol)
Plenty of skills
Very enjoyable
Lions Arch= the Epi center of all three games in trade/accountsellers/Events
Cons:BILLIONS of "Run me to Lions Arch Please!!!!!!!!"
Thats it...
Factions:The 3rd Best game(i Wouldnt say its the worst it just doesnt have the quality game play)
Pros: Added Assassin and Ritualist Two Pvp Pwners
Added Alliance and Alliance battle
Quick Easy Gameplay
Cons: No runs
Forced to Level up to twenty of the island
Game Too easy
Nightfall the best 1st (Trumpet sound)
Pros:Heroes add a new element
Dervish and Paragon Two Deadly Proffessions
The New Combat system
Cons:Forced Leveling
Sunspear Points
For me, it goes: Factions > Prophecies > Nightfall
To me, Nightfall is just boring. So far I've only beaten it with one character; I've had 2 more characters at the Gate of Torment for a month now, and also 1 character at Gate of Madness, with no urge to play them any further. Nevermind taking my other characters through the game. Maybe in a few weeks I'll feel compelled to do so, but after three months I'm pretty bored with Nightfall.
I actually did go back to Factions to finish my Protector of Cantha title on several characters. With heroes, Factions is a lot more fun, even during annoying missions like Gyala Hatchery or Eternal Grove. My ritualist from Factions has become my favorite character to play, and I now play my Factions monk more than my Prophecies monk, even though the skillset is limited.
Prophecies was a lot of fun to play, even after playing it exclusively for almost a year. When I have the time, I plan on taking a few of my foreign born characters into Tyria.
To me, Nightfall is just boring. So far I've only beaten it with one character; I've had 2 more characters at the Gate of Torment for a month now, and also 1 character at Gate of Madness, with no urge to play them any further. Nevermind taking my other characters through the game. Maybe in a few weeks I'll feel compelled to do so, but after three months I'm pretty bored with Nightfall.
I actually did go back to Factions to finish my Protector of Cantha title on several characters. With heroes, Factions is a lot more fun, even during annoying missions like Gyala Hatchery or Eternal Grove. My ritualist from Factions has become my favorite character to play, and I now play my Factions monk more than my Prophecies monk, even though the skillset is limited.
Prophecies was a lot of fun to play, even after playing it exclusively for almost a year. When I have the time, I plan on taking a few of my foreign born characters into Tyria.
P
r
Prophecies > Nightfall > Factions
Prophecies just had the best story (the most plot twists)
Nightfall storyline was rather good as well, it wasn't as predictable as factions
Factions storyline just sucked. From the second mission, I knew how the story would end (by killing shiro)
Also, any storyline is easy to understand if you just pay attention... Well factions storyline was a bit... the same all the time, so I didn't really pay attention, and it had alot of plot holes.
Prophecies also has the best farming spots, and most fun missions (Since factions missions were timed, and Nightfall missions were too short.)
Prophecies just had the best story (the most plot twists)
Nightfall storyline was rather good as well, it wasn't as predictable as factions
Factions storyline just sucked. From the second mission, I knew how the story would end (by killing shiro)
Also, any storyline is easy to understand if you just pay attention... Well factions storyline was a bit... the same all the time, so I didn't really pay attention, and it had alot of plot holes.
Prophecies also has the best farming spots, and most fun missions (Since factions missions were timed, and Nightfall missions were too short.)
Bah... They're like children. I love them all, even though they are all fairly different from one another.
Prophecies is Epic
Factions is Quick and different with it's PvP integrated gameplay
Nightfall is solid, challenging and always provides something to do
It really just comes down to what you're in the mood for. The differences between the games are very subtle. Essentially, in all of them, you are simply attacking mob after mob in order to get somewhere or do something, and that doesn't change much. It's hard for me to think "one is utter crap" or "another is the best thing that ever happened". It's easy to say "you level to quick in Factions" but as someone pointed out earlier, that allows you to bring more character through quicker. You have to ask yourself, "Is that really bad? or just different?" Each game has it's own quirks, but they're all fun and enjoyable. I've played the heck out of all three.
Prophecies is Epic
Factions is Quick and different with it's PvP integrated gameplay
Nightfall is solid, challenging and always provides something to do
It really just comes down to what you're in the mood for. The differences between the games are very subtle. Essentially, in all of them, you are simply attacking mob after mob in order to get somewhere or do something, and that doesn't change much. It's hard for me to think "one is utter crap" or "another is the best thing that ever happened". It's easy to say "you level to quick in Factions" but as someone pointed out earlier, that allows you to bring more character through quicker. You have to ask yourself, "Is that really bad? or just different?" Each game has it's own quirks, but they're all fun and enjoyable. I've played the heck out of all three.
I like them all for different reasons. I still enjoy going back to Tyria and Cantha but no more or less than Elona.
I only wish I had more time to take all my characters through all campaigns. I took 4 chars through prophecies. Only one of them (Monk) made it all the way through NF and fully explored everything. Now that my Monk has his Protector, Cartographer and Skills titles I can start working on onother character. I look forward to the nostalgia of revisiting everything again.
I only wish I had more time to take all my characters through all campaigns. I took 4 chars through prophecies. Only one of them (Monk) made it all the way through NF and fully explored everything. Now that my Monk has his Protector, Cartographer and Skills titles I can start working on onother character. I look forward to the nostalgia of revisiting everything again.
Quote:
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Originally Posted by Sirus Dibley
Prophecies > Factions > Nightfall
I'm taking a monk thru prophecies at the moment and do you know what , there is more community there (even with less players) than Nightfall could dare to dream. Hopefully heroes will not be in chapter 4, Let's get back to working together people. |
NF took all the mmorpg down the sink.
Quote:
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Originally Posted by Sirus Dibley
Prophecies > Factions > Nightfall
I'm taking a monk thru prophecies at the moment and do you know what , there is more community there (even with less players) than Nightfall could dare to dream. Hopefully heroes will not be in chapter 4, Let's get back to working together people. |
The sooner you stop blaming heroes for your problems, the sooner you can move on.
I posted something similar to this in another thread (but I can't find that thread)...
For replayability:
1. Prophecies - by far the best. You can run to wherever you want, limiting the number of missions you need to replay. Ascension almost guarantees you level 20, so it's simply henching your way through Sanctum Cay and the Desert missions to get there.
2. Factions - the very quick power leveling to 20 makes this game very appealing for replayability. You are somewhat limited by the gates in the storyline, but accessing those missions is very quick and you don't need to do hardly any side quests to get there. The big roadblock is the Luxon/Kurzick 10,000 faction, but that can be quickly gotten by your other characters (since it is by account).
3. Nightfall - probably the worst for replayability, unless you really enjoy (like me) character development. Sunspear points almost require you to complete a majority of the side quests to continue in the story line. Yes, you can run to many more places, but in the end you are roadblocked in several places from continuing in the story until you accumulate those points.
To summarize, it doesn't surprise me that the OP has found going through Nightfall a 3rd or 4th time to be very tedious, if you're simply trying to get through it to get to certain elite skills. I'm into character development, so I really enjoy Nightfall (almost as much as Prophecies).
For replayability:
1. Prophecies - by far the best. You can run to wherever you want, limiting the number of missions you need to replay. Ascension almost guarantees you level 20, so it's simply henching your way through Sanctum Cay and the Desert missions to get there.
2. Factions - the very quick power leveling to 20 makes this game very appealing for replayability. You are somewhat limited by the gates in the storyline, but accessing those missions is very quick and you don't need to do hardly any side quests to get there. The big roadblock is the Luxon/Kurzick 10,000 faction, but that can be quickly gotten by your other characters (since it is by account).
3. Nightfall - probably the worst for replayability, unless you really enjoy (like me) character development. Sunspear points almost require you to complete a majority of the side quests to continue in the story line. Yes, you can run to many more places, but in the end you are roadblocked in several places from continuing in the story until you accumulate those points.
To summarize, it doesn't surprise me that the OP has found going through Nightfall a 3rd or 4th time to be very tedious, if you're simply trying to get through it to get to certain elite skills. I'm into character development, so I really enjoy Nightfall (almost as much as Prophecies).
p
tbh i didn't find sunspear grinding that hard if you take all the bounties when you go into areas from the start i only had to do a few quests in kourna and kill a pile of hecket on the way to barberous shore to get sunspear general but compared to getting 10k luxon faction while in a kurzic guild it was easy so for me nightfall ftw followed jointly by proph and factions
I hated Nightfall from the beginning, I think it was because I had to do those stupid sunspear quests for hours to get that stupid sunspear title leetsauce that made me sick of it, Factions continues to be my number favorite, followed by prophecies. Nightfall has too much quests and crap, unlike prophecies where you just do missions and a quest or two, but prophecies quests actually have a story and some action behind it, Nightfall quests are, Talk to A, travel to town B, talk to C and get reward, really, what's the point in that?
T
factions had a story line?
i havent finished nf yet due to some annoying missions so i cant comment on the high end content..matter of fact whenever i go to try one of them i always seem to end up in ha id1 lol. maybe its ai that isnt very appealing... at any rate
proph>nightfall>factions
on a side note i remember when droks had 8 districts all the time...tyria feels abandoned. QQ
i havent finished nf yet due to some annoying missions so i cant comment on the high end content..matter of fact whenever i go to try one of them i always seem to end up in ha id1 lol. maybe its ai that isnt very appealing... at any rate
proph>nightfall>factions
on a side note i remember when droks had 8 districts all the time...tyria feels abandoned. QQ

