Hero's: Armor and Skills
Kletimostaph
Ok, I didn't really know where I should post this, so here it is. Also, I did search for a topic about this and didn't comeup with anything.
Hero's can use PVP skills that you have unlocked for your account. So, why don't they get to use PVP equipment that you have unlocked? This would make more sense then having to carry a dozen or so runes to change out builds. Any ideas?
Kletimostaph
Hero's can use PVP skills that you have unlocked for your account. So, why don't they get to use PVP equipment that you have unlocked? This would make more sense then having to carry a dozen or so runes to change out builds. Any ideas?
Kletimostaph
dr1zz one
Hero's can use skills unlocked in PvE or PvP.
Storage in all shapes and forms will always be an issue, its good $$ for the company when accounts buy extra char slots for storage mules.
PvP equipment is just that, for PvP.
Storage in all shapes and forms will always be an issue, its good $$ for the company when accounts buy extra char slots for storage mules.
PvP equipment is just that, for PvP.
Kletimostaph
Well, first off, any skill you "unlock" can be used in pvp. So this basically means that they use pvp skills. So, why not let them use the items/runes from pvp that you have unlocked? Of course, this is pretty much an inane argument seeing as it allows them more money when slots are purchased for mules, thus I see your point on that. It's just one of those things that perks my curiosity.
*Edit*
Another thing: Don't any of you think this may be more of a "Gold Sink"? I mean, it's hard enough finding/buying stuff for your own characters. Then on top of that, stuff for your Hero's as well. I personally don't like having to switch characters to salvage runes, offload items and then going back to my character that I want to play and apply all the runes and items to my Hero's. That's almost 15 minutes of wasted time I could have been playing the game. Where as with the ability to just load what you need through the pvp items list of stuff you have unlocked, maybe 2 minutes. Come on, I know there are some of you that could give more than "It's good $$ for the company".
Kletimostaph
*Edit*
Another thing: Don't any of you think this may be more of a "Gold Sink"? I mean, it's hard enough finding/buying stuff for your own characters. Then on top of that, stuff for your Hero's as well. I personally don't like having to switch characters to salvage runes, offload items and then going back to my character that I want to play and apply all the runes and items to my Hero's. That's almost 15 minutes of wasted time I could have been playing the game. Where as with the ability to just load what you need through the pvp items list of stuff you have unlocked, maybe 2 minutes. Come on, I know there are some of you that could give more than "It's good $$ for the company".
Kletimostaph
DeanBB
Sure its a good idea.
I don't really change my heroes too much - if Koss starts as an axe user he remains an axe user. I give them /bonus items, collector items or things I pick up along the way (insignias, runes, gear) and they never complain.
Use the gold items you get from the Treasures for them.
I don't really change my heroes too much - if Koss starts as an axe user he remains an axe user. I give them /bonus items, collector items or things I pick up along the way (insignias, runes, gear) and they never complain.
Use the gold items you get from the Treasures for them.
Clone
Am I missing something? Or did you mean use PvP equipment in PvE?
dargon
he meant in pve
Panix
It is a good idea, it is not like that you are going to use the items for yourselves just the heroes, I would be happy with the runes only. I don't mind the items too much but the runes and insignias can get expensive if you want your hero monk to have the energy to heal because they think it is a good idea to spam 10 energy monk spells(divert hexes(I hate hexes) or protect spirit) like it is going out of style.
Kletimostaph
Yes, I am in fact talking about PvE.
Anybody else have something to add. I know this isn't something that they will do ingame, but I'd like to hear more opinions on the matter. Panix brings a good point, runes aren't cheap. Having to supply each hero + your own characters does tend to break the average player.
To DeanBB: Yeah, ok. You can look at it that way, but I like to try out new builds with my hero's. Keeping them doing the same thing over and over just seems redundant and boring. Giving them the crap that comes out of the "Free" gold chests? If I wouldn't put it on my own character, why would I put it on my hero? Then back to my original point...It's hard enough to find/buy the items for them.
Anybody else have something to add. I know this isn't something that they will do ingame, but I'd like to hear more opinions on the matter. Panix brings a good point, runes aren't cheap. Having to supply each hero + your own characters does tend to break the average player.
To DeanBB: Yeah, ok. You can look at it that way, but I like to try out new builds with my hero's. Keeping them doing the same thing over and over just seems redundant and boring. Giving them the crap that comes out of the "Free" gold chests? If I wouldn't put it on my own character, why would I put it on my hero? Then back to my original point...It's hard enough to find/buy the items for them.
Ritual del Fuego
Personally, I would like to see one set of heroes per account instead of per character. Sure, you can only use them on a particular toon once you unlock them, but once unlocked I think they should be at the account level. That way you only have one Margrid the Sly or one Koss to outfit, not 9 or 10 for those that have that many toons.
Kletimostaph
Quote:
Originally Posted by Ritual del Fuego
Personally, I would like to see one set of heroes per account instead of per character. Sure, you can only use them on a particular toon once you unlock them, but once unlocked I think they should be at the account level. That way you only have one Margrid the Sly or one Koss to outfit, not 9 or 10 for those that have that many toons.
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Ritual del Fuego
By unlocking (PVE that is) I meant for example I could not use Master of Whispers on my Canthan Ele until I unlocked him for that toon in nightfall. But once unlocked for my ele, he is the same as any other MoW on my account.
Vinraith
Everyone always wants everything for free, don't they? It's fine as is, and makes for a good money sink. It also gives us something to do with all those not-quite-good-enough-to-use-ourselves items.
Ritual del Fuego
I don't think the idea was that we wanted stuff for free (at least not for me), I just don't like having to switch weapons between toons for my heroes. If I give Koss a good shield or weapon on one toon, it's annoying having to log in and switch them if I want to use it on another one. It's a convenience thing, not a cost thing. Now I know you could say "well just buy nine and you don't have to switch", but too me that is a waste. Same to a lesser extent with runes and such, although I'm too lazy to bother switching them around...
Kletimostaph
Ritual del Fuego: I see where you are going with that and I like the idea. Basically once you have unlocked it with one character and have equipped the Master of Whispers with the items, you would then unlock with another character and already have the equipment. Just not multiple hero's. Maybe that made more sense in my head. Anyway, good stuff.
I still think that the use of PvP equipment for the hero's in PvE would be nice to allow for changing builds on the fly. Someone told me that it would make a conflict with weapons being customized to the player, allowing that player to use weapons created for the hero's. Though I see the point, I believe if Anet can make it possible for the hero's to use PvP skills and not the PvE player, then they could do the same thing for weapons as well.
Kletimostaph
I still think that the use of PvP equipment for the hero's in PvE would be nice to allow for changing builds on the fly. Someone told me that it would make a conflict with weapons being customized to the player, allowing that player to use weapons created for the hero's. Though I see the point, I believe if Anet can make it possible for the hero's to use PvP skills and not the PvE player, then they could do the same thing for weapons as well.
Kletimostaph
Metasynaptic
Quote:
Originally Posted by Ritual del Fuego
I don't think the idea was that we wanted stuff for free (at least not for me), I just don't like having to switch weapons between toons for my heroes. If I give Koss a good shield or weapon on one toon, it's annoying having to log in and switch them if I want to use it on another one. It's a convenience thing, not a cost thing. Now I know you could say "well just buy nine and you don't have to switch", but too me that is a waste. Same to a lesser extent with runes and such, although I'm too lazy to bother switching them around...
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Grimm
Yeah I agree that it would be nice. This is part of the reason I deleted all my PvE characters except one (that, and I never played the others). I don't want to have to deal with equipping multiple teams of heros.
I can equip my PvP characters and PvP heroes at will for free in outposts and it'd be nice if you could do that with at least heroes. They already have access to all skill unlocked for PvP.
Oh, and on PvP characters, heroes *are* account-based. If you load up equipment or a set of skills on Koss on one PvP character, then change to another PvP character, he'll have the same gear and skills.
I can equip my PvP characters and PvP heroes at will for free in outposts and it'd be nice if you could do that with at least heroes. They already have access to all skill unlocked for PvP.
Oh, and on PvP characters, heroes *are* account-based. If you load up equipment or a set of skills on Koss on one PvP character, then change to another PvP character, he'll have the same gear and skills.
Ritual del Fuego
Quote:
Originally Posted by Metasynaptic
I suggest you think of your storage box less as sotrage and more as 'hero item interchange box'.
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Quote:
Originally Posted by Grimm
Oh, and on PvP characters, heroes *are* account-based. If you load up equipment or a set of skills on Koss on one PvP character, then change to another PvP character, he'll have the same gear and skills.
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Panix
Quote:
Originally Posted by Grimm
Oh, and on PvP characters, heroes *are* account-based. If you load up equipment or a set of skills on Koss on one PvP character, then change to another PvP character, he'll have the same gear and skills.
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BogusDude
I don't really get what your problem is. 90% of runes cost like 100g each. If you can't afford 8 sup deaths runes for all your Olias' then just go with a major death, it doesn't make that big a difference. Green weapons in nf and factions are generally easy to farm in numbers and the quality of collector weapons is more than good enough to fill in the gaps.
The hidden/buried treasures provide you with more than enough weaps and cash to equip them all.
I see the current system as a means of taking money out of the game, which is a good thing as it motivates you to earn more and farm more stuff giving you a purpose to continue playing the game without getting bored. I have no interest standing in towns forever trying to spam sales so to be able to just stick em on a hero or give them to a guildie for his is very satisfying for me.
If your unable to afford to fully equip your heroes then its maybe forcing you to complete missions with pug/guild groups which is the intended learning curve for those not at that level yet
The hidden/buried treasures provide you with more than enough weaps and cash to equip them all.
I see the current system as a means of taking money out of the game, which is a good thing as it motivates you to earn more and farm more stuff giving you a purpose to continue playing the game without getting bored. I have no interest standing in towns forever trying to spam sales so to be able to just stick em on a hero or give them to a guildie for his is very satisfying for me.
If your unable to afford to fully equip your heroes then its maybe forcing you to complete missions with pug/guild groups which is the intended learning curve for those not at that level yet
Ritual del Fuego
Quote:
Originally Posted by BogusDude
I have no interest standing in towns forever trying to spam sales so to be able to just stick em on a hero or give them to a guildie for his is very satisfying for me.
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Anyway, I wouldn't expect everyone to agree, I was just offering my opinion based on the OP's suggestion. If you like it the way it is, just say so and maybe explain why. Your suggestion and that of the OP that they did it to get money out of the economy is probably correct and valid. Just don't tell me you don't get what my problem is. It's not a problem or a cost issue, I just have a different perspective about it and how I want to play the game...
Kletimostaph
Simply enough, everybody has their own play style. Some like it the way it is and some don't. I'm not trying to throw a conspiracy saying that Anet just wants all our money. I wasn't even the one that brought it up. I can agree to an extent for some things and then others, I have a completely different view. My opinion on the matter of the hero system is that it sucks. I'm not going to argue about it. I just like to see what other people think based off the OP. I didn't see anybody else bring it up, so I just thought I see what the community thinks.
Sure, I could go farm for hours and hours to gain all the items, but that's not my style. I like to play through the game with guildies and friends. Working toward the ultimate goal of having the entire game completed. The only time I spend hours farming is when I need to relax and let the days worries fall in the eyes of the mobs slain. It's a great stress reliever, but I don't need that much stress relief. Simply enough, everybody has their own playing style. Yours may differ from mine, thus forming your opinion.
Kletimostaph
Sure, I could go farm for hours and hours to gain all the items, but that's not my style. I like to play through the game with guildies and friends. Working toward the ultimate goal of having the entire game completed. The only time I spend hours farming is when I need to relax and let the days worries fall in the eyes of the mobs slain. It's a great stress reliever, but I don't need that much stress relief. Simply enough, everybody has their own playing style. Yours may differ from mine, thus forming your opinion.
Kletimostaph