deadly arts spiker

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

[card]shadow prison[/card] [card]black spider strike[/card] [card]horns of the ox[/card] [card]impale[/card] [card]signet of toxic shock[/card] [card]recall[/card] [card]deadly paradox[/card] [card]feigned neutrality[/card]


12+2+1 deadly arts
10+2 dagger mastery
8+1 shadow arts


not to sure of the playability of this build...would like some feedback



please note the changes to impale here: http://gw.gamewikis.org/wiki/Assassi...uick_reference (the cards have not updated yet)

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

No points in crit strikes?

Gonna test it, but allow me to mess around with the attributes a bit

EDIT: works like a charm, and energy isn't problem at all, even between spikes. Another nice find!

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Where would you use this build?

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

i have been ab ing lately ...so thats where my thoughts are geared...but it can be modified for whatever



recall may not be the best choice... I hope we get our shadow of haste back :P

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

There's always Shadow Walk...

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

shadow walk with siphon strength is pretty fun against warriors and such... but im still in love with shadow prison

Spirit_Axery

Academy Page

Join Date: May 2006

The Promised Land

A/D

Hmm..

Well, I personally can't abide Shadow Prison. The recharge means that unless someone else is throwing hexes at *my choice* targets, I'm at the mercy of a 15'second down-time and I'm useless to everyone else until then. In my humble opinion, that's just not right for AB.

With the changes that came out of the 2nd testing week, there are lots of ways of sustaining a high level of damage, attacking frequently and inflicting conditions all the while. I have much love for death blossom now.

I don't hate your build. I think that Shadow Walk wouldn't be right for it; your signet would recharge about 5 seconds before you were ready to shadow step again. The synergy between Shadow Walk and Paradox is attractive, but the 20second/20second recharge on Shadow Prison/Toxic Shock is practical.

I don't really know what to say. I think it's *quite* fine. You probably won't be striking your target with your daggers more than 3 times (Black Spider, Ox = 3 assuming you deliver and retreat), so the lack of critical strikes isn't highly troublesome to my eyes. I just don't think it's right for AB.

~Mitsuki Hiyono~

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

Quote:
Originally Posted by Spirit_Axery
Hmm..

Well, I personally can't abide Shadow Prison. The recharge means that unless someone else is throwing hexes at *my choice* targets, I'm at the mercy of a 15'second down-time and I'm useless to everyone else until then. In my humble opinion, that's just not right for AB.

With the changes that came out of the 2nd testing week, there are lots of ways of sustaining a high level of damage, attacking frequently and inflicting conditions all the while. I have much love for death blossom now.

I don't hate your build. I think that Shadow Walk wouldn't be right for it; your signet would recharge about 5 seconds before you were ready to shadow step again. The synergy between Shadow Walk and Paradox is attractive, but the 20second/20second recharge on Shadow Prison/Toxic Shock is practical.

I don't really know what to say. I think it's *quite* fine. You probably won't be striking your target with your daggers more than 3 times (Black Spider, Ox = 3 assuming you deliver and retreat), so the lack of critical strikes isn't highly troublesome to my eyes. I just don't think it's right for AB.

~Mitsuki Hiyono~ ~many good sin spiking builds have the same recharge time.... the recharge of SP is not that bad when your using paradox properly...(does not work with shadow walk recharge time unfortunately because its a stance)

~this is a spiking build... not one where you sustain heavy damage...imho an assasin shouldnt be in the same place for more than a few seconds...even when Im abing i like to practice for more high end play... and sustaining damage with a sin is not well favoured in the high end pvp...(although at one point in ab last night... i just stood in a corner near the enemies shrine to attract the bold warrior to one vs one to see how it faired... I killed so many i couldnt count them all...but I wasnt really much help to the team cuz i wasnt cappin :P )

you should try it... it does pretty decent damage... any suggestions on a skill change if I use shadow walk instead of shadow prison

[card]shattering assault[/card] for dervs and such?

[card]assassin's promise[/card] for the said high recharge times?

[card]shadow meld[/card] or [card]Aura of Displacement[/card] for mobility and an extra slot...without stances?

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I've posted this here before, but no one noticed, I guess.

12+3+1 Deadly Arts
8-11 Critical Strikes
9-11 Dagger Mastery
Shadow Arts - leftovers

Assassin's Promise {E}
Black Spider Strike
Horns of the Ox/Death Blossom/Nine Tail Strike
Impale
Signet of Toxic Shock
Dark Escape
Feigned Neutrality
Optional - Shadow Walk, Dash, Exposed Defenses, etc.


When I first posted, TF was your dual attack by default for deep wound. TF is no longer necessary, so that frees up your options on a dual attack.
Assassin's Promise will recharge all your skills, which is funny when fighting with an enemy MM in the area. You can literally keep up the equivalent of 300 armor and 7 regen on.
If FN and DE aren't your style, try using Shadow Walk, Dash, and Shadow of Haste. It might not be as fun since the nerf, but the almost infinite amount of teleports will confuse any mob.

Naf Olbaid

Naf Olbaid

Ascalonian Squire

Join Date: Feb 2007

Only problem with no Twisting fangs is that you lose the bleeding.. which kinda makes just Poisen on it's own not that effective.
[skill]Black Spider Strike[/skill]>[skill]Horns of the Ox[/skill]>[skill]Black Lotus Strike[/skill]>[skill]Twisting Fangs[/skill]>[skill]Malicious Strike[/skill]

Malicious strike adds almost as much extra damage as Impale would, with the upside of not requiring deadly arts, and still having bleeding.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Naf Olbaid, I'd think you forget an important thing for spiking: Deep Wound.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

@ jesh... srry I didnt notice your build from before....

I think the attributes are pretty well spent w/out the points in criticals... as was stated before energy is not a problem and this build doesnt require daggers for the bulk of the damage.... its nice because even if the target kites you a bit...you can still finish him off with your spike....

@ naf
I like having a well rounded 4 attack skills and 4 utility skills ... 5 attacks leave not much room for mobility and heals....

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Yanman.be
Naf Olbaid, I'd think you forget an important thing for spiking: Deep Wound. Missing step number 4 in his process?

Twisting Fangs is not just for bleeding.
I thought you were an advocate of that skill... Odd of you not to remember.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

since the update to impale, i no longer need to waste many points in critical strikes for twisting fangs, even though i lose the bleeding aspect in this build. i keep critical strikes at 8, the break point of where you gain 2 energy per critical....my build is simmilar to yours

critical 8, dagger 14/15, deadly 11/12, shadow 8/9

shadow prison, black spider, horns of the ox, impale, black lotus, death blossom, optional, shadow refuge....

instead of twisting fangs, you can now get the most important condition a sin needs with more power. impale alone will most likley do more damage than twisting fangs, but there is also room for death blossom, which is very high powered...IMPALE OWNS!

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by SotiCoto
Missing step number 4 in his process?

Twisting Fangs is not just for bleeding.
I thought you were an advocate of that skill... Odd of you not to remember. He says he uses TF to add bleeding ( because poison alone is not enough ).

That's why I repeat to him why we take TF.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Yanman.be
He says he uses TF to add bleeding ( because poison alone is not enough ).

That's why I repeat to him why we take TF. Ah... My mistake. ^_^

Incidentally... along the lines of the whole Bleeding + Poison thing.... how many skills across the entire class spectrum cause Disease? I've been trying to look for non-elite alternatives to Virulence....
I mean for spiking purposes.... NOT something I use often since I'm a PvE'er... but its nice against bosses.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Rotting Flesh. Tainted Flesh. Putrid Flesh.


Putrid and Rotting Flesh are the only non-elites. Notice the necro-only.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

You realize that disease will spread back to you, right? And it usually lasts a while. That just takes up another slot for plague touch/signet of malice or something.

Anyways, like I said, the original build used TF as the only dual, because it was the best choice. The damage doesn't come from Impale, which is usually a pretty low number, but from the armor ignoring Signet of Toxic Shock. It can't be blocked and doesn't need melee range.
That's directed at the guy with malicious strike.

Naf Olbaid

Naf Olbaid

Ascalonian Squire

Join Date: Feb 2007

good point, the signet would add a nice extra 100 damage at that high deadly arts, so it's basically the same kind of combo, but trading ~17 secs(102 damage) of bleeding for 100 up-front armor ignoring damage... Normally I would take the upfront damage, but I don't know if it's worth losing critical strikes.. Tough call.

FYI it's common sense that twisting fangs applies a deep wound, why would it not? Do i really have to mention that it applies a deep wound when that has nothing to do with my point?

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Bleeding doesn't do much in a spiking build does it?

Naf Olbaid

Naf Olbaid

Ascalonian Squire

Join Date: Feb 2007

No way! Extra damage does nothing! to help kill / add pressure to your opponent!

I should have known!! ROFL

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

5/10 - You fail

Hardly a spike
- BoS burster is a lot better than this
- Yansassin is a lot better than this
- Even the broken Assassin's Promise is better than this

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

omg learn2spell Yanssassin

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

im sure youve tried it lightblade... buuuuut... it seems to spike just fine for me...

by the way...where can I find the yanssassin build?

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

bleeding is 6damage a second, poison 8

TF is used for the deep wound, and reasonable bonus damage, bleeding by that point doesnt really matter..