I did a search and didnt find this specific one posted, but someone might have had a different name for it.
So, i was playing one of my old school RPG's called Nox and got an idea for GW, those of you who have played Nox probably wont have to read any farther than this.
Main Idea:
A Conjurer is much like our current Rangers. Whats the difference? Conjurers rather than "Charm" a pet can "Summon" other creatures to do there bidding. Much like a Necromancer with its undead minions however, the Conjurer would be summoning creatures that would normally be hostile towards us in the wild. ie: Skale, Charr, Tengu, Spiders, etc.
Weapon Type:
Crossbows (Two handed, does a bit more damage than a Ranger's bow, however with a longer reload time.) Though the Conjurer can use weapons, much like an Elementalist, it will rely on its spells/minions to do damage.
Attributes/Skill Types:
Melandru's Blessing-
This would enhance skills that somewhat of a mix between a Ranger and a Necromancer. Majority of skills would cause conditions such as Disease, Blindness, Health Steal (Vampirism), Incendiary, etc.
Dwayna's Blessings-
This would enhance skills of the Conjurer that allow it to heal it's creatures, itself, and remove conditions. (basically a monk but not nearly as strong)
Crossbow-
Pretty self explanatory. The higher this attribute is the stronger any Crossbow skills are and allow use of better crossbows.
Beast Knowledge-
This would function much like a Necromancers Death Magic attribute in that the higher the level, the stronger and more variety of creatures are available for the Conjurer to summon.
Armor:
Around the same if not a little less than a Ranger.
D
