passive IW dervish
merker
Build ive used in RA and not much else....very good at staying alive and relentless dmg with IW, added with a couple of speed spells helps you do very consistant dmg. This build is all about out surviving you opponent.
D/Me
12 illusion
10 wind
8 earth
9 mysticism
skills
illusionary weapon (elite)
phantom pain
mystic regen
faithful intervention
illusion of weakness
heart of fury
dwayna's touch
whirling charge
get rid of faithful inter or dwayna's if you want res sig of course
your gonna need a sword with 20% extend enchants
use plus 5 armor per enchantment armor
before battle starts use illusion of weakness and faithful so at any time you can get 9 regen from mystic regen.
just before beginning cast phantom pain on your target and illusionary weapon on yourself(in that order) then begin your attacking them, if they stay in one spot cast heart of fury and ream them, if they start running use whirling charge to ream then as well. the ONLY thing that can stop you from doing dmg is either warrior -dmg insignias or monk -dmg enchantments, if your not dealing 34 dmg a hit or close then move to a new target....i guess shadowform and a couple outher spells can do it too but if you encounter this simply move on to a new target. hard to kill this build as well as hard to evade the dmg from this build
D/Me
12 illusion
10 wind
8 earth
9 mysticism
skills
illusionary weapon (elite)
phantom pain
mystic regen
faithful intervention
illusion of weakness
heart of fury
dwayna's touch
whirling charge
get rid of faithful inter or dwayna's if you want res sig of course
your gonna need a sword with 20% extend enchants
use plus 5 armor per enchantment armor
before battle starts use illusion of weakness and faithful so at any time you can get 9 regen from mystic regen.
just before beginning cast phantom pain on your target and illusionary weapon on yourself(in that order) then begin your attacking them, if they stay in one spot cast heart of fury and ream them, if they start running use whirling charge to ream then as well. the ONLY thing that can stop you from doing dmg is either warrior -dmg insignias or monk -dmg enchantments, if your not dealing 34 dmg a hit or close then move to a new target....i guess shadowform and a couple outher spells can do it too but if you encounter this simply move on to a new target. hard to kill this build as well as hard to evade the dmg from this build
Tingi
You'll do way more dmg NOT using IW and using a Scythe.
IW is so crap.
IW is so crap.
CagedinSanity
IW only does like 40, and thats with like 15 illusion.
A scythe's max damage is 9-41.
HAHA?
A scythe's max damage is 9-41.
HAHA?
merker
okay first of all using a sword + having the constant pressure of at LEAST 25% speed bonus means constant pressure will be amazing....second of all with a couple of simple digeneration spells? oh yeah the scyth will do more dmg if the oppposition has No armor and arent using ANY of the NUMEROUS 75% miss enchantments.....this build is consistant....the scyth will only do well against a select few opponants where as the power of IW will affect almost all. This is RA im talking about where the hardest thing to produce is consistancy.
merker
okay first of all using a sword + having the constant pressure of at LEAST 25% speed bonus means constant pressure will be amazing....second of all with a couple of simple digeneration spells? oh yeah the scyth will do more dmg if the oppposition has No armor and arent using ANY of the NUMEROUS 75% miss enchantments.....this build is consistant....the scyth will only do well against a select few opponants where as the power of IW will affect almost all. This is RA im talking about where the hardest thing to produce is consistancy.
merker
moreover this build is highly defensive, if you come up agaisnt a normal melee you will outlast them indefinately. okay i admit scyths will do more dmg in some circumstances(trust me i know ive been running a scyth build for a LONG time) But for the scyth to be able to do that you must use attack skills, quite simply these attack skills take up space and reduce your defensive capabilities. as i said in my original post, this is all about out lasting your opponant, and with your constant dmg and incredible defense of having a constant max regen added with 150 health every two seconds makes you a very formidible opponant.
jesh
Quote:
Originally Posted by merker
oh yeah the scyth will do more dmg if the oppposition has No armor and arent using ANY of the NUMEROUS 75% miss enchantments.....
Wild Blow. There's only 1 75% miss enchant, to my knowledge, and that's Shield of Deflection {E}.
whobitz
Normal melee beats IW, simply because the ability to spike>the ability to pressure in most cases. Melee can easily pressure as much as IW, while keeping the ability to deep wound followed by Executioner's or Final Thrust or Mystic sweep or....whatever. Unless you can tell me how to hit for 200+ in second or two, I'll stick with my scythe.
Go Me/A for a survivable IW build.
Go Me/A for a survivable IW build.
merker
what about distortion,defensive stance,sheild stance, things like gaurdian(which about every monk has) or how about all the expertise skills out there?. and then there are things like, cant remember what its called up im sure you all will know what im talking about. dervish, earth prayers skill, 50% miss for 10 seconds enchantment. and then there is blindness, which wont afffect you using IW. oh and how about things like reckless haste that necros cast. that will actually HELP you while using IW. there are NUMEROUS ways to stop melee but not very many to stop IW. like remove enchant hurts but not that many people actually use that in RA. so as i said, its all about consitancy.
Tingi
IW sucks. End of. Especially for a NON PRIMARY MESMER.
And merker OMFG don't TRIPLE POST.
There is an edit button for a reason.
And merker OMFG don't TRIPLE POST.
There is an edit button for a reason.
merker
Quote:
Originally Posted by jesh
Wild Blow. There's only 1 75% miss enchant, to my knowledge, and that's Shield of Deflection {E}.
lol so as you can see from my earlier post there are numerous ways to evade or block. as well as blindness and necros hexes.
as for causing 200 dmg within seconds....yeah ill admit this build is not SPIKE dmg, i never said it was. this build is consistant dmg that will almost never stop and almost no way to get away from it if they run you run 25% faster if they cripple you you keep degeneration on them until your uncrippled(id suggest using a 20% reduce cripple with this build) as for spike dmg.....leave that to sins, they are infinitly better at it then dervishes.
as for causing 200 dmg within seconds....yeah ill admit this build is not SPIKE dmg, i never said it was. this build is consistant dmg that will almost never stop and almost no way to get away from it if they run you run 25% faster if they cripple you you keep degeneration on them until your uncrippled(id suggest using a 20% reduce cripple with this build) as for spike dmg.....leave that to sins, they are infinitly better at it then dervishes.
merker
oh and one more thing, wild blow....that ends STANCES doesnt it...not ENCHANTMENTS? clarify please, how that would help with enchantments like gaurdian and distortion both very common for monks and mesmers
merker
wow good reasoning behind the....IW sucks...lol i follow you exactly on that one
glaz
if you really want IW, then go mesmer primary. but still, though, 30 dmg x 5 in 5 secs? you do 150 dmg. if a monk was with the other team,1 GoH would net you less than 50 dmg, i think. and any other self heal from any profession for that matter would net you insignificant damage.
thats not worth the trouble and the elite space, imo.
but if you want to go dervish, then go D/W. you cant pass up scythe power.
wild blow + avatar of grenth will remove enchantments.
thats not worth the trouble and the elite space, imo.
but if you want to go dervish, then go D/W. you cant pass up scythe power.
wild blow + avatar of grenth will remove enchantments.
Str0b0
Ok here is the reasoning behind why this build sucks even by RA standards. For one the energy usage is unsustainable. Just the mesmer skills will cost you 35 energy. Two your damage is gimped. You get what? 30 something without being a mesmer primary? Even with the deep wound caused by Phantom Pain a run of the mill dervish with Mystic Regen will be able to outlast any damage you do even played badly. A dervish warrior with wildblow will put so much pressure on you with big fat triple digit criticals, spammable critical I might add, that your faithful and regen won't be able to keep up. God forbid you run into a Grenth user. Even some goober that uses it just because it looks cool will be able to utterly destroy you in short order. Almost any dervish, even those that are PvE centered and just RAing for fun will bring a snare so you can forget running away when your enchants fail, and they will fail. In the end you will be standing there without enough energy to cast your enchants again and left utterly ineffective with a big fat KICK ME sign plastered on your back unless you have an awesome support team and how often does that happen in RA?
To reiterate:
1)Unsustainable energy usage.
2)Gimped Damage.
3) Far too many RA common counters to be remotely effective over the long term.
To reiterate:
1)Unsustainable energy usage.
2)Gimped Damage.
3) Far too many RA common counters to be remotely effective over the long term.
African War Lord
It does suck. really anyone that tries it atleast goes mesmer primary for the max damage. I just fought an IW me/a on my necro and I had rend enchants so he was useless the whole fight. He kept hitting me with the daggers anyways.. stubborn little fella. But just to prove a point, enchant removal isn't that rare in RA these days with all the mystic regen ele's running around.
Tingi
Quote:
Originally Posted by glaz
if you really want IW, then go mesmer primary. but still, though, 30 dmg x 5 in 5 secs? you do 150 dmg. if a monk was with the other team,1 GoH would net you less than 50 dmg, i think. and any other self heal from any profession for that matter would net you insignificant damage.
thats not worth the trouble and the elite space, imo.
but if you want to go dervish, then go D/W. you cant pass up scythe power.
wild blow + avatar of grenth will remove enchantments. QTF.
IW on a Dervish sucks ass.
Thats all that needs to be said on this thread so IMO it should be closed.
Especially as merker keeps on TRIPLE POSTING.
Please, can a mod close this thread.
thats not worth the trouble and the elite space, imo.
but if you want to go dervish, then go D/W. you cant pass up scythe power.
wild blow + avatar of grenth will remove enchantments. QTF.
IW on a Dervish sucks ass.
Thats all that needs to be said on this thread so IMO it should be closed.
Especially as merker keeps on TRIPLE POSTING.
Please, can a mod close this thread.