New update: Lip Synch in Prophecies and Factions.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Update - Tuesday February 6

* Added lip-syncing to all cinematic sequences in the Prophecies campaign.
* Added lip-syncing to all cinematic sequences in the Factions campaign.
I totally didnt expect that!

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

It's about time.

EDIT: I didn't mean to sound cynical or thankless. If anything, it gives me reason to replay the missions.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Wow that is actually really impressive. That's a rather lot more recoding and adding in of new animation sequences than most people think. Kudos to the devs.

Void Assassin

Ascalonian Squire

Join Date: May 2005

W/

I flipped out to the extreme for a full 3 min after i saw that.
That is totally awsome.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Im guesing its in preperation for the future hard mode stuff

Alfrond

Alfrond

Frost Gate Guardian

Join Date: Jun 2006

The United States

Boston Guild [BG]

Mo/Me

Quote:
Originally Posted by LifeInfusion
It's about time.
Come on, don't be so negative. A-net didn't have to do this. This is pretty much a free suprise gift. When you bought Prophecies and Factions you weren't promised lip synching, so A-net never owed that to you. Just enjoy your good fortune and go check out those old missions again

brokenmonkey

brokenmonkey

Krytan Explorer

Join Date: Feb 2006

CA

[UC] Uber Crue

W/

Nice, I was also really surprised.. this new Hard Mode is looking to be really cool, Thanks A-net!

Teger

Teger

Frost Gate Guardian

Join Date: Oct 2006

LLJK

A/Mo

Quote:
Originally Posted by Str0b0
Wow that is actually really impressive. That's a rather lot more recoding and adding in of new animation sequences than most people think. Kudos to the devs.
It isnt as hard as you think. If Anet uses at all standard modeling programs (im speaking from experience with 3dsmax and Maya, but thats what I would expect anet to use), then all it requires is setting keys for the diffrent shapes the mouth makes forming each letter, then essentially retypeing the script into whatever program they use. ie: 1 day for 1 dev, or so.

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

I was definitely surprised.

Kudos Anet! Bring on hard mode

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

awww I kind of liked the old "power rangers" acting :P

Taala

Taala

Krytan Explorer

Join Date: Nov 2006

Yeah, I was also surprised. I didn't take this thread seriously until I checked the update myself.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Teger
It isnt as hard as you think. If Anet uses at all standard modeling programs (im speaking from experience with 3dsmax and Maya, but thats what I would expect anet to use), then all it requires is setting keys for the diffrent shapes the mouth makes forming each letter, then essentially retypeing the script into whatever program they use. ie: 1 day for 1 dev, or so.
I strongly doubt that. The system looks so incredibly basic that I wouldn't be surprised if it was a flick of a switch (although they would need to add jaws for certain characters, such as the Lich and Shiro)

From what I can tell, the jaw depth is proportional to the intensity of sound. There's no rhyme or reason to the movement of the jaws. If you watch the Shiro vs. Vizu cutscene from Tahnnakki Temple, you'll see that both of their mouths are just moving randomly.

It's just a jaw going up and down, not side to side and diagnol to diagnol, as games such as Oblivion use.

icedwhitemocha

icedwhitemocha

Krytan Explorer

Join Date: Nov 2006

Ancestral/Grenz

[CneX]

W/

Yeah I just wish Anet had put resources from this into something a little more meaningful.

brokenmonkey

brokenmonkey

Krytan Explorer

Join Date: Feb 2006

CA

[UC] Uber Crue

W/

Iced come on.... so negative.

Phenick

Ascalonian Squire

Join Date: Oct 2006

Quote:
Originally Posted by icedwhitemocha
Yeah I just wish Anet had put resources from this into something a little more meaningful.
The devs have an order of operations based on things they planned all along and things asked for from the community, they also have a limited amount of resources, so once a decision is made to go forth on something like adding in the mouth movement to old chapters, they sort of have to...

To me I see that Anet is really looking to spruce up the older chapters lately. Look at the past month or 2 of posts and you will find this a direct answer to peoples complaints..

You can also look at this as a good sign that now we know where SOME of the dev time has been going, now we can expect new projects from those avenues of resource to be started as well.

This is a very good sign of very good things and totally free. A gift that carries some good assumptions behind it as i see it..

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

It's the same method as the mouth animations in the first Half-Life. The volume of the speech files determined how far the mouths opened. Simple, easy to model, yet fairly effective.

I like this little surprise update, adds continuity into the cinematics. Just tune out the people that complain, as if their mouths are the ones that don't move now. =D

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

It is the little stuff that counts, this was a nice update.

Perynne

Perynne

Site Contributor

Join Date: Oct 2006

Finland

Runners of the Rose [RR]

R/

Hooray for lip-synch! This is a very nice treat Anet's giving us.

pkodyssey

pkodyssey

Wilds Pathfinder

Join Date: Nov 2005

In a cardboard box with Internet

The Order of the Frozen Tundra (TofT)

N/

The game is so perfect and doesnt have any bugs, so I am so glad that they spent valuable developer time working on a trival issue.

thedork01

thedork01

Academy Page

Join Date: Jul 2006

All over the place

Broken Circle

E/Me

Awesome! I thought it would just be like that forever. Thanks Anet!

Lord-UWR

Lord-UWR

Krytan Explorer

Join Date: Aug 2006

Fiction We Live In [FaKe]

W/R

When I Saw the update, I yelled to my brother from 2 floors down: "Sam, GET YOUR A** DOWN HERE!!!". This update was something i have been expecting for a LONG time (Since NF Release). Anet could not do anything else (except maybe a new elite area down ascalon, or openning the Catacombs) to make me go back and play every mission again. Thank God !!!

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

That's cool. I'll have to check it out. I guess I can only hope that they got around to fixing the rest of the character faces that were changed the first time they messed with lip synching.

Reks

Reks

Krytan Explorer

Join Date: Nov 2005

R/P

A pleasant surprise, and kudos to ANet. I'm still going to skip the cutscenes with Danika, though...

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

I got the sweet pleasure of killing Shiro again with the guys at [Akki]. I must say I was impressed with the synching, but we found a small glitch with the envoy fading. >_>;

Overall though great job Anet, I get to see my Ele look more dramatic!

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

A nice surprise. I have to assume this was something they've been working on as a side-project, that just got done, and not a heavy use of manpower. There are still a lot of things that need fixed and adjusted, but it's also nice to see little things like this (and I have no idea how hard or easy it was to do, so it might not be "little")

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Yay, totally unexpected!

Lets just hope that they now add important stuff to old chapters (inscriptions, insignias)

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by pkodyssey
The game is so perfect and doesnt have any bugs, so I am so glad that they spent valuable developer time working on a trival issue.
This sarcasm is QFT

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by zwei2stein
Yay, totally unexpected!

Lets just hope that they now add important stuff to old chapters (inscriptions, insignias)
that wont happen though, thats a chapter specific mechanic

Longasc

Longasc

Forge Runner

Join Date: May 2005

I could not believe that ANet did that. A positive surprise!

But to make me cheer, it needs some more than lip movements: Insignia and Inscriptions for Prophecies and Factions.

tre_peter

Academy Page

Join Date: Nov 2006

Northern Ireland

Wow, didn't expect that! Thanks ANet!

I wasn't expecting this thread to be serious...

Grolubao

Grolubao

Frost Gate Guardian

Join Date: Nov 2006

Almada, Portugal

SilĂȘncio Nocturno

Mo/A

As already stated in other forum, clearly this is more important than the AT's. Sigh...

gg ANet

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Exoudeous
that wont happen though, thats a chapter specific mechanic
So was strograge upgrade, or lip syncing.

Inscibable weapons are also loot in HoH chests, so it can be considered part of core features.

Vandal2k6

Vandal2k6

Lion's Arch Merchant

Join Date: Sep 2006

Manchester, UK

The Manchester Marauders

W/Rt

Quote:
Originally Posted by Exoudeous
Im guesing its in preperation for the future hard mode stuff
The wa? Did I miss summat?

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

Gotta say this was a surprise and it may be worth completing some of the Factions and Prophecies missions again just to see it in action.

A nice touch that goes a long way

Good job devs!

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Meh.... I never gave a toss before and I don't give a toss now.
I play an Assassin with a face-mask, so why would I care about lip-synching...

If they could get a better voice-actor for Shiro and replace his speech files.... now THAT would impress me. I find myself laughing whenever I come across a Shiro cutscene at just how obscenely stupid he sounds...

Plus I wish the main character didn't sound so...... american. Factions characters should sound Asian... irrespective of what campaign the cutscene itself is in. Likewise Prophecies characters could sound more Western, and Elonian characters more African. It would just make sense that way.
Admittedly I'm amused that its the same guy as did the narration for Baldur's Gate.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

I actually went back and did some Ascalon and Kryta quests to see this. Pity you can barely see Hablions face. Arenanet could have gotten away with leaving his mouth movement off.

Tact

Tact

Academy Page

Join Date: Jul 2006

Voice of the Darkness

Totally unexpected, but a very cool update. Cheers Anet!

Graywing

Graywing

Academy Page

Join Date: Oct 2006

Mongoose United

W/Me

really love this update, I've always found the prophecies / factions cut scenes horrible and laughable at the same time after nightfall came out (the mime NPC's never really bordered me before. But once you get better, you get used to mouths actually moving).

So great work!

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Too bad it didnt add Spearmarshall with the lip sync, that wouldve been nice..

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by pkodyssey
The game is so perfect and doesnt have any bugs, so I am so glad that they spent valuable developer time working on a trival issue.
Just like reconnects, they did this in free time, lunches, etc according to Izzy