New Race

whitemantle24

Pre-Searing Cadet

Join Date: Feb 2007

Dragon Riders of Alagaesia

N/Mo

Forgive me if the idea is stupid, but I was thinking that along with having new professions, the new campaign would allow players to choose their own race. Each race could have a strength and weakness, for example an elf could have higher energy, but less weapon damage, or a giant could have greater damage but slower casting. Please respond with other ideas about other races. I'd be interested to know.

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

That may be nice like your idea alot, I was thinking of new races for a long time already hihi^^.

nebojats

nebojats

Frost Gate Guardian

Join Date: Nov 2006

Thailand

Mo/E

First, I think this thread goes under the Sardelac Sanitarium, not the Concept Class sub-forum.

Many threads there have been devoted to this topic. You'll find the vast majority of Guild Wars players will say no. They argue that being a human-only RPG is one of the defining characteristucs of Guild Wars, as opposed to other fantasy MMORPGs. I'm neutral on the issue. Try asking this question in the Sardelac Sanitarium.

General of the blade

General of the blade

Ascalonian Squire

Join Date: Jan 2007

Here

IPG

W/A

to many other games in NC have other races. I say more classes and less having to deal with races.

Innoccence

Innoccence

Academy Page

Join Date: Feb 2007

Georgia, United States

The Lords Of Chaos [LoC]

Indeed. I agee with The General Of The Blade and nebojats.

One, this would be something to be spoken about in Sardelac Sanitarium.
Two, Races with different weaknesses also will leave people unhappy about their favorite race being weaker than another one in different ways.

So keeping the Human Race Only would have my vote. Allowing more classes for humans seems to be much more fun than races with the same classes or races that are assigned certain classes that you want other races to have.

Good Day.
~Innoccence

Wertic

Academy Page

Join Date: Jan 2007

Hall Of Heroes Is Our [Home]

N/Me

You know... youre not the first one to come up with this idea either

nebojats

nebojats

Frost Gate Guardian

Join Date: Nov 2006

Thailand

Mo/E

HEY!!!!!!


HEY!!!!!!


YOU!!!!! Yeah, you. The person scrolling down the page to write your response. Can we not have more replies to this idea? An idea which isn't about concept classes yet is in the concept class sub-forum? There are an infinite number of identical threads in the Sardelac Sanitarium, which is where this thread should be. They're not on the first couple of pages, because they've sunk to obscurity. But if you want to revive them in the Sardelac Sanitarium, feel free to.

General of the blade

General of the blade

Ascalonian Squire

Join Date: Jan 2007

Here

IPG

W/A

Random^

if we have different races this game will end up like a final fantasy game, not basing on the game, but when they did eleven they had little midgets (taru tarus)everywhere running around gnawing at your ankles. i already play enough games where you play an elf.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

I am not sure if I want races with advantages or disadvantages in GW, I like Actionjack's alternate core idea more.
Asside from that forget all the orcs, elves, halflings(and hobbits) I want reptile races I love Argonians, Iksar and stuff they are much cooler than any of those meekskins.

fleshvirus

fleshvirus

Frost Gate Guardian

Join Date: Jul 2006

Swe

W/R

my varaint of the ideas is to have Demons and Angels. Not as professions, but as Other versions of the professions we have.

but then they would have to fix the *holy* and *Dark* damage, or else it would be fatal.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by fleshvirus
my varaint of the ideas is to have Demons and Angels. Not as professions, but as Other versions of the professions we have.

but then they would have to fix the *holy* and *Dark* damage, or else it would be fatal.
*cough http://www.plaync.com/us/games/aion/ cough*

nebojats

nebojats

Frost Gate Guardian

Join Date: Nov 2006

Thailand

Mo/E

whoa... that looks damn good.

Also, Holy damage and Shadow damage don't necssarily ignore armor as far as I can tell:

http://gw.gamewikis.org/wiki/Damage_type

Teger

Teger

Frost Gate Guardian

Join Date: Oct 2006

LLJK

A/Mo

The problem with new classes like this, is that it gives a truely unfair advantage. While its easily possible to beat a factions+proph+NF ele with just a proph ele, one side haveing a large energy bonus would really unballence it. Same with anything else, really. Warrs (excludeing wammos), arnt exactly the caster class, so all of them would go for giants, ect. Its a nice idea if everyone had the option...but it would just end up with everyone being elves for eles, ect, and the people without it...would be screwed.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

If I got a penny for every suggestion like this....Well, I'd porbably have less then a dollar, but oh well, you get the point. Been suggested before many times.