Olias as MM?
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For heroes, arrange their skills from left to right in the order you want them used. Place the animates at far left then BotM, then whatever else. That way what you want them to do is prioritized by skill position.
I don't use Death Nova either and have no trouble. How high is Soul Reaping, is he just running out of energy?
I don't use Death Nova either and have no trouble. How high is Soul Reaping, is he just running out of energy?
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Originally Posted by DeanBB
For heroes, arrange their skills from left to right in the order you want them used. Place the animates at far left then BotM, then whatever else. That way what you want them to do is prioritized by skill position.
I don't use Death Nova either and have no trouble. How high is Soul Reaping, is he just running out of energy? |
Skill placement has no bearing on their priority. They use the skills based on code. But some skills aren't used very well. Heroes are terrible with Death Nova, just remove it form thier skillbar. Other than that they do an excellent job as MM's. When I run my own MM, I can't bring Olias along as I almost never get a corspe. He's just too fast.
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Death Nova is not a MM skill! It's a minion bombing skill. Both are completely builds.
The best MM skillbar for Olias is as follows:
Animate Bone Horror
Animate Bone Fiend
Blood of the Master
Order of Undeath (e)
Signet of Lost Souls
Leech Signet
Power Drain
Res Signet
Everyone has the misconception that Death Nova is a must for MinioN mastery, whereas you only really need 2 skills; a Minion spell and BotM.
The best MM skillbar for Olias is as follows:
Animate Bone Horror
Animate Bone Fiend
Blood of the Master
Order of Undeath (e)
Signet of Lost Souls
Leech Signet
Power Drain
Res Signet
Everyone has the misconception that Death Nova is a must for MinioN mastery, whereas you only really need 2 skills; a Minion spell and BotM.
Quote:
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Originally Posted by DeanBB
For heroes, arrange their skills from left to right in the order you want them used. Place the animates at far left then BotM, then whatever else. That way what you want them to do is prioritized by skill position.
I don't use Death Nova either and have no trouble. How high is Soul Reaping, is he just running out of energy? |
Also, I have my Minions spells on the right with BoTM on the farthest right...Death Nova toward the left.
As of last play session, Master of Whispers was casting all very reliably for me.
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Originally Posted by Zinger314
Death Nova is not a MM skill! It's a minion bombing skill. Both are completely builds.
... Everyone has the misconception that Death Nova is a must for MinioN mastery, whereas you only really need 2 skills; a Minion spell and BotM. |
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Originally Posted by Kuldebar Valiturus
IBlech! Honestly, the way builds are named we could call it Whipsnoodleblam Build. It's not like build names are based on some kind of scientific hierarchy that's been absolutely defined via rigid, established standards.
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The OP asked why the MM build wasn't working, Death Nova is the cause, plain and simple. God forbid I be reasonable.
I agree with zinger (even though I use death nova sometimes
) Death nova creates issues for Olias as a MM..
Also I would look as see what order your skills are listed for Olias. HERO's seem to place levels of importance on where you place a skill on your skill bar. If you have Death Nova on hot key 1 then he will primarly place Death Nova on everyone and everything.
Minion Spells
BOTM
then anything else..
Res SIG last of course.
) Death nova creates issues for Olias as a MM..Also I would look as see what order your skills are listed for Olias. HERO's seem to place levels of importance on where you place a skill on your skill bar. If you have Death Nova on hot key 1 then he will primarly place Death Nova on everyone and everything.
Minion Spells
BOTM
then anything else..
Res SIG last of course.
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Originally Posted by Zapper901
Thanks everyone, I'll take Death Nova off his bar. By the way, he was nowhere near running out of energy because I was doing Vizuna Square (which has alot of dying things). It was just he was spamming Death Nova as much as he could.
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It doesn't kill the Minion, it only triggers when the Minion dies...
wow my olias is a better mm than any of my characters could be....today I was watching him and even though he is only level 19 he had 10 minions going!.....not sure how since I have problems keeping 8 ------
cant wait to cap jagged bones so all of my olias' can use it (gotta get a toon with necro to the realm to cap it......)....and I usually make my olias' n/mo ---like to have another rezzer in the group.
cant wait to cap jagged bones so all of my olias' can use it (gotta get a toon with necro to the realm to cap it......)....and I usually make my olias' n/mo ---like to have another rezzer in the group.
Order of skills does matter, you can re-arrange most skill bars and they will behave differently.
All things being equal going left to right seems to decrease in priority, though many spells have priority of near 100% - death nova being one of them. For instance, lets say you have both Heal Area and Karei's Healing Circle on your skill bar (yes, I know that would mostly suck - I picked them because they should have the same priority and same trigger) it will cast the one on the left first. In short, the AI will cast the leftmost highest priority skill it has. In fact, there *has* to be one of three things - left most, right most, or random (there are several "random" - closest to last skill, true random (well, as true as you can get with a computer), furthest from last skill, etc).
Having both Jagged bones and Death Nova on a skill bar will have a necro running out of energy fairly quickly if you are not killing things quickly and have a fairly high Soul Reaping - the AI wants to keep them up 100% of the time regardless of position. Only use Death Nova if you are making a "minion bomber" in which you are not keeping an army up but are creating them just to die quickly and trigger a death nova.
All things being equal going left to right seems to decrease in priority, though many spells have priority of near 100% - death nova being one of them. For instance, lets say you have both Heal Area and Karei's Healing Circle on your skill bar (yes, I know that would mostly suck - I picked them because they should have the same priority and same trigger) it will cast the one on the left first. In short, the AI will cast the leftmost highest priority skill it has. In fact, there *has* to be one of three things - left most, right most, or random (there are several "random" - closest to last skill, true random (well, as true as you can get with a computer), furthest from last skill, etc).
Having both Jagged bones and Death Nova on a skill bar will have a necro running out of energy fairly quickly if you are not killing things quickly and have a fairly high Soul Reaping - the AI wants to keep them up 100% of the time regardless of position. Only use Death Nova if you are making a "minion bomber" in which you are not keeping an army up but are creating them just to die quickly and trigger a death nova.
I use Master of Whispers because I have found his pathing with Minions is better, but I have used Olias with the same build to great effect.
Here is what I use (I hope you have DM maxed). (this build is for minions, my human MM has a slightly different build)
Flesh Golem | Horror | Fiend | BoTM | Verata's Sacrifice | Verata's Aura | Deathly Swarm | Res Sig
There is only one problem I have had: and that is Flesh Golem. Olias, and for some reason not as much (could be just luck) MoW, tend to be stupid and cast it even if there is one up, which is not fun because it can potentially take away an extra minion when at capacity when they cast it. Dont know if they can make an AI fix to this, but, if you are a good micro-manager ,you can disable while FG is alive. Still, i find it a weakness I am working on removing, but I just love seeing that guy pop out and wreak havoc.
To defend my use of Verata's Sac - The Heros manage their health pretty well, and I have found both of them do a great job of when to cast Verata's. I found significant increase in minion longevity after I added that, as opposed to my split thoughts on human MM use of the spell.
Verata's Aura has been a lifesaver I found, especially for Heroes. Heroes will die more than a human MM, thats a fact. And then there are 10 minions running around and it sucks. When ressing a MM hero, they will priority cast VA, and in short order the minions are pacified for the time being (unless disenchanted, but at that point Olias or MoW has already cast a couple more minions and gotten the minions back at the front line when they aggro again). It has been very useful in my hero builds.
I dont know how the rest of you keep their ai setting, but I keep them as MM on Agressive/Attack, not passive, since they will move into battle (with minions of course) quicker, and disengage like a real MM oddly I have witnessed.
Now, Olias and MoW as SS, well, thats a whole 'nother story...
Here is what I use (I hope you have DM maxed). (this build is for minions, my human MM has a slightly different build)
Flesh Golem | Horror | Fiend | BoTM | Verata's Sacrifice | Verata's Aura | Deathly Swarm | Res Sig
There is only one problem I have had: and that is Flesh Golem. Olias, and for some reason not as much (could be just luck) MoW, tend to be stupid and cast it even if there is one up, which is not fun because it can potentially take away an extra minion when at capacity when they cast it. Dont know if they can make an AI fix to this, but, if you are a good micro-manager ,you can disable while FG is alive. Still, i find it a weakness I am working on removing, but I just love seeing that guy pop out and wreak havoc.
To defend my use of Verata's Sac - The Heros manage their health pretty well, and I have found both of them do a great job of when to cast Verata's. I found significant increase in minion longevity after I added that, as opposed to my split thoughts on human MM use of the spell.
Verata's Aura has been a lifesaver I found, especially for Heroes. Heroes will die more than a human MM, thats a fact. And then there are 10 minions running around and it sucks. When ressing a MM hero, they will priority cast VA, and in short order the minions are pacified for the time being (unless disenchanted, but at that point Olias or MoW has already cast a couple more minions and gotten the minions back at the front line when they aggro again). It has been very useful in my hero builds.
I dont know how the rest of you keep their ai setting, but I keep them as MM on Agressive/Attack, not passive, since they will move into battle (with minions of course) quicker, and disengage like a real MM oddly I have witnessed.
Now, Olias and MoW as SS, well, thats a whole 'nother story...
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Originally Posted by cosyfiep
wow my olias is a better mm than any of my characters could be....today I was watching him and even though he is only level 19 he had 10 minions going!.....not sure how since I have problems keeping 8 ------
cant wait to cap jagged bones so all of my olias' can use it (gotta get a toon with necro to the realm to cap it......)....and I usually make my olias' n/mo ---like to have another rezzer in the group. |
I use Heroes for MM with no prob, although giving them death nova is a bad idea because that is all they will use, even stopping while you are moving and getting left behind. I do recommend giving him heal area if they have botm, they handle the saccing really well and always heal themselves up after. The only prob i notice is them not using jagged bones on every minion.
