Trehilist

General of the blade

General of the blade

Ascalonian Squire

Join Date: Jan 2007

Here

IPG

W/A

(trey-he-list) Trehilist:
They are a triple sword wielding profession who have a vast amount of knowledge on telepathy. Although Trehilists know how to use the second half of the brain they can not do much then lift light weight objects with their mind. They took this to an advantage later on as they also began using weapons and became fighters for hire. Trehilists most often then not use a sword called a Zeinque;

not the best drawing but what ever.
The square top means it is used for cutting and not stabbing. The one on the top has a guard, this one is most often used in both hands, the guard is used for quick attacks, or diverting blows. The one on the bottom is used via telepathy, and is used for blocking or quick attacks and most of the time is on their back (comes out when needed). Their armor is usually, a small helmet that covers to forehead to the back of the neck. This helmet often rounds around the head, and the cheeks, with a square or round eye hole. The mid section of the body is covered in cloth vestment. they use cloth gloves the wrap from the fore arm to the middle of the hand. The leg armor are metal grieves, while the boots are partially.
well here are some screens, yes i did them myself, not exactly an artist but those who are feel free to draw em better.

^gloves^ (back hand)

^helmet^

^leg armor^

^boots^

^Mid^

Attributes:
Triple blade mastery(primary): Use your Zeinques to attack your enemies, the third blade attacks are increased by telepathy.
Telepathy: Use mind powers to distract or guide your third Zeinque to do attacks.
Diversion: divert attacks over to yourself or to other enemies.
Acrobatics: Increase speed and agility with dodging or running skills.

Skills:
Triple blade mastery:
Monster bane: strike with both blades at the same time. +(min 10) (max 35)
Tornado: do 7 rapid attacks.
Telepathy:
Inviable rope: If enemy is moving, this skill knocks it down.
force field: defense raised by 15% for (min 3) (max 7) seconds.
Diversion:
Look!: enemy's physical attack is interrupted.
Bested: Next enemy attack you do +(min 5) (max 15) damage to what they struck for.
Acrobatics:
Flip: flip behind your target and be untargeted by enemy.
Swift: move 15% faster.

I haven't figured out weather to use adrenaline like a warrior or to make a system called mind power were all the blade skills take energy and the telepathic powers have their own adrenaline based like system.
what I'm really looking for is suggestions to perfect this class. Questions? comments? free food?

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

What UGLY Armor!!!!(No Offense).
But your Class is kinda like a Mixture of Warrior and Sin.
You might also say it's a Mercenary with telepathic powers.
Where did you get the name?

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

I like both Telepathic Fighting style and adrenaline.
And did you get some of this Idea from Kenshin in Mortal Kombat?
and why is there spelling of Combat is Kombat.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Nothing really to add to the game thats....new... :|

Teger

Teger

Frost Gate Guardian

Join Date: Oct 2006

LLJK

A/Mo

The main problem with this class, is that it would be INCREDIBLY overpowered. Even if the swords only did 10-20 damage, that tornado skill, especially if you had an ele secondary with conjour frost, or something along those lines, would be doing insane amounts of damage. Really, the only way to ballance something like this (which I would assume have very fast attack speeds), would be to make the max damage be 5-10...which would sort of suck.

General of the blade

General of the blade

Ascalonian Squire

Join Date: Jan 2007

Here

IPG

W/A

i just made this off the top of my head, i have a tendency to make things overpowered. thats why i said i needed help. They don't attack that fast, and they only use the third sword for skills.
I could take the third sword, and the telepathy if needed. I was thinking they'd have a sword in their mouth or i use the other attribute to help it along. I wanted them to sound more tribal then the guys who kick ass for money. You know the kind who flip their blades around, and dance around... and what not.
sorta you know like ninjas before were monks, then they learned they are good at killing... blah blah blah.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

This or Samurai................ I know which one is more popular.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Some reason I do like the armor (have a bit of power ranger favorit to it...)
so using what you have as a base, took the liberty to sketch another one out in a marker style.

General of the blade

General of the blade

Ascalonian Squire

Join Date: Jan 2007

Here

IPG

W/A

that is cool! better then I imagined, i love it ^_^
i think i can make the class weaker by doing a 10% miss rate, or no morale boost unless in death penalty. I'll figure it out later, mean time suggestions with e-mail or pm.

Sunchips

Pre-Searing Cadet

Join Date: Jan 2007

Blades of Athena

A/

btw, not telepathy, according to your description, telekinesis suits it better ^_^

General of the blade

General of the blade

Ascalonian Squire

Join Date: Jan 2007

Here

IPG

W/A

i fell like a dumb ass.... ya I'll read your mind to make you trip. good lookin out playa'