They are a triple sword wielding profession who have a vast amount of knowledge on telepathy. Although Trehilists know how to use the second half of the brain they can not do much then lift light weight objects with their mind. They took this to an advantage later on as they also began using weapons and became fighters for hire. Trehilists most often then not use a sword called a Zeinque;
not the best drawing but what ever.
The square top means it is used for cutting and not stabbing. The one on the top has a guard, this one is most often used in both hands, the guard is used for quick attacks, or diverting blows. The one on the bottom is used via telepathy, and is used for blocking or quick attacks and most of the time is on their back (comes out when needed). Their armor is usually, a small helmet that covers to forehead to the back of the neck. This helmet often rounds around the head, and the cheeks, with a square or round eye hole. The mid section of the body is covered in cloth vestment. they use cloth gloves the wrap from the fore arm to the middle of the hand. The leg armor are metal grieves, while the boots are partially.
well here are some screens, yes i did them myself, not exactly an artist but those who are feel free to draw em better.
^gloves^ (back hand)
^helmet^
^leg armor^
^boots^
^Mid^
Attributes:
Triple blade mastery(primary): Use your Zeinques to attack your enemies, the third blade attacks are increased by telepathy.
Telepathy: Use mind powers to distract or guide your third Zeinque to do attacks.
Diversion: divert attacks over to yourself or to other enemies.
Acrobatics: Increase speed and agility with dodging or running skills.
Skills:
Triple blade mastery:
Monster bane: strike with both blades at the same time. +(min 10) (max 35)
Tornado: do 7 rapid attacks.
Telepathy:
Inviable rope: If enemy is moving, this skill knocks it down.
force field: defense raised by 15% for (min 3) (max 7) seconds.
Diversion:
Look!: enemy's physical attack is interrupted.
Bested: Next enemy attack you do +(min 5) (max 15) damage to what they struck for.
Acrobatics:
Flip: flip behind your target and be untargeted by enemy.
Swift: move 15% faster.
I haven't figured out weather to use adrenaline like a warrior or to make a system called mind power were all the blade skills take energy and the telepathic powers have their own adrenaline based like system.
what I'm really looking for is suggestions to perfect this class. Questions? comments? free food?
