Well I don't post much here (have too many other forums as main ones), but I do tend to read the occasional thread. This one caught my eye.
Henchies used to be bad. By bad I mean Alesia tried to tank everything in the map, whether I was a Tank Warrior or a squishy. She just had to tank tank tank. She was the first on a scene after a target call and, obviously, the first to die. Then came the mass AI updates. Anet fixed the henchies so that they would do their proper jobs (Alesia didn't tank anymore..woot).
There was still something missing. If you were getting wiped, you couldn't just hightail it and run. The henchies would keep on fighting and die, leaving you to either rebirth, die and start over, or map back to the outpost/mission town. They just weren't strong enough or good enough as regular players. Enter Nightfall.
Updates to the henchie system were well past due. The flag system was great. If you were dying, you could flag the henchies to run so at least half the party survived. You have a much better chance of surviving long enough to res, plus you could kill the couple of mobs that stayed aggroed. Now for the heroes.
You can change hero skills, equip them with whatever weapons and runes. Basically, they were an AI version of the player. They would allow you to create controllable "humans." You could flag them and tell them to go somewhere specific or even have them pull for you. The choice of skills allowed for total customization. No longer did the Elementalist henchie use Firestorm but now used Meteor Shower or Searing Flames, much better skills.
Now for the PUG's. I hero/henchied my way through the entire of nightfall and most of end game factions. I had already mission/bonused Prophecies since I have had the game since beta. Let me tell you, hero/henchies are soooooooo much easier than PUG's. Here are just a couple of reasons why they're better:
- You have FULL CONTROL over them
- Customize them to fill the slots that you would spend hours looking for (monk, MM)
- Don't have to deal with idiots (lets face it, the average GW player doesn't know what to do or how to play their build they pulled off of wiki that morning)
You can tell them exactly what to do and they will do it. This makes the game much more fun because you don't have to spend months on Gates of Madness finding a competent group. Just get your heroes/henchies and go to town.
They can either fill that one slot you would otherwise not get, or let you complete a mission. I don't know of a mission that isn't hero/henchieable. A-net specifically designed this game on skill and not the grind. This means that the average player will be able to beat the game without spending years doing it. Heroes are just a way to add to this. They're a good alternative to PUG groups or replacers for classes that just aren't there.
A good human player always will outmatch the heroes, but finding those good players is hard. If you're in a small guild, finding enough guildies to help you is tough. You may not have access to a large guild. Enter the heroes. I belong to a guild that is an offshoot from a brotherhood type clan (ie plays every game...a clan for all games). There are only about 7 full time players not counting myself. Most of the time, they're not on when I'm on which means I need other alternatives. It seems like every PUG I get into always has the one screw off or the newb (notice the spelling) which means that it fails....especially if they're playing a needed character (monk). Usually, I look for people on my FL and Guild List. If I see no one, I grab my heroes/henchies and go to town because I have more success with things I can control.
Just my rant for the day.