Interruption spells' place in PvP gone?
GourangaPizza
I'm just curious about mesmer's spell interruption skills' place in PvP, is it really reliable nowadays? I'm not talking about those hexes which trigger upon when target casts a spell. I'm talking about spells that requires you to time your casting to interrupt. e.g. Overload, Power Block, Power Flux...
Now, I know that a supplementary hex is a definate thing to cast before-hand if you want to 100% successfully interrupt your target. However, often there are two scenarios which happen once this is done;
a) target stops casting anything and starts the 'dodge-and-run' thing until the hex wears off.
b) he or his mate removes both the supplementary and cover hexes.
Now the problem is this; should you run a build in which spell-interruption is your bread and butter, and any of the above scenarios happened, you are probably going to be a goner. But I don't think this will ever happen since we mostly run a pressurising build, aren't we?
Most interruption builds also have a couple of pressure skills; e.g. Wastrel's Worry. But this is the ironic part; wouldn't it be better that those interrupting skills are swapped for better alternatives like Diversion or better still a degen skill?
And TBH, already other professions proved their interruption abilities is on par if not better than ours'. Mainly they interrupt either through knockdowns or dazed conditions.
Because of all this, i felt that its always better to go pressurising opponents than to die trying to waste your time interrupting spells.
My question to all mesmers is this; how reliable do you think spells interrupting skills is? Is the interrupting branch of spells gone?
Now, I know that a supplementary hex is a definate thing to cast before-hand if you want to 100% successfully interrupt your target. However, often there are two scenarios which happen once this is done;
a) target stops casting anything and starts the 'dodge-and-run' thing until the hex wears off.
b) he or his mate removes both the supplementary and cover hexes.
Now the problem is this; should you run a build in which spell-interruption is your bread and butter, and any of the above scenarios happened, you are probably going to be a goner. But I don't think this will ever happen since we mostly run a pressurising build, aren't we?
Most interruption builds also have a couple of pressure skills; e.g. Wastrel's Worry. But this is the ironic part; wouldn't it be better that those interrupting skills are swapped for better alternatives like Diversion or better still a degen skill?
And TBH, already other professions proved their interruption abilities is on par if not better than ours'. Mainly they interrupt either through knockdowns or dazed conditions.
Because of all this, i felt that its always better to go pressurising opponents than to die trying to waste your time interrupting spells.
My question to all mesmers is this; how reliable do you think spells interrupting skills is? Is the interrupting branch of spells gone?
Thomas.knbk
Diversion > Interrupts, you're right about that. A well-placed Diversion can win a game.
Ranger interrupts are much stronger in GvG.
Ranger interrupts are much stronger in GvG.
Shuuda
Power drain and power leak are good for energy gain and energy denial.
Mesmer interruptions do have advantages over ranger in the fact that they cannot miss like arrows, but rangers can spam them more, and Mantra of recovery and Diversion, like Thomas said is much more useful job for a mesmer.
Mesmer interruptions do have advantages over ranger in the fact that they cannot miss like arrows, but rangers can spam them more, and Mantra of recovery and Diversion, like Thomas said is much more useful job for a mesmer.
JR
Power Leak is solid on almost any Domination Mesmer bar. Power Drain becomes decent if they ever nerf Glyph of Lesser Energy, which at the moment is the best non-elite energy management in the game. Power Return is fairly solid if you want a spammable interrupt.
Effigy
I have to admit I love Power Drain, but freeing up the points for Inspiration is the real problem. Like JR said, GoLE is a better choice most of the time.
Avarre
Quote:
Originally Posted by JR
Power Leak is solid on almost any Domination Mesmer bar. Power Drain becomes decent if they ever nerf Glyph of Lesser Energy, which at the moment is the best non-elite energy management in the game. Power Return is fairly solid if you want a spammable interrupt.
For some of the last season I ran power drain over lesser energy - the amount of diversions being thrown around by 2 mesmer teams was irritating, and sacrificing a slight factor of energy for the ability to interrupt occasional diversions was more to my liking. In general, GoLE easily outweighs it - though freeing some attributes isn't too hard.
Helcaraxe
Well, here's my analysis of mesmer interrupts...
As most of you know, all but two of the mesmers interrupts skills only work on spells (one more has a conditional interrupt for all skills, but that doesnt count >_<). Now, during the time when prophecies was the only campaign, these interrupts were rather usefull, as the only thing caster casted, was spells.
Then factions came, all of a sudden mesmer interrupts take a turn towards the crapper, because the majority of our interrupts dont work on the new skill type, binding ritual.
Now Nightfall is released, mesmers cant do crap to paragons, because they use shouts... and a dervish, even if you interrupt their enchantments... can still charge you with that very large, scary looking scythe... My dress doesnt protect very well against weapons like that >_<
So, the problem in my eyes is that we dont have enough spells to interrupt. In PvP we mostly see monks being the ones casting spells. And they are constantly getting cast time buffs to their skills making interrupts further useless. Eles are nearly always packing glyph of sac... again, making interrupts impossible.
As most of you know, all but two of the mesmers interrupts skills only work on spells (one more has a conditional interrupt for all skills, but that doesnt count >_<). Now, during the time when prophecies was the only campaign, these interrupts were rather usefull, as the only thing caster casted, was spells.
Then factions came, all of a sudden mesmer interrupts take a turn towards the crapper, because the majority of our interrupts dont work on the new skill type, binding ritual.
Now Nightfall is released, mesmers cant do crap to paragons, because they use shouts... and a dervish, even if you interrupt their enchantments... can still charge you with that very large, scary looking scythe... My dress doesnt protect very well against weapons like that >_<
So, the problem in my eyes is that we dont have enough spells to interrupt. In PvP we mostly see monks being the ones casting spells. And they are constantly getting cast time buffs to their skills making interrupts further useless. Eles are nearly always packing glyph of sac... again, making interrupts impossible.
Pwny Ride
Quote:
Originally Posted by Helcaraxe
Well, here's my analysis of mesmer interrupts...
As most of you know, all but two of the mesmers interrupts skills only work on spells (one more has a conditional interrupt for all skills, but that doesnt count >_<). Now, during the time when prophecies was the only campaign, these interrupts were rather usefull, as the only thing caster casted, was spells.
Then factions came, all of a sudden mesmer interrupts take a turn towards the crapper, because the majority of our interrupts dont work on the new skill type, binding ritual.
Now Nightfall is released, mesmers cant do crap to paragons, because they use shouts... and a dervish, even if you interrupt their enchantments... can still charge you with that very large, scary looking scythe... My dress doesnt protect very well against weapons like that >_<
So, the problem in my eyes is that we dont have enough spells to interrupt. In PvP we mostly see monks being the ones casting spells. And they are constantly getting cast time buffs to their skills making interrupts further useless. Eles are nearly always packing glyph of sac... again, making interrupts impossible. okay here goes:
1. Spells like Cry of Frustrarion, Web of Disruption (+ shatter delusions is an awesome combo), signet of disruption, and thats just off the top of my head.
2. Versus dervish the following spells WILL decimate them~ Shatter Enchantment, Drain Enchantment, Air of Disenchantment (woot), Backfire (often overlooked), all those anti-melee skills are countless, ie Ineptitude, clumsiness.
Now VS paragon, ever wonder why they have the new Elite, Visions of Regret. It's the adrenaline equivalent of backfire, so bye bye paragons. All anti melee skills work the same. Saying that mesmers cant do crap against them is ridiculous. Do your research before saying things like that.
Not enough spells to interrupt? hmm lemme see ~
Power Block
Blackout
Power Spike
Web of Disruption
Cry of Frustration
Signet of Disruption
Leech Signet
Power Drain
Power Leak
Guilt
Shame
Clumsiness
And thats not even all of them.
As most of you know, all but two of the mesmers interrupts skills only work on spells (one more has a conditional interrupt for all skills, but that doesnt count >_<). Now, during the time when prophecies was the only campaign, these interrupts were rather usefull, as the only thing caster casted, was spells.
Then factions came, all of a sudden mesmer interrupts take a turn towards the crapper, because the majority of our interrupts dont work on the new skill type, binding ritual.
Now Nightfall is released, mesmers cant do crap to paragons, because they use shouts... and a dervish, even if you interrupt their enchantments... can still charge you with that very large, scary looking scythe... My dress doesnt protect very well against weapons like that >_<
So, the problem in my eyes is that we dont have enough spells to interrupt. In PvP we mostly see monks being the ones casting spells. And they are constantly getting cast time buffs to their skills making interrupts further useless. Eles are nearly always packing glyph of sac... again, making interrupts impossible. okay here goes:
1. Spells like Cry of Frustrarion, Web of Disruption (+ shatter delusions is an awesome combo), signet of disruption, and thats just off the top of my head.
2. Versus dervish the following spells WILL decimate them~ Shatter Enchantment, Drain Enchantment, Air of Disenchantment (woot), Backfire (often overlooked), all those anti-melee skills are countless, ie Ineptitude, clumsiness.
Now VS paragon, ever wonder why they have the new Elite, Visions of Regret. It's the adrenaline equivalent of backfire, so bye bye paragons. All anti melee skills work the same. Saying that mesmers cant do crap against them is ridiculous. Do your research before saying things like that.
Not enough spells to interrupt? hmm lemme see ~
Power Block
Blackout
Power Spike
Web of Disruption
Cry of Frustration
Signet of Disruption
Leech Signet
Power Drain
Power Leak
Guilt
Shame
Clumsiness
And thats not even all of them.
Avarre
Quote:
Originally Posted by Pwny Ride
2. Versus dervish the following spells WILL decimate them~ Shatter Enchantment, Drain Enchantment, Air of Disenchantment (woot), Backfire (often overlooked), all those anti-melee skills are countless, ie Ineptitude, clumsiness.
Now VS paragon, ever wonder why they have the new Elite, Visions of Regret. It's the adrenaline equivalent of backfire, so bye bye paragons. All anti melee skills work the same. Saying that mesmers cant do crap against them is ridiculous. Do your research before saying things like that. Visions of Regret is not an effective skill in a PvP battlefield, unless you are running a heavy hex team with the capacity to ensure Divert/Expel is shut down. Ditto for backfire.
GourangaPizza
Well, what I'm still curious is that whether a mesmer who relies on instance interruptions(E.g. Power Spike) would be more effective than a mesmer who relies on pressure hexes(E.g. Backfire + Wastrel's combo)? As of what I had seen is that most spells used in PvP are more than 2 seconds casting time.
Helcaraxe
Quote:
Originally Posted by Pwny Ride
okay here goes:
1. Spells like Cry of Frustrarion, Web of Disruption (+ shatter delusions is an awesome combo), signet of disruption, and thats just off the top of my head.
2. Versus dervish the following spells WILL decimate them~ Shatter Enchantment, Drain Enchantment, Air of Disenchantment (woot), Backfire (often overlooked), all those anti-melee skills are countless, ie Ineptitude, clumsiness.
Now VS paragon, ever wonder why they have the new Elite, Visions of Regret. It's the adrenaline equivalent of backfire, so bye bye paragons. All anti melee skills work the same. Saying that mesmers cant do crap against them is ridiculous. Do your research before saying things like that.
Not enough spells to interrupt? hmm lemme see ~
Power Block
Blackout
Power Spike
Web of Disruption
Cry of Frustration
Signet of Disruption
Leech Signet
Power Drain
Power Leak
Guilt
Shame
Clumsiness
And thats not even all of them.
Lol, I didn't say there weren't counters... I said interrupts were pointless. A mesmer can counter any build in the game if they know what they are facing ahead of time and adjust skills appropriately.
1. Spells like Cry of Frustrarion, Web of Disruption (+ shatter delusions is an awesome combo), signet of disruption, and thats just off the top of my head.
2. Versus dervish the following spells WILL decimate them~ Shatter Enchantment, Drain Enchantment, Air of Disenchantment (woot), Backfire (often overlooked), all those anti-melee skills are countless, ie Ineptitude, clumsiness.
Now VS paragon, ever wonder why they have the new Elite, Visions of Regret. It's the adrenaline equivalent of backfire, so bye bye paragons. All anti melee skills work the same. Saying that mesmers cant do crap against them is ridiculous. Do your research before saying things like that.
Not enough spells to interrupt? hmm lemme see ~
Power Block
Blackout
Power Spike
Web of Disruption
Cry of Frustration
Signet of Disruption
Leech Signet
Power Drain
Power Leak
Guilt
Shame
Clumsiness
And thats not even all of them.
Lol, I didn't say there weren't counters... I said interrupts were pointless. A mesmer can counter any build in the game if they know what they are facing ahead of time and adjust skills appropriately.
Phe Belladona
Quote:
Originally Posted by Pwny Ride
Now VS paragon, ever wonder why they have the new Elite, Visions of Regret. It's the adrenaline equivalent of backfire, so bye bye paragons. All anti melee skills work the same. Saying that mesmers cant do crap against them is ridiculous. Do your research before saying things like that.
Not enough spells to interrupt? hmm lemme see ~
Power Block
Blackout
Power Spike
Web of Disruption
Cry of Frustration
Signet of Disruption
Leech Signet
Power Drain
Power Leak
Guilt
Shame
Clumsiness
And thats not even all of them. pls dont support visions >_< mesmers got screwed by nf on the elite side - damn you anet (seriously extend conditions... wtf)!! but the point being made was that the new characters that have been introduced to the game use skills that arent spells which cause mesmers to have only a few choices in terms of what they can interupt with. tho indeed web of disruption is delightful. however interupting isnt the only way around situations but can be incorporated well to most builds. we havea newly buffed powerblock yummy for LoD - this also puts infuse out of the game ^^ to a powerblock build you can add diversion and blackout - giving you defense against a variety of things, warriors <3 blackout... or so i think thats what they're screaming. paragons are also easily dealt with so that interupting never becomes necessary with say an illusionist packing soothing images and spirit shackles - this combo or one of these spells will shutdown anything that wants to hit you. in illusion you also have a scrummy frustration to throw about - make your ranger friends happy and allow them to dist shot whatever they want from ZB (sometimes tricky) to BSurge (easier to predict but annoying to said ranger). MoRecovery+Power Return=zOMG. so mesmers have a lovely set of ways to interupt whilest being useful on many other levels - the way to play mesmer is be creative and be flexible - focusing too much on one thing is like camping a target - good for shutting down that thing but not helping when the bunny next to it is ripping your team apart.
mesmers role imo is to facilitate the win - and thats what they do with style ;-)
Not enough spells to interrupt? hmm lemme see ~
Power Block
Blackout
Power Spike
Web of Disruption
Cry of Frustration
Signet of Disruption
Leech Signet
Power Drain
Power Leak
Guilt
Shame
Clumsiness
And thats not even all of them. pls dont support visions >_< mesmers got screwed by nf on the elite side - damn you anet (seriously extend conditions... wtf)!! but the point being made was that the new characters that have been introduced to the game use skills that arent spells which cause mesmers to have only a few choices in terms of what they can interupt with. tho indeed web of disruption is delightful. however interupting isnt the only way around situations but can be incorporated well to most builds. we havea newly buffed powerblock yummy for LoD - this also puts infuse out of the game ^^ to a powerblock build you can add diversion and blackout - giving you defense against a variety of things, warriors <3 blackout... or so i think thats what they're screaming. paragons are also easily dealt with so that interupting never becomes necessary with say an illusionist packing soothing images and spirit shackles - this combo or one of these spells will shutdown anything that wants to hit you. in illusion you also have a scrummy frustration to throw about - make your ranger friends happy and allow them to dist shot whatever they want from ZB (sometimes tricky) to BSurge (easier to predict but annoying to said ranger). MoRecovery+Power Return=zOMG. so mesmers have a lovely set of ways to interupt whilest being useful on many other levels - the way to play mesmer is be creative and be flexible - focusing too much on one thing is like camping a target - good for shutting down that thing but not helping when the bunny next to it is ripping your team apart.
mesmers role imo is to facilitate the win - and thats what they do with style ;-)
Seef II
Power Return's cute to run. You can sit on someone else's Diversion if you really wanted to. PDrain and PLeak are skills you'd really like to bring if you had 10 skill slots, but are solid.
bilwit
IMO Mesmer interrupt spells like PowerDrain/LeechSignet/PowerBlock/PowerLeak should only be used for e-managment/e-denial or the occasional important disrupt, as mesmers can't hold up well as a solid interrupter (like an interrupt ranger.. come to think of it, rangers can daze as well) due to the 'ol 10mana+20sec recharge.
Frustration + Power Return FTW
Frustration + Power Return FTW
lightblade
the 20% HCT just make enemy too unpredictable.
ilmau
Power Block now rocks.
16 secs block and 20 sec recharge...
You can keep a Caster off the game the whole time with 1 skill only.
Then you have the other 7 *^_^*
Mesmer well setted up can, alone, make the difference and let you win.
Me/ (16 Dom, 9-11 Insp, 9 Fast)
Power Block, Power Dran, Diversion, Blackout, Insp Ench, Rezz + 2 skillz @ choice
Es:
(Me/E with Gliph of Lesser Energy and Gale)
(Me/A with Dark Escape)
(Me/Mo with Draw Cond and Remove Hex)
(Me/N with CC or BR)
(..and so on..//..)
Around there are tons of heal monks with LoD and Seed and Hp.. get they with Power Block and blackout/diversion on another monk.. will see how fun is.. and what about Eles and Necros..?!
I'v spent a lot of times playing my mesmer, i can interrupt all 1+ sec cast spells and i have a 70% chance to interrupt also cast at 0.75 obviusly u must have a good ping and not be drunk or stoned.. but this is another story.. lol!
16 secs block and 20 sec recharge...
You can keep a Caster off the game the whole time with 1 skill only.
Then you have the other 7 *^_^*
Mesmer well setted up can, alone, make the difference and let you win.
Me/ (16 Dom, 9-11 Insp, 9 Fast)
Power Block, Power Dran, Diversion, Blackout, Insp Ench, Rezz + 2 skillz @ choice
Es:
(Me/E with Gliph of Lesser Energy and Gale)
(Me/A with Dark Escape)
(Me/Mo with Draw Cond and Remove Hex)
(Me/N with CC or BR)
(..and so on..//..)
Around there are tons of heal monks with LoD and Seed and Hp.. get they with Power Block and blackout/diversion on another monk.. will see how fun is.. and what about Eles and Necros..?!
I'v spent a lot of times playing my mesmer, i can interrupt all 1+ sec cast spells and i have a 70% chance to interrupt also cast at 0.75 obviusly u must have a good ping and not be drunk or stoned.. but this is another story.. lol!
Effigy
The problem with Power Block is the recharge.
Interrupts are definitely useful on a mesmer, but not something you'd want to focus your build on (at least imo). Sticking Power Leak/Drain/Return or Web of Disruption into a normal Dom build works well.
Interrupts are definitely useful on a mesmer, but not something you'd want to focus your build on (at least imo). Sticking Power Leak/Drain/Return or Web of Disruption into a normal Dom build works well.
Patrick Smit
Quote:
Originally Posted by Shuuda
Power drain and power leak are good for energy gain and energy denial.
Mesmer interruptions do have advantages over ranger in the fact that they cannot miss like arrows, but rangers can spam them more, and Mantra of recovery and Diversion, like Thomas said is much more useful job for a mesmer. I support most, but on Mantra of Recovery I'm not so sure. I played with that one and expel hexes on the other side. with fast cast at 14 or so it still takes 1.5 sec to cast diversion. Its too easy to interupt by any interupter, even with bad ping. Instead I exchanged Mantra of Resolve and all of my diversions become rocksolid, noone can interupt you, except for KD skills. I like that stance therefore a bit better, with some "luck" diversions will do their work. This frees up your elite slot. I like to cover it with a simple cheap hex, so removal wont be too cheap, wastrels worry is nice but short, wastrels collapse covers longer and may be even funnier but gives less incentive to action.
To come back to interupts, variability in connection speeds do not support too much to go interupt (in my case at least). In combination with diversion this forces you to tab around to get to a suitable target. Instead you could also stick to your target and use overload or wastrels demise, cheap spells that will combine well with diversion, especially demise. Your elite slot could be used for other skills or utilities instead of MoR in this way, for example Blinding surge, expel hexes, water trident.
Mesmer interruptions do have advantages over ranger in the fact that they cannot miss like arrows, but rangers can spam them more, and Mantra of recovery and Diversion, like Thomas said is much more useful job for a mesmer. I support most, but on Mantra of Recovery I'm not so sure. I played with that one and expel hexes on the other side. with fast cast at 14 or so it still takes 1.5 sec to cast diversion. Its too easy to interupt by any interupter, even with bad ping. Instead I exchanged Mantra of Resolve and all of my diversions become rocksolid, noone can interupt you, except for KD skills. I like that stance therefore a bit better, with some "luck" diversions will do their work. This frees up your elite slot. I like to cover it with a simple cheap hex, so removal wont be too cheap, wastrels worry is nice but short, wastrels collapse covers longer and may be even funnier but gives less incentive to action.
To come back to interupts, variability in connection speeds do not support too much to go interupt (in my case at least). In combination with diversion this forces you to tab around to get to a suitable target. Instead you could also stick to your target and use overload or wastrels demise, cheap spells that will combine well with diversion, especially demise. Your elite slot could be used for other skills or utilities instead of MoR in this way, for example Blinding surge, expel hexes, water trident.
d a z z
atm in GvG I run 2 interrupts on my bar, Leak+drain. The only reason I run drain is because I have the hard rez, and im the damn draw bot. If i wasnt i would definately go me/e with Gole. After the buff power leak is some serious ownage now, especially with all this aegis going around on monks. Power-leak one of those thats 15(wasted)+19 energy gone, I Know it all depends what weapon set they are using, But still its a nice loss, and when you are running a pressure build it can make all the difference. As for other interrupts, well they dont really have a place on my bar personally, especially when we use a ranger aswell. When hes not splitting
just rude
A MoR mes with PLeak can be devastating to any caster class, and you get to diverson spam along with it.
Power Block has some scary potential now. If you run an Aegis chain and your protter is part of the chain, your team could find itself w/o protection for a good portion of the game. A char with only GoLE and GoH isn't much of a chracter at all.
If your on a hex heavy team MAYBE take complicate to shutdown purge or heal sig.
There are many more situtations that justify interupts on a mes.
As stated by others for pure spam interupts rangers take it, but you cant beat the utility of a mes.
Power Block has some scary potential now. If you run an Aegis chain and your protter is part of the chain, your team could find itself w/o protection for a good portion of the game. A char with only GoLE and GoH isn't much of a chracter at all.
If your on a hex heavy team MAYBE take complicate to shutdown purge or heal sig.
There are many more situtations that justify interupts on a mes.
As stated by others for pure spam interupts rangers take it, but you cant beat the utility of a mes.
Thom Bangalter
I have leak and p drain on my bar right now as I type this, listening to Cid sing backstreet boys.
Avarre
Quote:
Originally Posted by Thom Bangalter
I have leak and p drain on my bar right now as I type this, listening to Cid sing backstreet boys.
Lies, everyone knows Thom is only interested in flagrunning.