Okay so just on a whim I've been tinkering with this idea. Don't know if it's been done before, if it has meh...
Hammer Mastery=13(9+1+3)
Strength=13(12+1)
Insperation=9
1. Warrior's Endurance
2. Berserker's Stance
3. Staggering Blow
4. Auspicious Blow
5. Mantra Flame/Frost/Earth/Lightning
6. Inspired Hex
7. Resurrect Signet
8. Physical Resistance/Elemental Resistance
Equipment wise I figure a heavy and furious mod for the hammer.
Sentinels or Sentry's insignias for armor(Sentry's if choosing lower strength for more points in hammer mastery)
Biggest problem I can see with it is there's now healing ability, and I'm not sure if the effects of stances stack or overwrite. Please feel free to critique, I'd like to know if there's something I should fix with this before I make an ass of myself and get owned by god knows what. Also, I'm not using this for pvp or anything special, just a general play build. Okay, well let me know know what you think.
W/Me hmm...
Smezmer
A Leprechaun
- Using a new stance will cancel your old one.
-The build is a bit random, Its trying to do too many things, just try to focus on doing damage and mabye have a resistance for a bit more armour.
- Buff your hammer mastery higher than your struength ( 14 - 16ish ).
- Dump Warrior endurance unless your running loads of energy attacks for damage, also Hammer has some awesome Elite attacks they are fun to use.
- No real need for healing.
Sry to be a bit critical but this build is not so good :/
Better luck next time.
~A Leprechaun~
-The build is a bit random, Its trying to do too many things, just try to focus on doing damage and mabye have a resistance for a bit more armour.
- Buff your hammer mastery higher than your struength ( 14 - 16ish ).
- Dump Warrior endurance unless your running loads of energy attacks for damage, also Hammer has some awesome Elite attacks they are fun to use.
- No real need for healing.
Sry to be a bit critical but this build is not so good :/
Better luck next time.
~A Leprechaun~
Smezmer
meh live and learn, back to the drawing board.
DrD
What post #2 said
NinjaKai
Take a good look at what skills have synergy. Two skills alone may be weak but together may be a powerful combo. It can take a while to make a working build, even then you'll keep updating it.
Persistance and patience are two things that will help you when making builds.
Persistance and patience are two things that will help you when making builds.
Effigy
Devastating Hammer {E} is a staple and it'll be even stronger if they keep the changes to Weakness that were added for the test weekends. Standard combo is Dev Hammer -> Crushing Blow -> Furious Blow.
Enraged Smash is a good choice for a PvE hammer warrior. Just load your skillbar with adrenal skills that you aren't going to use, so you can get big damage just by spamming ES.
Enraged Smash is a good choice for a PvE hammer warrior. Just load your skillbar with adrenal skills that you aren't going to use, so you can get big damage just by spamming ES.
Stormlord Alex
Also, Counter Blow is an effective skill in PvE - all foes, even monks and other casters, attack when not casting, allowing for cheap, constant KDs.