Soloing FoW as... Toucher! (Everyone says "Yippie!")
Alien Bobster
Okay... I've been trying for some days farming different places with different builds... The problem is that Forest farm is slow and i don't have time capping Buring Arrow. Beach farm with warrior is lame since you can't take so many enemies and since people hate farmers, they let you pay. So i got an idea... Why should it be possible to solo FoW as Toucher! The new buff is that recharge for throw dirt is lowered and I'm very happy
Ooops forgot attributes!!!
I used;;
16 Expertise
4 Wilderness Survival
and 12 Blood Magic
I tried some different skills (Even if toucher always uses same skills ) and found out i got the best result using those.
1. Vampric Bite
2. Vampric Touch
3. Offering of Blood
4. Whirling Defense
5. Throw Dirt
6. Dodge
7. Zojun's Haste
8. Rescurrection Signet or Storm Chaser
Well, those are the skills. I've been able to clear whole Beach (Including Scales), Cave and Nearly whole Forest (Screwed up at end, but works, even killing the skeletal guys if your careful.) Here's some screens.
How to kill enemies:
Snarling Driftwoods; Get them in a bunch and use throw dirt, then use 121212 until throw dirt is half recharged, when it is throw in whirling defense. Now you should have one down. When whirling defense ends there shall be one left or atleast 2 and one of them have low hp, then decide yourself if you need throw dirt or just do some 121212ing until they both or it is dead.
Doubters Dryders; Those are easiest. Won't be any problem just touch em to the ground. It's also a tip to agroo them when killing scales and use whirling defense for extra damage.
Ancient Scales; Those are the evil lads. I'd suggest taking one or two and then run away. I'm using an Insightful Cruel Staff of Blood Magic and a superior expertise mask so i have 436 hp or something. I suggest you bring normal mask without superior rune and a shield with +60hp while hexed for using when waiting for hexes to end. But i'm poor and it works for me with +30hp bow. Well Well. Scales... those are evil. I never came to what you shall do but let's hope i do this time. Okay, you run into a group of scales... Throw in whirling defense and target the closest one. When your energy drops to 30-35 (i have 48 normally) use Offering of Blood and then touch one of the scales to death. When he's dead run away and wait for full recharge.
Cave Spiders; For those i don't think i have a tactic... Try to get them standing alone so they don't use healing spring and rush in,touch it to death and then use Zojun's or Dodge for evasion and run out.
Spirit Shepards; Those are defenatly the hardest. But let's take em. On those you'll notice why you have storm chaser. Since they use Iron Mist it's no chance to run back, id suggest u run in, touch one of them to death, use storm chser and offering of blood and try to take others. As long you don't agroo other enemies those is possible to kill.
Spirit Woods; Easy. Just touch em to death and watch out for other evil lads.
Skeletals; Kill one group at a time and watch out for warriors by using throw dirt since those do heavy damage and use wild blow which removes your stances.
Hope you enjoyed this build. I don't claim i made this build myself but i claim i found out it was possible.
Great Thanks to Mistery of Night for being with me dualing and to Mistical Miss for teaching me the art of touching. Thanks!
Will also fix pics of forest and cave. But heres some from my 2man tour.
Ooops forgot attributes!!!
I used;;
16 Expertise
4 Wilderness Survival
and 12 Blood Magic
I tried some different skills (Even if toucher always uses same skills ) and found out i got the best result using those.
1. Vampric Bite
2. Vampric Touch
3. Offering of Blood
4. Whirling Defense
5. Throw Dirt
6. Dodge
7. Zojun's Haste
8. Rescurrection Signet or Storm Chaser
Well, those are the skills. I've been able to clear whole Beach (Including Scales), Cave and Nearly whole Forest (Screwed up at end, but works, even killing the skeletal guys if your careful.) Here's some screens.
How to kill enemies:
Snarling Driftwoods; Get them in a bunch and use throw dirt, then use 121212 until throw dirt is half recharged, when it is throw in whirling defense. Now you should have one down. When whirling defense ends there shall be one left or atleast 2 and one of them have low hp, then decide yourself if you need throw dirt or just do some 121212ing until they both or it is dead.
Doubters Dryders; Those are easiest. Won't be any problem just touch em to the ground. It's also a tip to agroo them when killing scales and use whirling defense for extra damage.
Ancient Scales; Those are the evil lads. I'd suggest taking one or two and then run away. I'm using an Insightful Cruel Staff of Blood Magic and a superior expertise mask so i have 436 hp or something. I suggest you bring normal mask without superior rune and a shield with +60hp while hexed for using when waiting for hexes to end. But i'm poor and it works for me with +30hp bow. Well Well. Scales... those are evil. I never came to what you shall do but let's hope i do this time. Okay, you run into a group of scales... Throw in whirling defense and target the closest one. When your energy drops to 30-35 (i have 48 normally) use Offering of Blood and then touch one of the scales to death. When he's dead run away and wait for full recharge.
Cave Spiders; For those i don't think i have a tactic... Try to get them standing alone so they don't use healing spring and rush in,touch it to death and then use Zojun's or Dodge for evasion and run out.
Spirit Shepards; Those are defenatly the hardest. But let's take em. On those you'll notice why you have storm chaser. Since they use Iron Mist it's no chance to run back, id suggest u run in, touch one of them to death, use storm chser and offering of blood and try to take others. As long you don't agroo other enemies those is possible to kill.
Spirit Woods; Easy. Just touch em to death and watch out for other evil lads.
Skeletals; Kill one group at a time and watch out for warriors by using throw dirt since those do heavy damage and use wild blow which removes your stances.
Hope you enjoyed this build. I don't claim i made this build myself but i claim i found out it was possible.
Great Thanks to Mistery of Night for being with me dualing and to Mistical Miss for teaching me the art of touching. Thanks!
Will also fix pics of forest and cave. But heres some from my 2man tour.
drakun01
YAY! now i have something to do!
DAS Achilles
lol same i was thinking about deleting my toucher
DAS Achilles
lol same i was thinking about deleting my toucher
cyrus_tk
hey good build usage. Ty for sharing will try it later today and tell you whether i have any impprovements
Alien Bobster
Feel free to join me if you want cause im thinking of making 4man forgemaster team... Planning on using expel hexes monk and 3 touchers... Subscribe ... notice this is just a test if it works.
Turbobusa
^pm me if you need a monk/touchie. this seems fun
CR3AT0R
Heh ill come as expel/divert/whattever monk
<--ign
nice build
<--ign
nice build
MrSlayer
Never tried touch-ranger before.
Although I have a 1million XP ranger and its her Birthday very soon...
*caps the elite*
Although I have a 1million XP ranger and its her Birthday very soon...
*caps the elite*
tarmongaidon
will a toucher be able to solo/2man in UW?
Alien Bobster
Quote:
Originally Posted by tarmongaidon
will a toucher be able to solo/2man in UW?
I think so... I tried as solo the only problem occured to me was that graspings like stealing energy... But actually 2 people could keep the Aatxe's blind forever... And i don't think touch skills trigger Reversal of Fortune (Smites)
icedwhitemocha
The smites use mend condition, meaning it'll be a slow process of getting one or two down while WD is up, running away and waiting for it to recharge, and repeating.
tarmongaidon
perhaps u can explain how to get by all the shadows 1st to get to the beach and other areas.
I went in with heros and as solo to run by no good always went down, either way.
Any enlightenment would be much appreciated.
I went in with heros and as solo to run by no good always went down, either way.
Any enlightenment would be much appreciated.
Alien Bobster
Quote:
Originally Posted by tarmongaidon
perhaps u can explain how to get by all the shadows 1st to get to the beach and other areas.
I went in with heros and as solo to run by no good always went down, either way.
Any enlightenment would be much appreciated. Join chestrun? That's what i did... Else it's possible to run yourself and if u gonna do that i wouldn't suggest heroes since they will drag agroo to rastigan...
I went in with heros and as solo to run by no good always went down, either way.
Any enlightenment would be much appreciated. Join chestrun? That's what i did... Else it's possible to run yourself and if u gonna do that i wouldn't suggest heroes since they will drag agroo to rastigan...
Alien Bobster
Quote:
Originally Posted by icedwhitemocha
The smites use mend condition, meaning it'll be a slow process of getting one or two down while WD is up, running away and waiting for it to recharge, and repeating.
You got a point but this build aint ment for UW btw, i tried it in The Deep, came to 3rd Kanaxai guy but the it stopped well well, thanks everyone for helping me making build better
cyrus_tk
Tested it and seemed to have a massive problem on the skales. XD maybe a video for each enemy type would be helpfull thanks.
Alien Bobster
Like i said when killing scales... Dodge, when ur at them whirling defense and then spamm... when one is down change to +hp gear and use zojuns away hope that helpz.
Issac
Uh oh this seems like a good idea lol. I think I should try it thx.