New Guild Rank/Permission systems

Wertic

Academy Page

Join Date: Jan 2007

Hall Of Heroes Is Our [Home]

N/Me

When I started playing MMORPG's, I played Tibia... there you had a function to choose the names of ranks in the guilds. When I came to GuildWars i saw a horrible sight: There were only 3 ranks and you couldnt change anything of them! The name is GuildWars isnt it?

My suggestion is that you could have a max of say... 5 ranks? You could name them yourself and you could change the permissions of the different ranks.

A normal guild could look like this:
The Leader (Rank1) [All Permissions]

Vice Leaders (Rank2) [Permission to do anything except promote (to higher than rank 3, and kick ppl]

Major (Rank3) [Permission to invite people and promote ppl to Rank4]

Corporal (Rank4) [Permission to recruit]

Private (Rank5) [No special permissions]

This would make the leader able to have more control of his guild. Please post comments of what you think

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Don't fix what ain't broken?

sasukeUchiha

sasukeUchiha

Ascalonian Squire

Join Date: Feb 2007

New Zealand

Da Nine Missing Nin of Akatsuki [llll]

W/E

i'd say its fine as it is, but i agree on one thing...it has more control over the guild. overall i'd say nothing needs to be changed.

TheSlyOne

TheSlyOne

Ascalonian Squire

Join Date: Nov 2006

On the other side.

New Order Dexworld

N/Mo

Don't fix what isn't broken is right. I've never had any problems so far. It would be nice, but it isn't necessary.

Warmaster Patton

Frost Gate Guardian

Join Date: Aug 2006

Insanity

Vis Decus Vertus [vDv]

R/

if you don't have a big problem with it now, you shouldn't complain, since "fixing" it could make it worse.

Antheus

Forge Runner

Join Date: Jan 2006

"Recruiting for active no noob guild. First 5 members become officers."

Why exactly do ranks matter? A guild member has essentially two options. Promote and kick. Leader has additional option of disbanding.

Yes, it's Guild wars. But not about some titles, but about guild oriented gameplay - one which isn't affected by this much.

The problems with high division happens with inactive members, with incorrect promotions, and similar. Keeping it simple in case of GW is better, since it leaves less options for abuse.

GW promotes active gameplay. Make officers only people who are active and who'll do the guild duties. If they don't or aren't active, demote or kick them. But adding too much management is redundant when most guilds don't even have 5 members, and the large ones are arranged by alliances anyway.