I was going to use this build:
[skill]Reaper's Sweep[/skill] [skill]Wild Blow[/skill] [skill]Victorious Sweep[/skill] [skill]Mystic Regeneration[/skill] [skill]Conviction[/skill] OPEN SLOT [skill]Mystic Vigor[/skill] Rez
And for the open slot I wondered if I should take [skill]Faithful intervention[/skill] or [skill]Vital Boon[/skill]
Which one is best to use in this build?
Both mysicism and earth prayers are 10
Faithful or Vital?
crosshatch123
Servant of Kali
Watchful is the best. And you can pre-prot it on teammates as well.
Vital Boon requires Signet of Pious Light, to make it fully effective, and it goes well with other Earth Enchantments, which you should use (but dont).
I dont agree with the rest of your build either, but that's up to you. You can see my overview of PvE Dervish elites at:
http://www.guildwarsguru.com/forum/s...php?t=10116615
Vital Boon requires Signet of Pious Light, to make it fully effective, and it goes well with other Earth Enchantments, which you should use (but dont).
I dont agree with the rest of your build either, but that's up to you. You can see my overview of PvE Dervish elites at:
http://www.guildwarsguru.com/forum/s...php?t=10116615
crosshatch123
yeah but the problem is it costs 10 e. And the build i currently use is:
[skill]Mystic Sweep[/skill] (dont have Reapers yet, and btw I dont know why its such an useless elite according to you) [skill]Wild Blow[/skill] [skill]Victorious Sweep[/skill] [skill]Faithful Intervention[/skill] [skill]Mystic Regeneration[/skill] [skill]Conviction[/skill] [skill]Heart of Fury[/skill] Rez
So watchful doesnt fit well in this build because of the energy,
[skill]Mystic Sweep[/skill] (dont have Reapers yet, and btw I dont know why its such an useless elite according to you) [skill]Wild Blow[/skill] [skill]Victorious Sweep[/skill] [skill]Faithful Intervention[/skill] [skill]Mystic Regeneration[/skill] [skill]Conviction[/skill] [skill]Heart of Fury[/skill] Rez
So watchful doesnt fit well in this build because of the energy,
Servant of Kali
Well then it's up to you. I'd rather pay 10e for something that's actually useful, than 5e for something that wont do the job anyway.
Besides, the costs are 5e for Watchful and 0 energy for Faithful at 15 mysticism (which you should have).
The advantages of Watchful over Faithful:
1) Watchful heals more. Yes, it's only 50hp more, but pre-casted enchantment energy requirement isnt the same as battle-skill energy requirement
2) Watchful can be casted on teammates. Huge advantage over Faithful. Dervishes should not be whammos. Period. Watchful will therefore train your battle awareness and party-window awareness, which is the difference between a good player and inexperienced one (notice how some people ressurect very slow in PvP? Yea, that's it).
3) Watchful triggers when your health goes below 25% (unlike Faithful which is 50%). This is another big advantage watchful has over faithful.
4) 1 seconds cast means that Watchful can be casted during the battles. Faithful cannot, effectively, because it has 2sec cast and trigger at 50%, so unless you want to spend half of battle casting Faithful.. just say no.
5) Minor advantage but i'll still name it - Watchful has 25% faster recharge.
6) Minor advantage - Watchful has expiration time, which is around 72sec (60+12 enchant weapon). Why is this advantage and not disadvantage? Because it forces players to be active in combat, to observe, to react. Instead of cast-and-forget Mending-like skills, which make the player numb, and after a period of time cast-and-forget players have slower response time and lower battle awareness than players who actively use skills. So, not only is Mending bad, mathematically, but it also has other negative sideeffects, in that player learns slower. Learning slower is the worse thing you can do in this game, as it's mostly based on individual skill, and not that much on skills itself (sure skills matter, but alone they wont win).
There you go. BTW you dont have to listen to me, but what i just typed you will not find easily on any forum. If you want to use Faithful, really, i dont mind, but i will not agree it's better. Yes, i did try both. In practice, i had more satisfying results with Watchful.
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Besides, the costs are 5e for Watchful and 0 energy for Faithful at 15 mysticism (which you should have).
The advantages of Watchful over Faithful:
1) Watchful heals more. Yes, it's only 50hp more, but pre-casted enchantment energy requirement isnt the same as battle-skill energy requirement
2) Watchful can be casted on teammates. Huge advantage over Faithful. Dervishes should not be whammos. Period. Watchful will therefore train your battle awareness and party-window awareness, which is the difference between a good player and inexperienced one (notice how some people ressurect very slow in PvP? Yea, that's it).
3) Watchful triggers when your health goes below 25% (unlike Faithful which is 50%). This is another big advantage watchful has over faithful.
4) 1 seconds cast means that Watchful can be casted during the battles. Faithful cannot, effectively, because it has 2sec cast and trigger at 50%, so unless you want to spend half of battle casting Faithful.. just say no.
5) Minor advantage but i'll still name it - Watchful has 25% faster recharge.
6) Minor advantage - Watchful has expiration time, which is around 72sec (60+12 enchant weapon). Why is this advantage and not disadvantage? Because it forces players to be active in combat, to observe, to react. Instead of cast-and-forget Mending-like skills, which make the player numb, and after a period of time cast-and-forget players have slower response time and lower battle awareness than players who actively use skills. So, not only is Mending bad, mathematically, but it also has other negative sideeffects, in that player learns slower. Learning slower is the worse thing you can do in this game, as it's mostly based on individual skill, and not that much on skills itself (sure skills matter, but alone they wont win).
There you go. BTW you dont have to listen to me, but what i just typed you will not find easily on any forum. If you want to use Faithful, really, i dont mind, but i will not agree it's better. Yes, i did try both. In practice, i had more satisfying results with Watchful.
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So let's focus on PvE. Reaper's is bad because:
1) Melandru + Wearying is 10x better
2) Your target needs to be under 50% health. Let me repeat this, your target needs to be below 50% health. This cannot be even remotely compared to C+Space kill tactic in PvE, which Melandru/Wearying can do.
3) Wounding Strike has 3sec rechanrge, Reapers has 8 sec. You dont need 8sec to kill a foe in PvE. Moreover, you lose more seconds as you wait an enemy to get below 50%, or depending on the advantage, or he's dead soon anyway, and you cant utilize +dmg bonus Reapers gives anyway.
4) C+Space is win. With a proper hero+henchie team in Vizunah, my Melandru/Wearying Dervish there does C+space whole time, and finishes in masters without any problems. half of the time enemy dies before i reach him. And even if i do reach him, he'd die out of deep wound anyway, regardless of dmg bonus on Reapers (which i have on Wearying but just explaining why Wounding would be better than Reapers in PvE).
5) Because, again, there are simply better elites.
Now, Melandru indeed has some downtime, but it isnt that huge, and if you kill a boss it recharges as well. It's worth it, +150 health, and immunity to conditions, and an ability to spam Wearying strike constantly. Under Melandru, Wearying Strike becomes Wounding Strike with dmg bonus. Technically, you have 2 elites.
So, downtime is 50sec, uptime 70sec. But for 70sec you have 2 elites, of which one does deep wound + dmg, and the other +150hp and full immunity to conditions. Energy isnt a problem, you do have +4 regen and can put Zealous Renewal or something like it.
Servant of Kali
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Originally Posted by Batou of Nine
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And once battle starts, Faithful is far less useful than Watchful.
Quote: Being able to cast a prot on teammates as a Dervish is not practical. One, you have a very limited max energy. Two, as melee you should concentrating on taking down targets ASAP which also fulfills the same reason as protecting others. Whether or not something isnt practical is a matter of personal skill here. I can very well attack someone and still observe my teammates health bars, and do 1-sec-emergency-cast on someone who is almost dead, and thus save him. Happened already in GvG.
Sure i have limited max energy. I didnt say im casting it randomly on teammates. I merely said that when there's an emergency i can do it. I have an option to do it.
Taking down targets asap? Oh yea i lose 1 second to save someone.. I agree with you that attacking also means protecting, but one should weigh cons and pros. Sometimes it's more beneficial to drop Watchful, and sometimes more beneficial to smack the guy.
Quote: Admittedly one obvious difference is 25% trigger vs 50% trigger. One will temporarily save you from eminent death, while the other just helps you stay alive longer. Oh, wait isn't that the same thing? No it's not. In practice, in battle, whether the skill trigger on 25% of 50% is huge. Try GvG for instance, and you'll understand what i mean. I'll clarify it a bit.
Your monks are there to heal. Your health can get to 50% quite often but they will heal you back, using their own energy. Watchful will be still active, in case your health goes to 25% which means alert mode, the possibility of you dying, or you would die, but Watchful triggers and heals you, at the right moment, not too soon.
Faithful on the other hand triggers as soon as you get a bit of dmg. Yes it heals you back, but it doesnt heal you when you really need it (aka to prevent spike/death). Once Faithful triggers in the middle of the battle, you spend the rest of the battle without it, or you have to recast it back, which is impractical because it's too long, and besides you also risk getting interrupted. I know this thread is mostly about PvE so interrupt wont really happen more likely, but it still leaves the fact that in those 2sec you couldve done almost 2 swings with a scythe, killing someone off.
Quote: In the long run 1 sec cast vs 2 sec cast will not make any difference for a melee class in middle battle. Maybe not for you. For me, that means around 100dmg less.
Quote: The last sentence in YOUR point #6 contradicts EVERYTHING you previously say for this whole point No it doesnt contradict. You just didnt read it carefully.
Quote: Using Faithful over Watchful will NOT make a player lazy or absent minded concerning teammates, battle, or self. Yes it will. You can bet that when Faithful Intervention player gets to RA, i'll wait 40 sec till he notices im dead and rezes me. Watchful Intervention player will rez me within 5sec.
To me, it's a huge difference.
Quote: And, uh PvP?? Hasn't anyone told you? We are in the PvE forum section! My comments were more or less aimed at PvP.
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Why is that a bad thing?
Because of the speed at which enemies die in PvE, and because of the 8sec recharge. I already commented on both. And because it's simply put conditional. Unconditional Wearying > conditional Reapers. Quote:
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