Deaths Per Minute - Statistics Study

thunderai

thunderai

Community Works Moderator

Join Date: Jan 2007

USA

Centre of the Aerodrome

R/Mo

With all the talk of the amount of damage your able to do per second, I am curois what our Deaths Per Minute is. I'd like to know if there is some statistical value to it, i.e. whats the distributuion, is it bell curved, weigted to one side of the spectrum, or in general how different we play.

I ask that each person provide for their main chars their number of minutes played and the number of deaths they have.

For example, I have played my Ranger for 199h and 19 minutes and died 671 times. ((199*60)+(19))/(671) = 17.822.

I die on average every 17 minutes with my main charactor, and;

With my Paragon I have played 62 hours 36 minutes and died 140 times. ((62*60)+36))/(140) = 26.82.

I die on average every 26 minutes with my secondary char.

I'd say I die less with my paragon because it is a newer char and I have learnt how to play the game a little better. Is this a common theme with everyone elses chars?

Please provide your info, and I'll chart it up once I get a few responses in. Please tell me the profession of the char and the order in which the chars were made. Thanks

Theus

Jungle Guide

Join Date: May 2005

W/Mo

I have a Warrior/Monk with about 34,575 minutes worth of play time on, with about 1273 deaths.

Thats a death every 27 minutes.It's my first character I created around 21 months ago.

My Paragon has 2840 minutes and is my most recently created character,with 60 deaths.Which is a death every 47 minutes.Icreated this character 3 months ago.

So yeah,it seems to hold up.

thunderai

thunderai

Community Works Moderator

Join Date: Jan 2007

USA

Centre of the Aerodrome

R/Mo

Quote:
Originally Posted by Theus
I have a Warrior/Monk with about 34,575 minutes worth of play time on, with about 1273 deaths.

Thats a death every 27 minutes.It's my first character I created around 21 months ago.

My Paragon has 2840 minutes and is my most recently created character,with 60 deaths.Which is a death every 47 minutes.Icreated this character 3 months ago.

So yeah,it seems to hold up.
When we get more information on the Paragon (assuming people will still play it after being so nerfed), we will be able to determine if its skills or the profession it self that make it such a survivor. It does have higher armor then my ranger and benefited from all the greens and golds my main has picked up.

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Alright, my ele/ranger (oldest) has been played 81h 56m and died 109 times. So that's an average of a death every 45.10 minute.
My second oldest was an Assassin that I deleted.
My Dervish/ranger (third oldest) is 178h 9m old and died 216 times. This averages out to a death every 49.49 minutes.
And finally, my Ranger (Fourth oldest) is 92h 44m old and has died 263 times, averaging a death every 21.16 minutes (This one may scew the results a bit, as this is the one I've been soloing charr on for Legendary Defender of Ascalon title).

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by thunderai
When we get more information on the Paragon (assuming people will still play it after being so nerfed), we will be able to determine if its skills or the profession it self that make it such a survivor. It does have higher armor then my ranger and benefited from all the greens and golds my main has picked up.
Yeah,the reason I compared Paragon's and Warriors was because their Base Armor was the same.

It'd be silly to compare the survivability of a warrior to that of say a 60 armor caster.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Theus
Yeah,the reason I compared Paragon's and Warriors was because their Base Armor was the same.

It'd be silly to compare the survivability of a warrior to that of say a 60 armor caster.
Not entirely. There is a lot more to defense beyond armor level. Dervish only run with 70 base AL and don't have the extra 16 from a shield, but can tank just as well if not better than a tank in most cases.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by XvArchonvX
Not entirely. There is a lot more to defense beyond armor level. Dervish only run with 70 base AL and don't have the extra 16 from a shield, but can tank just as well if not better than a tank in most cases.
Thats called a variable.And chances are,there will be hundreds of thousands if not millions of them in this case.

I'm just thinking this along the lines of No variables,as in skills,inscriptions,etc.

It may not be fair,but its simply easier than to sift through so many different equations.

JGaff

Frost Gate Guardian

Join Date: Jul 2006

The Lotus Eaters

Me/

Meh, averages are well, the average. It's not like every 34 and a half minutes you "magically" die. Moreover, most of us have had moments where we've gone afk for a little bit, boosting our play time. It might be fun to divide our play time by number of deaths, but it's hardly scientific.

^ not meant as a rant

Faith Angelis

Faith Angelis

Frost Gate Guardian

Join Date: Oct 2006

UK

Quote:
Originally Posted by JGaff
Meh, averages are well, the average. It's not like every 34 and a half minutes you "magically" die. Moreover, most of us have had moments where we've gone afk for a little bit, boosting our play time. It might be fun to divide our play time by number of deaths, but it's hardly scientific.

^ not meant as a rant
Actually, it could tell us quite a bit about each class and their uses. As you say, it's only an average and doesn't take into account abnormal variables like time spent AFK, but a large enough sample size irons out these kinds of things.

My primary is a Prophecies Ranger and averages out 31 deaths per minute
My secondary is an Assassin and averages out at 27 deaths per minute
My third is a Factions Warrior and averages out 22 deaths per minute

The ranger seems worst, and is my oldest character pulling from 14 months of play, my assassin probably would be higher if she wasn't mostly playing an A/R barrager build but the greater experience = lesser dpm seems to hold up.

I'd be interested to know a few things: Do melee classes have less deaths due to their higher armor, or more deaths due to their frontline position? Do monks die less due to healing, or more due to being the primary target? Which affects deaths more, player experience or character class? Do characters from different continents have common differences in dpm?

Of course, if all classes and chapters are balanced perfectly as they are intended, character class and continent of origin shouldn't have any effect on survivability - this seems unlikely, however.

To get a decent sample we'd need at least 100 responses, including minutes played, deaths, dpm, profession and origin, and probably exclude any mules or characters created for the survivor title. OF course, sampling PvE and PvP chars together would completely corrupt the study.

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Quote:
Originally Posted by Faith Angelis
Actually, it could tell us quite a bit about each class and their uses. As you say, it's only an average and doesn't take into account abnormal variables like time spent AFK, but a large enough sample size irons out these kinds of things.

My primary is a Prophecies Ranger and averages out 31 deaths per minute
My secondary is an Assassin and averages out at 27 deaths per minute
My third is a Factions Warrior and averages out 22 deaths per minute

The ranger seems worst, and is my oldest character pulling from 14 months of play, my assassin probably would be higher if she wasn't mostly playing an A/R barrager build but the greater experience = lesser dpm seems to hold up.

I'd be interested to know a few things: Do melee classes have less deaths due to their higher armor, or more deaths due to their frontline position? Do monks die less due to healing, or more due to being the primary target? Which affects deaths more, player experience or character class? Do characters from different continents have common differences in dpm?

Of course, if all classes and chapters are balanced perfectly as they are intended, character class and continent of origin shouldn't have any effect on survivability - this seems unlikely, however.

To get a decent sample we'd need at least 100 responses, including minutes played, deaths, dpm, profession and origin, and probably exclude any mules or characters created for the survivor title. OF course, sampling PvE and PvP chars together would completely corrupt the study.
Um, I think you're a bit confused. 31 deaths per minute is practically impossible. It'd be 31 minutes between each death, meaning your ranger is the best to survive, and your warrior is worst.

EDIT: Also exclude any characters created for Legendary Defender of Ascalon title... I mean, 10000 deaths in 3 weeks because you stood there and let yourself die is going to throw the accuracy of results off. Only a little though.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Thing is, PvP is also going to throw off the "accuracy" of the results. When I used to play my PvE guys in RA (back when I was first learning PvP), I died like once every 3 miniutes in a fight.

Blame the Monks

Krytan Explorer

Join Date: Jan 2006

Agreed. For example, I have a warrior with survivor 3. After I got the title, I switched the warrior to PvP (mostly RA and GvG) and now have a whopping 1219 deaths in 400 hours. While that might sound insane, remember I got zero deaths in the first ~100 hours of PvP and then average a death every ~15 minutes in PvP, which isn't that insane (by RA standards anyhow).

But what is interesting to me is to compare my deaths per hour on my various PvP only toons. Let's just say I need to work on my survivability as a mesmer O_O

thunderai

thunderai

Community Works Moderator

Join Date: Jan 2007

USA

Centre of the Aerodrome

R/Mo

To make things clearer.

-- No PvP only chars, perferably only those used in PvE.

-- No Char you have purposely sent to die a million times over or tried to not die as in the Survivor title. Just your average gameplay sample per profession type.

-- The more chars you play the better, and the more information you can provide about your char the better, with some exceptions. I dont think runes really matter nor do I think the fact that for the first 30 minutes of play you had basic armor.

-- Provide your profession / secondary profession and the amount of time the char has been played and the amount of times he has died. Please do not give me just the Minutes Per Death or Deaths Per minute. It will be easier if I just have the raw information to work with.

I may have made this issue larger then it should be as I misspoke about the ratio I called it Deaths Per minute but what I actually gave was the Minutes Per Death. I will compute both, just give me the raw info.

Thanks.

thunderai

thunderai

Community Works Moderator

Join Date: Jan 2007

USA

Centre of the Aerodrome

R/Mo

Quote:
Originally Posted by Blame the Monks
Agreed. For example, I have a warrior with survivor 3. After I got the title, I switched the warrior to PvP (mostly RA and GvG) and now have a whopping 1219 deaths in 400 hours. While that might sound insane, remember I got zero deaths in the first ~100 hours of PvP and then average a death every ~15 minutes in PvP, which isn't that insane (by RA standards anyhow).

But what is interesting to me is to compare my deaths per hour on my various PvP only toons. Let's just say I need to work on my survivability as a mesmer O_O
This is very true, I can have two suveys running, for those PvP and those for PvE. In your case, you should subtact the amount of time it took you to get to Survivor and use the remaing time as your PVP time sample.

mlandry

mlandry

Krytan Explorer

Join Date: Jul 2006

W/Me

My warrior : ~ a death every 45 minutes... (did PvP a bunch though, account for about half of my deaths)

Time : ~ 400 hours... deaths ~ 540

hard to believe he has legendary survivor lol... I guess I was more careful back then =p (yeah yeah, I know you said no survivor characters but it's the way I play... and it's my only character I play more than 1 hour a year)

*edit : Survivor took a while, about 250 hours if I remember correctly... I took my time since I was playing with henchies and whatnot)

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

My rangers died about 3000 times. 700 of which came in the space of about 2 hours from death leveling a pet. I've also chest run/ran really stupid places resulting in plenty of deaths. I farm... i lag... etc.

DPM really is a pointless statistic. It won't show anything useful. Eles and Assassins have the high risk Shadow Form build... lots of deaths from there. Warriors just generally farm alot and are usually the ones to sacrifice themselves for bodyblocking purposes. Monks can tank... potentially high risk. All its gonna show is how much people play each profession and just generally how lapse or uncaring people are with how often they die...

I really couldn't really care about my deaths... i recently started bodyblocking Stygian foes just to stall them before they rolled through me and ambushed the traps.

Villager

Villager

Ascalonian Squire

Join Date: Sep 2005

Lunar Templars

Me/A

Don't really have a primary character, but here are top five in total experience points:

Monk: 474 hours, 37 minutes with 219 deaths for 130.032 minutes per death
Elementalist: 320 hours, 56 minutes with 317 deaths for 60.744 minutes per death
Necromancer: 170 hours, 48 minutes with 21 deaths for 488.0 minutes per death
Warrior: 217 hours, 11 minutes with 67 deaths for 194.493 minutes per death
Warrior: 260 hours, 21 minutes with 125 deaths for 124.968 minutes per death

All of these were originally started in Prophecies. Except for the necro, these characters are all about a year and a half old. The necro is about six months old.

Over 16 total characters on two accounts, average is 136.465 minutes/death.
Over 5 characters started before Factions: 110.333 minutes/death.
Over 6 characters started after Factions and before Nightfall: 266.252 minutes/death.
Over 5 characters started since Nightfall: 219.250 minutes/death.

Edit:
PVP experience may skew this somewhat. The necro has no PVP experience beyond the Academy at the end of pre-searing. The other characters have some PVP experience, particularly the ele and monk. Likewise, almost all the PVP experience for the group is concentrated in the five pre-Factions characters.

The necro did get Survivor(1), but was not played differently from a regular character, including going through the PVP test at the end of pre-searing. Don't figure myself that the survivor titles mean anything if the character gets coddled too much.

Have not found that my assassin dies all that much, though he has not been played very heavily. He has about 63 hours playing time and 10 deaths currently.

Moiax

Moiax

Frost Gate Guardian

Join Date: Jul 2006

Pink Animal Clan

E/

Elementalist: 614 hours \ 1395 deaths = 26 minutes per (approx)
Warrior: 284 hours \ 571 deaths = 29 minutes per (approx)
Monk: 88 hours \ 154 deaths = 34 minutes per (approx)
Paragon: 69 hours \ 62 deaths = 66 minutes per (approx)
Necromancer: 82 hours \ 259 deaths = 19 minutes per (approx)

I'll post more in a little bit.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Here are mine - I don't PvP and I don't afk. No attempts at Survivor titles have been made. I also don't delete characters, so this is it except for my mules.

Warrior: 919hr 20min over 11 months, 896 deaths = 61.5625 mins between deaths
Mesmer: 320hr 10min over 11 months, 467 deaths = 41.1349 mins between deaths
Monk: 149hr 54min over 9 months, 84 deaths = 107.0714 mins between deaths
Ritualist: 77hr 28min over 8 months, 68 deaths = 68.3529 mins between deaths
Ranger: 104hr 20min over 8 months, 111 deaths = 56.3964 mins between deaths
Necro: 52hr 25min over 5 months, 57 deaths = 55.1754 mins between deaths
Dervish: 176hr 09min over 3 months, 280 deaths = 37.7464 mins between deaths

Most of my mesmer's deaths were when she was new, she almost never dies anymore. The dervish, I don't know. I think I'm having trouble with the concept of melee/magic-user. One or the other works better for me.

I didn't include secondaries as they keep changing. Although my warrior spent most of her life as W/R.

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

690 hours 42 minutes
915 deaths on my war
I dont know math

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

My Ranger - I do everything on it - 57.07 minutes between deaths

My Monk - I have 13hp farmed on it (which requires dying) - 46.26 minutes between deaths

Warrior - Remade, not that old, only used to farm - 107.45 minutes between deaths

Necro - Mostly an old SS/SVer for UW - 49.92 minutes between deaths

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by Theus
Yeah,the reason I compared Paragon's and Warriors was because their Base Armor was the same.

It'd be silly to compare the survivability of a warrior to that of say a 60 armor caster.
i actually find that my casters die less often.
this is because, unlike warriors, a good caster tries to avoid being in combat, so that their 60AC never has to become a disadvantage to begin with.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by JGaff
Meh, averages are well, the average. It's not like every 34 and a half minutes you "magically" die. Moreover, most of us have had moments where we've gone afk for a little bit, boosting our play time. It might be fun to divide our play time by number of deaths, but it's hardly scientific.

^ not meant as a rant
It is scientific. You acquire a number of samples, filter them, and produce a statistical value.

In nature, exact variables are unknown and due to quantum nature of universe impossible to obtain.

The answer this gives is how often do players die vs. specific class. The meaning of this value may not be of cosmic signifficance, but with large enough sample size you would either start to see normal, biased or completely skewed distribution.

Of course, Anet would be prime candidate for running such a query straight from the database. It's impossible to obtain adequate number of samples on forums (at least 1000+ for each class).

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

I don't know how useful or accurate this survey is going to be, since there are so many different ways that people play their characters and ways they use them. On my 3 main (PvE) Characters:

Mesmer: 1 death every 30.7 minutes. Most of my time with her is spent in high-end areas, skill capping and mapping and all that kind of thing with henchies. Also got the 3 protector titles with her.

Warrior: 1 death every 63.4 minutes. Lots of time spent in town selling things, helping guildies with missions and stuff, and ettin farming.

Ranger: 1 death every 65.1 minutes. Lots and lots of time spent doing Tombs runs.

Dragou Du Porzan

Dragou Du Porzan

Frost Gate Guardian

Join Date: Feb 2005

Mo/

For my PvE-only characters with over 100 hrs. played (normal play, no survivor titles):

Monk: 2,125 hrs. 11 mins. over 21 months, 3,520 deaths = 36.2247 mins./death
Ritualist: 118 hrs. 24 mins. over 8 months, 78 deaths = 91.0769 mins./death
Warrior: 111 hrs. 28 mins. over 18 months, 97 deaths = 64.9485 mins./death

It's worth noting that I do quite a bit of solo farming with my monk (hence the more frequent dying). My Rt and W have strictly been involved with missions and mapping. I have also spent some time trading with my Rt, which boosts her minutes without deaths.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

I have three mains - they all solo farm. A goodly chunk of their deaths was working on builds. None of mine PvP, I use a PvP character now if I ever feel like RA'ing. I can't give a secondary as it changes all the time. I've never tried for survivor.

Dervish: 214h17m with 210 deaths = 61 minutes
Warrior: 209h36m with 188 deaths = 66 minutes
Elementalist: 152h44m 197 deaths = 46 minutes

Then I have ones I have played enough to be useful. A times they all could have been "mains" but a skill change made them not fun for a time. Some professions, like the Ranger, had an older version that had been deleted but the new ones hours are fairly recent (post nightfall).

monk: 97h20m with 142 deaths = 41 minutes
necro: 74h48m with 115 deaths = 39 minutes
ranger: 36h15m with 21 deaths = 103 minutes

And my grand winner:
Paragon: 20h24m with 2 deaths = 612 minutes

I also have a ritualist, mesmer, and assassin. While they are all level 20 they all have less than 10 hours in game. I mostly made them for unlocks and completeness, though this is the 5'th re-roll of a mesmer and third of a ritualist.

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

My Ranger (R/*) has been played for 749h and 56min with 2199 deaths ~ 20.46 min/death.
My Ele (E/*), has been played for 226h and 9min with 347 deaths ~ 39.104 min/death.
My Monk (Mo/*) has been played for 120h and 3min with 216 deaths ~ 33.347 min/death.
My Sin (A/N) has been played for 25h and 58min with 116 deaths ~ 13.43 min/death.
My Dervish (D/*) has been played for 127 hours and 10min with 490 deaths ~ 15.57 min/death.

I'm to lazy to calculate total stats cuz i several pvp characters so i cant just take the total time played. As for the stats though, my ranger is my best character as well as my most played. Its been going for PKM and Lightbringer so its been dying more recently . My ele was my first created but i stopped playing him until recently. I also stop playing my monk until recently. My Sin...i just suck as a sin. As for the dervish...all i have to say is torment monsters. >.<

It also might be interesting to see experience points per death or minute.
*goes off to calculate own exp per death/min*

Narcism

Krytan Explorer

Join Date: Feb 2005

Ottawa, ON, Canada

Mostly Harmless

W/

Quote:
For example, I have played my Ranger for 199h and 19 minutes and died 671 times. ((199*60)+(19))/(671) = 17.822.
1142h, 11 minutes. 3585 deaths

19 minutes.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Necro = 540 deaths over 367 hours and 26 mins over past 19 months
- death every 40.83 min
- exp per min 35.74
- exp per death 1458.972
Now if only i had all the exp from what my minions raped, and if only i didn't sacrifice myself for fun once in awhile, or by mistake out of pure dare =d


Warrior = 1171 deaths over 877 hours and 55 mins over past 20 months
- death every 44.98 min
- exp per min 39.86
- exp per death 1792.843
I never wanted to die as a warrior, deaths come for good reason though. Running through a place, res shrine activated and too far? Die for it! And I do it all the time for the exploit. Not to mention testing builds and trying to solo bosses just right

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

My warrior has 1928 deaths over 2068 hours
So a death every 64 minutes.

Most of those deaths are from pvp.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

From oldest to youngest:
Warrior (Started W/N, now switches from W/N to W/Mo)
37662 minutes played
1515 deaths
24.86 minutes per death

Monk (Started Mo/R, currently Mo/Me)
12,611 minutes
442 deaths
28.53 minutes per death

Ranger (R/Rt)
12,707 minutes
438 deaths
29.00 minutes per death

Necro (N/Mo, now N/Rt)
4312 minutes
113 deaths
38.16 minutes per death

Elementalist (E/Mo, now E/Me)
5897 minutes
172 deaths
34.28 minutes per death

Dervish (D/Mo, now D/W or D/R training a pet)
6198 minutes
89 deaths
69.64 minutes per death

Assassin (A/Mo)
1325 minutes
67 deaths
19.78 minutes per death (OK, maybe I'm NOT a good assassin...)

Paragon (P/Me, straight paragon skills)
1260 minutes
7 deaths
180 minutes per death

Mesmer (Me/N)
508 minutes
13 deaths
39.08 minutes per death

Ritualist (Rt/whatever)
Survivor character: 1212 hours, 0 deaths

Formina

Formina

Frost Gate Guardian

Join Date: May 2005

Australia

Slash Fail [ftl]

E/

My Ele...

1,936 hours, 44 minutes over 20 months.
8,555 deaths

1 death per 13.58 minutes

(None of my deaths come from death farming , death levelling etc either)

So um yeah... I die too much x_x;

LagunaCid

LagunaCid

Frost Gate Guardian

Join Date: Aug 2006

BHL

R/

The only character that I have that matters: my Ranger:

602 hours
2,500 deaths

1 death every 14 minutes

eek. Must be because I PvP on it, and I die farming alot :P

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Hey, people AFK a lot! so ... that stats could be wrong. BTW, one idea: ArenaNet must "fix" the usage time counter and don't count after a minute of AFK.

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

What would that do? Nothing because its purely just for personal information. Its not like you get anythign after so many hours of play.

Oh i forgot to mention that my ranger death leveled a pet too, and ran the 3 cartographer titles. >.< so many useless deaths.

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

MY RANGER:
1,109 hours 19 minutes --- 8,490 deaths
((1,109*60)+19)/(8,490) = 7.84

on my ranger I have died every ~8 minutes.

But... - I have afk'd the majority of this time [read: 1 day spent AFK with a vamp weapon a year ago, got LUCKY rank 3, and UNLUCKY rank 3 AFK with this character.. also HOLY LIGHTBRINGER AFK with this character]

so, so much AFK skews the data a bit, also my farming of 5,000 deaths while at school 1 day xD

cloudbunny

Frost Gate Guardian

Join Date: Feb 2006

DVD Forums (DVDF)

Yes, there seem to be a certain trend.
My non-pvp characters that have finished Prophecy looks like this:

Necro (1st character, also most played today, 2200 hours ) = death every 37 min
Monk (182 hours) = death every 42 min
Ranger (82 hours) = death every 106 min.

Since I the last year almost entierly have played my necro, her statistics have improved a lot (less dying). She died a lot on her first time through Tyria.

Regards,
Cloudbunny

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by NeHoMaR
Hey, people AFK a lot! so ... that stats could be wrong. BTW, one idea: ArenaNet must "fix" the usage time counter and don't count after a minute of AFK.
I very very rarely AFK. I can count the number of times that I have been AFK for more than 15 minutes on one hand. I do not sit in town and chat either - I either play the game or it is not running (since I hench I also have no need to spam LFG). The only character that violates this is (again) my PvP character because it is the only one that *may* interact with other humans - but then it isn't counted in the list. Since it gets re-rolled quite often no meaningful stats can be taken.

Nor is my time mostly spent in low level areas - the Dervish I listed is rank 5 lightbringer (none AFK farmed - see the thing about not liking to go AFK - mostly domain of secrets Margonite farming), through all three games, and has about 1.5 million exp (amongst other titles that could have been mostly achieved in lower levels). Not that those states are great or something to really be admired, just that it is hard to get there in that amount of time only playing low level areas and being AFK.

Caspar

Ascalonian Squire

Join Date: Aug 2006

Monk: 426 hours 37 minutes | 251 deaths | 1 death every 102 minutes
Warrior: 347 hours 12 minutes | 268 deaths | 1 death every 78 minutes
Elementalist (first char ): 366 hours 12 minutes | 770 deaths | 1 death every 28 minutes
Ranger: 353 hours 47 minutes | 372 deaths | 1 death every 57 minutes
Ritualist: 119 hours 8 minutes | 11 deaths | 1 death every 650 minutes (11 hours)

I think EXP/death is a better measure?

thunderai

thunderai

Community Works Moderator

Join Date: Jan 2007

USA

Centre of the Aerodrome

R/Mo

Quote:
Originally Posted by Caspar
Monk: 426 hours 37 minutes | 251 deaths | 1 death every 102 minutes
Warrior: 347 hours 12 minutes | 268 deaths | 1 death every 78 minutes
Elementalist (first char ): 366 hours 12 minutes | 770 deaths | 1 death every 28 minutes
Ranger: 353 hours 47 minutes | 372 deaths | 1 death every 57 minutes
Ritualist: 119 hours 8 minutes | 11 deaths | 1 death every 650 minutes (11 hours)

I think EXP/death is a better measure?
You may be right as that could be more tied to your ability to efficiently kill mobs.