one of my most vital PVE skill doesnt work anymore T__T

Sunchips

Pre-Searing Cadet

Join Date: Jan 2007

Blades of Athena

A/

Deadly Paradox, says activate and recharge sin skills 50% faster, and disable all attack skill for 10 secs. BUT, suddenly since this weekend, it hasnt been working properly.... It hasnt been making my skills recharge/activated faster >.<


HELP MY SIN ANET!! pleeeeease??

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Well, it doesn't work on stances (shadow of haste) anymore, if that's what you mean.

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

Why is that? Serpent's quickness works on other stances.

=(

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

They buffed sins. Quit whining.

noir0

noir0

Frost Gate Guardian

Join Date: Oct 2006

It was never supposed to reduce times for assasin stances, only assasin skills.. aparently.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

This thread has helped make the world a better place.

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

and yet serpents quickness always effected stances

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by noir0
It was never supposed to reduce times for assasin stances, only assasin skills.. aparently.
A stance is a skill.

This was most likely just designed a way of making the skill less powerfull, while making it seem like they were fixing something.

windcaller

windcaller

Ascalonian Squire

Join Date: Aug 2006

[DVDF]

Mo/

Quote:
Originally Posted by noir0
It was never supposed to reduce times for assasin stances, only assasin skills.. aparently.
The manual says stances are skills.

So what? Now we have stances AND skills?

noir0

noir0

Frost Gate Guardian

Join Date: Oct 2006

Ok you caught me, i'm working for anet in their crusade to ruin everyones enjoyment -.-. I meant skills other than stances, obviously. I don't know if it was actually true i was simply speculating, hence the '....aparently' part of my sentance.

J3mo

J3mo

Lion's Arch Merchant

Join Date: Feb 2006

NL

Please contact the Administrator if your date of birth has changed.

Mo/

Quote:
Originally Posted by Yanman.be
They buffed sins. Quit whining.
How helpful... NOT
BTW: If it doesn't work anymore it's not really a buff -.-

OT: Just check the update threads, they might have changed something.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

anything that isn't Prophecies is doomed to be nerfed.

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Look at the updates to most of the assassin skills.

Now tell me they got nerfed.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by Yanman.be
They buffed sins. Quit whining.
QFT

OP need to visit the Assassin PvE forum more often and quit whining

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Look at serpent's quickness.

Now, look at the recharge.

Yeah, that's right. That's 45.

So that's why it does work on stances.


Note that ANet probably covered up an imbalanced skill by saying it was a bug, since stances are skills indeed.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Quote:
Originally Posted by lightblade
QFT

OP need to visit the Assassin PvE forum more often and quit whining
if a bug is a bug, it is still a bug...

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

it was never a bug.
stances are skills, now its just another illogical skill that dosnt do what it says.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

stances cancel other stances instantly. Thus your argument that it wasn't bugged is false.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

The shadow of haste nerfs are pretty worthless without this change, otherwise you could still keep SoH up long enough to reactivate before it ends. Since people brought that skill on gankers anyway to power their feigned...

Not sure it's fair to call it a "bug" as they did, but the change was needed.

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

No, the change was not needed. It was unfair and unjustified. What would have been more useful would have been to inscrease the recharge time on DP. That way, the skill could serve more than 1 purpose (recharging Feigned) to serving two purposes (recharging feigned and stances). Now, what is the point of this skill? It disables all attack skills (spells, ect) for a whole 10 frigging seconds. A 10 second offensive shutdown was worth extra mobility. Now? A 10 second offensive shutdown is not worth 7 extra seconds of healing.

my 2 cents.

Sunchips

Pre-Searing Cadet

Join Date: Jan 2007

Blades of Athena

A/

i used deadly paradox for running, and it used to work on the stances, so i will check if this is a deliberate change or, if it is just being glitchy or something... i miss it working properly T__T

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
Update - Thursday February 1
...
Deadly Paradox: fixed a bug that caused this skill to affect Assassin Stances.
Bug? lol... except that the Deadly Paradox skill description still suggests it SHOULD affect stances too. Or maybe Serpent's Quickness is bugged too in that it DOES affect stances?

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

Anet is just mad that you could keep Dark Escape up 100% of the time...

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Perhaps we should report the bug that Deadly Paradox doesn't affect the next stance activated during its duration... Afterall, that definitely is a bug that needs to be fixed.
Now the only use I find for it besides Feigned Neutrality is for Shadow Form (and the total energy cost for DP => Arcane Echo => SF =>... AE(as SF) => DP => SF ... is ridiculous).

So what if the class overall has been buffed? That doesn't make up for introducing false descriptions to skills, adding in bugs while claiming to be removing them and generally nerfing skills that really don't need to be nerfed. My ID+ build had to be changed to compensate (since no Assassin skills used in that build were buffed, but rather several nerfed).

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Yawgmoth
Or maybe Serpent's Quickness is bugged too in that it DOES affect stances?
Fixing that would be fair. (Anyone checked this lately to see if it was?)

From a non-programming conceptual approach, no one stance should be effected by any other, becauses stances override each other, so I do think this is the appropriate direction to take skill operation.

It didn't work this way previously because the skill activation happens before the effect of stance replacement. Conceptually both of these should happen at the same time, programmatically that's impossible in single-thread apps, but it can be coded in such a way that the end result matches the concept.

BladeDVD

Wilds Pathfinder

Join Date: Jul 2006

Hawaii

Clan Of Elders

N/

Arcane Mimicry will become the non-form elite skill of target ally (paraphrase). The Ranger Expertise attribute reduces the energy cost of a very specific and not at all logical list of skills (like Mending Touch, even though it is listed as a spell, because it is a touch skill, benefits from Expertise). My point being that there are other skills that have specific exemptions for balance considerations, while these skills (Deadly Paradox and Serpent's Quickness) do not.

As it stands, there's no reason (other than balance concerns) that it shouldn't work like this. Both skills say they affect the recharge time of skills. As long as SQ or DP are active, the next skill should have their recharge reduced. Because SQ and DP are both stances, activating a stance will cause them to end, but they should still reduce the recharge time of the stance.

I'm guessing this is a balance change and someone made a mistake in the update notes. Or they still have not corrected the (apparently) misworded skill description.

I wish they would change it back though. Deadly Paradox, Dark Escape and Dash made for a great running combination for my characters without running skills. They all used non exclusive attributes, and they were all stances so you didn't have to stop to cast.