one of my most vital PVE skill doesnt work anymore T__T
Sunchips
Deadly Paradox, says activate and recharge sin skills 50% faster, and disable all attack skill for 10 secs. BUT, suddenly since this weekend, it hasnt been working properly.... It hasnt been making my skills recharge/activated faster >.<
HELP MY SIN ANET!! pleeeeease??
HELP MY SIN ANET!! pleeeeease??
FoxBat
Well, it doesn't work on stances (shadow of haste) anymore, if that's what you mean.
Juicey Shake
Why is that? Serpent's quickness works on other stances.
=(
=(
Yanman.be
They buffed sins. Quit whining.
noir0
It was never supposed to reduce times for assasin stances, only assasin skills.. aparently.
Skuld
This thread has helped make the world a better place.
Cowboy Nastyman
and yet serpents quickness always effected stances
Curse You
Quote:
Originally Posted by noir0
It was never supposed to reduce times for assasin stances, only assasin skills.. aparently.
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This was most likely just designed a way of making the skill less powerfull, while making it seem like they were fixing something.
windcaller
Quote:
Originally Posted by noir0
It was never supposed to reduce times for assasin stances, only assasin skills.. aparently.
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So what? Now we have stances AND skills?
noir0
Ok you caught me, i'm working for anet in their crusade to ruin everyones enjoyment -.-. I meant skills other than stances, obviously. I don't know if it was actually true i was simply speculating, hence the '....aparently' part of my sentance.
J3mo
Quote:
Originally Posted by Yanman.be
They buffed sins. Quit whining.
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BTW: If it doesn't work anymore it's not really a buff -.-
OT: Just check the update threads, they might have changed something.
tomcruisejr
anything that isn't Prophecies is doomed to be nerfed.
around
Look at the updates to most of the assassin skills.
Now tell me they got nerfed.
Now tell me they got nerfed.
lightblade
Quote:
Originally Posted by Yanman.be
They buffed sins. Quit whining.
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OP need to visit the Assassin PvE forum more often and quit whining
Bankai
Look at serpent's quickness.
Now, look at the recharge.
Yeah, that's right. That's 45.
So that's why it does work on stances.
Note that ANet probably covered up an imbalanced skill by saying it was a bug, since stances are skills indeed.
Now, look at the recharge.
Yeah, that's right. That's 45.
So that's why it does work on stances.
Note that ANet probably covered up an imbalanced skill by saying it was a bug, since stances are skills indeed.
unholy guardian
Quote:
Originally Posted by lightblade
QFT
OP need to visit the Assassin PvE forum more often and quit whining |
Coloneh
it was never a bug.
stances are skills, now its just another illogical skill that dosnt do what it says.
stances are skills, now its just another illogical skill that dosnt do what it says.
LifeInfusion
stances cancel other stances instantly. Thus your argument that it wasn't bugged is false.
FoxBat
The shadow of haste nerfs are pretty worthless without this change, otherwise you could still keep SoH up long enough to reactivate before it ends. Since people brought that skill on gankers anyway to power their feigned...
Not sure it's fair to call it a "bug" as they did, but the change was needed.
Not sure it's fair to call it a "bug" as they did, but the change was needed.
Priest Of Sin
No, the change was not needed. It was unfair and unjustified. What would have been more useful would have been to inscrease the recharge time on DP. That way, the skill could serve more than 1 purpose (recharging Feigned) to serving two purposes (recharging feigned and stances). Now, what is the point of this skill? It disables all attack skills (spells, ect) for a whole 10 frigging seconds. A 10 second offensive shutdown was worth extra mobility. Now? A 10 second offensive shutdown is not worth 7 extra seconds of healing.
my 2 cents.
my 2 cents.
Sunchips
i used deadly paradox for running, and it used to work on the stances, so i will check if this is a deliberate change or, if it is just being glitchy or something... i miss it working properly T__T
Yawgmoth
Quote:
Update - Thursday February 1 ... Deadly Paradox: fixed a bug that caused this skill to affect Assassin Stances. |
Priest Of Sin
Anet is just mad that you could keep Dark Escape up 100% of the time...
SotiCoto
Perhaps we should report the bug that Deadly Paradox doesn't affect the next stance activated during its duration... Afterall, that definitely is a bug that needs to be fixed.
Now the only use I find for it besides Feigned Neutrality is for Shadow Form (and the total energy cost for DP => Arcane Echo => SF =>... AE(as SF) => DP => SF ... is ridiculous).
So what if the class overall has been buffed? That doesn't make up for introducing false descriptions to skills, adding in bugs while claiming to be removing them and generally nerfing skills that really don't need to be nerfed. My ID+ build had to be changed to compensate (since no Assassin skills used in that build were buffed, but rather several nerfed).
Now the only use I find for it besides Feigned Neutrality is for Shadow Form (and the total energy cost for DP => Arcane Echo => SF =>... AE(as SF) => DP => SF ... is ridiculous).
So what if the class overall has been buffed? That doesn't make up for introducing false descriptions to skills, adding in bugs while claiming to be removing them and generally nerfing skills that really don't need to be nerfed. My ID+ build had to be changed to compensate (since no Assassin skills used in that build were buffed, but rather several nerfed).
FoxBat
Quote:
Originally Posted by Yawgmoth
Or maybe Serpent's Quickness is bugged too in that it DOES affect stances?
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From a non-programming conceptual approach, no one stance should be effected by any other, becauses stances override each other, so I do think this is the appropriate direction to take skill operation.
It didn't work this way previously because the skill activation happens before the effect of stance replacement. Conceptually both of these should happen at the same time, programmatically that's impossible in single-thread apps, but it can be coded in such a way that the end result matches the concept.
BladeDVD
Arcane Mimicry will become the non-form elite skill of target ally (paraphrase). The Ranger Expertise attribute reduces the energy cost of a very specific and not at all logical list of skills (like Mending Touch, even though it is listed as a spell, because it is a touch skill, benefits from Expertise). My point being that there are other skills that have specific exemptions for balance considerations, while these skills (Deadly Paradox and Serpent's Quickness) do not.
As it stands, there's no reason (other than balance concerns) that it shouldn't work like this. Both skills say they affect the recharge time of skills. As long as SQ or DP are active, the next skill should have their recharge reduced. Because SQ and DP are both stances, activating a stance will cause them to end, but they should still reduce the recharge time of the stance.
I'm guessing this is a balance change and someone made a mistake in the update notes. Or they still have not corrected the (apparently) misworded skill description.
I wish they would change it back though. Deadly Paradox, Dark Escape and Dash made for a great running combination for my characters without running skills. They all used non exclusive attributes, and they were all stances so you didn't have to stop to cast.
As it stands, there's no reason (other than balance concerns) that it shouldn't work like this. Both skills say they affect the recharge time of skills. As long as SQ or DP are active, the next skill should have their recharge reduced. Because SQ and DP are both stances, activating a stance will cause them to end, but they should still reduce the recharge time of the stance.
I'm guessing this is a balance change and someone made a mistake in the update notes. Or they still have not corrected the (apparently) misworded skill description.
I wish they would change it back though. Deadly Paradox, Dark Escape and Dash made for a great running combination for my characters without running skills. They all used non exclusive attributes, and they were all stances so you didn't have to stop to cast.