New profession: Dreadnought

thePumpeloidw00t

Pre-Searing Cadet

Join Date: Feb 2007

Kuningas Kunta [KK]

W/Mo

Dreadnought is a big guy with really heavy armor and a REALLY BIG weapon (like flail, 2-handed axe, 2-handed sword etc...

Dreadnought's AL would be like 90-100 max.
Max Energy: 15 (with energy + armor like 20)
2 pips energy regen
Max Health is 500.

All weapons are 2handed and attack speed would be slow like 2.1 sec.

Attributes:
Flail Mastery: No inherent effect. Increases damage done by flail and enchances skills linked in flail mastery.

2H Sword Mastery: No inherent effect. Increases damage done by 2h sword and enchances skills linked in 2h sword mastery.

2h Axe Mastery: No inherent effect. Increases damage done by 2h axe and enchances skills linked in 2h axe mastery.

Endurance: Increases health by 5% for each point in endurance.

Well... that's all i managed to invent... let me know if u have some suggestions for this...

General of the blade

General of the blade

Ascalonian Squire

Join Date: Jan 2007

Here

IPG

W/A

i like it, should have allot of defense to protect that hp from assassins. i got this image of juggernaut (the guy from x-men) only with more armor. could have another weapon mastery like fists. good job =)

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Hmm...Which attribute is the primary? Otherwise it sounds cool.

merker

Ascalonian Squire

Join Date: Dec 2006

LoK

W/Mo

Interesting concept. I really do not think the warrior fullfils the roll of a tank as well as it should. Here's what i think. I think this class should be able to draw attacks on to himself. Call it taunting, this could be one of his attributes. He should have AL of 100 and i think endurance was a good idea as well. For his last two attributes i think a 2h sword with big slow hits and a wide radius dmging weapon that does less dmg but is capable of hitting more opponants(i think this should be in a small radius, not just adjacent, alot like scyth except more useful). I think it is a flaw in the game that a monk has to deal with healing his entire group AND have to worry about some sin pwning him. To settle this i think this new class should be able to absorb dmg directed at his allies but, at the same time to not make him absolutely invincible the higher the endurance lvl the less healing spells affect him.

Tide to Go

Wilds Pathfinder

Join Date: Nov 2006

I War Torn I [Torn]

N/Me

hmmm I like this alot, too much, so much im going to draw a model........

even though its probably short notice for them this would go good with gw4 since if its true heavy armor goes good with the cold

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

and what function could such a monstrosity possibly offer beyond the existing roles we already have?

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

The dreadnoughts AL would be worse than a warrior who wields a shield. That defeats the purpose of the class.

Tide to Go

Wilds Pathfinder

Join Date: Nov 2006

I War Torn I [Torn]

N/Me

I think that there armor should have a balance penalty.......and ya max damage with slow hits, I think that there spells shouldent be that great because the thing doing the job is that axe......

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Tide to Go
even though its probably short notice for them this would go good with gw4 since if its true heavy armor goes good with the cold
Not necassarily - in fact, more likely to be the reverse. Metal, being a very good conductor of heat, tends to exacerbate climate extremes - it'll get very hot in hot climates, and it'll get very cold in cold climates. Now, it's less of a disadvantage in particularly cold climates, as you can rug up under (or over) the armour for warmth while in hot climates you just have to grin and bear it, but on the whole heavy armour is better for temperate (or possibly cool temperate) climates than arctic conditions.

Goreman

Ascalonian Squire

Join Date: Mar 2007

Brother Blood

W/Mo

Dude. you insult the warrior... i want the warrior to get the 2 handed weps, and if there max armor is 90 - 100... who needs a tank??? geez man...