-Feathers of Time, Fallen Angels
Emissary of Lyssa and Grenth
Story/Background:
Coming Soon^^!..
Skill and Boss Color:
-Grey
Emblem:

-Grey Feather
Followed God/ess/s:
-Lyssa
Racial Availability:
-Human and Sylvari
Health and Energy:
-Maximum Health 480.
-Maximum Energy 25.
-4 pipes of energy.
Armour:
Headgear
-Blindfolds
-Starter Armor: AL 20
-Low: Al 30-40
-Medium: AL 50-60
-Maximum: AL 70
Insignia:
Vagabond's
-Bonus Armor +15 (While Affected by an Environmental Spell)
Vagrant's
-Bonus Armor +15 (While Immobilized)
Weapon:
Darts
Slashing Damage 9-13(req. 9 Wing Arts)
Armor Penetration 25%
Refire Rate 0.66
Flight Time 0.33
One-handed
Half-ranged
Focus
Energy +12(req. 9 Chrono Arts, Wing Arts)
Off-hand
Premise:
-Emissary of Grenth and Lyss. Manipulating Time and Space by his/her will. Fallen Angels with Supporting Wings filled with Enchanted Feathers. Helping allies by Increasing their fighting abilities with Time and Space also by Enchanted Feathers of the Emissary.
Attribute:
Chronology(Primary)
-For each rank of Chronology, While Casting you move 5% Faster, Specializes in Time and Space Control and Management.
Dart Arts
-Specializes on Dealing with Darts, Armor Penetration and Multi-Spiking.
Time Arts
-Specializes on Repeating Time or Recharging and Renewing Skills.
Cloak Arts
-Specializes in Dodging, Teleportation, Deception and Survivability.
Skill Listing:
Chronology(Primary)
Time Sink[Elite]
-Environmental Spell, 15e|3c|60r : While Casting, Every creature adjacent to you moves, attacks, activates skills and recharges skills 25-50% slower. This Spell's Casting Time increases by 2-9 seconds.
Time Siphon
-Environmental Spell, 10e|3c|30r : While Casting, You are Immobilized and All Adjacent Allies' Speed Increases by 10-33% and Foes' Speed Decreases by 10-33%. This Spell's Casting Time increases by 2-9 seconds.
Hastega
-Stance, 5e|2c|25r : For 9-17 seconds, You move, attack, activate and and recharge skills 33-50% faster.
Dart Arts
Needles[Elite]
-Dart Attack, 5e : Deal 10% more Armor Penetration to Target Foe. This can't be Blocked.
Shuriken
-Dart Attack, 5e|2r : Deal Slashing Damage and 5-10% more Armor Penetration to Target and Nearby Foes.
Kunai
-Dart Attack, 5e|1r : Deal 5-15% more Armor Penetration to Target Foe and 2 other Foes in the Area.
Time Arts
Lyssa's Clock[Elite]
-Environmental Spell, 10e|3c|25r : For 9-15 seconds, You are Immobilized and Creatures within the Area gains Time Feather, This doe nothing. When Lyssa's Clock ends. Affected Creatures goes back to the Location where they were when they recieved this Spell. This skills Casting Time increases by 10-25 seconds.
Time Feather
-Spell, 5e|1c|30r : For 5-15 seconds. The Next Skill you cast Recharges instantly. After Casting, The Next Skill you cast, Recharges 100-50% Slower.
Renewing Clock
-Spell, 5e|1c|45r : Your Spells(Enchantments, Hexes, etc), Signets/Glyphs and Skills(Stances, Preperations, etc) are Renewed. But your Skills are Disabled for 12-5 seconds.
Cloak Arts
Ethereal Curtain[Elite]
-Disguise, 15e|2c|30r : You Take no Damage from All Sources for 10-25 seconds. Whenever you are hit by an Attack or Spell you lose 50-25 Damage.
Lunar Cloak
-Disguise, 10e|2c|30r : You are Invisible and whenever you are a Target of a Spell you gain 1-3 energy, For 9-21 seconds.
Red Phantom
-Disguise, 10e|2c|30r : You gain 50-75% Block Attacks and you Attack 25% Faster for 9-15 seconds.
Functions:
-Chronology is you buff and debuff.
-Blade Arts is your weapon mastery.
-Time Arts is your support.
-Cloak Arts is your defense.
Darts System
-These weapons are the weakest but the fastest weapons in the game and they can also hit 2 Other Foes nearby to Target Foe. These are the Gatling Guns of their Era. They have same Range of Shortbow/Spear.
Disguise System
-This may not be a new system but unlike the normal disguise you get in missions this ones can buff you in battles and changing your whole fighting style.
I. Environmental Spell
-Emissaries have special spells which supernaturally Controls and Manipulate Time.
II. Immobility
-When using Environmental Spells their are some skills Granting Immobility to you.
While Immobile you can't Move, Cast and Hit but Stances are Welcome^^.
Strengths:
-Able to slowen enemies for limited time.
-Able to Disguise self to trick foes.
-Able to Dodge Attacks.
Weaknesses:
-Some Equipment can't be used on this character.
-Chance to be Immobilize when using time spells.
-Does not have any Self-Heals at all.
-Weak defenses.
-Easy to kill.
Pictures:
Please also help in the Creative Work^^!...
Concept Class Artwork Challenge - Emissary



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Inspired by Dubby's Acrobat, Nebojat's Aeon, Paine's Full Throttle, FF Time Mages, Lineage2 Bladedancers and Vincent's Red Cloak.
More CCs of mine^^.
CC Case