Emissary
[M]agna_[C]arta
Emissary (Em):
-Feathers of Time, Fallen Angels
Emissary of Lyssa and Grenth
Story/Background:
Coming Soon^^!..
Skill and Boss Color:
-Grey
Emblem:
-Grey Feather
Followed God/ess/s:
-Lyssa
Racial Availability:
-Human and Sylvari
Health and Energy:
-Maximum Health 480.
-Maximum Energy 25.
-4 pipes of energy.
Armour:
Headgear
-Blindfolds
-Starter Armor: AL 20
-Low: Al 30-40
-Medium: AL 50-60
-Maximum: AL 70
Insignia:
Vagabond's
-Bonus Armor +15 (While Affected by an Environmental Spell)
Vagrant's
-Bonus Armor +15 (While Immobilized)
Weapon:
Darts
Slashing Damage 9-13(req. 9 Wing Arts)
Armor Penetration 25%
Refire Rate 0.66
Flight Time 0.33
One-handed
Half-ranged
Focus
Energy +12(req. 9 Chrono Arts, Wing Arts)
Off-hand
Premise:
-Emissary of Grenth and Lyss. Manipulating Time and Space by his/her will. Fallen Angels with Supporting Wings filled with Enchanted Feathers. Helping allies by Increasing their fighting abilities with Time and Space also by Enchanted Feathers of the Emissary.
Attribute:
Chronology(Primary)
-For each rank of Chronology, While Casting you move 5% Faster, Specializes in Time and Space Control and Management.
Dart Arts
-Specializes on Dealing with Darts, Armor Penetration and Multi-Spiking.
Time Arts
-Specializes on Repeating Time or Recharging and Renewing Skills.
Cloak Arts
-Specializes in Dodging, Teleportation, Deception and Survivability.
Skill Listing:
Chronology(Primary)
Time Sink[Elite]
-Environmental Spell, 15e|3c|60r : While Casting, Every creature adjacent to you moves, attacks, activates skills and recharges skills 25-50% slower. This Spell's Casting Time increases by 2-9 seconds.
Time Siphon
-Environmental Spell, 10e|3c|30r : While Casting, You are Immobilized and All Adjacent Allies' Speed Increases by 10-33% and Foes' Speed Decreases by 10-33%. This Spell's Casting Time increases by 2-9 seconds.
Hastega
-Stance, 5e|2c|25r : For 9-17 seconds, You move, attack, activate and and recharge skills 33-50% faster.
Dart Arts
Needles[Elite]
-Dart Attack, 5e : Deal 10% more Armor Penetration to Target Foe. This can't be Blocked.
Shuriken
-Dart Attack, 5e|2r : Deal Slashing Damage and 5-10% more Armor Penetration to Target and Nearby Foes.
Kunai
-Dart Attack, 5e|1r : Deal 5-15% more Armor Penetration to Target Foe and 2 other Foes in the Area.
Time Arts
Lyssa's Clock[Elite]
-Environmental Spell, 10e|3c|25r : For 9-15 seconds, You are Immobilized and Creatures within the Area gains Time Feather, This doe nothing. When Lyssa's Clock ends. Affected Creatures goes back to the Location where they were when they recieved this Spell. This skills Casting Time increases by 10-25 seconds.
Time Feather
-Spell, 5e|1c|30r : For 5-15 seconds. The Next Skill you cast Recharges instantly. After Casting, The Next Skill you cast, Recharges 100-50% Slower.
Renewing Clock
-Spell, 5e|1c|45r : Your Spells(Enchantments, Hexes, etc), Signets/Glyphs and Skills(Stances, Preperations, etc) are Renewed. But your Skills are Disabled for 12-5 seconds.
Cloak Arts
Ethereal Curtain[Elite]
-Disguise, 15e|2c|30r : You Take no Damage from All Sources for 10-25 seconds. Whenever you are hit by an Attack or Spell you lose 50-25 Damage.
Lunar Cloak
-Disguise, 10e|2c|30r : You are Invisible and whenever you are a Target of a Spell you gain 1-3 energy, For 9-21 seconds.
Red Phantom
-Disguise, 10e|2c|30r : You gain 50-75% Block Attacks and you Attack 25% Faster for 9-15 seconds.
Functions:
-Chronology is you buff and debuff.
-Blade Arts is your weapon mastery.
-Time Arts is your support.
-Cloak Arts is your defense.
Darts System
-These weapons are the weakest but the fastest weapons in the game and they can also hit 2 Other Foes nearby to Target Foe. These are the Gatling Guns of their Era. They have same Range of Shortbow/Spear.
Disguise System
-This may not be a new system but unlike the normal disguise you get in missions this ones can buff you in battles and changing your whole fighting style.
I. Environmental Spell
-Emissaries have special spells which supernaturally Controls and Manipulate Time.
II. Immobility
-When using Environmental Spells their are some skills Granting Immobility to you.
While Immobile you can't Move, Cast and Hit but Stances are Welcome^^.
Strengths:
-Able to slowen enemies for limited time.
-Able to Disguise self to trick foes.
-Able to Dodge Attacks.
Weaknesses:
-Some Equipment can't be used on this character.
-Chance to be Immobilize when using time spells.
-Does not have any Self-Heals at all.
-Weak defenses.
-Easy to kill.
Pictures:
Please also help in the Creative Work^^!...
Concept Class Artwork Challenge - Emissary
__________________________________________________ __________________________________________________ _______________
Inspired by Dubby's Acrobat, Nebojat's Aeon, Paine's Full Throttle, FF Time Mages, Lineage2 Bladedancers and Vincent's Red Cloak.
More CCs of mine^^.
CC Case
-Feathers of Time, Fallen Angels
Emissary of Lyssa and Grenth
Story/Background:
Coming Soon^^!..
Skill and Boss Color:
-Grey
Emblem:
-Grey Feather
Followed God/ess/s:
-Lyssa
Racial Availability:
-Human and Sylvari
Health and Energy:
-Maximum Health 480.
-Maximum Energy 25.
-4 pipes of energy.
Armour:
Headgear
-Blindfolds
-Starter Armor: AL 20
-Low: Al 30-40
-Medium: AL 50-60
-Maximum: AL 70
Insignia:
Vagabond's
-Bonus Armor +15 (While Affected by an Environmental Spell)
Vagrant's
-Bonus Armor +15 (While Immobilized)
Weapon:
Darts
Slashing Damage 9-13(req. 9 Wing Arts)
Armor Penetration 25%
Refire Rate 0.66
Flight Time 0.33
One-handed
Half-ranged
Focus
Energy +12(req. 9 Chrono Arts, Wing Arts)
Off-hand
Premise:
-Emissary of Grenth and Lyss. Manipulating Time and Space by his/her will. Fallen Angels with Supporting Wings filled with Enchanted Feathers. Helping allies by Increasing their fighting abilities with Time and Space also by Enchanted Feathers of the Emissary.
Attribute:
Chronology(Primary)
-For each rank of Chronology, While Casting you move 5% Faster, Specializes in Time and Space Control and Management.
Dart Arts
-Specializes on Dealing with Darts, Armor Penetration and Multi-Spiking.
Time Arts
-Specializes on Repeating Time or Recharging and Renewing Skills.
Cloak Arts
-Specializes in Dodging, Teleportation, Deception and Survivability.
Skill Listing:
Chronology(Primary)
Time Sink[Elite]
-Environmental Spell, 15e|3c|60r : While Casting, Every creature adjacent to you moves, attacks, activates skills and recharges skills 25-50% slower. This Spell's Casting Time increases by 2-9 seconds.
Time Siphon
-Environmental Spell, 10e|3c|30r : While Casting, You are Immobilized and All Adjacent Allies' Speed Increases by 10-33% and Foes' Speed Decreases by 10-33%. This Spell's Casting Time increases by 2-9 seconds.
Hastega
-Stance, 5e|2c|25r : For 9-17 seconds, You move, attack, activate and and recharge skills 33-50% faster.
Dart Arts
Needles[Elite]
-Dart Attack, 5e : Deal 10% more Armor Penetration to Target Foe. This can't be Blocked.
Shuriken
-Dart Attack, 5e|2r : Deal Slashing Damage and 5-10% more Armor Penetration to Target and Nearby Foes.
Kunai
-Dart Attack, 5e|1r : Deal 5-15% more Armor Penetration to Target Foe and 2 other Foes in the Area.
Time Arts
Lyssa's Clock[Elite]
-Environmental Spell, 10e|3c|25r : For 9-15 seconds, You are Immobilized and Creatures within the Area gains Time Feather, This doe nothing. When Lyssa's Clock ends. Affected Creatures goes back to the Location where they were when they recieved this Spell. This skills Casting Time increases by 10-25 seconds.
Time Feather
-Spell, 5e|1c|30r : For 5-15 seconds. The Next Skill you cast Recharges instantly. After Casting, The Next Skill you cast, Recharges 100-50% Slower.
Renewing Clock
-Spell, 5e|1c|45r : Your Spells(Enchantments, Hexes, etc), Signets/Glyphs and Skills(Stances, Preperations, etc) are Renewed. But your Skills are Disabled for 12-5 seconds.
Cloak Arts
Ethereal Curtain[Elite]
-Disguise, 15e|2c|30r : You Take no Damage from All Sources for 10-25 seconds. Whenever you are hit by an Attack or Spell you lose 50-25 Damage.
Lunar Cloak
-Disguise, 10e|2c|30r : You are Invisible and whenever you are a Target of a Spell you gain 1-3 energy, For 9-21 seconds.
Red Phantom
-Disguise, 10e|2c|30r : You gain 50-75% Block Attacks and you Attack 25% Faster for 9-15 seconds.
Functions:
-Chronology is you buff and debuff.
-Blade Arts is your weapon mastery.
-Time Arts is your support.
-Cloak Arts is your defense.
Darts System
-These weapons are the weakest but the fastest weapons in the game and they can also hit 2 Other Foes nearby to Target Foe. These are the Gatling Guns of their Era. They have same Range of Shortbow/Spear.
Disguise System
-This may not be a new system but unlike the normal disguise you get in missions this ones can buff you in battles and changing your whole fighting style.
I. Environmental Spell
-Emissaries have special spells which supernaturally Controls and Manipulate Time.
II. Immobility
-When using Environmental Spells their are some skills Granting Immobility to you.
While Immobile you can't Move, Cast and Hit but Stances are Welcome^^.
Strengths:
-Able to slowen enemies for limited time.
-Able to Disguise self to trick foes.
-Able to Dodge Attacks.
Weaknesses:
-Some Equipment can't be used on this character.
-Chance to be Immobilize when using time spells.
-Does not have any Self-Heals at all.
-Weak defenses.
-Easy to kill.
Pictures:
Please also help in the Creative Work^^!...
Concept Class Artwork Challenge - Emissary
__________________________________________________ __________________________________________________ _______________
Inspired by Dubby's Acrobat, Nebojat's Aeon, Paine's Full Throttle, FF Time Mages, Lineage2 Bladedancers and Vincent's Red Cloak.
More CCs of mine^^.
CC Case
General of the blade
sounds cool except the cloaking make it a little too strong. be a great multi target fighter though.
nebojats
This is much better than your previous CCs. As always, I'd say focus on the unique qualities of this CC: flying and time manipulation. Also create a cool identity and backstory.
A lot of the ideas you offer are too powerful. With level 12 Sword Dance, this character could hit six opponents at once. Time control is powerful enough to be the only strength of a class. You don't really describe flying but I imagine it's pretty powerful. Don't make a class that can kill anything at will... give it weaknesses too.
A note: taking control of a character away from a player is generally a no-no. What's the fun in playing a game where all you do is sit and watch? I'm referring to the Time Stop skill.
A lot of the ideas you offer are too powerful. With level 12 Sword Dance, this character could hit six opponents at once. Time control is powerful enough to be the only strength of a class. You don't really describe flying but I imagine it's pretty powerful. Don't make a class that can kill anything at will... give it weaknesses too.
A note: taking control of a character away from a player is generally a no-no. What's the fun in playing a game where all you do is sit and watch? I'm referring to the Time Stop skill.
draxynnic
Quote:
Originally Posted by nebojats
A note: taking control of a character away from a player is generally a no-no. What's the fun in playing a game where all you do is sit and watch? I'm referring to the Time Stop skill.
|
Slow Time{E}: Every creature within range (except you) moves, attacks, activates skills and recharges skills X% slower.
Or, to create less weirdness in the game:
Haste{E}: You move, attack, activate and recharge skills X% faster.
actionjack
Could see you made some improvements.
I also like the layout too *wink
One thing I have a bit of problem with.... the attributes...
Sword Dance, Wing Arts, Chronology, Esper Cloaking
While I do agree each sound promising, functional, and cool... I just don't see why they are together... Seem they are more like glue on, rather than revolve of a central main theme.
I would make-over this CC as a Psion (think Psylocke from X-men), in which you could still have a Psy-sword type of attack, Levatation (flying), teleportation, teleknesis (range attack), and mind hexing type of thing.
Oh yeah, and like most of other comment, its from a personal bias, as I have another CC in mind that has Time control and teleportation.... Thus much of my diagreement is a perfernce thing, and not necessary flaw of your idea.
enjoy doing the creative work.
I also like the layout too *wink
One thing I have a bit of problem with.... the attributes...
Sword Dance, Wing Arts, Chronology, Esper Cloaking
While I do agree each sound promising, functional, and cool... I just don't see why they are together... Seem they are more like glue on, rather than revolve of a central main theme.
I would make-over this CC as a Psion (think Psylocke from X-men), in which you could still have a Psy-sword type of attack, Levatation (flying), teleportation, teleknesis (range attack), and mind hexing type of thing.
Oh yeah, and like most of other comment, its from a personal bias, as I have another CC in mind that has Time control and teleportation.... Thus much of my diagreement is a perfernce thing, and not necessary flaw of your idea.
enjoy doing the creative work.
[M]agna_[C]arta
Yeah, I know all of those prob.
I realized all those probs after making this CC.
as in after (literally) but I had no time to fix it^^.
cause it was already late and tomorrow in that day was already a weekday(School Day) so I had to sleep and I didn't get to fix the prob^^.
I realized all those probs after making this CC.
as in after (literally) but I had no time to fix it^^.
cause it was already late and tomorrow in that day was already a weekday(School Day) so I had to sleep and I didn't get to fix the prob^^.
[M]agna_[C]arta
Sorry, Actionjack I don't like the idea of Psion.
I was thinking of a Shape-Shifting, Dancing Macambre Type not a Psychic Fighter kind^^. But it sounds good^^.
Please help in naming my Attributes so it would all sound same.
Also in finding Images^^.
I was thinking of a Shape-Shifting, Dancing Macambre Type not a Psychic Fighter kind^^. But it sounds good^^.
Please help in naming my Attributes so it would all sound same.
Also in finding Images^^.
[M]agna_[C]arta
No, More Comments?
ShadowsRequiem
flying wont work no z-axis
[M]agna_[C]arta
What do you mean by z-axiz?
Brandon1107
its a good "concept" but not balanced.
many skills just say they are "slowed" or "sped up" but you do not give ammounts of time and many of them are unballanced
but all together they are not together, meaning like for Necro its based around death and dark magic, elementist is elements, ritualists is communicating with nature, ect.
this just doesnt seem "together"
many skills just say they are "slowed" or "sped up" but you do not give ammounts of time and many of them are unballanced
but all together they are not together, meaning like for Necro its based around death and dark magic, elementist is elements, ritualists is communicating with nature, ect.
this just doesnt seem "together"
[M]agna_[C]arta
What do you mean I don't give time?
ShadowsRequiem
dunno but when I saw a thread b4 about wow your able to jump and people where bitching about how that should be in this game....
someone said theres no z-axis so you cannot jump
think back to algebra
someone said theres no z-axis so you cannot jump
think back to algebra
[M]agna_[C]arta
Sorry, I am still in Grade 5 going to Grade Six on July^^.
So I don't know Algebra.
So I don't know Algebra.
[M]agna_[C]arta
This CC uses Deadly Dances to Kill Foes and are able to Manipulate Time(Enviromental Spells) and Space/Gravity(Time Art Hex Spells). The Esper Cloaking in the other hand is just a Special Ability they know for Survival nothing Wowing for Esper Cloaking.
Issac
That looks rly nice dude you got some mad skills for a 5 grader lol. I rly like the dual weilding swords lol. gj
[M]agna_[C]arta
Quote:
Originally Posted by Issac
That looks rly nice dude you got some mad skills for a 5 grader lol. I rly like the dual weilding swords lol. gj
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[M]agna_[C]arta
Time and Space Arts change to Chrono Arts.
[M]agna_[C]arta
Implemented Emblem
Those Icons/Avatars for a Proff.
Like the Derv the Emblem are Two Moons.
Like the Monk the Emblem is a Light Blue Ankh.
Those Icons/Avatars for a Proff.
Like the Derv the Emblem are Two Moons.
Like the Monk the Emblem is a Light Blue Ankh.
[M]agna_[C]arta
New Images for the Emissary and New Avatar for me^^!
[M]agna_[C]arta
Function Section Improved^^!...
[M]agna_[C]arta
Please help in the Creative Work^^!....
[M]agna_[C]arta
New pics added^^!....
[M]agna_[C]arta
Racial Availabitily Implemented^^!...
[M]agna_[C]arta
New Pics^^!...
[M]agna_[C]arta
New pic^^!..
[M]agna_[C]arta
Oddly....
My Chorno Magic and Esper Cloaking.
Sounds like Nebojat's Aeon^^!
Cause of Time Manipulation and Survivability^^.
My Chorno Magic and Esper Cloaking.
Sounds like Nebojat's Aeon^^!
Cause of Time Manipulation and Survivability^^.
System_Crush
First all you got the therm sword dancing wrong, that was an actual existing practice.
Originating from old Arabia or near it.
Practiced by assassins and sword priests, it involved short blades or large daggers.
Actual sword dancing was making each attack also a defensive action.
It is said that a fully trained blade dancer could do this so fast it formed a wall of blades, which could not be penetrated by melee attacks and was stronger than a shield.
I find that kind of hard to believe, but sword dancing was an actual technique reliant on rhythm, hence the name dancing.
In which you attack in order to defend, thus it means you want mostly to block, hitting or missing doesn't matter that much.
I guess the old Arabians stopped training it because the amount of people finishing the training without cutting their own hands off was probably less than 30%.
Though it's a very poor copy, I'd say the assassin skill critical defenses already encompasses sword dancing.
Back to the Class
I like your Chorno Magic and Esper Cloaking better than that on the Aeon.
A passive evade, miss-able or block chance is bad, as assassins need to hit to do Their combos, if they miss the lead attack they are royally f**ked until it recharges.
Also being immobilized when using chrono magic makes it require more strategy to use, which is cool and allows you to make the messing with time more powerful.
" FINISH HIM!! "
*SSSHHHWAAAAKKK, weeeehhh*
" CAMELEON WINS... BABALITY "
Aeon is still a cooler name than emissary though.
Though a indispensable part of time controlling, activation and recharge times are supposed to be limitedly manipulatable.
You put it in the primary, which is good, but still I think they should both cost 15 energy or more, time manipulation should probably be somethings difficult and tiering(other wise another class would have figured out how to do it already)
The dance attacks would work ok, although as I said they are not really what they should be.
Also if you apply the dance emote your weapons disappear(same happens when the clap emote is applied after summoning a spirit, those look stupid anyway as it still forces /clap even while moving)
Since it will be GW2 just say a sword dance will get its own animation, separate from their normal attack animations.
For wing arts
we already have projectile based spells, ele's are full of them. other than how does a little feather deal 12-48 damage?
Or cause burning?
Probably because it's magically charged, but that would mean you don't need the feather as you could charge just about anything with the same magic and throw it.
In that aspect they are very little different from ele spells they just have a shorter range and deal less damage.
Flying, well I like flying, problem is every one does.
Why?
3D mob pathing and movement has not been perfected in lagg like and diverse environment like a online RPG.
I haven't seen a singe game that lets you fly around freely(without aircraft that require a landing strip) and at the same time have active mobs in the air.
Simple result is, you can't be attacked while flying, really useful to get around, not very desirable in a game where all get moved to the next zone if 1 party member crosses the zone border.
(I like that function in GW, though it should be added that the area transition can be refused by the party leader, with a "get back here you coward" yes/no box or something)
But flying people to Drox without being attacked is a bad thing in my book.
In addition, in order to allow flying the entire game has to have been designed for it from the get go, making sure the end of the mission is not over a small wall next to the start or something. Also it means everythign must have 3 sides and the textures on all thsoe have to be good, and everythign has to be linked correctly, thsi causes a lot more grapic strain on your comupter, also it increases the strain on the design team that apperantly are already being over worked creating those wonder full looking environment's like Kaineng city.(all those towering house collections, that seems like sooooo much work)
Also how do you plan to handle attacking while flying?
Bows for instance can shoot farther if your target is lower than you(and the opposite)
If you fly to the maximum height you can just shoot everything and no1 can shoot back because you are out of range.
How? if you can't attack you can't deal any light damage right?
Well I guess you could dump fake values for armor and heath when a mob checks for an aggro target, but what does it do in PvP, GW is a PvP oriented game that means all skills will have to do something for PvP, I think it would be a good thing for this to be carried over into GW2(though I can think of reasons against it too).
It's got good stuff, but it still needs work.
Originating from old Arabia or near it.
Practiced by assassins and sword priests, it involved short blades or large daggers.
Actual sword dancing was making each attack also a defensive action.
It is said that a fully trained blade dancer could do this so fast it formed a wall of blades, which could not be penetrated by melee attacks and was stronger than a shield.
I find that kind of hard to believe, but sword dancing was an actual technique reliant on rhythm, hence the name dancing.
In which you attack in order to defend, thus it means you want mostly to block, hitting or missing doesn't matter that much.
I guess the old Arabians stopped training it because the amount of people finishing the training without cutting their own hands off was probably less than 30%.
Though it's a very poor copy, I'd say the assassin skill critical defenses already encompasses sword dancing.
Back to the Class
I like your Chorno Magic and Esper Cloaking better than that on the Aeon.
A passive evade, miss-able or block chance is bad, as assassins need to hit to do Their combos, if they miss the lead attack they are royally f**ked until it recharges.
Also being immobilized when using chrono magic makes it require more strategy to use, which is cool and allows you to make the messing with time more powerful.
" FINISH HIM!! "
*SSSHHHWAAAAKKK, weeeehhh*
" CAMELEON WINS... BABALITY "
Aeon is still a cooler name than emissary though.
Quote:
Haste(Decreases Gravity/Weight on Self) -Enchantment Spell, 5e|2c|25r : For 9-17 seconds, You move, attack, activate and and recharge skills 33-50% faster. Slow(Increases Gravity/Weight on Enemy) -Hex Spell, 10e|1c|30r : For 5-9 seconds, Target foe move, attack, activate and recharge skills 50-88% slower. |
You put it in the primary, which is good, but still I think they should both cost 15 energy or more, time manipulation should probably be somethings difficult and tiering(other wise another class would have figured out how to do it already)
The dance attacks would work ok, although as I said they are not really what they should be.
Also if you apply the dance emote your weapons disappear(same happens when the clap emote is applied after summoning a spirit, those look stupid anyway as it still forces /clap even while moving)
Since it will be GW2 just say a sword dance will get its own animation, separate from their normal attack animations.
For wing arts
we already have projectile based spells, ele's are full of them. other than how does a little feather deal 12-48 damage?
Or cause burning?
Probably because it's magically charged, but that would mean you don't need the feather as you could charge just about anything with the same magic and throw it.
In that aspect they are very little different from ele spells they just have a shorter range and deal less damage.
Flying, well I like flying, problem is every one does.
Why?
3D mob pathing and movement has not been perfected in lagg like and diverse environment like a online RPG.
I haven't seen a singe game that lets you fly around freely(without aircraft that require a landing strip) and at the same time have active mobs in the air.
Simple result is, you can't be attacked while flying, really useful to get around, not very desirable in a game where all get moved to the next zone if 1 party member crosses the zone border.
(I like that function in GW, though it should be added that the area transition can be refused by the party leader, with a "get back here you coward" yes/no box or something)
But flying people to Drox without being attacked is a bad thing in my book.
In addition, in order to allow flying the entire game has to have been designed for it from the get go, making sure the end of the mission is not over a small wall next to the start or something. Also it means everythign must have 3 sides and the textures on all thsoe have to be good, and everythign has to be linked correctly, thsi causes a lot more grapic strain on your comupter, also it increases the strain on the design team that apperantly are already being over worked creating those wonder full looking environment's like Kaineng city.(all those towering house collections, that seems like sooooo much work)
Also how do you plan to handle attacking while flying?
Bows for instance can shoot farther if your target is lower than you(and the opposite)
If you fly to the maximum height you can just shoot everything and no1 can shoot back because you are out of range.
Quote:
Hazy Moon -Disguise, 15e|2c|30r : You are Invisible and You deal Light Damage for 9-15 seconds. You cannot attack in melee in this condition. |
Quote:
Mimic -Disguise, 15e|2c|30r : You can copy target foes Species to reduce aggro for 12-21 seconds. You may not attack while in this condtion. |
It's got good stuff, but it still needs work.
frickett
Quote:
Originally Posted by System_Crush
GW is a PvP oriented game that means all skills will have to do something for PvP
|
But back on topic, I do feel that the disguise feature seems pretty different...
nebojats
I still think Chrono Arts is the coolest and most original aspect of this CC. Haste and Slow are nice but predictable and not very exciting. Time Stop and Time Siphon are overpowered. Especially Time Siphon... I can't think of a cost great enough to balance out a world effect so powerful (that includes being immobilized). Every character in the whole world is affected?!
Esper Cloaking is good, although it's more like a list of cool survival skills than an attribute. Untargetable, Invisible, Dodging... how are these abilities tied together?
Blade Arts are powerful, but I don't understand how they're fundamentally different from already-existing melee attacks. Can you not move while dancing? If so, why would anyone sit there and take all that damage? Like System said, Wing Arts are just a variation on Elementalist skills. He's also right about flying... great idea, but not for this game.
Wing Arts don't really offer anything new (if you take out flying). Blade Arts seems to either be overpowered/unoriginal or useless (depending on whether you can move while dancing or not). Esper Cloaking needs to have a more unifying explanation behind it. Come to think of it, this entire CC needs a more unifying explanation... some crazy woman that flies, throws magical feathers, has powerful sword-whips, controls time, and can avoid attacks through camouflage and mimicking? I really don't get it.
Conclusion: This CC has one and a half interesting attributes and zero identity.
I sincerely hope you're not claiming that I stole ideas from the Emissary for the Aeon. If so, a note:
Despite flooding this forum with a sickening number of posts, you still don't know much about it. Time Manipulation and Evasion are ideas that had been tossed around for a long time before you came around. Nearly all of your ideas (and everyone else's) are rehashings of ones that have already been posted. When I created the Aeon, I did not draw upon the Emissary for inspiration. The last time I looked at your OP was over a month and a half ago. It made enough of a mental impact for me to leave a short response and that's it.
In fact, I stopped looking at your CCs quite a while ago when I realized you're just trying to plaster your name on these forums in every possible crevice (19 of the 30 posts in this thread are yours... nearly all are one-sentence bumps. This annoying characteristic is shared by all of your CCs). The forum has been reduced from a place to exhange ideas to a muddy swamp where one has to wade through the mobs of haphazard Magna Carta offerings to find a thoughtful post. For the love of God, please stop spamming your characters to keep them on the top of the list... quality over quantity, my friend.
The Aeon's time-manipulation is different because it is mostly stances that only affect adjacent players and herself (since she's a melee character).
The Aeon inherently dodges weapon attacks and uses evasion to counter-attack. That must have been derived from your one listed skill which involves dodging?
Esper Cloaking is good, although it's more like a list of cool survival skills than an attribute. Untargetable, Invisible, Dodging... how are these abilities tied together?
Blade Arts are powerful, but I don't understand how they're fundamentally different from already-existing melee attacks. Can you not move while dancing? If so, why would anyone sit there and take all that damage? Like System said, Wing Arts are just a variation on Elementalist skills. He's also right about flying... great idea, but not for this game.
Wing Arts don't really offer anything new (if you take out flying). Blade Arts seems to either be overpowered/unoriginal or useless (depending on whether you can move while dancing or not). Esper Cloaking needs to have a more unifying explanation behind it. Come to think of it, this entire CC needs a more unifying explanation... some crazy woman that flies, throws magical feathers, has powerful sword-whips, controls time, and can avoid attacks through camouflage and mimicking? I really don't get it.
Conclusion: This CC has one and a half interesting attributes and zero identity.
I sincerely hope you're not claiming that I stole ideas from the Emissary for the Aeon. If so, a note:
Despite flooding this forum with a sickening number of posts, you still don't know much about it. Time Manipulation and Evasion are ideas that had been tossed around for a long time before you came around. Nearly all of your ideas (and everyone else's) are rehashings of ones that have already been posted. When I created the Aeon, I did not draw upon the Emissary for inspiration. The last time I looked at your OP was over a month and a half ago. It made enough of a mental impact for me to leave a short response and that's it.
In fact, I stopped looking at your CCs quite a while ago when I realized you're just trying to plaster your name on these forums in every possible crevice (19 of the 30 posts in this thread are yours... nearly all are one-sentence bumps. This annoying characteristic is shared by all of your CCs). The forum has been reduced from a place to exhange ideas to a muddy swamp where one has to wade through the mobs of haphazard Magna Carta offerings to find a thoughtful post. For the love of God, please stop spamming your characters to keep them on the top of the list... quality over quantity, my friend.
The Aeon's time-manipulation is different because it is mostly stances that only affect adjacent players and herself (since she's a melee character).
The Aeon inherently dodges weapon attacks and uses evasion to counter-attack. That must have been derived from your one listed skill which involves dodging?
[M]agna_[C]arta
I'll think of something nicer^^.
Just need more ideas.
Just need more ideas.
[M]agna_[C]arta
Quote:
A passive evade, miss-able or block chance is bad, as assassins need to hit to do Their combos, if they miss the lead attack they are royally f**ked until it recharges. |
Quote:
I haven't seen a singe game that lets you fly around freely(without aircraft that require a landing strip) and at the same time have active mobs in the air. |
Quote:
Simple result is, you can't be attacked while flying, really useful to get around, not very desirable in a game where all get moved to the next zone if 1 party member crosses the zone border. (I like that function in GW, though it should be added that the area transition can be refused by the party leader, with a "get back here you coward" yes/no box or something) But flying people to Drox without being attacked is a bad thing in my book. |
Quote:
In addition, in order to allow flying the entire game has to have been designed for it from the get go, making sure the end of the mission is not over a small wall next to the start or something. Also it means everythign must have 3 sides and the textures on all thsoe have to be good, and everythign has to be linked correctly, thsi causes a lot more grapic strain on your comupter, also it increases the strain on the design team that apperantly are already being over worked creating those wonder full looking environment's like Kaineng city.(all those towering house collections, that seems like sooooo much work) |
Quote:
Also how do you plan to handle attacking while flying? Bows for instance can shoot farther if your target is lower than you(and the opposite) If you fly to the maximum height you can just shoot everything and no1 can shoot back because you are out of range. |
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How? if you can't attack you can't deal any light damage right? |
So using your common sense you could attack in ranged.
Quote:
Well I guess you could dump fake values for armor and heath when a mob checks for an aggro target, but what does it do in PvP, GW is a PvP oriented game that means all skills will have to do something for PvP, I think it would be a good thing for this to be carried over into GW2(though I can think of reasons against it too). |
How can you use that in PvP.
[M]agna_[C]arta
Can anyone give Ideas?
[M]agna_[C]arta
Wing Arts Replaced by Blade Arts^^!....
Age Arts Implemented^^!...
I tried to make it different for Blade Arts is too Overpowering^^.
Also I am changing Blade Arts to Wing Arts.
Except no Dance and Feather Spell won't be an Attacking Spell but a Buffing Spell which increases allies attack damage^^. Or how they attack.
Age Arts Implemented^^!...
I tried to make it different for Blade Arts is too Overpowering^^.
Also I am changing Blade Arts to Wing Arts.
Except no Dance and Feather Spell won't be an Attacking Spell but a Buffing Spell which increases allies attack damage^^. Or how they attack.
[M]agna_[C]arta
CC completed^^!...
But I would still listen to you're comments of improving
P.S. I hate flames.
But I would still listen to you're comments of improving
P.S. I hate flames.
Guardian of the Light
Looks pretty cool. Some skills look a bit overpowered. Your Speed-up and Slow-down skills are prety overpowered.
Overall I'd like to see a class like this in GW1 or GW2
Overall I'd like to see a class like this in GW1 or GW2
[M]agna_[C]arta
Please help in the creativity.
State how much I need to nerf my skills^^.
Please and Thank You^^!
State how much I need to nerf my skills^^.
Please and Thank You^^!
[M]agna_[C]arta
New Model Implemented^^!....
[M]agna_[C]arta
Emissary Nerfed^^!...
System_Crush
Hmmm you did change the story significantly.
Though
That seems rather hard, unless the parents where undead, then they could indeed be dead already at the time the child was born.
My teacher for SHO and SO1 was also always whining about redunancey in code.
Therefor I feel it necisairy to make you share in my torment
"If you write something more than once you wil have to execute every change more than once, it is more reasonable to ..."(The speed at wich Lak talks you are required to take a full minute to read that sentance)
In other words always remeber to fix your Ctrl-C's
You should not have gotten rid of the dances that deal damage, those where pretty cool, and with whips they would have gotten extra range which would have made them even nicer.
As for the whips, is there no way to use the wings as a weapon, I mean you have a class that has actual wings on their back should be some way to take advantage of that right?
Wing plate Shields perhaps? that way you have a shield which does not require a hand to hold. but gives only 10 armor or so.
Additionally humans are quite plump creatures with sollid bones, to fly they need a wingspan of a little more than twice their lengt, in order to catch enough termoil(air going up) because withouth support from wind something that big and heavy can never really fly upwards.
Now an angel(fallen or not) is probably shorter, with a lighter build and hollow birdlike bones.
Still it would need considerable wings, would those not get in the way while dancing?
Does this work with all the races? Generally I'm against angel/demon classes because in games with races you can't play them as a reptile race.
In current GW there are no races so I have no problem with it, but in GW2 (where you will have to start if you ever hope te get flying( blehhh, bad pun I know)) there will be races, can those be angels or will this be human only?
Lastly if they are fallen angels what did they fall from? Where they the ones that tripped and broke all the Dwayna statues( lol) and get booted cause of that, or is something else the matter?
Though
Quote:
Born as an Orphan lived as an Orphan. |
Quote:
Functions: -Chrono Arts is just for slowening enemies or speeding allies. -Blade Arts is your weapon mastery. -Wing Arts is your offense. -Esper Cloaking is your defense. |
Therefor I feel it necisairy to make you share in my torment
"If you write something more than once you wil have to execute every change more than once, it is more reasonable to ..."(The speed at wich Lak talks you are required to take a full minute to read that sentance)
In other words always remeber to fix your Ctrl-C's
You should not have gotten rid of the dances that deal damage, those where pretty cool, and with whips they would have gotten extra range which would have made them even nicer.
As for the whips, is there no way to use the wings as a weapon, I mean you have a class that has actual wings on their back should be some way to take advantage of that right?
Wing plate Shields perhaps? that way you have a shield which does not require a hand to hold. but gives only 10 armor or so.
Additionally humans are quite plump creatures with sollid bones, to fly they need a wingspan of a little more than twice their lengt, in order to catch enough termoil(air going up) because withouth support from wind something that big and heavy can never really fly upwards.
Now an angel(fallen or not) is probably shorter, with a lighter build and hollow birdlike bones.
Still it would need considerable wings, would those not get in the way while dancing?
Does this work with all the races? Generally I'm against angel/demon classes because in games with races you can't play them as a reptile race.
In current GW there are no races so I have no problem with it, but in GW2 (where you will have to start if you ever hope te get flying( blehhh, bad pun I know)) there will be races, can those be angels or will this be human only?
Lastly if they are fallen angels what did they fall from? Where they the ones that tripped and broke all the Dwayna statues( lol) and get booted cause of that, or is something else the matter?