Original Dervish Builds

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

I'm looking for some original, good-working, builds for Dervish
Of course I can make a build with Ebon Dust Aura, Avatar of Balthazar of Reapers Sweep. Tough I would like to use some builds that heavily rely on their secondary profession.
Signet of Midnight + Sand Shards is a good combo
Dervish with Heart of Fury and Illusionary Weaponry will probably work as well.
Anyone has got a nice idea? Could be for both PvE and PvP.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I can see where you are going with this and please don't think I'm knocking you but honestly I don't think there are many effective ways to base a dervish on a secondary profession. Dervish is pretty self sufficient and to base a build on a secondary profession is, except in a few notable instances, a bad idea. It's a secondary for a reason. You should use it to augment your primary but it should not function as your primary. The fact that you will be unable to utilize runes to get the most out of any secondary profession skills you use should be a hint there that you shouldn't be basing your build on your secondary. Still I look forward to seeing what this turns into.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

make a D/mo healer using Arcane zeal or Pious Renewal

1 of the most original things (compared to current) you can get.

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

I think i'll have to agree with strobo. Dervishes don't really need secondaries.

Blademun

Pre-Searing Cadet

Join Date: Feb 2007

I am new to this game and bought it under the premise that there were hundreds of combinations resulting from the many skills and professions. What a load of crap. You could take away the option to use secondary professions entirely and not to many people would care. The fact you can't mix and match runes, armour, enchantments and whatnot really dumbs the game down in my opinion.

But on topic with the post, I did manage one build that flys in the face of this forced nature of the game. Dervish/Ranger; 12 marksman, 15 mysticism. To put it simply.. shortbow + Heart of Fury + Read the Wind + Avatar of Lyssa(I think) = death.

Its mostly a pvp build, where i've seen multiple 100dmg+ hits within a few seconds. Faster firing rate of the shortbow couples well with hit based mysticism spells like um..the ones that give back health and energy per hit you make, ect.(forgot their names). It could work in PvE too, though I prefer a Derv/Ele for PvE. Mixing Scyth attacks and Mysticism/Fire ele touch spells.

Thats all i've come up with so far. I really like Dervs because they mesh with other professions more nicely then others I've experimented with.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Quote:
Faster firing rate of the shortbow couples well with hit based mysticism spells like um..the ones that give back health and energy per hit you make This doesn't exist.
Mysticism gives you back energy and health when enchantments end.
Dervish/Ranger blows too: Low energy pool+no expertise=no spamming.

D/W Melandru Tank
D/W AoG Spiker
D/Mo 130hp Dervish
D/E Obsidian Tank
D/E Elemental Spiker

There are more ways to /second a D, and all viable. Don't buy into this "Dervishes are best made pure" crap. There's maybe one or two ways to make "pure" dervishes work; hundreds to make D/x's work too.

Blademun

Pre-Searing Cadet

Join Date: Feb 2007

Quote:
This doesn't exist. Zealous Renewal - Enchantment Spell. All adjacent foes take 15..60 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 1 Energy for each successful hit while under the effects of this Enchantment.

Mystic Vigor - Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1..7 Health for each Enchantment on you (maximum 25 Health).

Balthazars Rage - Enchantment Spell. All adjacent foes take 15..60 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 4..10 Health for each successful hit while under the effects of this Enchantment.

Yes, you reap the benefits when the enchatment ends, but what you reap is based on how many hits you scored during that 20 second period. I only use Mystic Vigor because its cheap. I don't need Zealous Renewal because I haven't had energy problems.

Ranger attacks cost no more mana then scyth attacks, so I don't see what merit the inability to spam has. You can't spam scyth attacks either. Also, Dervs have 1 more point of mana regen then Rangers and Rangers Energy pool is the same as a Derv. Not to mention, with the right Enchantments + Avatar of Lyssa, you can gain a energy pool like a elementalist.

Don't just dismiss a build outright if you've never done it before. Also, it wasn't my idea to use Lyssa + HoF + Shortbow, it was someone else. And I've seen another person using my exact same build so I know its not just me. (he kicked my but too... )

Nortos

Ascalonian Squire

Join Date: Aug 2006

Random Logic [rL]

W/A

there's way better secondry then derv/ranger for lyssa derv/assa a sin lyssa benefits the elite better with heart fury+daggers even manageable to get dagger hits on skills like rof.
Mysticism=12+3+1 Dagger=12
Avatar Lyssa [Elite]
Heart Of Fury
Golden Phoenix Strike
Horns Of The Ox
Falling Spider
Nine Tail Strike
Resurrection Signet

or instead of 4 dagger combo u can go golden phoenix strike>repeating strike then take self heals, interupts, speed buffs w/e u like pious haste usually goes well.
Although the reapating strike combo is better for more self power and the kd combo is better if u are with a full team.

Blademun

Pre-Searing Cadet

Join Date: Feb 2007

I would definately agree Dervish/Assasin would rock. Too bad I don't have Factions. I was under the impression you couldn't combine Faction professions with Nightfall professions. If you can, I guess thats a good reason to buy Factions..ninjas ftw

m4rk6

Academy Page

Join Date: Dec 2005

The Older Gamers

D/

Quote:
Mysticism=12+3+1 Dagger=12+1 Mind explaining where you got that +1 to daggers?

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Blademun
I would definately agree Dervish/Assasin would rock. Too bad I don't have Factions. I was under the impression you couldn't combine Faction professions with Nightfall professions. If you can, I guess thats a good reason to buy Factions..ninjas ftw Yeah but you have to get to Factions and then to Senji who will change you to an assassin.

WarKaster

WarKaster

Lion's Arch Merchant

Join Date: Dec 2006

Los Angeles

SlingBlades

D/Mo

Quote:
Originally Posted by Str0b0
Yeah but you have to get to Factions and then to Senji who will change you to an assassin. or you could go to the Great Temple of Balthazar and pay 500 gold and get it changed.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Quote:
Originally Posted by WarKaster
or you could go to the Great Temple of Balthazar and pay 500 gold and get it changed. ...if you have factions.
If you don`t, then he can`t.

Starfire Crystalite

Starfire Crystalite

Ascalonian Squire

Join Date: Jul 2006

USA

[EAST]...HAIL FRISCO

Quote:

You could take away the option to use secondary professions entirely and not to many people would care. The fact you can't mix and match runes, armour, enchantments and whatnot really dumbs the game down in my opinion.
that is totally wrong blademun, most good builds (in my experiance) use at least a few 2nd profession skills and would be worthless without them. In PvE your second profession may not be required as much but at least in PvP you use your second profession alot, and im sure 99/100 in my guild would definetally care if second professions were gone

Nortos

Ascalonian Squire

Join Date: Aug 2006

Random Logic [rL]

W/A

Quote:
Originally Posted by m4rk6
Mind explaining where you got that +1 to daggers? sorry was sleepy when wrote this.

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

Quote:
Originally Posted by Blademun
I am new to this game and bought it under the premise that there were hundreds of combinations resulting from the many skills and professions. What a load of crap. You could take away the option to use secondary professions entirely and not to many people would care. The fact you can't mix and match runes, armour, enchantments and whatnot really dumbs the game down in my opinion.

But on topic with the post, I did manage one build that flys in the face of this forced nature of the game. Dervish/Ranger; 12 marksman, 15 mysticism. To put it simply.. shortbow + Heart of Fury + Read the Wind + Avatar of Lyssa(I think) = death.

Its mostly a pvp build, where i've seen multiple 100dmg+ hits within a few seconds. Faster firing rate of the shortbow couples well with hit based mysticism spells like um..the ones that give back health and energy per hit you make, ect.(forgot their names). It could work in PvE too, though I prefer a Derv/Ele for PvE. Mixing Scyth attacks and Mysticism/Fire ele touch spells.

Thats all i've come up with so far. I really like Dervs because they mesh with other professions more nicely then others I've experimented with.
Actually, a LOT of people would care. Taking away our option of a secondary profession would ruin many builds. Take into consideration, for example, Me/E Air Spikers, Fire Nukers, Water Spikers, Earth Farmers, and some Earth Warders. It would also effect Monk builds who sometimes rely on Mesmer skills to keep up their energy, not to mention E/Me's who also rely on Mesmer energy skills. What about those Warrior solos who use monks as a secondary to keep up health and energy as they go and beat the crap out of the Underworld? Also, MANY people would complain because we would become too much like what some would call our "rival" game, World of Warcraft. They also have no secondary profession, but they also have tons of slots for their skills so they dont have to worry about that. Removing secondary professions would bring a huge dissapointment to the GW community and it would be just a HUGE waste of time and loss of money for A-net.

Dzus

Dzus

Frost Gate Guardian

Join Date: Jan 2006

Order of Corrupted Souls [OoCS]

W/

Quote:
Originally Posted by ensoriki
make a D/mo healer using Arcane zeal or Pious Renewal

1 of the most original things (compared to current) you can get. D/*, actually.

/Mo is only really required for a hard res, and that's subjective.

I'm glad other people have seen my build! It's changed quite a bit now, though.

Underworlder

Pre-Searing Cadet

Join Date: Mar 2007

Quote:
Originally Posted by Dean Harper
Actually, a LOT of people would care. Taking away our option of a secondary profession would ruin many builds.

Removing secondary professions would bring a huge dissapointment to the GW community and it would be just a HUGE waste of time and loss of money for A-net. Don't think that guy really knows what he's talking about in any case. For one, you can mix enchantment skills, obviously.

And if we were to be able to freely mix-and-match armor and runes for our primary and secondary professions, what's going to be the difference between a W/E and a E/W? They won't even *look* different.

Mr Pvper

Lion's Arch Merchant

Join Date: May 2006

MGK

W/

has no1 heard of like the best dervish build ever?
its in this forum someplace, but the stats r

D/A
Deadly Paradox
Extend Enchantments
Shadow Form
Faithful Intervention
Heart of Fury
Mystic Sweep
Feign of Neutrality
Optional [Crippling Sweep or Rez for pvp, stance maybe for pvp]

iforgot attributes but basically ur invicible to 95% of anything against u for 25seconds, and during that time u have 133% atk speed w/ mystic able to do full dmg. U also have the ability to cripple if u took crippling sweep, and once Extendd enchantments and shadowform end[they end at sametime normally], u will end up with 200hp from the mythism extracting hp from enchants and faithful intervention ending (+u get almost full energy back) u only need to wiat another 5 secs[which u cover w/ feign neutratily] and u can cast deadly paradox+extend enchantments then shadowform all over again... and again and again. So u basically are invicible to nearly everything for 25secs, then ur vulnerable [but not easy to kill] for 5secs till u can repeat process. Good for pvp/pve

Nortos

Ascalonian Squire

Join Date: Aug 2006

Random Logic [rL]

W/A

Quote:
Originally Posted by Mr Pvper
has no1 heard of like the best dervish build ever?
its in this forum someplace, but the stats r

D/A
Deadly Paradox
Extend Enchantments
Shadow Form
Faithful Intervention
Heart of Fury
Mystic Sweep
Feign of Neutrality
Optional [Crippling Sweep or Rez for pvp, stance maybe for pvp]

iforgot attributes but basically ur invicible to 95% of anything against u for 25seconds, and during that time u have 133% atk speed w/ mystic able to do full dmg. U also have the ability to cripple if u took crippling sweep, and once Extendd enchantments and shadowform end[they end at sametime normally], u will end up with 200hp from the mythism extracting hp from enchants and faithful intervention ending (+u get almost full energy back) u only need to wiat another 5 secs[which u cover w/ feign neutratily] and u can cast deadly paradox+extend enchantments then shadowform all over again... and again and again. So u basically are invicible to nearly everything for 25secs, then ur vulnerable [but not easy to kill] for 5secs till u can repeat process. Good for pvp/pve This build would suck for pvp. So many times i have told people this tanking sucks in pvp, they'll just ignore you and go onto another target while your not dealing as much dmg as a normal derv. Ok it may be good at pve but it's just not any good in pvp.
*note* not counting ab as pvp.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

That build sucks for PvP. For PvE, tanking is quite useless. Also, when SF ends theres a great chance of you dying if you're tanking a big mob.