I really hope Anet doesn't drop the campaign specific classes as more chapters come out, IE no dervish or paragon armor/skills in chapter 5, etc.
If so, what's the point in making a non-core class?

DeBron
Lonesamurai
Originally Posted by DeBron
Do you think there will be new ritualist and assassin armor/skills in chapter 4?
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Skye Marin
Zuranthium
Skye Marin
Originally Posted by Zuranthium
Hopefully the next expansion has NO new classes.
~Z |
Rodhin Kinning
Silly Warrior
Originally Posted by DeBron
Do you think there will be new ritualist and assassin armor/skills in chapter 4?
I really hope Anet doesn't drop the campaign specific classes as more chapters come out, IE no dervish or paragon armor/skills in chapter 5, etc. If so, what's the point in making a non-core class? ![]() |
foo
Originally Posted by Zuranthium
Hopefully the next expansion has NO new classes.
~Z |
Zedd Kun
Kuldebar Valiturus
windcaller
Rakeman
Originally Posted by Zuranthium
Hopefully the next expansion has NO new classes.
~Z |
Shendaar
DeBron
Skye Marin
Geishe
Toutatis
Originally Posted by DeBron
Do you think there will be new ritualist and assassin armor/skills in chapter 4?
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Aerian_Skybane
Buce
Skye Marin
Originally Posted by Buce
Here's a thought. Why don't they, instead of adding new profession, add a new line of attribute for all profession. Could be fun, huh?
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Originally Posted by Geishe
Or like others said, getting the non-core professions up to date sounds like a good idea.
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If they just keep on adding new professions, and 25 skills to professions before that... sooner or later, the core professions will have more skills combined than the new profession... I believe that is a huge turnoff for many players. Why play new professions, when olds one have double the choices?? Except for the sake of making new professions, people would rather much prefer playing core professions if they keep on doing the same. |
The Leviathan
Parson Brown
Priest Of Sin