Fun PvE builds post nerf?
lorinton
I have a separate thread for PvP, specifically AB battles.
The paragon still appears to be effective in PvE after getting hit hard in the recent skill changes. However, I'm finding it a lot less fun. I've just opened a path to Vabbi so a lot of skills are still inaccessible. In fact, its hard to use the command line at all up to that point in the game. Regardless of the access to skills, I'm curious if anyone has PvE builds they enjoy now. I'm even more curious if someone has a build they enjoy prior to Vabbi.
Before the big hit to They're on Fire, I had a motivation paragon that could also dish out some damage in between chants and shouts. It went something like this, place Blazing Finale on a melee, put up They're on Fire, put up Anthem of Flame and start fighting. Hit a second melee with Blazing Finale and then start throwing spears. Fire off Ballad of Restoration and Chorus of Restoration as they come up and are needed. Neither provided significant healing power but they helped healers focus on spike damage. Place Finale of Restoration on anyone taking a lot of damage. Continue the cycle until the battle ends. That's seven skills devoted to helping the party leaving one for discretionary use.
Now, I find there's no time to throw a spear or use the discretionary skill. They're on Fire has to be refreshed as soon as the motivation skills are used. With the reduced effectiveness of ToF, its necessary to use the healing skills as soon as they recharge. At least in PvE there is enough energy gain from leadership to keep spamming the chants and shouts. If I don't do this, I find I'm not providing significant benefit to the party. I don't find this a fun style of play so I'm looking for help in finding an alternative.
The paragon still appears to be effective in PvE after getting hit hard in the recent skill changes. However, I'm finding it a lot less fun. I've just opened a path to Vabbi so a lot of skills are still inaccessible. In fact, its hard to use the command line at all up to that point in the game. Regardless of the access to skills, I'm curious if anyone has PvE builds they enjoy now. I'm even more curious if someone has a build they enjoy prior to Vabbi.
Before the big hit to They're on Fire, I had a motivation paragon that could also dish out some damage in between chants and shouts. It went something like this, place Blazing Finale on a melee, put up They're on Fire, put up Anthem of Flame and start fighting. Hit a second melee with Blazing Finale and then start throwing spears. Fire off Ballad of Restoration and Chorus of Restoration as they come up and are needed. Neither provided significant healing power but they helped healers focus on spike damage. Place Finale of Restoration on anyone taking a lot of damage. Continue the cycle until the battle ends. That's seven skills devoted to helping the party leaving one for discretionary use.
Now, I find there's no time to throw a spear or use the discretionary skill. They're on Fire has to be refreshed as soon as the motivation skills are used. With the reduced effectiveness of ToF, its necessary to use the healing skills as soon as they recharge. At least in PvE there is enough energy gain from leadership to keep spamming the chants and shouts. If I don't do this, I find I'm not providing significant benefit to the party. I don't find this a fun style of play so I'm looking for help in finding an alternative.
Ensign
The standard template I use for any solitary Paragon in a PvE build is:
"Go for the Eyes!", "Stand Your Ground!", Anthem of Flame, Aggressive Refrain, 3 spear attacks of choice, and a Res of choice.
You only stop to cast Anthem of Flame and are otherwise chucking spears the whole time, dealing solid DPS under Aggressive Refrain.
Peace,
-CxE
"Go for the Eyes!", "Stand Your Ground!", Anthem of Flame, Aggressive Refrain, 3 spear attacks of choice, and a Res of choice.
You only stop to cast Anthem of Flame and are otherwise chucking spears the whole time, dealing solid DPS under Aggressive Refrain.
Peace,
-CxE
oinkers
I dont believe you can find a viable PvE build for Paragons anymore. Here's why - look at the ratio of nerfed versus buffed skills:
Nerfed skills: They're on Fire, Stand Your Ground, Incoming, Energizing Finale, Song of Restoration, Ballad of Restoration, Aria of Restoration, Cruel Spear.
Bugged skills: Focused Anger (capped at 100% despite description)
Untouched: GFTE
All the other Paragon skills were crap to begin with, and not worth including in a skillbar really.
Edited by Dralspire.
Nerfed skills: They're on Fire, Stand Your Ground, Incoming, Energizing Finale, Song of Restoration, Ballad of Restoration, Aria of Restoration, Cruel Spear.
Bugged skills: Focused Anger (capped at 100% despite description)
Untouched: GFTE
All the other Paragon skills were crap to begin with, and not worth including in a skillbar really.
Edited by Dralspire.
TLLOTS
Just because a skill was nerfed doesn't make it instantly bad. Honestly with the way people react to nerfed skills, you'd think nerfing meant 'infect with leprosy'.
I use a similar build to what Ensign suggested, though I drop one spear skill for "Fall Back!", just because a party wide speed buff is so very addictive.
I use a similar build to what Ensign suggested, though I drop one spear skill for "Fall Back!", just because a party wide speed buff is so very addictive.
oinkers
Quote:
Originally Posted by TLLOTS
Just because a skill was nerfed doesn't make it instantly bad.
Honestly, the way people reply you'd think they didn't read the previous postings. It's not because a skill was nerfed, it was because dozens of skills were nerfed.
Repeatedly.
Repeatedly.
pingu666
i used..
spear of lightning
something (WY,charm animal etc)
gtfe
anthem of flame
focused anger
stand your ground
never surrender? + health regen one
res
never been too keen on aggressive refrain personaly, as i always forget to spam anthem of flame between fights
youve got a post for AB builds, if you AB then ull have balthezar points, so u can unlock skills, thats what i did..
spear of lightning
something (WY,charm animal etc)
gtfe
anthem of flame
focused anger
stand your ground
never surrender? + health regen one
res
never been too keen on aggressive refrain personaly, as i always forget to spam anthem of flame between fights
youve got a post for AB builds, if you AB then ull have balthezar points, so u can unlock skills, thats what i did..
lorinton
True, many of the non-elite skills are available as a result of AB work. Some may be captured if you know where to go. Too bad those that don't want to PvP have to finish so much of the game to get what are considered the currently useful paragon skills.
You're covering a lot of bases there pingu. How are you allocating your attribute points? I'm not far enough along for Focused Anger but Aggressive Refrain may work as a substitute. I agree with you about the tedious nature of keeping Aggressive Refrain up.
I'll give it a try Ensign. My assassin has so many different and effective ways to deal pure damage that I may be biased in the outcome though. After reading many posts in several forums, spears and command seems to be the direction people are taking the paragon in PvE. The blend of support and damage is the appealing factor for me, if the support is through command instead of motivation that's OK, as long as its an effective benefit to the party. It'll be interesting to see how the fights with mobs go without ToF.
You're covering a lot of bases there pingu. How are you allocating your attribute points? I'm not far enough along for Focused Anger but Aggressive Refrain may work as a substitute. I agree with you about the tedious nature of keeping Aggressive Refrain up.
I'll give it a try Ensign. My assassin has so many different and effective ways to deal pure damage that I may be biased in the outcome though. After reading many posts in several forums, spears and command seems to be the direction people are taking the paragon in PvE. The blend of support and damage is the appealing factor for me, if the support is through command instead of motivation that's OK, as long as its an effective benefit to the party. It'll be interesting to see how the fights with mobs go without ToF.
FoxBat
Most of motivation is fairly worthless unless you have a mass of paragons constantly triggering finale of restoration on everyone. You could use ballad of restoration once every 20 seconds, or a monk can cast LoD every 4. Maybe this is what people keep doing wrong with the paragon.
ToF is still pretty much the best damage mitigation a solitary paragon can do, assuming you have ways to set your foes on fire (the popular SF eles can help or replace your anthem of flame/burning refrain) That's a lot of defense you don't necessarily need everywhere in the game though.
ToF is still pretty much the best damage mitigation a solitary paragon can do, assuming you have ways to set your foes on fire (the popular SF eles can help or replace your anthem of flame/burning refrain) That's a lot of defense you don't necessarily need everywhere in the game though.
pingu666
erm, 8 or 9 on leadership
14 on command
rest on spear (13 or so i think)
in the endgame area i was using watch yourself with 8 on tatics i think
btw when you cap focused anger you need to go into the exploreable, not mission...
i think the only command skills i have, are the ones i use in that build XD
i didnt really care for motivation line, but it certainly can be good aswell. ill haveto buy my para some radient insig's with SYG now costing 15e :/
14 on command
rest on spear (13 or so i think)
in the endgame area i was using watch yourself with 8 on tatics i think
btw when you cap focused anger you need to go into the exploreable, not mission...
i think the only command skills i have, are the ones i use in that build XD
i didnt really care for motivation line, but it certainly can be good aswell. ill haveto buy my para some radient insig's with SYG now costing 15e :/
Chipp Zanuff
Quote:
Originally Posted by pingu666
btw when you cap focused anger you need to go into the exploreable, not mission...
I think he meant the adrenaline gain is capped at 100% gain , the 100% cap should be for stacking buffs not from one buff alone , in this case [skill]Focused Anger[/skill].
lorinton
I found focusing on command and spears pretty effective. I'll charge a Kournan fortress again soon to compare to my pre-nerf motivation build. I used deep wounding spear skills while switching targets as I wasn't too impressed with damage caused by the other skills. Not to mention Cruel Spear is my only elite at this time.
I tried using Fall Back as I also like the speed boost but found it too costly to use with Aggressive Refrain. I took Spear as high as I could, command to 9+, leadership to 8 and reserved 8 I think it was for a secondary profession when used.
Vicious Attack, Cruel Spear
Go for the Eyes, Stand Your Ground, Fall Back (probably going to swap this for Find Their Weakness)
Anthem of Flame, Aggressive Refrain
Optional (Ice Spikes for a runner snare in Moddok Crevice for example)
I'd probably swap Anthem of Flame for other skills when needed, a resurrection skill for example.
I tried using Fall Back as I also like the speed boost but found it too costly to use with Aggressive Refrain. I took Spear as high as I could, command to 9+, leadership to 8 and reserved 8 I think it was for a secondary profession when used.
Vicious Attack, Cruel Spear
Go for the Eyes, Stand Your Ground, Fall Back (probably going to swap this for Find Their Weakness)
Anthem of Flame, Aggressive Refrain
Optional (Ice Spikes for a runner snare in Moddok Crevice for example)
I'd probably swap Anthem of Flame for other skills when needed, a resurrection skill for example.
pingu666
lorinton, u could try the mesmer skill, epidemic
spread that deepwound love
spread that deepwound love
clawofcrimson
check out the builds directory..there are still useable builds there
Enchanted Warrior
Paragon / Warrior
Skillbar:
Signet of Return
"Watch yourself"
Hamstring
Sever Artery
Deadly Riposte
Galrath Slash
Final Thrust
Quivering Blade [Elite] (Best he can cap at this time)
Attributes:
12 Swords
12 Tatics
3 +1 Leadership
Weapons:
(Gold) Furious Butterfly Sword of Fortitude
15-22 req 9
Double adrenaline on hit (10% chance)
15%^50
+30 Health
(Gold) Diamond Aegis
+16 req 11 tatics
+30 health
-5 rec'vd damage (20% chance)
Runes/Insignias
Heralds Insignia in each piece of armor
+41 Health rune
+1 leadership (Elonian Crest)
4 +10 vitae runes in remaining armor pieces and crest. (total health 620)
Dunno what others will think, but I'm having a blast with this build in pve. Visually others get a kick out of him in his Elonian armor with sword and sheild.
Skillbar:
Signet of Return
"Watch yourself"
Hamstring
Sever Artery
Deadly Riposte
Galrath Slash
Final Thrust
Quivering Blade [Elite] (Best he can cap at this time)
Attributes:
12 Swords
12 Tatics
3 +1 Leadership
Weapons:
(Gold) Furious Butterfly Sword of Fortitude
15-22 req 9
Double adrenaline on hit (10% chance)
15%^50
+30 Health
(Gold) Diamond Aegis
+16 req 11 tatics
+30 health
-5 rec'vd damage (20% chance)
Runes/Insignias
Heralds Insignia in each piece of armor
+41 Health rune
+1 leadership (Elonian Crest)
4 +10 vitae runes in remaining armor pieces and crest. (total health 620)
Dunno what others will think, but I'm having a blast with this build in pve. Visually others get a kick out of him in his Elonian armor with sword and sheild.
Spura
Well there's always the 55 HP paragon
Currently I only have 1 monk elite capped with him so he gets into trouble when he pulls like 10 minotaurs. 5 are a breeze though.
Currently I only have 1 monk elite capped with him so he gets into trouble when he pulls like 10 minotaurs. 5 are a breeze though.
ElinoraNeSangre
I don't have any killer build yet, but I've been bantering around the idea of doing some paragon team PvE activities; I'd love to get something going like the mesmers do.
Someone started a great PvE team build here. I think something like this could be a lot of fun with the right group.
I'm still not to Vabbi, and I'm having lots of fun just throwing spears and using skills that help the rest of the group get energy/health. I'm using the Darksong and I've had been having some fun doing bleeding/degen (no idea how great that really is, but I also have a degen mesmer so I guess it's just something I really like).
Someone started a great PvE team build here. I think something like this could be a lot of fun with the right group.
I'm still not to Vabbi, and I'm having lots of fun just throwing spears and using skills that help the rest of the group get energy/health. I'm using the Darksong and I've had been having some fun doing bleeding/degen (no idea how great that really is, but I also have a degen mesmer so I guess it's just something I really like).
Crazyvietguy
Quote:
Originally Posted by Enchanted Warrior
Skillbar:
Signet of Return
"Watch yourself"
Hamstring
Sever Artery
Deadly Riposte
Galrath Slash
Final Thrust
Quivering Blade [Elite] (Best he can cap at this time)
Attributes:
12 Swords
12 Tatics
3 +1 Leadership
. Well to be brutally honest.. ToF tank would work much better than this. And what is different about the ToF tank and this build is that this one is made up of 7 W skills.. and 1 ressurection from the paragon line. To be honest.. A warrior does it better. Reason.. you have 4 in leadership.. this is hardly a paragon, and you use the "Signet of Return" from the Paragon line.. only.
While Quivering is something to look at with Paragons. I dont believe it's used correctly here.
Enchanted Warrior
Quote:
Originally Posted by Crazyvietguy
Well to be brutally honest.. ToF tank would work much better than this. And what is different about the ToF tank and this build is that this one is made up of 7 W skills.. and 1 ressurection from the paragon line. To be honest.. A warrior does it better. Reason.. you have 4 in leadership.. this is hardly a paragon, and you use the "Signet of Return" from the Paragon line.. only.
While Quivering is something to look at with Paragons. I dont believe it's used correctly here. I'm sure there are a lot of ways to do things. But in it's defense, it works, I don't die and I kick a.. This is of course a group build, if I need a tank my Tyrian warrior has over 3.5 mil of exp and can hang with the best of em. This one is more for fun. In case it matters, I use it in groups of 4. My hero monks (one straight heal, one straight protection) and my dervish (w/ava of balth) so it seems to work very well.
But thanks for the suggestions, I'll give them some thought. My main reason for making him a warrior secondary, is because I am tired of all the warrior armor. I like the paragon armor. LOL (I know strange reason but what the heck I was bored LOL)
While Quivering is something to look at with Paragons. I dont believe it's used correctly here. I'm sure there are a lot of ways to do things. But in it's defense, it works, I don't die and I kick a.. This is of course a group build, if I need a tank my Tyrian warrior has over 3.5 mil of exp and can hang with the best of em. This one is more for fun. In case it matters, I use it in groups of 4. My hero monks (one straight heal, one straight protection) and my dervish (w/ava of balth) so it seems to work very well.
But thanks for the suggestions, I'll give them some thought. My main reason for making him a warrior secondary, is because I am tired of all the warrior armor. I like the paragon armor. LOL (I know strange reason but what the heck I was bored LOL)
lorinton
A gentle reminder that unlike so many other posts I've read, this one does not proclaim PvE paragons to be dead. I find the paragon effective in PvE, including use of the motivation line. I believe all the doom and gloom about the nerfs is overstated and harmful to the class in PvE.
However, effective and fun aren't the same and what's fun for me may not be fun for someone else. I appreciate the suggestions and I've been trying a few of them. I haven't tried a P/R yet and probably won't as I have very few ranger skills unlocked. I've tried the front line paragon and its not for me. Besides personal bias, I find it difficult to use the leadership attribute in that role as too often members of the party are out of shout range.
Mixing command and spear is working best for me. I did a comparison of my motivation build against a spear and command build storming Kournan fortresses. I'm also comparing to previous performance with the motivation build in the same situations. The spear and command build proved better in that test case. The motivation build was nearly as good as before the nerfs but it wasn't as fun for the reasons given in the first post. The motivation build always suffered at least one henchman death, usually the elementalist, while the spear and command build did not.
This wasn't a completely controlled experiment as I switched a henchman as well. I used a dervish henchman with the motivation build and a motivation paragon henchman with the spear and command build. Essentially, both team builds have a motivation paragon while one has a dervish and the other a spear paragon for damage. Its possible that the henchman is a better paragon than me but I prefer to believe otherwise. I think its because I could draw opponent's attention away from casters, or kill them, faster than the dervish running around to get to each newly called target. This could be a significant paragon strength that isn't being talked up in the forums currently.
However, effective and fun aren't the same and what's fun for me may not be fun for someone else. I appreciate the suggestions and I've been trying a few of them. I haven't tried a P/R yet and probably won't as I have very few ranger skills unlocked. I've tried the front line paragon and its not for me. Besides personal bias, I find it difficult to use the leadership attribute in that role as too often members of the party are out of shout range.
Mixing command and spear is working best for me. I did a comparison of my motivation build against a spear and command build storming Kournan fortresses. I'm also comparing to previous performance with the motivation build in the same situations. The spear and command build proved better in that test case. The motivation build was nearly as good as before the nerfs but it wasn't as fun for the reasons given in the first post. The motivation build always suffered at least one henchman death, usually the elementalist, while the spear and command build did not.
This wasn't a completely controlled experiment as I switched a henchman as well. I used a dervish henchman with the motivation build and a motivation paragon henchman with the spear and command build. Essentially, both team builds have a motivation paragon while one has a dervish and the other a spear paragon for damage. Its possible that the henchman is a better paragon than me but I prefer to believe otherwise. I think its because I could draw opponent's attention away from casters, or kill them, faster than the dervish running around to get to each newly called target. This could be a significant paragon strength that isn't being talked up in the forums currently.
Enchanted Warrior
" A gentle reminder that unlike so many other posts I've read, this one does not proclaim PvE paragons to be dead. I find the paragon effective in PvE, including use of the motivation line. I believe all the doom and gloom about the nerfs is overstated and harmful to the class in PvE."
I look at it this way, if they ruin too many professions I'm gone. If they make things better, I'll stay. Simple as that. So far things are basically ok.
I look at it this way, if they ruin too many professions I'm gone. If they make things better, I'll stay. Simple as that. So far things are basically ok.
Crazyvietguy
To be honest the most success ive had with a paragon are complete hybrid builds. Like the ToF tank and Now the Quivering Blade Paragon (courtesy of enchanted, i did a little research and im mapping out a build).
Paragons are sufficient as Motivators/ToF Commanders. However I dont think they bring as much to the table as any other profession. Now to the contrary, there was a post in the Paragon forums not too long ago regarding an "energy-gon" I was quite interested at the time but i was too busy for GW. I might give that a shot.
Paragons are sufficient as Motivators/ToF Commanders. However I dont think they bring as much to the table as any other profession. Now to the contrary, there was a post in the Paragon forums not too long ago regarding an "energy-gon" I was quite interested at the time but i was too busy for GW. I might give that a shot.
Noisy Ninj4
My build still does its magic, regardless of all the nerfs to paragons. This thing got me through nearly all of Nightfall, as well as most other places.
14 Leadership
12 Tactics
9 Spear Mastery
Spear of Lightning
"Watch Yourself!"
Anthem of Flame
"They're on Fire!"
"Shields Up!" or Healing Signet
Defensive Anthem
Aggressive Refrain
Signet of Return
I know, no motivation healing/e-management, no self-heal in a lot of cases, and not much obvious party-wide damage reduction. Despite this, it all works quite nicely, and is extremely energy efficient.
The other build I use has indeed gotten hit hard by Anet. It used to use Incoming back when it lasted 7 whole seconds, the several nerfs to SyG didn't help either. Still, 40% longer shouts is always good times.
Note that because of no adrenal shouts, e-management is a little trickier here.
10 Restoration Magic
14 Leadership
12 Command
Vocal was Sogolon
Anthem of Flame
"They're on Fire!"
"Stand your Ground!"
Defensive Anthem
Leader's Comfort
"Fall Back!"
Signet of Return
14 Leadership
12 Tactics
9 Spear Mastery
Spear of Lightning
"Watch Yourself!"
Anthem of Flame
"They're on Fire!"
"Shields Up!" or Healing Signet
Defensive Anthem
Aggressive Refrain
Signet of Return
I know, no motivation healing/e-management, no self-heal in a lot of cases, and not much obvious party-wide damage reduction. Despite this, it all works quite nicely, and is extremely energy efficient.
The other build I use has indeed gotten hit hard by Anet. It used to use Incoming back when it lasted 7 whole seconds, the several nerfs to SyG didn't help either. Still, 40% longer shouts is always good times.
Note that because of no adrenal shouts, e-management is a little trickier here.
10 Restoration Magic
14 Leadership
12 Command
Vocal was Sogolon
Anthem of Flame
"They're on Fire!"
"Stand your Ground!"
Defensive Anthem
Leader's Comfort
"Fall Back!"
Signet of Return
Katari
Actually, smashing stuff with spears is as effective and fun as it ever has been. I think neglecting the DPS that a paragon can put out is as crazy as a warrior with 9 weapon mastery. Is a paragon a replacement for a monk? If not, that brings up another question, what is wrong with your monks that they really need a fully dedicated support character?
Enchanted Warrior
I think they (GW) have PVP on the brain, and want to promote it more. Assassins were mainly designed for pvp, and I have a feeling so were Paragons.
Crazyvietguy
Quote:
Originally Posted by Enchanted Warrior
I think they (GW) have PVP on the brain, and want to promote it more. Assassins were mainly designed for pvp, and I have a feeling so were Paragons.
You hit that one on the head. Basically IMO
Ritualist > Paragon : PvE
Ritualist < Paragon : PvP
The Paragon and Ritualist are very similar in that both are potentially defensive (for the party) and offensive at the same time. In factions Assassins were meant to be completely offensive (If you disagree then you've never played one). Ritualists were primaryed at Defensive because of their incredible restoration/communing.
In Nightfall, Anet was trying to get 2 Offensive+Defensive professions. Seeing that Dervishes act as good healers and melee attackers. Paragons are also fairly good at ranged attack but lack some buffage in their defense skills.
Its pretty obvious Anet cares about this game like... 90% PvP 10% PvE
Ritualist > Paragon : PvE
Ritualist < Paragon : PvP
The Paragon and Ritualist are very similar in that both are potentially defensive (for the party) and offensive at the same time. In factions Assassins were meant to be completely offensive (If you disagree then you've never played one). Ritualists were primaryed at Defensive because of their incredible restoration/communing.
In Nightfall, Anet was trying to get 2 Offensive+Defensive professions. Seeing that Dervishes act as good healers and melee attackers. Paragons are also fairly good at ranged attack but lack some buffage in their defense skills.
Its pretty obvious Anet cares about this game like... 90% PvP 10% PvE
Enchanted Warrior
Quote:
Originally Posted by Crazyvietguy
Its pretty obvious Anet cares about this game like... 90% PvP 10% PvE
Agreed, PVP is easier for the (Gw). Why? no content, no loot, no chests, just people being rude, er umm fighting each other. All they have to do is create areas once in a while and listen to people whine when they lose.
PVE, requires, storyline, loot, new proffesions etc... If all they had was pvp, they would only need a few people on hand.
Trouble is, PVP is fun for about 30 mins then it's boring to me. And judging from people in game, others agree. How many times can you derive fun from chasing people, all over the jade sea, only to be cursed out for killing them? I forced myself to pvp only long enough to get enough kurzick faction to get my armor. Then laters .. haven't been back since. (which I dumped for Elonian when nightfall hit..LOL)
PVE, requires, storyline, loot, new proffesions etc... If all they had was pvp, they would only need a few people on hand.
Trouble is, PVP is fun for about 30 mins then it's boring to me. And judging from people in game, others agree. How many times can you derive fun from chasing people, all over the jade sea, only to be cursed out for killing them? I forced myself to pvp only long enough to get enough kurzick faction to get my armor. Then laters .. haven't been back since. (which I dumped for Elonian when nightfall hit..LOL)
soupnazi
I had fun with this build:
Hammer Mastery: 12
Command:8
Leadership:8(i think..)
1.Devastating hammer {E}
2.Irresistable Blow
3.Heavy Blow
4."Stand Your Ground!"
5."Go For the Eyes!"
6.Leaders Comfort
7."Fall Back"
8. Signet of Return
Or this one:
Axe Mastery:12
command-leadership: same as above
1.Cleave{E} (dont have eviscerate(sp?) yet)
2.Critical Chop
3.Executioners Strike
4-8 same as above
and this one once i got to LA:
Spear Mastery:13
Beast Mastery:12
1.Cruel Spear {E}
2.Mighty Throw
3.Wild Throw
4.Charm Animal
5.Scavenger's Strike
6.Brutal Strike(i think thats what it was...)
7.Comfort Animal
8. Sig of return
Hammer Mastery: 12
Command:8
Leadership:8(i think..)
1.Devastating hammer {E}
2.Irresistable Blow
3.Heavy Blow
4."Stand Your Ground!"
5."Go For the Eyes!"
6.Leaders Comfort
7."Fall Back"
8. Signet of Return
Or this one:
Axe Mastery:12
command-leadership: same as above
1.Cleave{E} (dont have eviscerate(sp?) yet)
2.Critical Chop
3.Executioners Strike
4-8 same as above
and this one once i got to LA:
Spear Mastery:13
Beast Mastery:12
1.Cruel Spear {E}
2.Mighty Throw
3.Wild Throw
4.Charm Animal
5.Scavenger's Strike
6.Brutal Strike(i think thats what it was...)
7.Comfort Animal
8. Sig of return
ThisIsNi
guys check out this elite...its amazing...
[skill]Soldier's Fury[/skill]
now...can anyone say return of thump?
[skill]Soldier's Fury[/skill]
now...can anyone say return of thump?
clawofcrimson
@enchanted warrior..... you sound as if pvp is the same as Alliance Battles...its not really... the competitive atmosphere is more intense in troll caves... the develpoers are definitely NOT looking to AB or RA for making there skill balance decisions.... do yourself a favour and use the 'observe' mode... GVG HA ...etc... high end pvp is what gets anets attention....(and high end pvpers are who are the most likely to buy the next chapter)
...my guild for instance...all started as a pve only guild.... we had a pretty large group.....after a few months... I was the only one left.....(and the only one interested in PVP)
...my guild for instance...all started as a pve only guild.... we had a pretty large group.....after a few months... I was the only one left.....(and the only one interested in PVP)
Milan-V
I hate waiting for partys in HA so I pretty much always am to be found in PvE or simple PvP (it's enjoyable :P)
I found Paragon actually very competable in both conditions. In PvP you have the Paragod or as I prefer to call it Pamper: pretty much a Wammo. If you don't want that you are best of using a spear build as Motivation/commad takes to many time to have effect (long recharges, short effects).
In PvE I use simpel half spear half shout/chant. Works, it's a good last spot party filler so why not?
I found Paragon actually very competable in both conditions. In PvP you have the Paragod or as I prefer to call it Pamper: pretty much a Wammo. If you don't want that you are best of using a spear build as Motivation/commad takes to many time to have effect (long recharges, short effects).
In PvE I use simpel half spear half shout/chant. Works, it's a good last spot party filler so why not?
lorinton
I've decided I love ToF. Not because its an awesome skill but because its moderately useful and keeps Aggresive Refrain up without stopping for a chant. The reduction in recharge turns out to be a godsend for a command and spear build. I had been using [skill=card]"Stand Your Ground!"[/skill] but have dropped it for ToF. I don't think it provides as much benefit but not needing to worry about keeping AR up makes it worthwhile to me.
I haven't gone back to the motivation line although I will if I find myself in a group that will benefit more from it. For PvE though I'm enjoying this build. Some day I'll unlock skills to try out all those thumper style builds.
Spear: 12+1+3
Command: 9+1
Leadership: 9+1
[skill=card]Slayer's Spear[/skill][skill=card]Spear of Lightning[/skill][skill=card]Vicious Attack[/skill][skill=card]"Go for the Eyes!"[/skill][skill=card]Focused Anger[/skill][skill=card]Aggressive Refrain[/skill][skill=card]"They're on Fire!"[/skill][skill=card]Bladeturn Refrain[/skill]
Slayer's Spear is great in PvE as there are a lot of opportunities to get the first hit on a high level creature. I replace Bladeturn Refrain with a skill to address unique needs of an area as needed.
To use put up Aggressive Refrain immediately and fire off ToF 7 seconds later. When not in combat, continue firing off ToF 7 seconds after AR refreshes. Energy loss from ToF will recharge before you need to use it again. Put Bladeturn Refrain on each member of the party as able. ToF will keep it refreshed.
I haven't gone back to the motivation line although I will if I find myself in a group that will benefit more from it. For PvE though I'm enjoying this build. Some day I'll unlock skills to try out all those thumper style builds.
Spear: 12+1+3
Command: 9+1
Leadership: 9+1
[skill=card]Slayer's Spear[/skill][skill=card]Spear of Lightning[/skill][skill=card]Vicious Attack[/skill][skill=card]"Go for the Eyes!"[/skill][skill=card]Focused Anger[/skill][skill=card]Aggressive Refrain[/skill][skill=card]"They're on Fire!"[/skill][skill=card]Bladeturn Refrain[/skill]
Slayer's Spear is great in PvE as there are a lot of opportunities to get the first hit on a high level creature. I replace Bladeturn Refrain with a skill to address unique needs of an area as needed.
To use put up Aggressive Refrain immediately and fire off ToF 7 seconds later. When not in combat, continue firing off ToF 7 seconds after AR refreshes. Energy loss from ToF will recharge before you need to use it again. Put Bladeturn Refrain on each member of the party as able. ToF will keep it refreshed.