En's Builds Give them a rating!
ensoriki
Some of you may have noticed, I would ask for build help and advice every once and awhile so that I can get my sin builds down.
and now, I got good results -_-.
Enblazing Locust
Locust fury
Conjure flame
Mark of rodgort
Black lotus strike
twisting fangs
Black spider strike
Optional
optional
Optional slots: Critical defenses works well as Locust fury giving you double strikes just means you may have a better chance of crit'ing. Blinding powder is also another good use and in a case like pve, Deadly paradox+ Blinding powder will keep blind perma on melee. Fiegned neutrality, heal. Shadow refugee,heal. Rez signet.
you can change the attack skills do this
Black mantis thrust, black lotus strike, twisting fangs, This needs 20 energy to use (lotus gives energy back) however because you use Mark of rodgort to start off your hex, it may take you a few seconds or even switching to zealous daggers just to get the energy.
This build DOES pressure because of conjure flame and Dual attacks resulting from 20-40 dammage an attackx2 = 40-80 damage in where constant Double strking happens you can easily begin to annoy the monk with burning and then bleed+deep wound them. , and does not need twisting fangs to work, death blossom could be switched in to give AoE burning if mark of rodgort hits more then one foe.
Attributes: 10-11 Fire magic (depends on how iffy you are on your damage)
Dagger mastery 14 (10+1+3) or 13 (9+1+3)
Critical strikes 12/13
rest in Shadow arts
Entertaining sin
Deadly arts 16/15
Dagger mastery 12
rest in shadow arts
Skills
Deadly paradox
Shroud of Silence
Impale
Iron Palm
Black spider strike
Horns of the ox
Optional
optional
Optional: Heals,rez signets, If you want extra damage put in Signet of toxic shock can replace Iron palm with another hex
Use: This build can annoy alot of people, Cast Deadly paradox IN advance to going into battle around 8 seconds before hand, that allows you to SoS and then Iron palm black spider strike, Hoto and finally Impale. Cast Deadly paradox and wait for your energy to restore, if your close enough you should be able to shroud of silence and do the combo before paradox wears off or atleast make it to Hoto with Deadly paradox still on. Because most sins use Shadow prison if you get them off gaurd you can whale on them without them being able to feigned and run. Using this on monks works fine and impale finishes them off.
Equip: Radiant insignias are needed ATLeast 30 energy best is around 32-33
Neither of these builds are really for the gvg scene, while I suppose they could find some use there aswell.
A/* /mo /w /D
Ensane Strike
Skills:
12-14 Dagger mastery
11-13 critical strikes
4+ deadly arts
rest into your secondary choice or shadow arts
Unsuspecting strike
Wild strike
death blossom
Black lotus strike
Expose defenses
optional (twisting fangs is reccomended)
optional (if pure sin, Shadow of distress/critical defenses/fiegned/shadow refuge reccomended)
optional
Optional: Rez signet,
/mo restful breeze, mending touch
/w BoA/frenzy/flail fiegned
/D; Natural healing
Ratings Please
and now, I got good results -_-.
Enblazing Locust
Locust fury
Conjure flame
Mark of rodgort
Black lotus strike
twisting fangs
Black spider strike
Optional
optional
Optional slots: Critical defenses works well as Locust fury giving you double strikes just means you may have a better chance of crit'ing. Blinding powder is also another good use and in a case like pve, Deadly paradox+ Blinding powder will keep blind perma on melee. Fiegned neutrality, heal. Shadow refugee,heal. Rez signet.
you can change the attack skills do this
Black mantis thrust, black lotus strike, twisting fangs, This needs 20 energy to use (lotus gives energy back) however because you use Mark of rodgort to start off your hex, it may take you a few seconds or even switching to zealous daggers just to get the energy.
This build DOES pressure because of conjure flame and Dual attacks resulting from 20-40 dammage an attackx2 = 40-80 damage in where constant Double strking happens you can easily begin to annoy the monk with burning and then bleed+deep wound them. , and does not need twisting fangs to work, death blossom could be switched in to give AoE burning if mark of rodgort hits more then one foe.
Attributes: 10-11 Fire magic (depends on how iffy you are on your damage)
Dagger mastery 14 (10+1+3) or 13 (9+1+3)
Critical strikes 12/13
rest in Shadow arts
Entertaining sin
Deadly arts 16/15
Dagger mastery 12
rest in shadow arts
Skills
Deadly paradox
Shroud of Silence
Impale
Iron Palm
Black spider strike
Horns of the ox
Optional
optional
Optional: Heals,rez signets, If you want extra damage put in Signet of toxic shock can replace Iron palm with another hex
Use: This build can annoy alot of people, Cast Deadly paradox IN advance to going into battle around 8 seconds before hand, that allows you to SoS and then Iron palm black spider strike, Hoto and finally Impale. Cast Deadly paradox and wait for your energy to restore, if your close enough you should be able to shroud of silence and do the combo before paradox wears off or atleast make it to Hoto with Deadly paradox still on. Because most sins use Shadow prison if you get them off gaurd you can whale on them without them being able to feigned and run. Using this on monks works fine and impale finishes them off.
Equip: Radiant insignias are needed ATLeast 30 energy best is around 32-33
Neither of these builds are really for the gvg scene, while I suppose they could find some use there aswell.
A/* /mo /w /D
Ensane Strike
Skills:
12-14 Dagger mastery
11-13 critical strikes
4+ deadly arts
rest into your secondary choice or shadow arts
Unsuspecting strike
Wild strike
death blossom
Black lotus strike
Expose defenses
optional (twisting fangs is reccomended)
optional (if pure sin, Shadow of distress/critical defenses/fiegned/shadow refuge reccomended)
optional
Optional: Rez signet,
/mo restful breeze, mending touch
/w BoA/frenzy/flail fiegned
/D; Natural healing
Ratings Please
SotiCoto
As far as I've been informed... Death Blossom's AoE damage is not type-specific so I'm not sure if it will become fire damage even if used with fiery daggers... hence not triggering MoR's burning effect. Don't quote me on that.
As regards that first build.... IF its being used in PvE, Death Blossom would still be a better choice for the Dual-Attack. If its being used in AB or similar however, some sort of snare would be advised... like the Black Mantis Thrust you suggest... as the first thing the average enemy is going to want to do when they notice the impending Burning / Bleeding / Poison / Deep Wound is to run like hell (which they might manage if they have any running skills). You might want to have Dark Prison as a secondary hex and to keep them from running. Alternatively, you could snag them with Shadow Prison (and leave Locust Fury) or for extra nastiness against spellcasters (especially Empathy mesmers, SS necros and any hex/condition-smiters) use Beguiling Haze to get over there. I reckon they would work plenty well with this general build-plan...
Little to comment on with the second build. I've never really used Shroud of Silence, so I'm unsure of its potential.
As regards that first build.... IF its being used in PvE, Death Blossom would still be a better choice for the Dual-Attack. If its being used in AB or similar however, some sort of snare would be advised... like the Black Mantis Thrust you suggest... as the first thing the average enemy is going to want to do when they notice the impending Burning / Bleeding / Poison / Deep Wound is to run like hell (which they might manage if they have any running skills). You might want to have Dark Prison as a secondary hex and to keep them from running. Alternatively, you could snag them with Shadow Prison (and leave Locust Fury) or for extra nastiness against spellcasters (especially Empathy mesmers, SS necros and any hex/condition-smiters) use Beguiling Haze to get over there. I reckon they would work plenty well with this general build-plan...
Little to comment on with the second build. I've never really used Shroud of Silence, so I'm unsure of its potential.
Neverending Silence
calltrops is a great snare for AB and PvE, its an aoe snare and recharges fast enough. only problem is the range it has, u gotta be pretty close to use it, but its still great to spam cripple on an entire mob while they try and cap
ensoriki
About shadow prison
The point is to use LOcust fury, an uncommonly used elite instead of using something like Shadow prison
(and I would say this build is more efficent, not in spike killing but that you dont have to sit there recharging, you can take on sins/warriors/dervishes/rangers/paragons because of Critical defenses and come out the winner monks are easy to kill from the pressure and eles arent much of a threat.
Also I should add you do not need black spider strike
and leaping mantis strike Black lotus strike Twisting fangs also works well
Shroud of silence disables ALL your opponents spell for a set time with 14+ Deadly arts it lasts 10 seconds with deadly paradox it has only a 5 second time down. Meaning you can wail on a monk for an entire 10 seconds without them saving themselves and then the 5 seconds they Do get back, they have to choose between themselves or their team mates, who your team couldve weakend.
The point is to use LOcust fury, an uncommonly used elite instead of using something like Shadow prison
(and I would say this build is more efficent, not in spike killing but that you dont have to sit there recharging, you can take on sins/warriors/dervishes/rangers/paragons because of Critical defenses and come out the winner monks are easy to kill from the pressure and eles arent much of a threat.
Also I should add you do not need black spider strike
and leaping mantis strike Black lotus strike Twisting fangs also works well
Shroud of silence disables ALL your opponents spell for a set time with 14+ Deadly arts it lasts 10 seconds with deadly paradox it has only a 5 second time down. Meaning you can wail on a monk for an entire 10 seconds without them saving themselves and then the 5 seconds they Do get back, they have to choose between themselves or their team mates, who your team couldve weakend.
Spirit_Axery
Err, I'm not sure your Shroud of Silence build is quite capable of pressuring out a good'ish monk. Especially since deadly paradox just disabled your attack skills (BSS and Ox) for almost the entire time that my spells were down (barring a second, say, because you don't use Paradox and Shroud at *exactly* the same time). You only really have Iron Palm at your disposal here.
Of course, speaking more personally, I'd just have lifted Shroud off with Holy Veil anyway. Even if that wasn't available, I'd be able to kite you after escaping the only KD (the only *attack*!) you have for 9'ish seconds.
~Mitsuki Hiyono~ (or as a monk: Candy Idol)
PS:
OP said: "This build can annoy alot of people, Cast Deadly paradox IN advance to going into battle around 8 seconds before hand, that allows you to SoS and then Iron palm black spider strike, Hoto and finally Impale."
Ahh.. I'm not sure I like this, but I guess it'll work for the first spike in a confrontation, barring interference of any kind.. After that, it's more difficult to control just when you're going to need to employ your chain.. So maybe, but I'm not convinced at all..
Of course, speaking more personally, I'd just have lifted Shroud off with Holy Veil anyway. Even if that wasn't available, I'd be able to kite you after escaping the only KD (the only *attack*!) you have for 9'ish seconds.
~Mitsuki Hiyono~ (or as a monk: Candy Idol)
PS:
OP said: "This build can annoy alot of people, Cast Deadly paradox IN advance to going into battle around 8 seconds before hand, that allows you to SoS and then Iron palm black spider strike, Hoto and finally Impale."
Ahh.. I'm not sure I like this, but I guess it'll work for the first spike in a confrontation, barring interference of any kind.. After that, it's more difficult to control just when you're going to need to employ your chain.. So maybe, but I'm not convinced at all..
SotiCoto
Quote:
Originally Posted by ensoriki
About shadow prison
The point is to use LOcust fury, an uncommonly used elite instead of using something like Shadow prison
(and I would say this build is more efficent, not in spike killing but that you dont have to sit there recharging, you can take on sins/warriors/dervishes/rangers/paragons because of Critical defenses and come out the winner monks are easy to kill from the pressure and eles arent much of a threat. I'm sure thats great in theory... but your enemies can still run away. I suppose its not half as much of a problem in PvE since it typically takes an AoE skill to make them run, but still.
Locust Fury just isn't all that great for most purposes. It only makes a difference to your non-skill-attacks... which aren't really all that damaging. An Assassin's real ability lies in the attack-chains, which LF doesn't do anything to...
As I've said elsewhere.... the only real use I found for it was combined with another Elite... conveniently a Mesmer one (hence enabling the use of Arcane Mimicry to have both so long as Zenmai has Locust Fury on her)... Locust Fury and Illusionary Weaponry go alarmingly well together for pure unconditional DPS.
The point is to use LOcust fury, an uncommonly used elite instead of using something like Shadow prison
(and I would say this build is more efficent, not in spike killing but that you dont have to sit there recharging, you can take on sins/warriors/dervishes/rangers/paragons because of Critical defenses and come out the winner monks are easy to kill from the pressure and eles arent much of a threat. I'm sure thats great in theory... but your enemies can still run away. I suppose its not half as much of a problem in PvE since it typically takes an AoE skill to make them run, but still.
Locust Fury just isn't all that great for most purposes. It only makes a difference to your non-skill-attacks... which aren't really all that damaging. An Assassin's real ability lies in the attack-chains, which LF doesn't do anything to...
As I've said elsewhere.... the only real use I found for it was combined with another Elite... conveniently a Mesmer one (hence enabling the use of Arcane Mimicry to have both so long as Zenmai has Locust Fury on her)... Locust Fury and Illusionary Weaponry go alarmingly well together for pure unconditional DPS.
Samurai-JM
Quote:
Originally Posted by SotiCoto
As far as I've been informed... Death Blossom's AoE damage is not type-specific so I'm not sure if it will become fire damage even if used with fiery daggers... hence not triggering MoR's burning effect. Don't quote me on that.
Nope, MoR doesnt work on DB
Acidic Won
Locust's Fury used to be used a bit in HA by dual/tri-smite teams. But since then it has been replaced by other skills. What is with people and MoR/Conjure Flame/Flare builds? Waste of 2 skills and energy to get the damage from it. SoS has also seen some play but rarely ran now.
As of right now your first build I would combo Black Lotus, TF, Black Spider, and then BoS. I do belive that is the strongest sin combo in the game as of right now. That would leave you with one slot for a Ress Sig.
Your second build you need to decide what your doing with it. If your going with damage you could use the same combo as posted about and forget about the KD since they are already silenced, or keep the KD's. It's up to you.
As of right now your first build I would combo Black Lotus, TF, Black Spider, and then BoS. I do belive that is the strongest sin combo in the game as of right now. That would leave you with one slot for a Ress Sig.
Your second build you need to decide what your doing with it. If your going with damage you could use the same combo as posted about and forget about the KD since they are already silenced, or keep the KD's. It's up to you.
clawofcrimson
you may get more damage from an IAS... have you tried that?
ensoriki
Actually you dont get more damage from an IAS you Give it faster
when using sin skills, Seeing as sins run as soon as the combos over.
and locust fury is an IAS
when using sin skills, Seeing as sins run as soon as the combos over.
and locust fury is an IAS
SotiCoto
Quote:
Originally Posted by Acidic Won
Locust's Fury used to be used a bit in HA by dual/tri-smite teams. But since then it has been replaced by other skills. What is with people and MoR/Conjure Flame/Flare builds? Waste of 2 skills and energy to get the damage from it. SoS has also seen some play but rarely ran now.
As of right now your first build I would combo Black Lotus, TF, Black Spider, and then BoS. I do belive that is the strongest sin combo in the game as of right now. That would leave you with one slot for a Ress Sig. Isn't the guy trying to suggest something for PvE here? ... Besides... isn't "The Campfire" a PvE area of the forums?
I'm remembering that there are a lot of PvPers around here (quite why, I don't know)... but the honour doesn't seem to be returned most of the time. Many attempts at build-making are typically responded to with suggestions of PvP builds that would be utterly useless in PvE... There aren't that many PvE characters who will stand around on their own. It tends to be a group effort... and likewise, AoE attacks like Death Blossom are practically essential (especially since it was buffed for the update)...
Besides.... now I think about it, doesn't Death Blossom do two strikes of around 40-odd damage to an entire area.... rather than Blades of Steel's 65? ....
I've never used Blades of Steel, but if it only does 65 damage then it falls below DB's 80 total to each enemy (or 94 with maxed dagger mastery).
As of right now your first build I would combo Black Lotus, TF, Black Spider, and then BoS. I do belive that is the strongest sin combo in the game as of right now. That would leave you with one slot for a Ress Sig. Isn't the guy trying to suggest something for PvE here? ... Besides... isn't "The Campfire" a PvE area of the forums?
I'm remembering that there are a lot of PvPers around here (quite why, I don't know)... but the honour doesn't seem to be returned most of the time. Many attempts at build-making are typically responded to with suggestions of PvP builds that would be utterly useless in PvE... There aren't that many PvE characters who will stand around on their own. It tends to be a group effort... and likewise, AoE attacks like Death Blossom are practically essential (especially since it was buffed for the update)...
Besides.... now I think about it, doesn't Death Blossom do two strikes of around 40-odd damage to an entire area.... rather than Blades of Steel's 65? ....
I've never used Blades of Steel, but if it only does 65 damage then it falls below DB's 80 total to each enemy (or 94 with maxed dagger mastery).
ensoriki
The builds are for use in Both games, The locust fury one is more on the pve side however. and shroud of silence is area specific
Sqube
I like that first build, but wonder how necessary Locust's Fury is for it. I'd leave it, bring a self-heal, then use BLS --> DB --> BSS --> Moebius. Good damage, lots of burning, recovers your attack skills, and leaves you with a free slot for whatever you want to do.
/$0.02
/$0.02
ensoriki
Locust fury makes it more Efficent as its an IAS (even though its percentage based) without it however it still works.
But you cant continuely use Moebuis if something goes wrong, while with locust fury stripped or not you can still use conjure flame+ MoD
Also added new build -_-
But you cant continuely use Moebuis if something goes wrong, while with locust fury stripped or not you can still use conjure flame+ MoD
Also added new build -_-
Sqube
Locust's only makes your build more efficient while you're auto-attacking; it has no influence on the combo.
Ideally, between the burning and the combo, Moebius would guarantee that your attacks were recharged. I imagine you could even try Assassin's Promise with that first build.
Something like the following:
[skill]Conjure Flame[/skill][skill]Mark of Rodgort[/skill][skill]Assassin's Promise[/skill][skill]Black Spider Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Lotus Strike[/skill][skill]Blades of Steel[/skill]
Ideally, between the burning and the combo, Moebius would guarantee that your attacks were recharged. I imagine you could even try Assassin's Promise with that first build.
Something like the following:
[skill]Conjure Flame[/skill][skill]Mark of Rodgort[/skill][skill]Assassin's Promise[/skill][skill]Black Spider Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Lotus Strike[/skill][skill]Blades of Steel[/skill]
That leaves you an optional slot for a heal; either [skill=text]Shadow Refuge[/skill] or [skill=text]Feigned Neutrality[/skill]. That build gives great damage and crazy condition action. (Bleeding, Poison, and Burning for -14 degen plus a Deep Wound from Twisting Fangs).
This build also has great synergy with a Fragility Mesmer; cast that and MoR on the guy at the same time, and watch the tragedy.
Damn... I think I might go ahead and see how long it takes this build to kill the AL dummies.
ensoriki
Sure you could add a dual attack like BoS in there but you loose extra survival bility, I find that keeping yourself alive is 1 priority, sure people always have monks but monks have there limits and when you can extend that limit by not having them constantly switch between who to heal, you find your team may not ever go down.
to soticoco, Sure sins real power is the Combo, but why limit it to that? With the locust build, not only are you not limited to the recharge of skills with MoD's 5 second recharge you can always switch targets and annoy someone else
to soticoco, Sure sins real power is the Combo, but why limit it to that? With the locust build, not only are you not limited to the recharge of skills with MoD's 5 second recharge you can always switch targets and annoy someone else
The5thSeraph
Quote:
Originally Posted by ensoriki
Sure sins real power is the Combo, but why limit it to that? With the locust build, not only are you not limited to the recharge of skills with MoD's 5 second recharge you can always switch targets and annoy someone else
Assassins aren't meant to "annoy" persay; they are meant to assassinate. Why bother with low-damage standard attacks when you can inflict high levels of armour-ignoring damage? Its only really worthwhile upping your normal attack rate on someone if you're using it as a trigger for something which happens per attack... like Mark of Pain.
ensoriki
Seraph its a valid point about sins assassinating..but lets look at the cookie cutters
Burst SP: 20 second recharge...okay you kill 1 target every 20 seconds...If they
Dont bring survival/ have no monk......if the monk didnt bring protection prayers
The old A/N AoD: wasnt down as much as shadow prison but didnt kill the same
A/Mo using mending touch: lives\
Blah blah blah..has down time (except moebuis builds)
Now the enblazing locust does kill but it can always put out damage, Lets see the difference
If any of the above builds combo gets interrupted/blocked...there down for awhile, with this you can just auto attack and lower someones health, if there smart they wont die from that.
The combo is added in for the point of assassinating, after the end the opponent usually dies from the +10 degen and Conjure flame Amping up the damage.
However difference is, your damage doesnt technically stop once your combo does, you can switch to another target automatically, and even if they bring hex removal like hex breaker, MoD recharges quickly and casting 2 MOD twice in a row is barely hard
Burst SP: 20 second recharge...okay you kill 1 target every 20 seconds...If they
Dont bring survival/ have no monk......if the monk didnt bring protection prayers
The old A/N AoD: wasnt down as much as shadow prison but didnt kill the same
A/Mo using mending touch: lives\
Blah blah blah..has down time (except moebuis builds)
Now the enblazing locust does kill but it can always put out damage, Lets see the difference
If any of the above builds combo gets interrupted/blocked...there down for awhile, with this you can just auto attack and lower someones health, if there smart they wont die from that.
The combo is added in for the point of assassinating, after the end the opponent usually dies from the +10 degen and Conjure flame Amping up the damage.
However difference is, your damage doesnt technically stop once your combo does, you can switch to another target automatically, and even if they bring hex removal like hex breaker, MoD recharges quickly and casting 2 MOD twice in a row is barely hard
Kiba of hidden leaf
Quote:
Originally Posted by ensoriki
Now the enblazing locust does kill but it can always put out damage, Lets see the difference
If any of the above builds combo gets interrupted/blocked...there down for awhile, with this you can just auto attack and lower someones health, if there smart they wont die from that.
The combo is added in for the point of assassinating, after the end the opponent usually dies from the +10 degen and Conjure flame Amping up the damage. Yes, that does work as a plus, but if your going to be disrupted lets see who its going to be...
Mesmer: Ineptitude most likely... Mending Touch is the best in this scenario.
Monk: Using a protective skill, that will also make him aware that your there, and your burning damage will just be an annoyance, but maybe pressure.
Ranger: Some kind of Disrupting shot or Stance so when the stance is on your useless and when hes interupting your attack skills hes probably going to have more where that came from.
Assassin: If another assassin interupts you, you are either dead or wanting to get out of there. AoD assassin wins this match, or survives it.
While switching targets may seem the best idea in these situations, its going to mean you need to reapply mark of rodgort which isnt much of an inconvenience.
5 out of 10 because if your not going to have good defense, you might as well have good spike.
If any of the above builds combo gets interrupted/blocked...there down for awhile, with this you can just auto attack and lower someones health, if there smart they wont die from that.
The combo is added in for the point of assassinating, after the end the opponent usually dies from the +10 degen and Conjure flame Amping up the damage. Yes, that does work as a plus, but if your going to be disrupted lets see who its going to be...
Mesmer: Ineptitude most likely... Mending Touch is the best in this scenario.
Monk: Using a protective skill, that will also make him aware that your there, and your burning damage will just be an annoyance, but maybe pressure.
Ranger: Some kind of Disrupting shot or Stance so when the stance is on your useless and when hes interupting your attack skills hes probably going to have more where that came from.
Assassin: If another assassin interupts you, you are either dead or wanting to get out of there. AoD assassin wins this match, or survives it.
While switching targets may seem the best idea in these situations, its going to mean you need to reapply mark of rodgort which isnt much of an inconvenience.
5 out of 10 because if your not going to have good defense, you might as well have good spike.
ensoriki
Quote:
Originally Posted by Kiba of hidden leaf
5 out of 10 because if your not going to have good defense, you might as well have good spike.
In the optional slots I put critical defenses, reason I put only attack skills is so people can configure there own Survivalbility to Their preference.
Odd how people are only seeing 1 build -_-
Odd how people are only seeing 1 build -_-
Kiba of hidden leaf
You cant call critical defenses a good defense unless you are constantly attacking and have some kind of critical buff. But, if you are talking about using that every time you try to use a combo so that you can successfully land it, then I guess its ok.
There is no assassin build that is 10 right now because you cant have the perfect defense and offense with the current skills availabe. I would rate shadow prison a 7, compare with that.
So you dont think i'm calling it crap.
There is no assassin build that is 10 right now because you cant have the perfect defense and offense with the current skills availabe. I would rate shadow prison a 7, compare with that.
So you dont think i'm calling it crap.