Please Anet - keep the Deep and Urgoz open!

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

Dear Anet - please please please keep the Deep and Urgoz open.

They're really fun places.
Move each NPC entrance character to the respective hometown of Luxon/Kurzick if you must - and even make them only accessible when your character has finished Factions.

But please please please don't make me AB or PVP in any way to get entrance to these fab areas. Or rely on the kindness of ferries who seem to be never around when I need one....

It's time to take the attitude like you did with material storage (originally factions only but then much later put in prophecies) - open it up.

Make it another tombs which is still getting great mileage and play time.

It's time to give us an easier way to get to the elite PVE missions and not through PVP.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Signed, getting to elite missions nowadays is purgatory and once you found a ferry you'll only find out that all districts are empty. It would be nice if these missions saw more play again, theyre worth it...

The Leviathan

Ascalonian Squire

Join Date: Oct 2006

The Heroic Underword Guardians

N/Mo

I completely and fully agree, why are these missions requiring 12 people when only the single guild and the alliance that controls it can get people there =\ It is self-defeating, they should stay open so that we always have enough people.

These missions are really fun, at least make us just do something so we actually earn it and so it is not so much based on things out of our control like getting into the right alliance and such. Perhaps make it accessable for characters who have beaten Factions, because after you beat Factions you really have nothing else to do...

Signed.

bart

bart

Desert Nomad

Join Date: Aug 2005

signed



.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

One way to do it for PvE players is to put both of these 2 npcs in the "Divine Path". That way, you'll have to beat Shiro whenever you want to enter the areas.

The pros.-
- It still requires some effort to get in, but not too hard/depending on too many factors like ferry/alliance.
- People who want to get into Divine Path for some other reasons (capping the pet, trading amulet, crafting weapon/armor) will be able to do so easily because more party would be formed at the place at all time.

What do you guys think?

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

It'd be nice if it cost 1gp per member of the controlling alliance. This way if a 4 guild alliance held it, with 50 people per guild, it'd cost 200 gold to get into the deep or Urgoz. It could be much more if the alliance is bigger.

And to the victor goes the spoils. For each person who goes to the deep or urgoz, every member in that alliance gets a gold piece added to their account. If 5000 people visit the Deep in a day, that's a nice chunk of change and a good reward for holding the top spot.

The Leviathan

Ascalonian Squire

Join Date: Oct 2006

The Heroic Underword Guardians

N/Mo

Cacheelma I really like that idea That way Shiro could be a little test run every time we want to get into the elite missions. It'd be perfect and still require some effort and teamwork, like the pre-entrance to DoA.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

/signed for Cacheelma's idea.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

I may do my best to point out the good things ArenaNet does amongst all the (often overly exaggerated) bad, but really, it's been long enough since we were told that an alternate access route into these missions would be given to us. If a Weekend Event every now and then is that form of access, someone should just come right out and say so, rather than making us wait and drawing out more "ArenaNet breaks promises!" complaints and rants.

If I'm going to PvE, I want to mess with the Elite PvE, not the watered down Charr and Jungle Trolls that fall over when you blow on them...

King Kong

King Kong

Krytan Explorer

Join Date: Jan 2006

W/R

Quote:
Originally Posted by Faer
I may do my best to point out the good things ArenaNet does amongst all the (often overly exaggerated) bad, but really, it's been long enough since we were told that an alternate access route into these missions would be given to us.
It was last July they told us that

Hideous Beast

Hideous Beast

Ascalonian Squire

Join Date: Dec 2006

Maine USA

Wiccans of Wizards Folly

N/Mo

/signed since i have a tiny guild with no chance of holding HzH

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by The Leviathan
Cacheelma I really like that idea That way Shiro could be a little test run every time we want to get into the elite missions. It'd be perfect and still require some effort and teamwork, like the pre-entrance to DoA.
Not to mention that player has to complete Factions which means that he should be at least little bit competent ...

(anyway, most effective Shiro beating is just matter of taking all hench party - sadly, they work way better than any human team because they actually have and use celestial skills and actually kill replacements if you tell em to do so to recharge those skills.)

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

whats the point of the top alliance owning cavalon then,shouldnt they have something special as they are the #1?

bastard

bastard

Krytan Explorer

Join Date: Jun 2006

Dear Anet, plz keep Deep and Urgoz closed all time!
coz it was rly noob-festival.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

The reason we have noobs is nobody does these missions thru the year. Also the experts dont want Factions only people. Unless you have Prophecies you cannot be a BiP necro.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Killing Shiro is just an interupt and degen fest. Dont want or need monks.

Hideous Beast

Hideous Beast

Ascalonian Squire

Join Date: Dec 2006

Maine USA

Wiccans of Wizards Folly

N/Mo

Quote:
Originally Posted by rong626
whats the point of the top alliance owning cavalon then,shouldnt they have something special as they are the #1?
I'm in favor of killing the elitism. Isn't being #1 enough? Why punish people for not being faction farmers?

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

/signed

Have Cavalon and HzH even changed hands this last 2 months?

Quote:
Originally Posted by VinnyRidira
The reason we have noobs is nobody does these missions thru the year. Also the experts dont want Factions only people. Unless you have Prophecies you cannot be a BiP necro.
I do The Deep with friends about once a week, but what the below poster says is right, we'll take new people along with us, but usually friends of friends. And when you got too many people new to it failure becomes a risk. The droprate in these missions is just too bad for risking failure.

Your BiP necro comment must be directed at Urgoz, I doubt that many still actually use a BiP necro in their setup in the Deep now that Light of Deliverence is available, at least we don't.

Spiteful Spirit, Feast of Corruption, Spoils Victor are the 3 necro types we take down with us to The Deep, never Blood is Power.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Originally Posted by VinnyRidira
The reason we have noobs is nobody does these missions thru the year. Also the experts dont want Factions only people. Unless you have Prophecies you cannot be a BiP necro.
Not entirely true.
My guild does Elite missions (Deep most of the time) on regular basis. (we are not in the alliance, but most have been in the area's before and we taxi from guild hall).
Most of the time we pick up some people since we cannot fill a team.
When we pick them up, they get specific questions on skills and like, to make sure they understand their role.
The reason is that we don't want to fail because someone screws up.
And over time, you get a gut feeling on who's ok and who might screw up.

Saturday, we ran with 2 warriors that were new, they never reached the finall boss. Also a new monk was in the team. Not sure on an Ele. A guildmember played SS, first time. That puts extra pressure on the team, but we managed to finish within reasonable time.
We really had some doubts when we got to the boss, but the second warrior did a great job (and is now a guildmember).

On the other hand, we got smashed in Urgoz in the area after the bridge with fire flowers with a full guild B/P team, because too many were new (including myself).
That's a pitty, because it took quite a long time to get there.

I think that's why most people want the proven teams/builds.
It takes a long time to finish and they feel it's a waste of time to fail because someone (or more) screw(s) up.
I don't mind, I have fun on the runs and don't really care about the greens.
But others might think different.

Bahumhat

Bahumhat

Krytan Explorer

Join Date: May 2005

Somewhere

C A K E[YuM]

I say drop the control of elite missions, but add another "oooh! Ahhh!" spice to the mix. ^^

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

The idea of giving permanent access from the Divine Path is a good one. I think this should be in addition to the current system. The members of the elite alliances benefit, because they can access Urgoz/The Deep without having to finish the game. The rest of can decide - do we want to spend 3 hours waiting for a taxi, or spend two minutes killing Shiro? Easier access means that people who haven't played it before will get more exposure to it. You can't get experience without being a n00b first.

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

/signed

Just open them up to ascended chars or those that have finished Factions. No need to complicate things.

taffette

Frost Gate Guardian

Join Date: Apr 2006

Sunny ol' Manchester

The Trumpet Blowers

R/

/signed

I had a lot of fun in the Warren this weekend but not nearly enough time to practise as I had to fit it in between shifts. It's be nice if it wasn't just the guilds with most faction that can get to it. Same goes for the Deep - I know you can get taxis but tha'll end up costing you a small fortune and I'm assuming there aren't normally many players in there to pick from...

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

/signed

Have them available for Ascended characters or even the defeat Shiro idea.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

/Signed

I had a good time playing in The Warren this weekend. I've never seen the elite missions before so of course I didn't bother trying to join an "Elite" team.
Friday night, I joined a fun PUG. Nobody on the team had been in the mission before but I believe we had a good team of competent players. I played the role of trapper. We only made it as far as the locked bridge and resigned at that point because nobody had Necrotic Traversal. We did find 2 chests though and everyone had a good time.

I went back Saturday with another group. This time I brought my Necro and played as a BiP for the first time. I also brought along Necro Traversal so I was slightly more prepared this time. We had a good group. A couple of folks had beaten the mission before so we had a leader to guide us. Again we failed the mission but we got a lot further in this time. The bramble vine gates and shroud of silence did us in this time.

I had a great time on both trips and I think I performed decently well for never having seen the mission area before. (I could use some BiP tips). I'd like the opportunity to explore the areas more and hone my skills.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Ok I buy the comment about wanting good teams as these missions are exceedingly long. But on an open to noob weekend dont play for real help the noobs along. Also excessive DCing is a pain in the proverbial. If you are playing for real set up your team in your guild hall. (I cant my guild is too small).

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Cacheelma
One way to do it for PvE players is to put both of these 2 npcs in the "Divine Path". That way, you'll have to beat Shiro whenever you want to enter the areas.

The pros.-
- It still requires some effort to get in, but not too hard/depending on too many factors like ferry/alliance.
- People who want to get into Divine Path for some other reasons (capping the pet, trading amulet, crafting weapon/armor) will be able to do so easily because more party would be formed at the place at all time.

What do you guys think?
Rather than the Divine Path, they should be on that upper level of KC only accessible from Divine Path imo. You know, give that area a use...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

What about....

Keep the NPCs, but:

Give 1000 Luxon Faction to get into the Deep
Give 1000 Kurzick Faction to get into Urgoz

Easy, but not a "giveaway".

i think this would be the best compromise.

Buttermilk

Buttermilk

Frost Gate Guardian

Join Date: Dec 2006

Zealots of Shiverpeak [ZoS]

Mo/

/signed

....for open access to players who have finished the Factions campaign.

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

/signed

i enjoyed playing at urgoz quite a bit over the weekend, and now i'd like to do it more often. perhaps the event sparked more interest in it and it won't be so hard to get a group anymore

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

/signed

With the current, you either can't get in, have to pay an exorbitant bribe to get in, have to lose an entire character slot to each location, or have nice people running themselves ragged to keep up a ferry.

None of these are fun options.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

/signed

As someone who’s Guild once owned HzH I can honestly say that the faction system for elite missions is a flawed system.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by lyra_song
What about....

Keep the NPCs, but:

Give 1000 Luxon Faction to get into the Deep
Give 1000 Kurzick Faction to get into Urgoz

Easy, but not a "giveaway".

i think this would be the best compromise.
That sounds like a better idea. Having to defeat Shiro everytime i wanted to access Urgoz would make me want to bother going even less than i do now.

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Do it someway so that players can get there. I really like the Deep and Urgoz and I am still yet to beat Urgoz, and I really want to say that I have beaten it, got really close once but was screwed up by a really bad puller. I was surprised we got that far in the first place though.

~Death~

Exterminate all

Exterminate all

Lion's Arch Merchant

Join Date: Feb 2007

In a house

Not Behind My Back [Back]

W/

/Not Signed

If you want to get to the deep or urgoz there should be something you have to do.

In this case, it is to get in the guild that owns cavalon or HzH and do ab. Or just get a ferry from someone that owns cavalon or HzH.

This would ruin the deep, if you like the deep so badly ab for it or be patient for someone to come in and ferry you. People would ruin the deep and it would be too crowded and no use of it being an elite mission. There is a reason why it is called an ELITE mission.

The greens in the deep and urgoz would go way down, and you could get them for a mere 10k later on.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Exterminate all
/Not Signed

If you want to get to the deep or urgoz there should be something you have to do.

In this case, it is to get in the guild that owns cavalon or HzH and do ab. Or just get a ferry from someone that owns cavalon or HzH.

This would ruin the deep, if you like the deep so badly ab for it or be patient for someone to come in and ferry you. People would ruin the deep and it would be too crowded and no use of it being an elite mission. There is a reason why it is called an ELITE mission.

The greens in the deep and urgoz would go way down, and you could get them for a mere 10k later on.
Sounds kind of like the favor argument...But then again, you can play PvE and still get faction but in very very very limited amounts.

Oh and on a side note, /signedpleaseyes.

Veripare

Krytan Explorer

Join Date: Jul 2005

Canada, Ontario

/signed for Cacheelma's idea.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

I tell ya, I hate it when someone’s sole argument against changing something, is that the price of a green would fall and the REALLY TRULY leet players—not just us poseurs--won’t get as much for them when they try to sell it lol.

…And to follow it up, the solution is to defraud the already-hardworking Cav/HzH alliance members into thinking you’ll help them keep control, when all you want is to get in, then you leave a moment later?

/signed to change the Urgoz/Deep access in some way

Finish Factions, or “Befriend” the respective side, pay an NPC, donate faction, doesn’t matter to me.

Those who believe there are too many “noobs” in the elite missions, too bad. You do not have to take them in your team, do you? You’d rather have an empty district with no one to choose from, than an active district with possibly good, possibly bad potential teammates? OK, your choice.

/signed again for good measure, keep them open (in some way!)

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Quote:
Originally Posted by Hideous Beast
I'm in favor of killing the elitism. Isn't being #1 enough? Why punish people for not being faction farmers?
My guild owns Cavalon. Well, my alliance. I am a member of [SOUL] but when I recruit, people say I'm a liar, and that we do not own Cavalon. It says [any] owns Cavalon because they are the leader of the alliance.

So, no, being '#1' is not enough for me, because apparently no one knows we even own Cavalon.

Regardless; I think there needs to be a better way to enter the Deep/Urgoz.

While many people agree with the idea of beating Shiro to get in, I disagree because many people would beat it once and then store their character in there.

If they do make it easier to get in (which they should), they should still give guilds/alliances that own towns a special privelage. Not just 10% reduction in merchant prices, but something more important.

In another argument, owning a town is nothing. They need to make that better. (I am working on an idea like that to put into this forum.)

Firith Lantmore

Firith Lantmore

Ascalonian Squire

Join Date: Mar 2006

Stockholm [Sweden]

Generation of Legends [EviL]

N/Rt

/Signed

Needs to improved somewhat though... I don't know any sollution yet.
Maby a spesific district or area of the Elite Missions for the guild that are #1. That way you dont "punish" ppl for not gaining faction, you reward those who do!
We are #2-#3 Kurzick alliance so a reward is still nice for the top alliances I think, because we struggle hard.
I also agree with the last man, owning tows should be more rewarding, like having a title for it (!) or something, then ppl know which alliance you are in... But that's off topic.