I wrote this up for my guild/alliance, and figured I'd toss it up here too.
Quote:
Originally Posted by Kelson
Healing Protection build
Kelson
Mo/E
Attributes
Protection prayers - 14/16 (Minor/Superior rune)
Healing Prayers - 11/9(based on preferences)
Divine Favor - 9/11 (Remnants)
Skills:
Gift of Health - This is your large, cheap heal with a decent casting time and recharge. Since this is your only Healing Prayers spell, nothing is disabled.
Reversal of Fortune - This is your quick casting, fast damage reduction and heal spell.
Zealous Benediction - This is your big, powerful heal as well as energy management. It is important to know when to use this and always try to time casts so that your target is below 50% health when you use it; Divine Favor is applied after the 50% mark is calculated. It can be useful to Prot a target that is taking damage (PS, SoA) so it is easier to catch them below 50% without letting them die. Also, it is important to try and always have at least 10 energy to cast this spell; weapon-swapping can come in handy for that.
Protective Spirit - Great anti-spike skill with long duration, great for precasting on party members attempting to take aggro.
Dismiss Condition - Fast-recharging condition removal, can also serve as a decent heal, can be self-targeted.
Holy Veil - Hex removal, also useful for pre-casting on a target you know will be hexed in order slow the hex casting.
Glyph of Lesser Energy - This is your big source of energy management. While it is useful for expensive spells like Aegis, the real use of it in this build comes from its synergy with ZB. If this skill is used correctly you can get a free cast of ZB and still gain the energy. Used at its most efficient with two below 50% health casts of ZB, you can for 5 energy, heal ~400 health and gain 20 energy back.
Rez/Free Spot - If I have a decent team (i.e low random factor) I know has rezzes, I won't bring one. However, in PUG's or if I asked I will. There are several options for the free slot listed below, I like Aegis for most areas.
Other options:
Aegis - Great party-wide protection, especially in melee-heavy areas. It has a high energy cost, so be sure to always try and use the Glyph first.
Shield of Absorption - The nerf to the casting time hurt this a bit, but it is still an excellent anti-pressure skill. The short duration makes it less of a "cast and forget" skill than PS, though.
Spirit Bond - Solid anti-spike skill.
Guardian - A decent single-target quick-cast anti-melee prot (Hurray for Hyphens!).
Remove Hex - Has a faster recharge than Holy Veil and doesn't require removing, but lacks the nice hex cast slowing effect of Veil.
Extinguish - Party wide condition removal, great for condition heavy areas, but has a high energy cost, so use with the Glyph.
Mend Condition - Decent fast recharging condition removal and heal, but cannot be used on yourself.
Mending Touch - Great condition removal, but it is touch range and you should not be close enough to use it most of the time.
Signet of Devotion - With high Divine favor this is a decent energy free heal. If you are having trouble maintaining your energy, feel free to take this, but it really shouldn't be needed. [skill]Gift of Health[/skill][skill]Reversal of Fortune[/skill][skill]Zealous Benediction[/skill][skill]Protective Spirit[/skill][skill]Dismiss Condition[/skill][skill]Holy Veil[/skill][skill]Glyph of Lesser Energy[/skill][skill]Aegis[/skill] or [skill]Renew Life[/skill]
Any thoughts?
Have at it.
Kelson
Please note that this is for PvE use.
Franco Power
You made this build?
Kelson
I'm sure I'm not the first to see how this could be used.
This is actually pretty standard, but since I didn't see anything quite like it on here, I figured I'd toss it out.
This is actually pretty standard, but since I didn't see anything quite like it on here, I figured I'd toss it out.
olly123
well cheers for that, at elast these forum nubs now have no excuse not to find a ZB build :P
Dr Dem
Yea its a cool build, I've been using one similar for a while now:
Sig of Devotion > just use at the beginning for free to deal with initial damage
RoF > Good damage dismissal, and heal
Gift of Health > nice spammable heal
Zealous Benediction {E}> Great heal for boosting pple when things get tough
Shield of Absorbtion > To cast on pple taking damage fast
Disimiss Condition > Coniditon removal and doubles up as a nice heal (75+)
And thats the core of it really, or you can drop Sig of Dev like kelson said, i find it pretty handy though.
Nice spells to add, GoLE & Aegis or extinguish where needed
Holy Veil / Remove Hex
Blessed Light {E} can sometimes be more handy, depending on where u are.
A ressurect skill
Prot Spirit / Spirit Bond for initial spikes, >
I should really take PS/SB more often, I mostly don't because of the 10 nrg cast, but i keep finding points in the game where i'm thinking "dam, I could have really done with PS then" far too often.
Throwing in Light of Deliverance means you have to take out Gift of Health, boost Healing prayers stats, and put in another heal, but can still be very effective build when build around the core skills.
Only builds I feel come close to this one is standard WoH monk, and Healers Boon Monk, however you have the classic over-heal problems, but HB with Heal party and GoLE can be excellent, especially in places like the tombs
Sig of Devotion > just use at the beginning for free to deal with initial damage
RoF > Good damage dismissal, and heal
Gift of Health > nice spammable heal
Zealous Benediction {E}> Great heal for boosting pple when things get tough
Shield of Absorbtion > To cast on pple taking damage fast
Disimiss Condition > Coniditon removal and doubles up as a nice heal (75+)
And thats the core of it really, or you can drop Sig of Dev like kelson said, i find it pretty handy though.
Nice spells to add, GoLE & Aegis or extinguish where needed
Holy Veil / Remove Hex
Blessed Light {E} can sometimes be more handy, depending on where u are.
A ressurect skill
Prot Spirit / Spirit Bond for initial spikes, >
I should really take PS/SB more often, I mostly don't because of the 10 nrg cast, but i keep finding points in the game where i'm thinking "dam, I could have really done with PS then" far too often.
Throwing in Light of Deliverance means you have to take out Gift of Health, boost Healing prayers stats, and put in another heal, but can still be very effective build when build around the core skills.
Only builds I feel come close to this one is standard WoH monk, and Healers Boon Monk, however you have the classic over-heal problems, but HB with Heal party and GoLE can be excellent, especially in places like the tombs
moko
running gift on a zb bar is silly in my opinion. (pve ;o)
youll do much better by just protecting and letting the other monk heal. if you notice he fails, you still have ZB. if that doesnt work, rage your team.
14 prot and 13 divine works just fine.
i usually go with this for PVE
ZB, Rof, Soa, PS, Dismiss (Draw sometimes), Holy Veil, Aegis, GoLE.
but meh, we all knew about hybrid prot using gift..except now with ZB theres not that much of a use for gift. >_>
youll do much better by just protecting and letting the other monk heal. if you notice he fails, you still have ZB. if that doesnt work, rage your team.
14 prot and 13 divine works just fine.
i usually go with this for PVE
ZB, Rof, Soa, PS, Dismiss (Draw sometimes), Holy Veil, Aegis, GoLE.
but meh, we all knew about hybrid prot using gift..except now with ZB theres not that much of a use for gift. >_>
Dr Dem
oh just noticed your comment on GoLE and ZB, thats cool, didnt think of that one, but yes casting times is essential, dont want to be casting GoLE whilst letting someone die, instead of casting ZB and keeping them alive >.<
I shall experiment when I get time ^^
I shall experiment when I get time ^^
Arrows[PURE]
I use this build for PvE most of the time however I dont run any hex removal because i never really see any really bad hexes like backfire or anything and im normally with hench or guild team most of them team. And with regards to you saying you made this build, you may have made it and never been reading any forums, but this has been around since just after Nf came out I think , or at least thats when i saw it. 1st time I saw was :
http://www.guildwarsguru.com/forum/s...php?t=10086458
btw try using glyph+2XZb - nice +15 energy gain
http://www.guildwarsguru.com/forum/s...php?t=10086458
btw try using glyph+2XZb - nice +15 energy gain
Kelson
Quote:
Originally Posted by Mokone
youll do much better by just protecting and letting the other monk heal. if you notice he fails, you still have ZB. if that doesnt work, rage your team.
14 prot and 13 divine works just fine.
i usually go with this for PVE
ZB, Rof, Soa, PS, Dismiss (Draw sometimes), Holy Veil, Aegis, GoLE.
but meh, we all knew about hybrid prot using gift..except now with ZB theres not that much of a use for gift. >_>
This build is obviously a hybrid, and the trade off is great in my opinion. Losing SoA or PS is a bit of a hit, but for that and a few points out of DF, you gain an excellent heal. The reason I like GoH is that is far raises your healing output, and it honestly comes in the most use when you are the only monk in a group, which I actually like to do when possible. Using this a guild group got through Madness with me as the only monk and only one death. It had as much to do with an excellent group as my monking, but I believe without the extra healing it would not have been possible.
Quote:
Originally Posted by Kelson
I like it because it allows healing output on par with good pure heal builds while still allowing solid damage mitigation, all with excellent energy management.
This is exactly why I like it.
Kelson
Quote:
Originally Posted by Arrows[PURE]
http://www.guildwarsguru.com/forum/s...php?t=10086458 |
btw try using glyph+2XZb - nice +15 energy gain
Quote:
Originally Posted by Kelson
Glyph of Lesser Energy - <snip> Used at its most efficient with two below 50% health casts of ZB, you can for 5 energy, heal ~400 health and gain 20 energy back.
Did you read anything I wrote?
Arrows[PURE]
I read all the posts except yours :P
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