14% and 15% damage doing exactly same damage?

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oscarmk
oscarmk
Lion's Arch Merchant
#1
Hello,

I did some testing versus lvl 8 gargoyles (outside nolanys), because the lvl difference would make me do even more damage(which may be apreciated by the % dmg modifier), yet even after attacking a lvl 2 resurrect gargoyle the damage(when a critical strike happened), was Exactly the same using a 14% damage over 50% or using a 15% damage over 50%, now if this is how it works in a lvl 2, im guessing 10% is the same than 15% vs monsters or ppl of your lvl. Is this the way its supposed to be?
Retribution X
Retribution X
Desert Nomad
#2
ok, lets do simple math. 13% of 22 is 2.86 dmg. 14% of 22 is 3.08 dmg. 15% of 22 is 3.3 dmg. they round, so paying the extra 50k+ isn't worth it.

Hope that helps.
Unheard Echo
Unheard Echo
Lion's Arch Merchant
#3
What would be better? I bought 2 stormbows each for 30k. One is +14% Enchanted req 8 and the other is +15% Enchanted req 11. Which would be better to mod and use? Keep in mind I plan to most likely mod the one I dont keep and try to sell it for some profit. Sorry to have sort of hijacked the post but why make another for a small question
oscarmk
oscarmk
Lion's Arch Merchant
#4
Quote:
Originally Posted by Retribution X
ok, lets do simple math. 13% of 22 is 2.86 dmg. 14% of 22 is 3.08 dmg. 15% of 22 is 3.3 dmg. they round, so paying the extra 50k+ isn't worth it.

Hope that helps.
so for any sittuation ithe 14% and 15% do exacly the same?, why does ppl buy 15% then?.
D
Demonicevl
Ascalonian Squire
#5
People buy 15%^50 because for one they are a rarity. People usually by things for rarity and this just proves it. Sort of like the HoD swords. They give +5 energy, yet they have req.9 and 14-21 dmg. I personally wouldn't really care about the +5 energy and just make do with what i have, just the fact that they are rare makes them worth more.
mattjones527
mattjones527
Lion's Arch Merchant
#6
Quote:
Originally Posted by Demonicevl
People buy 15%^50 because for one they are a rarity. People usually by things for rarity and this just proves it. Sort of like the HoD swords. They give +5 energy, yet they have req.9 and 14-21 dmg. I personally wouldn't really care about the +5 energy and just make do with what i have, just the fact that they are rare makes them worth more.
I think you missed the point of the HoD sword, It's value has to do with the effects it can have, it's great for casters. therefore the dmg and reqs dont matter. With mods, you could get a total of +17(12 offhand 5 sword) energy and +60hp(30 from the sword, and 30 from the offhand) which is better than any staff could ever be, unless of course you are going for skill recharge mods.


Back on topic: I agree the 15^50 is just more valuable for its rarity
Sk8tborderx
Sk8tborderx
Jungle Guide
#7
If you were to customize your weapon then the +15% would be better than the +14%. 1 extra damage doesn't make that big of a difference though.
oscarmk
oscarmk
Lion's Arch Merchant
#8
what type of rounding does the game use?, .5 becomes 1 and .499 0??
Jetdoc
Jetdoc
Hell's Protector
#9
The general consensus on rounding is that ANet rounds all fractions DOWN. So, in Retribution's example, 2.86 damage would be 2 damage, and 3.3 damage would be 3 damage.
jimmy_logic
jimmy_logic
Wilds Pathfinder
#10
Bugger if I did 3.99 damage then.
Lord Iowerth
Lord Iowerth
Wilds Pathfinder
#11
Yes ... while it's nice bragging rights to say "Hey, look at my perfect 15>50 fellblade", it's really not that big of a deal. On the other side of that coin, if you're selling, people really do go nuts for perfect mods. I sell all my perfect modded weapons, and for wielding I stick with greens or "almost perfect" weapons. For example ...

<-- Bought a 14%>50 gold req 8 fellblade for something like 60k less than the seller wanted for his 15%>50

Maybe he should have been reading this thread
dont feel no pain
dont feel no pain
Forge Runner
#12
if i'm going to get a new weapon it's always 13% or 14% (>50 , enchated , stance)
R
Red Sonya
Desert Nomad
#13
There is another advantage to the HOD sword and that +5 Energy. This effectively allows a Plated Armored Character the ablity to use 25 energy spells and hold a shield without having to use Gladiators Armor Chest/Legs to get the same effect. Not that many would use all their energy as such, but, it still makes it possible to use elemental and others skills that is your secondary that cost 25 energy.
Akhilleus
Akhilleus
Forge Runner
#14
Quote:
Originally Posted by oscarmk
so for any sittuation ithe 14% and 15% do exacly the same?, why does ppl buy 15% then?.
no.
but, 99.9% of the time they probably do the same.
but if you get a base-attack damage of, lets say, 100, with a skill, the extra 1% will increase your damage by...1.
for all intensive purposes the following items are useless:
15%/20% weapons
30 hp pommels, hafts, grips, etc
req 7 weapons
superior absorb
superior vigor
+30 always shields
+45 shields
+30 focus items
etc

why? because you can buy 1-off-perfect items for (often) half the cost, and they are for all intensive purposes just as effective.
why is that extra 1 damage 3% of the time or that narrow escape with 1 hp left worth so much then?
3 words:
perfection and vanity.

as stated, the vast majority of the time the performance is exactly the same as the next-step up, but people want perfect perfection perfection, and if it isnt expensive, its not worth buying.
LifeInfusion
LifeInfusion
Grotto Attendant
#15
Also, if you have too much spare time on your hands, you would want a 15>50 as storage for over 1mil.

Other than that 14>50 is just as good (if not 100X better due to price difference).
R
Red Sonya
Desert Nomad
#16
Because of the "random" effect involved in the game nothing is absolute. It depends a lot on luck moreso than 15% vs 14% or 13% given you have two equally experienced players using the same skills. So, just because your friend (or enemy) has a perfect weapon doesn't mean they will outdamage you all the time if you have a 13% or 14% weapon, mainly because of that random feature that truely determines the victor especially if you have the same experienced players using the same skills and weapon types.
F
Francis Crawford
Forge Runner
#17
How strong is the consensus about everything being rounded down?
M
Mojo Moo
Academy Page
#18
Quote:
Originally Posted by Unheard Echo
What would be better? I bought 2 stormbows each for 30k. One is +14% Enchanted req 8 and the other is +15% Enchanted req 11. Which would be better to mod and use? Keep in mind I plan to most likely mod the one I dont keep and try to sell it for some profit. Sorry to have sort of hijacked the post but why make another for a small question
I'd keep the +14% ench req 8 bow myself as it's more usefull to you than the +15%ench req 11, and try to salavge the mod off the +15% ench. The req of 11 brings the price of this bow down in my opinion
Retribution X
Retribution X
Desert Nomad
#19
in your case, the 15% ench, sell both and get a 13%. MUCH cheaper, same dmg as a 14%.
The Acolyte
The Acolyte
Lion's Arch Merchant
#20
yeah...in the end, people are just looking for bragging rights. I think Anet has done a wonderful job of making most max damage weapons relatively similar in performance. Granted, the dmg% bonus when hp>50% (or similar) is worth it as long as there is some type of bonus, when you start to try and distinguish a 13 or even 12 percent dmg bonus to a 15 percent there really isn't a difference.

If you are one of those people that becomes very bothered by a comment like "that's an ok item" or "mine is better because the stats are better", then you're going to be spending a lot of money. Same as skins; "that looks noob" or "mine looks uber" are others.

If you have droks armor, and a weapon with a bonus modifier and some mods on it you really aren't at a disadvantage to someone that has a perfect rare. The way you play your toon strategically and tactically, especially in the skills/spells dept, will determine how well you do in the game both pve and pvp.

The Acolyte