perfect build for sins

Tormentor Warrior

Ascalonian Squire

Join Date: Mar 2006

Manitoba, Canada

Storm Raiders [SR]

R/A

Assassin/XXXX

Marcel's personal build
works for PvE and AB

Attributes(185):
13 dagger mastery(9+4)
09 Deadly Arts(8+1)
10 Shadow Arts(9+1)
10 Critical Strikes(9+1)

Skills:
Jagged Strike: Cuts the foes for him to bleed for 7 seconds
Iron Palm: Strikes the foes for 32 earth dmg if he suffers from a condition he is knocked down
Falling Spider: Use right after iron palm will poison foe for a few
Death Blossom: Will deal even more dmg
Flashing Blades: Invincible 75% of the time for 27-30 seconds
Shadow Refuge: Heals ya incase needed
Death's Charge: Shadow step to foe
Dash: Get to foe faster(can be switched with res skill if needed when in grp)

use the skills in the presented order to have nice success

PS: do not use flashing blades right away or else ur energy will run out quick

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Energy management?

Skill recharge?

Hardly perfect.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Just for the reference... 7 + 4 = 11... not 13. Welcome to earth. Our maths works!

also... Flashing Blades isn't all too good. It's only of use to a 'sin that stays attacking in the front lines. Which is, IMO, a bad one. Likely a dead one, too. Death's Retreat or something is a better defensive skill. It hardly makes you 'invincible' - Fireballs will still wtfpwn you with your 70 AL.

Aaaand... no Impale? Shame on you!

*world's biggest Impale lover*

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Flashing Blades is something I use for farming dyes (and occasionally rare materials) on Shing Jea island. Very nice for soloing the Siege of Tsumei Village quest for dye.... ^_^

That said though, I do use it occasionally in other PvE builds which have enough defensive measures to survive being in the fray for a while (such as the appropriate Mesmer elemental Mantra)...

And yes, Impale is needed after Death Blossom these days. Very shiny with Deep Woundage.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I laughed out loud. I really did. Now my teacher is mad.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

use seeping wound for this build...but change the attributes and skills a bit.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Yanman.be
I laughed out loud. I really did. Now my teacher is mad. I don't blame you.
I would have too...
... if I hadn't been busy pinching the bridge of my nose and shaking my head in disbelief.

I mean.... its a typical inexperienced build coming from someone who is gradually learning how the system works. Its part of the learning process... but to call it "perfect" is kinda funny. ^_^

Tormentor Warrior

Ascalonian Squire

Join Date: Mar 2006

Manitoba, Canada

Storm Raiders [SR]

R/A

guys this is the first build i make and i thaught it was good enouh for a first

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

Lol No Twisting Fangs

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Well it's good. Because you made no combo mistakes.

But you have to look at what your sin needs to do(ganking, pressure, interrupt, team? , spike? ), and then start selecting skills. Not the other way around: get skills that combo on each other, and then hit RA. It won't produce good builds that way.

Hyunsai

Hyunsai

Frost Gate Guardian

Join Date: Nov 2005

A/Me

Quote:
Originally Posted by The Red Knight
Lol No Twisting Fangs Twisting Fangs is no longer a "must have" in Sin builds.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

if youve only got 185 points, then youve missed a attribute quest. maybe the ghey horsey one in seitung harbour, or.. erm ran musu gardens

flashing blades is ok, gives u a nice bundle of protection against melee damage (swords, axes etc) but it does nothing at all against spells. that lightning orb that just embedded itself in your face is proof of that.

-.-

-.-

Banned

Join Date: Oct 2006

Quote:
Originally Posted by Hyunsai
Twisting Fangs is no longer a "must have" in Sin builds. But Deep Wound is.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Hyunsai
Twisting Fangs is no longer a "must have" in Sin builds.
It never was in PvE sin builds.

Quote:
Originally Posted by -.-
But Deep Wound is. And nor was/is that.

Sure... its nice to have... but its not that tough to take down enemy hoardes with the help of an AI team and a bit of Death Blossom spammage (assuming good backing / survival skills). I for one would never use Deep Wound on an enemy I'd hexed with Mark of Pain. I use it on AI tanks because they'll have it for its full duration, meaning more overall damage to the hoarde for my energy. (An MoPed tank in the middle of a mob is best hit with many weak attacks than a rapid spike, and Deep Wound would ruin that)...

Thats just one way of doing it though.
If you actually want to solo-spike then Deep Wound is very handy.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

No one takes Mark of Pain in PvP. Deep Wound is for PvP.

SotiCoto, notice how Hyonsai and -.- agree about one thing: Deep Wound is needed/nice in sin builds. Your build is not an assassin build , designed the way an assassin should behave.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Yanman.be
No one takes Mark of Pain in PvP. Deep Wound is for PvP.
Take note:
Quote: Originally Posted by Tormentor Warrior
Marcel's personal build
works for PvE and AB Primarily PvE. And AB is practically hybrid, as shown by the fact that I can do quite well there (as opposed to how I'd do in other PvP)...
Hence Mark of Pain works fine, and Deep Wound is less important.

Quote:
SotiCoto, notice how Hyonsai and -.- agree about one thing: Deep Wound is needed/nice in sin builds. Your build is not an assassin build , designed the way an assassin should behave. Some of them are, some of them aren't. I do change, y'know. I rarely use pure assassin builds... but sometimes I do [typically reliant on Assassin's Promise or occasionally Flashing Blades].

And remember.

Deep Wound => Spike
Not spiking = No need for Deep Wound.

And strangely enough, Assassins don't always need to be spiking... at least not outside of PvP.
The key element about the Assassin as I see it is the large number of actual attacks per unit time... which is why it works so well with things like Mark of Pain (in PvE) and likewise is so messed up by Spiteful Spirit and Empathy. Just because I'm not diving in and diving out doesn't mean what I'm doing is invalid, NOR that I'm pretending to tank like a warrior (except as ID+, which is more like Monk-tanking than Warrior-tanking). If I get hurt enough (and there is a chance of my survival by doing so) then I will turn and Dash out. But while I'm capable of staying alive still, I stay in there and act as a trigger-drill for certain hexes much of the time.

It works well, and its unconventional... so I like doing it.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

deep wound is pretty nice to stick on a target
100hp armour ignoreing damage... why wouldnt i want that?

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

OMG! The generic "over-used" burster is better than this....

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

If you think having a 75% chance to block melee is invincible, you should really learn more about hexes/spells.

hondy

hondy

Ascalonian Squire

Join Date: Jan 2007

Twilight Wardens

A/

Well to be honest, you've used your head which is probably the most important thing in the situation. I do agree that deep wound is useful however I don't see it as a requirment. Often I'd prefer to cripple then deep wound in certain situations. Soticoco has made a great example of assassin behaviours, how would you like your assassin to behave to make it's most effectivness?

This is no where near a perfect build. Shadow refuge is a pretty useless skill over feigned nurtrality. (however with flashing blades it has more meaning)

I'd say you need to define this build more strongly on it's meaning.

Chamber Asgardian

Chamber Asgardian

Academy Page

Join Date: Jul 2006

Lions Arch, Kryta

Untainted Apocalypse

A/

Look dude if you want to post your first build in a forum when your a beginner, at least be modest so people dont burn you. :P Calling this the perfect build for sins doesn't help either.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by hondy
This is no where near a perfect build. Shadow refuge is a pretty useless skill over feigned nurtrality. (however with flashing blades it has more meaning) Quite so for the part in brackets. If one is jumping in, spiking and jumping out... then the terminal nature of Feigned Neutrality is perfect... since nothing need follow it.
On the flipside, in the midst of a frantic battle where damage is fairly randomised and attention isn't directly on the Assassin, using Feigned Neutrality rather than continuing to attack and firing off Shadow Refuge isn't practical... especially when its a large number of enemies which individually fall quite quickly. Likewise thats when skills like Flashing Blades can shine.... though personally I'd sooner have Shroud of Distress and use another stance like Mantra of Frost (against Afflicted and Southern Shiverpeaks folks at least).... and note that last mention isn't my attempt to start up the spellcaster-assassin thing again. The Mantra skills work well enough without points in Inspiration, provided the situation means lots of the relevant element will be flying around.... e.g. Mantra of Flame when someone is using Greater Conflagration. Its good for just about any primary class.

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

You probably would've gotten nicer responses if you hadn't called your build perfect, but that's neither here nor there.

The synergy between Jagged Strike and Iron Palm is nice, but the recharge time for Iron Palm is through the roof, severely limiting your damage. Remember that any spike is only as frequent as the longest-recharing skill; Iron Palm takes 20 seconds and is the only way you can guarantee a knockdown.

The typical combo that we're all using these days:
Hex/Enchantment --> Offhand --> Dual --> Offhand --> Dual

Your combo:
Lead --> Lead --> Offhand --> Dual

Your combo is more inefficient (two leads), and the recharge time for your combo is stratospheric since Iron Palm takes 20 seconds to recharge and Falling Spider won't work on a standing opponent.

Keep experimenting; this is an intermediary step towards someone who is able to make good builds. Keep posting them (ignore the mean statements and keep the constructive criticism) and you'll see yourself getting better at making builds.

Before too long, you'll be one of the many people to independently discover the synergy between [skill=text]Critical Defenses[/skill], [skill=text]Way of Perfection[/skill], and [skill=text]Critical Strike[/skill].