Whats your favoirite proffesion?
SPIRIT OF THE SEA
THIS IS NOT WHATS STRONGEST OR MOST POWERFULL BUT YOUR MOST FAVOIRTE!!!!!!!
My favorite personally is elementalist because girls so hawt and boys have neato hair!!!!! They always burning up everywhere they are its just my favorite i guess post yours
My favorite personally is elementalist because girls so hawt and boys have neato hair!!!!! They always burning up everywhere they are its just my favorite i guess post yours
Maria The Princess
this have been posted alredy and there was a pretty long thread about it... i think
ah well, i LOVE my ranger
ah well, i LOVE my ranger
MagicWarrior
My favourite is by far the Warrior (sword is my preference). Being right in the middle of things and swinging away crazily at foes is what I like best!
Terra Xin
Profession....
Mines Mesmer.
Mines Mesmer.
Alleji
Mesmer, right now... used to be necro for a long time.
icedragon981
My favorite profession is Necromancer with Assassin trailing not too far behind.
-Loki-
Ranger, easily.
Sir Skullcrasher
Warrior cuz he loves GOOOLLLLDDDD dye!
Second in line is my Mesmer or my Necro!
Second in line is my Mesmer or my Necro!
uberpwnage
Ritualist, Dervish, and then Warrior (Paragon/Warrior melee is awesome too.)
Meat Axe
Ranger and Dervish are my preferences. I just wish i'd gotten survivor on my Dervish. In the process of getting defender of ascalon on my ranger.
Heavenly Lily
Monk was my favorite up until I'd discovered, *gasp*, PvP.
I'm finding more and more I love to cast 5 AoE spells with my Ele on the opposing team and watch those beautiful yellow numbers pop up everywhere. ^^ It only lasts a short while of course...
In the end I still love my monk.
I'm finding more and more I love to cast 5 AoE spells with my Ele on the opposing team and watch those beautiful yellow numbers pop up everywhere. ^^ It only lasts a short while of course...
In the end I still love my monk.
The Hand Of Death
Used to be necro, then it was mesmer, then assassin for a little, then ranger after new armor, and then back to my necro. Kind of goes in a circuit.
~Death~
~Death~
erfweiss
Tie between Ritualist and Paragon.
Coloneh
Necro. for sure. but dervish is a close second.
wilq
monk
12 chars ftl
12 chars ftl
Dancing Blade
Ranger! <3 D-Shot
Stormlord Alex
Mine changes depending on the mood I'm in... I like them all, but at the moment... Assassin.
IAmFlip
Rangers, hands down. Burning Arrow's the sickest skill ever.
Zazoo
Quote:
Originally Posted by Stormlord Alex
Mine changes depending on the mood I'm in... I like them all, but at the moment... Assassin.
lol Snap....
Tiny Killer
Ranger/Warrior
Necro
Ritualist
Monk
Elementalist
Assassin
Paragon
Dervish
Not sure where Mesmer will fit in, that toon is still in Pre.
Necro
Ritualist
Monk
Elementalist
Assassin
Paragon
Dervish
Not sure where Mesmer will fit in, that toon is still in Pre.
bungusmaximus
Monk fur sure, in PvE that is. In PvP I tend to avoid monking, too bad monking doesn't avoid me... MONK IS A FUN CLASS PEOPLE, START PLAYING ONE! saves all of us long waits in missions and arenas.
Heavenly Lily
Quote:
Originally Posted by bungusmaximus
Monk fur sure, in PvE that is. In PvP I tend to avoid monking, too bad monking doesn't avoid me... MONK IS A FUN CLASS PEOPLE, START PLAYING ONE! saves all of us long waits in missions and arenas.
Noo... don't encourage them bungus! It will make groups give us even less respect! xP
Schmerdro
To make it easier, I'll do this by the process of elimination.
10) Monk. I would rather use a Discord Necro than a smithing Monk because it has better energy management and more DPS.
9) Paragon. Excellent defensive skills (I always bring Morgahn with me) but weak offensive skills. I also dislike its conditions and interrupts (the Ranger can do a much better job imo). Personally, I would never put attribute points in Command... would rather have Motivation and Tactics.
Besides, you need to have good reflexes and fast thinking to play a defensive profession well, and heroes are best for that, imo.
8) Mesmer. I never play PvP except Fort Aspenwood, so in PvE I spam Empathy and place Backfire on the Monks. Nice defensive stances but they're useless when you cast spells from range; and I don't use IW when Empathy does more damage and can be cast on multiple foes. There isn't much reason to using complicated combos of hexes because most enemies don't live long enough to make them worth the energy; they're great against bosses though.
7) Assassin. He can tank while playing with henchies and is very good at killing single targets. As long as the Assassin uses AoD, a good prot Monk should have no trouble keeping him alive. Imo, they are a melee and more powerful version of an air Elementalist and they can be very useful in PvE... but most people see them as a lighter tank with more damage output and that's why they hate this profession. I don't play him too much because it takes too much planning and thinking. I use Deadly Arts for killing things and Shadow Arts for staying alive.
6) Ritualist. I dislike resto Ritualists... I would much rather have a Paragon; most of its spirits are too expensive, recharge too slow and last too little... this is the only build that I think seriously needs a buff. Oh, and I would rather use Resurrection Chant or Rebirth instead of Flesh of my Flesh. Channeling Ritualists, on the other hand, have awesome DPS, cheap spirits, and even better recharge (30 compared to 45)... I think they are very powerful, but they're just too slow for me (the best scenario is to place all spirits before aggroing and that can take a long time).
5) Dervish. Excellent tanking and running akills, but Warriors can do more damage because of Strength and their skills. The Dervish can easily tank without any healing while the Warrior needs a little healing but can do much better damage. Btw, I would only use Wind Prayers if (for some odd reason) I wanted to focus on damage instead of staying alive; Earth Prayers are better for running and surviving.
4) Elementalist. I use Fire for AoE damage (SF), Air for single-target damage and blinding, Earth for mass protection and a little damage... I still can't find a reason or situation to use Water. I think they are quite powerful but there is no skill required to play them... the heroes can do just as good of a job as you can.
3) Ranger. I made this profession 3 times (deleted him twice: once because it was my first character and I thought he was useless, second time because I was disappointed with Barrage). Touchers easily rip through Aspenwood (on both sides) and they can do well in PvE when you have a zealous sword/axe. I love my Beastmaster and Interrupter builds, and I never play as a Trapper but I think it could be fun.
2) Necromancer. Playing a MM or Battery can be very exciting. I don't think there is a more loved profession in PvE so I won't talk about how powerful they are. Heroes can make an ok MM (probably the most important build) so that's why Necromancers are placed 2nd.
1) Warrior. Indubitably the most fun and exhilarating profession for me to play because you can get close and personal with your enemies, and deal a significant amount of damage; it just feels more involved than attacking something from a distance and I feel like I made a great contribution than any other meleer ever could. My favorite builds are Triple Chop/Cyclone Axe and Enraged hammer.
10) Monk. I would rather use a Discord Necro than a smithing Monk because it has better energy management and more DPS.
9) Paragon. Excellent defensive skills (I always bring Morgahn with me) but weak offensive skills. I also dislike its conditions and interrupts (the Ranger can do a much better job imo). Personally, I would never put attribute points in Command... would rather have Motivation and Tactics.
Besides, you need to have good reflexes and fast thinking to play a defensive profession well, and heroes are best for that, imo.
8) Mesmer. I never play PvP except Fort Aspenwood, so in PvE I spam Empathy and place Backfire on the Monks. Nice defensive stances but they're useless when you cast spells from range; and I don't use IW when Empathy does more damage and can be cast on multiple foes. There isn't much reason to using complicated combos of hexes because most enemies don't live long enough to make them worth the energy; they're great against bosses though.
7) Assassin. He can tank while playing with henchies and is very good at killing single targets. As long as the Assassin uses AoD, a good prot Monk should have no trouble keeping him alive. Imo, they are a melee and more powerful version of an air Elementalist and they can be very useful in PvE... but most people see them as a lighter tank with more damage output and that's why they hate this profession. I don't play him too much because it takes too much planning and thinking. I use Deadly Arts for killing things and Shadow Arts for staying alive.
6) Ritualist. I dislike resto Ritualists... I would much rather have a Paragon; most of its spirits are too expensive, recharge too slow and last too little... this is the only build that I think seriously needs a buff. Oh, and I would rather use Resurrection Chant or Rebirth instead of Flesh of my Flesh. Channeling Ritualists, on the other hand, have awesome DPS, cheap spirits, and even better recharge (30 compared to 45)... I think they are very powerful, but they're just too slow for me (the best scenario is to place all spirits before aggroing and that can take a long time).
5) Dervish. Excellent tanking and running akills, but Warriors can do more damage because of Strength and their skills. The Dervish can easily tank without any healing while the Warrior needs a little healing but can do much better damage. Btw, I would only use Wind Prayers if (for some odd reason) I wanted to focus on damage instead of staying alive; Earth Prayers are better for running and surviving.
4) Elementalist. I use Fire for AoE damage (SF), Air for single-target damage and blinding, Earth for mass protection and a little damage... I still can't find a reason or situation to use Water. I think they are quite powerful but there is no skill required to play them... the heroes can do just as good of a job as you can.
3) Ranger. I made this profession 3 times (deleted him twice: once because it was my first character and I thought he was useless, second time because I was disappointed with Barrage). Touchers easily rip through Aspenwood (on both sides) and they can do well in PvE when you have a zealous sword/axe. I love my Beastmaster and Interrupter builds, and I never play as a Trapper but I think it could be fun.
2) Necromancer. Playing a MM or Battery can be very exciting. I don't think there is a more loved profession in PvE so I won't talk about how powerful they are. Heroes can make an ok MM (probably the most important build) so that's why Necromancers are placed 2nd.
1) Warrior. Indubitably the most fun and exhilarating profession for me to play because you can get close and personal with your enemies, and deal a significant amount of damage; it just feels more involved than attacking something from a distance and I feel like I made a great contribution than any other meleer ever could. My favorite builds are Triple Chop/Cyclone Axe and Enraged hammer.
TGgold
Ritualists hands-down get my vote.
They're just so versatile.
I love my monk, but if I want to watch the little red bars, I'll just go Resto-Rit.
I love my Ele, but if I want to deal damage, why not just go Chanelling?
Plus, my Rit has a base 90 armor in many builds due to MwV and Vital Weapon (+15 while under a wep.spell armor).
They're just fun to play as.
They're just so versatile.
I love my monk, but if I want to watch the little red bars, I'll just go Resto-Rit.
I love my Ele, but if I want to deal damage, why not just go Chanelling?
Plus, my Rit has a base 90 armor in many builds due to MwV and Vital Weapon (+15 while under a wep.spell armor).
They're just fun to play as.
Eilsys
Warrior, Monk.
Not combined, obviously.
Not combined, obviously.
Zazoo
Quote:
Originally Posted by Schmerdro
2) Necromancer. Playing a MM or Battery can be very exciting. I don't think there is a more loved profession in PvE so I won't talk about how powerful they are. Heroes can make an ok MM (probably the most important build) so that's why Necromancers are placed 2nd.
And to think originally Necros were considered terrible and unless you played a blood necro you were booted from PUG's. lol
Ismoke
Monk
war
ranger
derv
para
sin
rit
war
ranger
derv
para
sin
rit
Aba
I love em all.....but i mostly fond of my Ranger, Dervish and Ritulist
Aba
I love em all.....but I am mostly fond of my Ranger, Dervish and Ritulist
Aba
I love em all.....but I am mostly fond of my Ranger, Dervish and Ritulist
Mr. Mystica
Ive been with mesmers for my entire gw life, and never going to leave either.
General Danator
Necromancer, followed by Warrior.
There's just something about a female Necromancer in Luxon 15k that gets my boat goin'.
There's just something about a female Necromancer in Luxon 15k that gets my boat goin'.
Mclarenf1905
Rangers Hands down,
Warrior comes close though.
Warrior comes close though.
that1dude
Mesmer, It's Fun Watching People Get Frustrated.
Ashe.
Assassin always lol.
Trixz
Yea, please don't repost things. It's just rude and incosiderate. Theres a magical button called "search" at the top you could try.
Anyways, I like a Warrior with mending. Simply unstoppable in any situation.
Anyways, I like a Warrior with mending. Simply unstoppable in any situation.
GedLongbow
1.Ranger
2.Warrior
3.Ritualist
4.Assassin
5.Dervish
6.Necromancer
7.Mesmer tied with Elementalist
8.Paragon
9.Monk...I find it hard to keep everyone alive lol
2.Warrior
3.Ritualist
4.Assassin
5.Dervish
6.Necromancer
7.Mesmer tied with Elementalist
8.Paragon
9.Monk...I find it hard to keep everyone alive lol