Return Mini-Pet sounds in Explorable Areas/Missions

Taala

Taala

Krytan Explorer

Join Date: Nov 2006

Quoting Gaile Gray from the Riverside thread:

Quote:
Originally Posted by Gaile Gray
Hey, guys,

Good news from Programmer Jim. While some of the requests are not doable -- for instance, we can't readily add a "toggle sounds on/off" without taking significant amounts of time -- we can make this change:
  • When miniatures are in town, they will be silent
  • When miniatures are in missions, explorable areas, or guild halls, they will have sounds
I think this is a great way to meet the desires of most players, and I'm happy to say that this should be in the game within a week or so.

*Alexiel*

*Alexiel*

Frost Gate Guardian

Join Date: Aug 2006

England, and on here... http://alexiel-star.deviantart.com/

CPx

R/Mo

/Signed

Silent minipets? I thought this was actually a glitch, I'm hoping they'll bring it back...

However, make my little char shaman meow instead of roar and I'll be even happier xD

ikpt

Ascalonian Squire

Join Date: Feb 2007

Quote:
Originally Posted by Gli
I'm in favor of any solution that involves me not having to hear minipets at all.
Yep, same here

Alfrond

Alfrond

Frost Gate Guardian

Join Date: Jun 2006

The United States

Boston Guild [BG]

Mo/Me

I like Gaile Gray's solution. Some like the sounds, some don't, and since a toggle is apparently impossible I think having no sound in the outposts and having sounds in the instances is a good way to go. It appears to be the only compromise we're gonna be able to get.