Monk Slayer
lightblade
Assassin/Warrior
Attributes:
Critical Strike: 13 = 11 + 1 + 1
Dagger Mastery: 12 = 10 + 2
Shadow Art: 12 = 10 + 2
Skills (in order of usage):
[skill]Shadowy Burden[/skill][skill]Beguiling Haze[/skill][skill]Burst of Aggression[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Blades of Steel[/skill][skill]Dark Escape[/skill]
Side-board:
[skill]Resurrection Signet[/skill][skill]Feigned Neutrality[/skill]
Equipment:
Armor: Radiant Set (+7 energy)
Weapon: Silencing (Dagger) of Defense/Fortitude (+5 energy)
Note: You should now have an energy pool of 40, this is important
This build will kill 95% of all the monks out there. The remaining 5% are those smart enough to take Contemplation of Purity with them.
Attributes:
Critical Strike: 13 = 11 + 1 + 1
Dagger Mastery: 12 = 10 + 2
Shadow Art: 12 = 10 + 2
Skills (in order of usage):
[skill]Shadowy Burden[/skill][skill]Beguiling Haze[/skill][skill]Burst of Aggression[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Blades of Steel[/skill][skill]Dark Escape[/skill]
Side-board:
[skill]Resurrection Signet[/skill][skill]Feigned Neutrality[/skill]
Equipment:
Armor: Radiant Set (+7 energy)
Weapon: Silencing (Dagger) of Defense/Fortitude (+5 energy)
Note: You should now have an energy pool of 40, this is important
This build will kill 95% of all the monks out there. The remaining 5% are those smart enough to take Contemplation of Purity with them.
beltran13579
well what happens if they use hex breaker or shield bash...
X Cytherea X
Quote:
and beguiling haze's daze only lasts 5 seconds which sucks, monks can just kite and wait it out...
BUUUT yeah that combo along with shadowy burden and boa packs enough punch to kill in 5 sec or less...
so daze works not for prolonged pressure but rather to make sure they're not casting anything while you spike.
so overall yeah it should work in theory maybe i'll try it.. only problem i foresee is waiting for almost 40 energy before every spike attempt
Effigy
If you get DP, you can't do your combo. You also have no reliable self heal. Personally, I think this combo is just too elaborate.
Arkantos
Yeah, if you get dp your pretty worthless.
Quote:
Quote:
Evaem Asollan
Switch Shadowy Burden and Beguiling Haze with Siphon Speed and Shroud of Silence.
lightblade
Quote:
Originally Posted by Effigy
If you get DP, you can't do your combo. You also have no reliable self heal. Personally, I think this combo is just too elaborate.
15% DP won't effect this, but no more
Wilhelm
Quote:
Originally Posted by lightblade
This build will kill 95% of all the monks out there. The remaining 5% are those smart enough to take Contemplation of Purity with them.
Shield Bash
Deadly Riposte
Hex Breaker
Balanced Stance
Protector's Defense
(Wish I knew how to add fancy icons)
Remember, monks typically use stances, or, they are in a 2, 3 monk backline.
Deadly Riposte
Hex Breaker
Balanced Stance
Protector's Defense
(Wish I knew how to add fancy icons)
Remember, monks typically use stances, or, they are in a 2, 3 monk backline.
hondy
95% of monks won't actually know you excist because the fact this build has next to no use. This skill combo has been seen before countless times. I want BoA to get a serious nerf in the new future in which it cannot be used. I'm tired of cookie cutting assassins that use builds but forget the fact the oponent can kite.
If you'd really like to make a build that can kill monks and impress us, why not make a build that doesn't include skills combos that have been seen 100 times over with a possible single skill change in there.
If you'd really like to make a build that can kill monks and impress us, why not make a build that doesn't include skills combos that have been seen 100 times over with a possible single skill change in there.
Naf Olbaid
Quote:
Originally Posted by Arkantos
Where'd you get the 15? ;x
http://gw.gamewikis.org/wiki/Beguiling_Haze
lightblade
Quote:
Originally Posted by hondy
..., why not make a build that doesn't include skills combos that have been seen 100 times over with a possible single skill change in there.
Why not you tell me an attack chain that can do more damage? Don't complain if you can't do better.
Yanman.be
Yanssassin does more damage...
Yangansin with Impale will make a monk freak out...not kill them, but make them less effective, and he'll have to choose between him and his teammates. ( I prefer his teammates->no more res kekeke! )
Yangansin with Impale will make a monk freak out...not kill them, but make them less effective, and he'll have to choose between him and his teammates. ( I prefer his teammates->no more res kekeke! )
lightblade
Yanssassin doesn't do more damage.
Yanssassin only do more KD.
Yanssassin only do more KD.
Yanman.be
I'm pretty sure a full yanssassin combo does more raw damage. 1 prot and it's GG, but still
Shuuda
Raw damage on an assassin is a bad thing remember, and "raw damage" is easy for a monk to counter.
The daze in this build, even if it's only 5 seconds, with the speed of your combo can be useful, but I'd say it works better on Eles and Necros rather than monks.
The daze in this build, even if it's only 5 seconds, with the speed of your combo can be useful, but I'd say it works better on Eles and Necros rather than monks.
lightblade
Beguiling Haze is not 5 seconds. It's 6 seconds at 12 Shadow Art plus 2 more seconds from Silencing dagger. So it's 8 seconds in total. Very deadly.
lightblade
Quote:
Shadowy Burden have 25% slow, so kiting is not an option. Also, monk's first reaction to attacks is usually cast spells to heal and not kite. Kiting only come after the first attempt to heal.
lightblade
Quote:
Originally Posted by Effigy
If you get DP, you can't do your combo. You also have no reliable self heal. Personally, I think this combo is just too elaborate.
Dark Escape is self-preservation and it works better than heal. Straight healing can only get you 150 or so hp, but Dark Escape can prevent much more damage than that. It also allows you to run away from enemy.
SotiCoto
Can't you just edit your responses into one post?
Anyhow... if you're looking for an efficient Monk terminator that works against others too.... while Beguiling Haze is nice, I have realised that Temple Strike (elite offhand) works more efficiently, and causes blind as well (hence useful against attackers too).
Now... I'm not the best at coming up with pure Assassin type combos... but perhaps something like this:
[skill]Dark Prison[/skill][skill]Black Mantis Thrust[/skill][skill]Temple Strike[/skill][skill]Twisting Fangs[/skill]
Not suggesting for the rest.
I mean... if you don't like using a Deadly Arts skill then you could switch in the first two for Death's Charge and Leaping Mantis Strike or somesuch. I just figure that Dark Prison will hold them down just long enough for Black Mantis Thrust to prevent kiting. Once you've got the four conditions on 'em... hammer away, or let someone else hammer away and get out of there.
Once again though.... I note that my suggesting anything to anyone these days tends to start arguments.... hence I ask that anyone who doesn't like what I've suggested either make their own alternate recommendations politely or ignore me completely.
Anyhow... if you're looking for an efficient Monk terminator that works against others too.... while Beguiling Haze is nice, I have realised that Temple Strike (elite offhand) works more efficiently, and causes blind as well (hence useful against attackers too).
Now... I'm not the best at coming up with pure Assassin type combos... but perhaps something like this:
[skill]Dark Prison[/skill][skill]Black Mantis Thrust[/skill][skill]Temple Strike[/skill][skill]Twisting Fangs[/skill]
Not suggesting for the rest.
I mean... if you don't like using a Deadly Arts skill then you could switch in the first two for Death's Charge and Leaping Mantis Strike or somesuch. I just figure that Dark Prison will hold them down just long enough for Black Mantis Thrust to prevent kiting. Once you've got the four conditions on 'em... hammer away, or let someone else hammer away and get out of there.
Once again though.... I note that my suggesting anything to anyone these days tends to start arguments.... hence I ask that anyone who doesn't like what I've suggested either make their own alternate recommendations politely or ignore me completely.
Yanman.be
Energy lolol! 45 energy!
Hyunsai
To SotiCoto: Siphon speed is not a better opening for Black mantis thrust? 10 energy and 45 seconds recharge is not very practical, no? You could do:
Optional Monk Slayer (It's faisable with a pool of 33 energy, but I prefer use a +5 energy dagger for a more comfortable 38 energy pool) :
Siphon speed
Black mantis
Temple strike
Black lotus (energy management and other opening)
Twisting fangs
(utility)
(utility)
Rez (whatever)
Just my 2 cents, but nice idea. I wonder if the snare of Siphon speed and the cripple condition stack.
Optional Monk Slayer (It's faisable with a pool of 33 energy, but I prefer use a +5 energy dagger for a more comfortable 38 energy pool) :
Siphon speed
Black mantis
Temple strike
Black lotus (energy management and other opening)
Twisting fangs
(utility)
(utility)
Rez (whatever)
Just my 2 cents, but nice idea. I wonder if the snare of Siphon speed and the cripple condition stack.
Yanman.be
Read the latest Game Mechanics article on gw.com. You'll know!
SotiCoto
Quote:
Originally Posted by Hyunsai
To SotiCoto: Siphon speed is not a better opening for Black mantis thrust? 10 energy and 45 seconds recharge is not very practical, no? You could do:
Optional Monk Slayer (It's faisable with a pool of 33 energy, but I prefer use a +5 energy dagger for a more comfortable 38 energy pool) :
Siphon speed
Black mantis
Temple strike
Black lotus (energy management and other opening)
Twisting fangs
(utility)
(utility)
Rez (whatever)
Just my 2 cents, but nice idea. I wonder if the snare of Siphon speed and the cripple condition stack. Perhaps its better as regards a hex for Black-lining.... but I'd suggested Dark Prison as a brief hex and temp-snare to hold the monk until the real snare was placed... and more importantly as a shadow-step. Siphon Speed is great, but is a perfectly viable snare in its own right (no need for Black Mantis) and lacks the shadow-step to get to the Monk (which is often at the back, behind all the other nasties out for blood)...
Optional Monk Slayer (It's faisable with a pool of 33 energy, but I prefer use a +5 energy dagger for a more comfortable 38 energy pool) :
Siphon speed
Black mantis
Temple strike
Black lotus (energy management and other opening)
Twisting fangs
(utility)
(utility)
Rez (whatever)
Just my 2 cents, but nice idea. I wonder if the snare of Siphon speed and the cripple condition stack. Perhaps its better as regards a hex for Black-lining.... but I'd suggested Dark Prison as a brief hex and temp-snare to hold the monk until the real snare was placed... and more importantly as a shadow-step. Siphon Speed is great, but is a perfectly viable snare in its own right (no need for Black Mantis) and lacks the shadow-step to get to the Monk (which is often at the back, behind all the other nasties out for blood)...
lightblade
Quote:
Originally Posted by SotiCoto
[skill]Dark Prison[/skill][skill]Black Mantis Thrust[/skill][skill]Temple Strike[/skill][skill]Twisting Fangs[/skill]
Not suggesting for the rest.
I mean... if you don't like using a Deadly Arts skill then you could switch in the first two for Death's Charge and Leaping Mantis Strike or somesuch. I just figure that Dark Prison will hold them down just long enough for Black Mantis Thrust to prevent kiting. Once you've got the four conditions on 'em... hammer away, or let someone else hammer away and get out of there. Not only does the energy becomes a problem (the main reason why black lotus is my opening strike), but it's also slower. And by slower, I mean both the recharge on Dark Prison and the speed to apply daze. Daze as a second attack just doesn't pack the same kind of surprise as daze at start. Because by the time you done shadow step, monk is most likely to be casting guardian and/or shield of absorption on him/herself, your chance of successful assassination just dropped dramatically.
BoA is there to ensure everything cast under Daze in interrupted, including those that have 1/4 casts.
Not suggesting for the rest.
I mean... if you don't like using a Deadly Arts skill then you could switch in the first two for Death's Charge and Leaping Mantis Strike or somesuch. I just figure that Dark Prison will hold them down just long enough for Black Mantis Thrust to prevent kiting. Once you've got the four conditions on 'em... hammer away, or let someone else hammer away and get out of there. Not only does the energy becomes a problem (the main reason why black lotus is my opening strike), but it's also slower. And by slower, I mean both the recharge on Dark Prison and the speed to apply daze. Daze as a second attack just doesn't pack the same kind of surprise as daze at start. Because by the time you done shadow step, monk is most likely to be casting guardian and/or shield of absorption on him/herself, your chance of successful assassination just dropped dramatically.
BoA is there to ensure everything cast under Daze in interrupted, including those that have 1/4 casts.
SotiCoto
Then start with [skill]Disrupting Stab[/skill] instead... That'd sort that problem well enough.
Heck... if you really wanted, you could go A/Me, bring Zenmai along using a Beguiling Haze build, use Arcane Mimicry before battle... and have both!
I see what you mean about recharge though.
Question is... can you always kill the monk in time?
Care to try this one out on .... [wiki]Mungri Magicbox[/wiki]?
Heck... if you really wanted, you could go A/Me, bring Zenmai along using a Beguiling Haze build, use Arcane Mimicry before battle... and have both!
I see what you mean about recharge though.
Question is... can you always kill the monk in time?
Care to try this one out on .... [wiki]Mungri Magicbox[/wiki]?
Yanman.be
That's 30 energy for a shadow step and a few seconds of daze?
lightblade
Dazes' effect, even just for a few seconds, can be very deadly. For example...this vs. Shadow Prison burster 1v1, this build will definitely win because of the fact that Shadow Prison will end up interrupted.
African War Lord
Rune of purity makes beguiling really suck. On the other hand I'll never forget the time I got revenge on a blinding surger when we cast our skills at the same time and I interupted that shit!! and rape took place. cops were called. Other than that it's too much energy to use.
Effigy
The x2 dual attack combo is affordable with Shadow Prison. Beguiling Haze costs x3 as much even before you factor in having to cast a snare hex. And all this to inflict dazed...
IMHO, you're better off keeping it simple and getting kills when you can. Sometimes your target will survive, but often they won't. It's not worth gimping yourself just to "guarantee" a monk kill, because even then it's not guaranteed if the monk is getting any support from their team.
IMHO, you're better off keeping it simple and getting kills when you can. Sometimes your target will survive, but often they won't. It's not worth gimping yourself just to "guarantee" a monk kill, because even then it's not guaranteed if the monk is getting any support from their team.
Chamber Asgardian
Quote:
If you'd really like to make a build that can kill monks and impress us, why not make a build that doesn't include skills combos that have been seen 100 times over with a possible single skill change in there. So, your trying to tell us that you want assassin skills to be heavily nerfed just b/c you can't find a way to counter another assassin's combo. Wow, no offense, but your acting like a baby, instead of ridiculing his build, lets see if you can make your own and see how well it does. People use that combo b/c it's viable and gets the job done. Why would you want assassin skills to be nerfed, we just got buffed and we have much more selection in our ways to kill these days. It's your choice to use it or not, get over it, your just one of those people who complain all the time b/c you keep being killed by today's metagame builds. WELL YOU KNOW WHAT! FIND YOUR OWN FREAKING COUNTERS AND MAYBE YOU WONT HAVE A REASON TO COMPLAIN ANYMORE!
lightblade
Quote:
Originally Posted by African War Lord
Rune of purity makes beguiling really suck. On the other hand I'll never forget the time I got revenge on a blinding surger when we cast our skills at the same time and I interupted that shit!! and rape took place. cops were called. Other than that it's too much energy to use.
Rune of Purity -20%
Silencing Dagger Tang +33%
I don't know which one is calculated first, but it does sound like Silencing Dagger Tang is winning.
Silencing Dagger Tang +33%
I don't know which one is calculated first, but it does sound like Silencing Dagger Tang is winning.
Sqube
It doesn't matter which one is calculated first; it all comes out the same.
For ease of calculation, assume 10 seconds of Dazed:
(10 * 1.3) / 1.2 = 10.83333...
(10 / 1.2) * 1.3 = 10.83333...
It comes out to... what, an 8% increase in the length of the Dazed applied? I don't know if that's right, my mathematics are kinda hazy. That seems about right though.
For ease of calculation, assume 10 seconds of Dazed:
(10 * 1.3) / 1.2 = 10.83333...
(10 / 1.2) * 1.3 = 10.83333...
It comes out to... what, an 8% increase in the length of the Dazed applied? I don't know if that's right, my mathematics are kinda hazy. That seems about right though.
Yanman.be
-20% = x*0.80 no?
so it's either (10*0.80)*1.3 or (10*1.3)*0.80...you can leave the brackets so...
so it's either (10*0.80)*1.3 or (10*1.3)*0.80...you can leave the brackets so...
The5thSeraph
Leaving the brackets doesn't make a difference.
Yan... you're correct as regards it being 0.8 ... but no matter what order you combine the two in, the result is equal. Its around 1.0666666 (etc) ..
Essentially... the two all but cancel out. The difference is so tiny as to be irrelevant.
I'm not sure about PvP habits regarding runes and the like, but I don't think I'd want to waste a rune slot in decent PvE armour by putting in a Rune of Purity.
Yan... you're correct as regards it being 0.8 ... but no matter what order you combine the two in, the result is equal. Its around 1.0666666 (etc) ..
Essentially... the two all but cancel out. The difference is so tiny as to be irrelevant.
I'm not sure about PvP habits regarding runes and the like, but I don't think I'd want to waste a rune slot in decent PvE armour by putting in a Rune of Purity.
Sqube
Yanman.be, the reason my calculations are off is because I used 1.2 instead of 1.25. I r smrt! I'm not sure if I'm doing it right, but my calculations seem to work, so fuzzy math FTW.
All that said, I gotta go with The5thSeraph when I wonder if dazed is a common enough condition in PvP to warrant a Purity rune.
All that said, I gotta go with The5thSeraph when I wonder if dazed is a common enough condition in PvP to warrant a Purity rune.
Yanman.be
x/1.2 = x*0.8 right?
Lord Nibiru
Beguiling Haze-golden phoenix-horns of the ox-failing spider-twisting fangs with way of the lotus and zealous dagger? maybe....
hondy
Quote:
Originally Posted by Chamber Asgardian
So, your trying to tell us that you want assassin skills to be heavily nerfed just b/c you can't find a way to counter another assassin's combo. Wow, no offense, but your acting like a baby, instead of ridiculing his build, lets see if you can make your own and see how well it does. People use that combo b/c it's viable and gets the job done. Why would you want assassin skills to be nerfed, we just got buffed and we have much more selection in our ways to kill these days. It's your choice to use it or not, get over it, your just one of those people who complain all the time b/c you keep being killed by today's metagame builds. WELL YOU KNOW WHAT! FIND YOUR OWN FREAKING COUNTERS AND MAYBE YOU WONT HAVE A REASON TO COMPLAIN ANYMORE!
You know chamber, I'm actually glad you said that because you provide a perfect example of what I'm talking about. This BoA, black lotus strike, twisting fangs ect build is a build used by all assassins. The point to my frustration is not relivant to combating them but how it's just that every assassin is running the same build! It's as simple as a cripple and run away to beat it.
I hate how this is working for the assassin, I often play my assassin in PvP and I never use a build at all similar to this. In fact it's even worth making a build that combats this assassin build it's so common!
Chamber if you at all call yourself an experienced assassin you'd know quite well that just because this is a popular type of build it is in no way the only option for assassins.
If I saw a build like this at the release of nightfall (when the last of the skills came out) I would say it's a fantastic build and try it right away. However it didn't and since I've seen this build over and over again I'd like to think there is more inititive to the assassins of guild wars.
You know chamber, I'm actually glad you said that because you provide a perfect example of what I'm talking about. This BoA, black lotus strike, twisting fangs ect build is a build used by all assassins. The point to my frustration is not relivant to combating them but how it's just that every assassin is running the same build! It's as simple as a cripple and run away to beat it.
I hate how this is working for the assassin, I often play my assassin in PvP and I never use a build at all similar to this. In fact it's even worth making a build that combats this assassin build it's so common!
Chamber if you at all call yourself an experienced assassin you'd know quite well that just because this is a popular type of build it is in no way the only option for assassins.
If I saw a build like this at the release of nightfall (when the last of the skills came out) I would say it's a fantastic build and try it right away. However it didn't and since I've seen this build over and over again I'd like to think there is more inititive to the assassins of guild wars.
Lord Nibiru
And I'm trying to use my builds.Only problem is when I write it here on forum ppl don't like it.For me,my builds works and THEY WORK because ppl don't know what I will use,and because that I have "that something" to kill all my targets and not to be killed
whobitz
Why not use it if it will get you kills? Of course it's not the only option, but it is one of the stongest single spikes there is currently. If you don't like them, bring Mending Touch.
By the way, SP=66% slowdown, cripple=50% slowdown. They can still catch you if their SP lasts long enough (unless your source of cripple was Return or something).
I'd say avoid Beguiling Haze. Those few seconds of dazed aren't worth the energy. Usually dazed builds aren't trying to spike, they just sit there and wear down the caster. If your combo can kill them anyway, why waste the energy? You may get a kill you wouldn't otherwise here and there, but in the long run it won't be worth much.
By the way, SP=66% slowdown, cripple=50% slowdown. They can still catch you if their SP lasts long enough (unless your source of cripple was Return or something).
I'd say avoid Beguiling Haze. Those few seconds of dazed aren't worth the energy. Usually dazed builds aren't trying to spike, they just sit there and wear down the caster. If your combo can kill them anyway, why waste the energy? You may get a kill you wouldn't otherwise here and there, but in the long run it won't be worth much.