Any build ideas for Zenmai?

Sheriff

Sheriff

Jungle Guide

Join Date: May 2006

Heroic Order of Tyria

R/W

Hi,

First, my confession: I have barely played as an Assassin, and most of the time I did, I played her as a Critical Barrager.

That's probably why any attempt of mine to make a melee based Zenmai (either dagger or A/D with scythe) fails miserably.

I was wondering if someone could suggest some Zenmai build that she uses properly?

Thanks in advance!

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

some of my characters have her set up to be a crit barrager, the ai is pretty good for interrupting, so I just load her up with savage shot and distracting shot (even without expertise) along with some shadow heals and barrage (ive had some better luck using broad head arrow in some missions, too)

for melee, i use her only for one or two characters, but the skills revolve around: stance:unseen fury attacks: iron palm->blinding powder->death blossom and then just fill out the bar with whatever enchantments or skills like critical eye that give the ai something to do

these are pretty generic, and im mainly talking pve and not for hero battles too, but if it helps then thats cool.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

The AI isn't particularly good at pulling off complex combos I've found, so no Horns/Falling Spiders or what have you. I've found her best with a simple attack chain (currently Leaping Mantis --> Wild Strike --> Death Blossom) then some defensive Shadow Arts... and Disrupting Dagger - the AI is a beast at interrupting.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

[card]palm strike[/card] [card]twisting fangs[/card] [card]iron palm[/card] [card]expunge enchantments[/card] [card]wild blow[/card] and the rest are optional....

I like my heroes to be utility...this way I can use zenmai for getting past pesky stance rangers and heavily enchanted foes.....









also....you can trade the dual attack with death blossom and take the general with find their weaknesses....



so setting up my heroes would look like this

zenmai: getting pas defenses and putting on quick damage
general: cautery signet for condition removal... fall back for team speed...and find their weaknesses for zenmai... as well as their on fire for protection
Zhed: standard SF with some hex removal skills...

for the rest of my team i try to get some straight healers and extra damage

Sheriff

Sheriff

Jungle Guide

Join Date: May 2006

Heroic Order of Tyria

R/W

Thanks for the tips! What skills should be used for shadow stepping in/out?

jwai

Ascalonian Squire

Join Date: Feb 2007

Overclockers Australia [OCAU]

W/

Quote:
Originally Posted by Sheriff
Thanks for the tips! What skills should be used for shadow stepping in/out? Zenmai isn't particular bright with shadow stepping, so you might want to give it a miss.

Zazoo

Zazoo

Academy Page

Join Date: May 2005

Johannesburg

Boere Mag

W/Mo

Here is a build that has been working nicely for my Zenmai's

Jagged Strike
Wild Blow
Wild Strike
Critical Strike
Shadow Refuge
Way of Perfection
Flashing Blades
Dash

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Quote:
Originally Posted by clawofcrimson
[card]palm strike[/card] [card]twisting fangs[/card] [card]iron palm[/card] [card]expunge enchantments[/card] [card]wild blow[/card] and the rest are optional....

I like my heroes to be utility...this way I can use zenmai for getting past pesky stance rangers and heavily enchanted foes..... Like clawofcrimson, i often like to have a hero or two setup as utility. Lately, i have been setting up Zenmai as a caster shutdown, so that i can have her stick on an enemy healer/caster and keep them shutdown, while the rest of us take down teh rest of the mob.

[skill]Disrupting Stab[/skill][skill]Temple Strike[/skill][skill]Twisting Fangs[/skill][skill]Wild Blow[/skill] ...then i change up her survival/dmg support skills... [skill]Death's Retreat[/skill][skill]Return[/skill][skill]Shadow Refuge[/skill][skill]Shadowy Burden[/skill] -or- [skill]Dash[/skill] -or- [skill]Resurrection Signet[/skill]

Just an example, her combo is only at every 10 seconds, but is about enough time for Daze/Blind/Bleeding/Deepwound to last its full duration, before its reapplied. Just a fun shutdown build to see your hero have play with.

cheers!