20 Feb 2007 at 20:20 - 8
Quote:
Originally Posted by clawofcrimson
[card]palm strike[/card] [card]twisting fangs[/card] [card]iron palm[/card] [card]expunge enchantments[/card] [card]wild blow[/card] and the rest are optional....
I like my heroes to be utility...this way I can use zenmai for getting past pesky stance rangers and heavily enchanted foes.....
Like clawofcrimson, i often like to have a hero or two setup as utility. Lately, i have been setting up Zenmai as a caster shutdown, so that i can have her stick on an enemy healer/caster and keep them shutdown, while the rest of us take down teh rest of the mob.
[skill]Disrupting Stab[/skill][skill]Temple Strike[/skill][skill]Twisting Fangs[/skill][skill]Wild Blow[/skill] ...then i change up her survival/dmg support skills... [skill]Death's Retreat[/skill][skill]Return[/skill][skill]Shadow Refuge[/skill][skill]Shadowy Burden[/skill] -or- [skill]Dash[/skill] -or- [skill]Resurrection Signet[/skill]
Just an example, her combo is only at every 10 seconds, but is about enough time for Daze/Blind/Bleeding/Deepwound to last its full duration, before its reapplied. Just a fun shutdown build to see your hero have play with.
cheers!