Trying to figure out if I should spend the time to sell these to users, sell them to merchants, or just salvage and take the mods/inscriptions I can and use them elsewhere.
#1 Hale Conjuring Staff of Shelter
Halves skill recharge of spells (chance: 18%)
Energy +10
Lightning Dmg: 10-19 (req. 9 Spawning Power)
Health +29
Armor +7 (vs. Physical Damage)
Inscription: "Seize the Day"
Energy +15
Energy Regeneration -1
#2 Fiery Vabbian Shortbow of Enchanting
Fire Dmg: 15-28 (req. 13 marksmanship)
Enchantments last 19% longer
Inscription: "Guided by Fate"
Dmg: +15% (while Enchanted)
#3 Vampiric Ruby Maul of Shelter
Blunt Dmg: 19-35 (req. 12 hammer mastery)
Life Stealing: 5
Health regeneration: -1
Inscription: "Dance with Death"
Damage +15% (while in a stance)
Armor +7 (vs. Physical Damage)
#4 Zealous Gemstone Axe of Defense
Slashing Dmg: 6-28 (req. 13 axe mastery)
Energy gain on hit: 1
Energy regeneration: -1
Armor +5
Inscription: "Too much information"
Damage: +15% (vs Hexed foes)
#5 Sundering Azure Recurve Bow of Fortitude
Piercing Damage: 15-28 (req. 9 marksmanship)
armor penetration: +20% (chance: 19%)
Health +28
Inscription: "Strength and Honor"
Damage +15% (while health is above 50%)
#6 Sundering Azure Recurve Bow of Fortitude
Piercing damage: 15-28 (req. 10 marksmanship)
armor penetration: +20% (chance: 16%)
Health +27
Inscription: "Don't Think Twice"
Halves casting time of spells (chance: 8%)
Thanks!
PC on Gold Items
AydenQuinn
Peachie
1. salvage- non-max
2. salvage- high req
3. couple k\salvage
4. salvage
5. ~20k
6. ~10-15k
2. salvage- high req
3. couple k\salvage
4. salvage
5. ~20k
6. ~10-15k