Beacon to Droknar's, impossible except for runners?

Mystic511

Pre-Searing Cadet

Join Date: Feb 2007

RhA

Rt/

I've been trying to get to droknar's through beacon's with only heroes and henchman. Did they buff up the zone's after Nightfall came out? I remember just running through with a 55 monk and always thought it would be fun to fight it out with heroes.

Dreadnought's Drift is impossible. As soon as you step into the zone, 5 healers and 5 necros immediately aggro with about 20 other mobs. Even if you kill some, the necros make bone fiends, and if you try to kill the healers first, they just circle heal each other.

On the south side of DD is a pack of maniac giants that throw rocks and do so many knockdowns that you'll die before you get close enough to hit them.

Has anyone attempt this with heroes? I've been using Dervish, Monk, MM necro, with healer hench and fighter hench just to fill out the group.

If you've done it, what strat did you use, how did you build your heroes, etc. I want to know it's doable, because the last 3 hours of playing tell me it's not.

Thanks!

yarddog

yarddog

Wilds Pathfinder

Join Date: Aug 2005

Philadelphia-Go Eagles

Raptor Five [Five]

W/

i completed it with my heros and the healer hench in beacons(altho we did res her alot). my group consisted off me(b/p), jin(b/p),magrid(b/p) and olias (MM). the walk took forever but it allowed me to map areas i couldnt do with a pug(they wouldnt have the patience). its not bad as long as u watch your aggro, DD, was a bit tough but they eventually move away after killing you about 6 times

Legandary Spartan

Legandary Spartan

Ascalonian Squire

Join Date: Feb 2007

Friends of God

W/Mo

To me this strip of land has no point anymore. It's almost impossble to run and by the time you get there, level 12's don't stand a chance to fight there. By the time your level 20 your in desert and about accend and get to droks anyway. Take the elite skills move them else where and deleat the pass. The one thing: This would mess up exploration titles,

kumarshah

Krytan Explorer

Join Date: Jan 2007

W/Mo

Yeah, at times the mobs are really big.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

They made the mobs insanely large yeah... killing more than 1 Wurm at a time is almost impossible using Henchman from Beacons Pearch/DWC.

Once you get through Dreadnoughts Drift, Snake Dance is pretty much clean sailing... or maybe not if your all on 60dp, never fought masses of Giants like that.

You'd just need alot of damage or spike potential. Kill off the Dolyak Masters in DD before they get chance to cast Mark of Prot or bring enchantment removal. They're really not that great at healing.

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

if your doing it just for the sake of it, idk because i have never done it.

but if your doing it for your title, start from camp rankor.

i done it with me as a woh healer monk and mm hero, 2 sf hero's. prot hench, fighter, brawler and a ranger. done it all ( rankor to becons ) in around 3 hours, but it was still not eaisy, and it did take quite a few cc's ( wintergreen ).

Tromador

Academy Page

Join Date: Apr 2006

Monks Unleashed [MU]

If you're doing it for mapping, I'd consider going backwards, Droks -> Beacons. That way you can have a party of 8 and higher level henches.

Mystic511

Pre-Searing Cadet

Join Date: Feb 2007

RhA

Rt/

I was doing it for the sake of doing it. I guess they buffed up the mobs after nightfall came out because they knew people would just bring their level 20 heroes.

It just shocked me a bit because, like i said, i didn't remember it being that hard when i ran through before.

Just wanted confirmation and to see if anyone else has also tried it for fun. =)

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

the mobs really arent that bad, but the wurms... dear god the wurms. PLEASE DEBUFF THESE MONSTROSITIES...

Luciora

Krytan Explorer

Join Date: May 2006

Prophecy

E/Mo

ANET added the monsters etc to stop people from running Beacons -> Droks in an attempt to make sure that people a) followed the game instead of skipping 50% of it and b) to stop level 10s reaching Droks to be powerleveled and get max armour.

For max armour you can now just travel from Lions Arch to Cantha though so much easier

As so many have pointed out, if you are busy with mapping, it is MUCH easier to go from Droks to Beacons. You get a party of 8 instead of 6 and they are all level 20.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

To ensure people follow the game, they shold set Prophecies to the "Talk to start" system of Nightfall and close doors until missiones done.

But they are 25! ^^U

Close the southern door and put a dwarf there that only allows in charaters that have already been in Droknar's Forge and done. No one can go until making the story.

I went from South to north and only found problem on that crowd of Dwarves in Dreadnought's Drift. I needed to take Dwayna's Blessings to clear the area with average 30% DP.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Luciora
ANET added the monsters etc to stop people from running Beacons -> Droks in an attempt to make sure that people a) followed the game instead of skipping 50% of it and b) to stop level 10s reaching Droks to be powerleveled and get max armour. If they don't want people running to Drok's, why does Lornar's Pass even exist? Its sole purpose seems to be linking the two halves of the Shiverpeaks...

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I'd say because you can't just cut the Southern Shiverpeaks off form the rest of the world. Linking IS it's purpose. Before anyone mentions anything about the desert being cut off, you arrive by boat, from Sanctum Cay. So really, it is connected in a way.

Luciora

Krytan Explorer

Join Date: May 2006

Prophecy

E/Mo

Agreed with Marty, they had to connect the North and South and that seemed a good method. The problem was that a lot of people just skipped Kryta, the Jungle etc and hopped right to the last couple of missions.

Hence ANET brought in the extra monsters to make it a lot more difficult. That said there are still people who do the run. Myself and a Guildie managed to do it as well. So it's not impossible but it is rather tricky.

For now, forget about Droks and just play the game

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Running backwards from Camp Rankor isn't much easier. Dreadnaught's Drift is just as insane coming from the south, still tons of Stone Summit Necros and Monks. If Anet truely did not want Droknar's Forge runs, they would've take that part out of the game a LONG time ago. Since it's still there, Anet doesn't want the Droknar's run gone. I think the reason Anet makes it harder is to give the runners a challenge. A couple of my guildies have said that they know builds to run the forge, I'm assuming it just takes practice like any build (I saw my guildie run to the end of Lornar's, he didn't go further because he was helping me map that last part of the Pass)

Maybe Anet could give this area more of a use besides an alternate way into the UW and connecting Droknars to the beginning areas? Add a quest or so maybe?

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

A guildmate (W/R) and I (E/Me) opened the map between Beacons and Droks, but we started in Droks with 6 henches and went north. We worked at it for several hours. When we would get a large area cleared, we would 'retreat' to a safe area and take a short break.

We each took 2 Superior ID and 2 Superior salvage kits, several exp scrolls, the few candy canes we had left, and a bunch of keys we got at both ends before we left. When we reached Beacons Perch, we had several stacks of crafting materials, a few runes, a few more skill points, several purple and gold items to sell, (salvaged all white and blue items for room in inventory, nothing was left on the ground), and I have 94.9% of the map, and he has 92.5%.

This was one of the most challenging and fun days of playing I had in this game. True, at times it got annoying. Dreadnaught Drift almost got the best of us. Kill 1 or 2, die, run back from res shrine, and repeat. Reach -60 dps, eat candy cane. Poor henches.

My E/Me will be the only character that will have the max Explorer Title, once I find that last 5.1%.


Added: It is still possible to run from Beacons to Droks. Got a run last night. The runner was a D/W. Died 3 times in DD, but did complete the run.

I also noticed, someone fought D to B in 3 hours. Must be a heck of a build. It took nearly an hour to run it. Not calling you a liar, but can you share your build (Hero's) so I can do this again with my W/Mo & Heros?

And for the sake of convenience, add a merchant in the northern most part of Snake Dance to unload stuff while mapping.

taco_salad

Ascalonian Squire

Join Date: Jan 2006

no where

Lords of the Abyss [LORD]

W/Mo

I did D to B with myself *w/mo* etten axebuild, a MM hero, 2 LOD hero monks, 2 monk henchs , and 2 eles hench. took about 2-3 hours. filled up my inventory by enternce of DD.

I think I had my first party whipout the middle of DD and agian in the middle of lornars pass. I ran inside quickly near the lornar/DD exits by the skin of my A** though.

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

What if your going for the survivor title and you want a run to droks, would it be possible to survive, because someone said that once you enter one portal the mob is right infront of you.

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

It's possible to survive right outside beacons (the only "mob" is 1-2 pinesouls and an ice imp, and they're a bit away from the door)... the tricky bit is surviving in DD when you're surrounded on both sides by stone summit mobs and the left one is moving towards you.

Tromador

Academy Page

Join Date: Apr 2006

Monks Unleashed [MU]

Chances of surviving on a Droks run are slim (except one hopes for the runner).

As stated Dreadnoughts Drift is deadly. There isn't anywhere to stand safely and wait whilst the runner heads to Snake Pass.

If your real reason for doing this is to get max armour, you are MUCH better off going to Lion's Arch then hopping over to Cantha and purchasing armour there.

Of course if you don't have factions, you're pretty much stuck - you'll have to go around the hard way.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Having all three campaigns, I have come to the conclusion that Prophecies has the highest difficulty level of all the campaigns in regard to character progression.

Getting the max armor, getting the extra attribute points and becoming "ascended" all seem to be much more easily attained in Factions and Nightfall.

Tromador

Academy Page

Join Date: Apr 2006

Monks Unleashed [MU]

Getting a bit off topic, but the answer is both yes and no.

Prophecies is a slow build up of ones character. I quite like that, you progress slowly, unlocking skills by doing quests. As a newbie player, this was great as it meant I thoroughly learned basic skills as I went along, building up my knowledge portfolio through the game. Ascension was a Big Thing.

For the expansions though, things had to be different. A bunch of level 20 characters were going to be heading over in droves wanting new challenges. There wasn't the opportunity for the long slow progression as the existing high level characters would simply rampage through a bunch of low level easy missions. That meant the main plotline had to be high level from the start. Of course this meant that new characters in the expansion had to be powerlevelled in the noob area by rediculous quest rewards and so forth, in order to be able to cope with the main mission areas.

The upshot was a Tyria where you felt some degree of satisfaction with each new level and each new skill and for doing the 15 point quests, whilst the expansions (especially factions) seemed like a bit of a quick XP grind to L20.

Luciora

Krytan Explorer

Join Date: May 2006

Prophecy

E/Mo

Prophecies was a must for anyone who wanted to really learn the game, Factions and Nightfall still catered to the new players, but you did get dropped in on the full force of the blade swing real early.

Regarding the exploration of the area between B and D, it certainly can take quite a bit of time if you are not prepared for. At first I wasn't doing so well at all, I had most everyone on TeamSpeak muting me due to my foul "mood"

I gave up after bout an hour of being a complete idiot though. But the next day I went back with a little more planning. I can't remember how long it took me to do, but I actually came out at Beacons thinking, that was the most fun I've had in a long time. To me the best was the henchies, they had 60% DP with me for a while until I managed to get to Grenths' temple, got myself a bit of Morale back and that was that

If you start this out by being negative, the whole trek will be the worst thing you will ever attempt. Turn the coin and tell yourself it is going to be a tough fight that you can win and the results are quite amazing

As for the running, there are a few builds to accomplish it, I've seen Mesmers, Monks, warriors and Dervishes do this. So it is possible, but highly improbable for a low level character.

If you are playing through the game, then stick to the storyline, you will enjoy it a lot more. If you are only after armour, perhaps look at Lions Arch > Cantha trip instead

white lait

Pre-Searing Cadet

Join Date: Aug 2006

Russia

Black Jokers Company[joke]

Mo/A

Its easy m8s=) Just start from camp rankor and go to beacons=)

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Hmm, hate it, spent 2 hours yesterday with henchies, but it's really not my idea of fun. Got mauled in dreadnoughts and took a run. Dervishes run it pretty well with a speed stance, vow of silence and fleeting stability being the core skills of their build. Only cost me 3 k and he was highly skilled .
I'm not going to bother to do the early areas of prophecies with my new necro, but quite a lot of good elites are in the shiverpeaks and fire islands.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Hmm travelling to Droknars from Beacons (fighting style) Sounds like a fun PvE activity for my Ranger, or Dervish or maybe warrior.

Steps Ascending

Steps Ascending

Frost Gate Guardian

Join Date: Jun 2006

Freelancing (Guildless)

As people said : it's hard but with 2 player +heros, I managed to 90% of the run to camp rankor with a monk (which left at 75%) and a lv 15-to-17 Meloni. Of course I had to solo 2-3 groups (as a spirit spammer). But heck it's my favorite part of the game, incredibly hard but way more fun mobs than grenth'S footprint(furthest I went into the game).

ser

Ascalonian Squire

Join Date: Jan 2006

Black Crescent [BC]

A/Mo

It's quite possible to fight your way from Beacons to Droknar's. I did it with myself(An A/W with high dps and Watch Yourself), two Hero monks(WoH and Divert Hexes, both with two interupts), one Hero ele(generic Searing Flames with two interupts), and the war and ranger henchmen. It took me about 4 hours to get down to Camp Rankor, although I did make a slight detour in order to get the Deldrimor War Camp. But all in all, it just took a boat load of patience and an upbeat attitude in order to complete.

T N Player

T N Player

Krytan Explorer

Join Date: Nov 2006

The Bay Area

W/

I did it with hench and heros. The hench mostly just died and took some hits, but that is great. My Olias got like 10 minions so fast and it made the trip a whole lot faster.

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

I've cleared down from Beacon's to Dreadnoughts with three heroes and two hench, it wasn't so much difficult as really really slow.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

I did Beacons->Droks with Zhed, Sousuke, Master, and myself (Monk). I've also done Hell's Precipice with Zhed, Sousuke, Goren, and myself.

Tyria is disappointingly easy with all the new skills.