Summon Demon (Torment Summoning) exc. exc. you get the idea some kind of name.
Elite Skill
Attribute: Curses
Energy: 25 Cost
Cast: 5 Seconds
Recharge: 20 Seconds
Spell: Create a vortex summoning a level 3..21 Demon. After 30..90 Seconds the Demon dies. This skill is disabled for an additional 120 seconds. You may only control 1 Demon and the Demon takes 5 Minion Control.
Thats basically the jif of it.
The Demon has its own skills something similar to demons in tormant. I thought of these restrictions that way it wouldn't replace the flesh golem in a way also that it requires curses its not like your animating from a corpse.
Got this idea from some RPG's I've played in the past I think it would be pretty sweet and balanced in a way also. What do you all think?
Edit: Also it wouldn't be as powerful as demons in torment, some of them can do massive dmg so I figure I would note this.
New Necro Skill for Guild Wars 4, what do you think?
Neon Ciaren
Rakeman
I see ideas like this all the time... but yours is definitely the best. However...
Minion control is decided by death magic. This would REQUIRE you to have points in Death Magic... which is interesting in a way. It may limit the build too much though... you would need points in Death Magic, but probably not max because you would still need some soul reaping. That would limit Minion Master potential. Which could be a good thing. Demon Masters might be best off separate from traditional Minion Masters.
Pretty good skill idea.
Minion control is decided by death magic. This would REQUIRE you to have points in Death Magic... which is interesting in a way. It may limit the build too much though... you would need points in Death Magic, but probably not max because you would still need some soul reaping. That would limit Minion Master potential. Which could be a good thing. Demon Masters might be best off separate from traditional Minion Masters.
Pretty good skill idea.
Neon Ciaren
Ya I see what your saying there. It would be interesting to see something like this in the game. But I also dont want 6 Necro's in HoH Summoning these things all over the place making it very difficult to counter. The hardest thing I think about a skill like this is finding a suitable balance.
Tide to Go
I asked anet the question about a better controled minion.........sigh, no answers
Rakeman
Quote:
Originally Posted by Neon Ciaren
Ya I see what your saying there. It would be interesting to see something like this in the game. But I also dont want 6 Necro's in HoH Summoning these things all over the place making it very difficult to counter. The hardest thing I think about a skill like this is finding a suitable balance.
|
Redfeather1975
How about demons WILL attack each other if they are in the same area? Even if they are summoned by two necromancers on the same team.
Aeon_Xin
Quote:
Originally Posted by Redfeather1975
How about demons WILL attack each other if they are in the same area? Even if they are summoned by two necromancers on the same team.
|
I like that. Slick yet simple.
That could be a little too cut and straight. Establish a # of demons(different models, maybe different professions) Say 8( 6, 4, whatever) different ones for example.
1 skill, they are summoned randomly.
So a team combination of friendly demons is not ruled out, but cooperation is not guaranteed either.
Then create an Elite.
Summon [Mega demon name] for 120 seconds, as long as there are no other allied minions/demons(and none can be summoned). No Downtick damage, can only be healed by normal means(no blood of the master).
Eh, Ideally, I'd like to see a dark/evilish version of a Rit using demonic summonings, but i can't resist a comment or 3.
OP, not necessarily original, but it's refreshing to see atleast an attempt at creation here in the suggestion forums.(too much storage/minipet/title crazy frivoliousness)
/semi signed
Sterrekat
Quote:
Originally Posted by Rakeman
Personally, I think the solution is to limit the amount of one profession in a party.
|
That makes it a little bit complicated, don't you think?
But I like the idea of redfeather...
/signed
Pwny Ride
im not sure i cant really decide. Necromancers already have a flesh golem, and this may make the curses line too flexible.
Might as well give mesmers a summon in Illusion, and Monks a summon in smiting, im stil not sure
Might as well give mesmers a summon in Illusion, and Monks a summon in smiting, im stil not sure
Aegeroth
I reckon that each class should have an elite summon, [nec and (rit] have one or more?)
And these summons should be considered Heroes automatically
And these summons should be considered Heroes automatically