Favor of a God
Redfeather1975
I know gods and alignment have been suggested earlier, and this is clearly inspired by them, but I wanted to suggest something that uses existing game mechanics. Essentially this uses the lightbringer/sunspear/favor mechanics already in game, just the skills/buffs are different.
1. A point system for each god's favor, exactly like the sunspear and lightbringer titles.
2. Earning favor points:
/bowhead at a shrine to summon a spirit emissary of that particular god.
A trial is offered from this spirit, which temporarily replaces one of your skills, of your choice, with 1 of the 2 skills a god would normally grant after you earn a title. You'd have a time limit to test how well you can complete the trial using that skill within your current build. Completing the trial would show the god that you synergize well with their ways and you would receive points.
Tests could have different point amounts rewarded similar to mission ranks, you can't repeatedly earn points form the same shrine unless your next attempt is more successful than the last, also similar to missions. Getting a master rank in the test means you are completely finished with that shrine's trial and can no longer gain points from attempting it.
The trails would be like mini puzzles. You would need to cleverly think about how to use the god's granted skill to work effectively in your current build in order to successfully complete the trial in the time limit and get a good rank. Be clever with your builds!
3. After earning enough points you are granted titles. (eg. Lyssa's Muse, Grenth's Adept, ect)
4. Titles give passive bonus when activated. (eg. Grenth's -x% damage reduction against undead, Lyssa's +x max energy, ect)
5. Titles unlock the temporary skills from the trials for use in any PvE build making. Just a couple of skills per god. The skills would only appear in your skill list if you activate the rank/title in your persona window. That way you can gain favor with all gods, but not have access to all their supplementary skills at once.
6. Titles, passive buffs and skills would only be useable in explorable areas and would not work in PvP. They would be greyed out in PVP similar to the sunspear rebirth signet. It may be interesting to allow their use for inner Guild Scrimmage matches, just for fun.
1. A point system for each god's favor, exactly like the sunspear and lightbringer titles.
2. Earning favor points:
/bowhead at a shrine to summon a spirit emissary of that particular god.
A trial is offered from this spirit, which temporarily replaces one of your skills, of your choice, with 1 of the 2 skills a god would normally grant after you earn a title. You'd have a time limit to test how well you can complete the trial using that skill within your current build. Completing the trial would show the god that you synergize well with their ways and you would receive points.
Tests could have different point amounts rewarded similar to mission ranks, you can't repeatedly earn points form the same shrine unless your next attempt is more successful than the last, also similar to missions. Getting a master rank in the test means you are completely finished with that shrine's trial and can no longer gain points from attempting it.
The trails would be like mini puzzles. You would need to cleverly think about how to use the god's granted skill to work effectively in your current build in order to successfully complete the trial in the time limit and get a good rank. Be clever with your builds!
3. After earning enough points you are granted titles. (eg. Lyssa's Muse, Grenth's Adept, ect)
4. Titles give passive bonus when activated. (eg. Grenth's -x% damage reduction against undead, Lyssa's +x max energy, ect)
5. Titles unlock the temporary skills from the trials for use in any PvE build making. Just a couple of skills per god. The skills would only appear in your skill list if you activate the rank/title in your persona window. That way you can gain favor with all gods, but not have access to all their supplementary skills at once.
6. Titles, passive buffs and skills would only be useable in explorable areas and would not work in PvP. They would be greyed out in PVP similar to the sunspear rebirth signet. It may be interesting to allow their use for inner Guild Scrimmage matches, just for fun.
Skuld
Wow, grind, yay. The sunspear and lightbringer systems were awful ideas, why extend them -.-
Redfeather1975
Just something to do in PVE for longevity. The extra skills could add some extra life into PvE build making. Implementation would require adding 5 titles, 10 skills and 5 passive buffs using the mechanics already present in game.
It would be a diversionary time sink. It would be like obsidian armour. You would never need to rely on the titles, buffs or new skills in PVE. Something to get for those that were curious and done everything else they wanted in PVE. And with each new god added a new path to explore.
It would be a diversionary time sink. It would be like obsidian armour. You would never need to rely on the titles, buffs or new skills in PVE. Something to get for those that were curious and done everything else they wanted in PVE. And with each new god added a new path to explore.
g-wars noob
ok sounds good!
Mr. G
mmm me likes it kinda...hmmm...ok i just like new skills the problems as always is...(boo) PvP
how can you balace summit like =x E there?
then again does lightbringer activate there?
never tried...
OK back on topic
MY personal fave of all thy gods has to be lyssa lets start there:
Lyssa
Ranks
100 "faith" points - Inspired
300 "faith" points - Divinely Inspired
1000 "faith" points - Lyss'a Inspired
2500 "faith" points - Lyssa's Muse
7500 "faith" points - Devout of Lyss
Here comes the choice, you get to choose what path to follow
Path A:
15000 "faith" points - Defender of Lyss
25000 "faith" points - Crusader of Lyss
50000 "faith" points - Champion of Lyssa
Path B:
15000 "faith" points - Adept of Lyss
25000 "faith" points - Mage of Lyss
50000 "faith" points - Sage of Lyssa
Skills
inherent
Inspired
You are inspired by Lyssa. You gain +1.5 armor (per rank) against physical attacks when casting a Spell, and +2 armor (per rank) against magical attacks while attacking
Rank 2
Sever Power E5 C1/4 R20
Target foe takes 80 damage, If that foe is casting a spell costing more than 24e that foe is interupted and takes 40 more damage (-2 energy limit per rank, min 10)
At rank 7 there is a Choice in path - you can only have one
Rank 7, choice A
Crusade of Lyssa E10 C1/4 R90
For 20 seconds you strike for +10 damage agaisnt foes using skills, whenever you hit a foe using a skill you again 2 E
Rank 7, choice B
Lyssa's Battlefield E10 C1/4 R90
For 20 Seconds all creatures within earshot cast spells 20% fast and attack 20% Slower. Each time you succesfuly cast a spell you gain 1 E for each creature effected by Lyssa's Battlefield
how can you balace summit like =x E there?
then again does lightbringer activate there?
never tried...
OK back on topic
MY personal fave of all thy gods has to be lyssa lets start there:
Lyssa
Ranks
100 "faith" points - Inspired
300 "faith" points - Divinely Inspired
1000 "faith" points - Lyss'a Inspired
2500 "faith" points - Lyssa's Muse
7500 "faith" points - Devout of Lyss
Here comes the choice, you get to choose what path to follow
Path A:
15000 "faith" points - Defender of Lyss
25000 "faith" points - Crusader of Lyss
50000 "faith" points - Champion of Lyssa
Path B:
15000 "faith" points - Adept of Lyss
25000 "faith" points - Mage of Lyss
50000 "faith" points - Sage of Lyssa
Skills
inherent
Inspired
You are inspired by Lyssa. You gain +1.5 armor (per rank) against physical attacks when casting a Spell, and +2 armor (per rank) against magical attacks while attacking
Rank 2
Sever Power E5 C1/4 R20
Target foe takes 80 damage, If that foe is casting a spell costing more than 24e that foe is interupted and takes 40 more damage (-2 energy limit per rank, min 10)
At rank 7 there is a Choice in path - you can only have one
Rank 7, choice A
Crusade of Lyssa E10 C1/4 R90
For 20 seconds you strike for +10 damage agaisnt foes using skills, whenever you hit a foe using a skill you again 2 E
Rank 7, choice B
Lyssa's Battlefield E10 C1/4 R90
For 20 Seconds all creatures within earshot cast spells 20% fast and attack 20% Slower. Each time you succesfuly cast a spell you gain 1 E for each creature effected by Lyssa's Battlefield
Redfeather1975
I wonder if it'd be bad to make it that complicated Mr.G
Most content requires a dev staff a lot of time to make and players rip through it and get bored in a small fraction of the time.
I think it'd be easier to make it simple ie. 2 titles, 2 skills, 1 passive buff per god. The skills would be simple so as not to be tricky balancing nor require a lot of development time.
Most content requires a dev staff a lot of time to make and players rip through it and get bored in a small fraction of the time.
I think it'd be easier to make it simple ie. 2 titles, 2 skills, 1 passive buff per god. The skills would be simple so as not to be tricky balancing nor require a lot of development time.
Puliver
Quote:
Originally Posted by Redfeather1975
1. A point system for each god's favor, exactly like the sunspear and lightbringer titles.
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Quote:
Originally Posted by Redfeather1975
2. Earn points similar to sunspear/lightbringer, through killing certain enemies after getting a shrine's favor buff or through quest rewards.
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Quote:
Originally Posted by Redfeather1975
3. After earning enough points you are granted ranks/titles. (eg. Lyssa's Muse, Grenth's Adept, ect)
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Quote:
Originally Posted by Redfeather1975
4. Rank/title give passive bonus when activated. (eg. Grenth's -x% damage reduction against undead, Lyssa's +x max energy, ect)
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Quote:
Originally Posted by Redfeather1975
5. Rank/title open up skills like sunspear rebirth and lightbringer's gaze. Just a couple of skills per god. The skills would only appear in your skill list if you activate the rank/title in your persona window. That way you can gain favor with all gods, but not have access to all their supplementary skills at once.
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Quote:
Originally Posted by Redfeather1975
6. Regardless of whether a player's region has 'favor of the gods', a person with one of the titles can summon a shrine avatar at the respective statue by using /bowhead. This avatar would only offer a single buff type. This would mean you wouldn't be able to switch titles in explorable areas though.
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Redfeather1975
But the gods in Guild Wars aren't Greek gods in that they war with each other or get jealous. The gods already show favour all at once. They were once human and respect all humans. I think it's simpler to keep it similar to how existing favor works.
The /bowhead was just to separate 'favor of the gods' avatars from the 'single favor of a god' avatars and allow the summoning of an avatar in a different way when the shrine wasn't changed.
/bowhead already exists and I thought it more fitting in showing a different form of respect.
The /bowhead was just to separate 'favor of the gods' avatars from the 'single favor of a god' avatars and allow the summoning of an avatar in a different way when the shrine wasn't changed.
/bowhead already exists and I thought it more fitting in showing a different form of respect.
Puliver
Quote:
Originally Posted by Redfeather1975
But the gods in Guild Wars aren't Greek gods in that they war with each other or get jealous. The gods already show favour all at once. They were once human and respect all humans. I think it's simpler to keep it similar to how existing favor works.
The /bowhead was just to separate 'favor of the gods' avatars from the 'single favor of a god' avatars and allow the summoning of an avatar in a different way when the shrine wasn't changed. /bowhead already exists and I thought it more fitting in showing a different form of respect. |
Pwny Ride
Quote:
Originally Posted by Redfeather1975
I know gods and alignment have been suggested earlier, and this is clearly inspired by them, but I wanted to suggest something that uses existing game mechanics. Essentially this uses the lightbringer/sunspear/favor mechanics already in game, just the skills/buffs are different.
1. A point system for each god's favor, exactly like the sunspear and lightbringer titles. 2. Earn points similar to sunspear/lightbringer, through killing certain enemies after getting a shrine's favor buff or through quest rewards. 3. After earning enough points you are granted ranks/titles. (eg. Lyssa's Muse, Grenth's Adept, ect) 4. Rank/title give passive bonus when activated. (eg. Grenth's -x% damage reduction against undead, Lyssa's +x max energy, ect) 5. Rank/title open up skills like sunspear rebirth and lightbringer's gaze. Just a couple of skills per god. The skills would only appear in your skill list if you activate the rank/title in your persona window. That way you can gain favor with all gods, but not have access to all their supplementary skills at once. 6. Regardless of whether a player's region has 'favor of the gods', a person with one of the titles can summon a shrine avatar at the respective statue by using /bowhead. This avatar would only offer a single buff type. This would mean you wouldn't be able to switch titles in explorable areas though. 7. Discount access to the respective realm of any god you have gained favor with. Since not all realms are present, it'd be a future perk. 8. Titles, passive buffs and skills would only be available in explorable areas and would not work in PvP. |
Of course you would (as unfortunate as it sounds) have to make the titles not too hard or not to easy to obtain, or add restrictions or else everyone would nab the/a Grenth or Balthazar titles simply for farming purposes
Redfeather1975
I edited the original post to include a specific way to acquire points. It would require...
1) finding all or most shrines in your particular campaign and using /bowhead to be offered a mini trial
2) successfully using 1 of the 2 skills offered from the spirit within the time limit of the trial.
3) if the mini trial is completed within the time limit, points are granted.
Completing trials from the total number of shrines in 1 campagin would offer more than enough points to unlock the skills and titles necessary. So you wouldn't need to own all campaigns.
Once you start earning points you unlock the titles and also the skills the shrine tests offered to be used in any PVE builds you make so long as you are wearing the particular title. This would limit you to only being able to have 2 skills from 1 god available for build making at 1 time.
1) finding all or most shrines in your particular campaign and using /bowhead to be offered a mini trial
2) successfully using 1 of the 2 skills offered from the spirit within the time limit of the trial.
3) if the mini trial is completed within the time limit, points are granted.
Completing trials from the total number of shrines in 1 campagin would offer more than enough points to unlock the skills and titles necessary. So you wouldn't need to own all campaigns.
Once you start earning points you unlock the titles and also the skills the shrine tests offered to be used in any PVE builds you make so long as you are wearing the particular title. This would limit you to only being able to have 2 skills from 1 god available for build making at 1 time.
Dougal Kronik
/signed
Anet needs to add more content to keep the players playing, and something like this could work.
Anet needs to add more content to keep the players playing, and something like this could work.
MithranArkanere
Lightbringer could be the Kormirr one, then, having Balthazar, we just need the other 4.
Something like...:
Lightbringer (Kormirr) : Against Torment demons. Requires Nightfall.
Earthriser (Melandru): Against Titans. Requires chapter 4.
Fire Stoker (Balthazar) : Against Menzies shadows. Requires Prophecies.
Frozenbane (Grenth) : Against Dhuum creatures. Requires Factions.
Windwalker (Dwayna): Against (Seers?). Requires chapter 5.
Mirager (Lyssa) : Against (Mursaat?). Requieres chapter 6.
That?
Something like...:
Lightbringer (Kormirr) : Against Torment demons. Requires Nightfall.
Earthriser (Melandru): Against Titans. Requires chapter 4.
Fire Stoker (Balthazar) : Against Menzies shadows. Requires Prophecies.
Frozenbane (Grenth) : Against Dhuum creatures. Requires Factions.
Windwalker (Dwayna): Against (Seers?). Requires chapter 5.
Mirager (Lyssa) : Against (Mursaat?). Requieres chapter 6.
That?
Redfeather1975
Ohhh. I like that.
Lightbringer is somewhat already one of these things and it does kinda fit with Kormir.
I wonder when more realms of the gods will be introduced?
Lightbringer is somewhat already one of these things and it does kinda fit with Kormir.
I wonder when more realms of the gods will be introduced?