Monk build for Tomb in bp team
Faena
Hello everyone, sorry for my poor english
I am looking for a Monk build to use in a Barrage team in tombs, however, I can't seem to find any recent builds (post-NF). I have seen the post on the wiki :
http://gw.gamewikis.org/wiki/Build:T...8Tomb_Ruins%29
however it looks like many changes have been added : Most monks in tombs seem to be Warriors or Elem. I have no clue why they use warriors, I thinks elem is for the Glyph of lesser energy, however, I still don't know what build to use.
I also heard some people use Aegis down there and can't guess the use with the massive enchantment stripping. Some people also use Vigorous spirit, and I believe it is used to heal the Necro using BoTM.
It would be very kind if someone could give me clues on what are the common builds !
I am looking for a Monk build to use in a Barrage team in tombs, however, I can't seem to find any recent builds (post-NF). I have seen the post on the wiki :
http://gw.gamewikis.org/wiki/Build:T...8Tomb_Ruins%29
however it looks like many changes have been added : Most monks in tombs seem to be Warriors or Elem. I have no clue why they use warriors, I thinks elem is for the Glyph of lesser energy, however, I still don't know what build to use.
I also heard some people use Aegis down there and can't guess the use with the massive enchantment stripping. Some people also use Vigorous spirit, and I believe it is used to heal the Necro using BoTM.
It would be very kind if someone could give me clues on what are the common builds !
mikkel
Nothing is really set in stone in tombs. It's forgiving enough to let you choose what you like.
Personally, I use
[skill]Orison of Healing[/skill][skill]Heal Other[/skill][skill]Blessed Light[/skill][skill]Signet of Devotion[/skill][skill]Healing Touch[/skill][skill]Heal Party[/skill][skill]Divine Spirit[/skill][skill]Resurrection Chant[/skill]
and steer clear of the grasps on account of Divine Spirit. It works just fine, and has gotten me through more times than I care to remember.
Personally, I use
[skill]Orison of Healing[/skill][skill]Heal Other[/skill][skill]Blessed Light[/skill][skill]Signet of Devotion[/skill][skill]Healing Touch[/skill][skill]Heal Party[/skill][skill]Divine Spirit[/skill][skill]Resurrection Chant[/skill]
and steer clear of the grasps on account of Divine Spirit. It works just fine, and has gotten me through more times than I care to remember.
vespertine
i'd go for the word of healing build in the link you posted..
though i'd choose [skill]Ethereal Light[/skill] over [skill]Signet of Rejuvenation[/skill]
though i'd choose [skill]Ethereal Light[/skill] over [skill]Signet of Rejuvenation[/skill]
lazuli
er, i dont know how to do all those fancy icons, so i'll spell my build out
healing whisper (or orison, but i inherently dislike it)
dwayna's kiss
ethereal light
protective spirit
glyph of lesser energy
heal party
healers boon {e}
rebirth (rez chant wont save a wipeout)
heal 12+1+3
prot 10+1
df 10+1
i've always used this build without too much difficulty. no hex/cond removal, but then again, as long as rangers dont barrage with empathy on them, etc, its healing power is pretty strong
healing whisper (or orison, but i inherently dislike it)
dwayna's kiss
ethereal light
protective spirit
glyph of lesser energy
heal party
healers boon {e}
rebirth (rez chant wont save a wipeout)
heal 12+1+3
prot 10+1
df 10+1
i've always used this build without too much difficulty. no hex/cond removal, but then again, as long as rangers dont barrage with empathy on them, etc, its healing power is pretty strong
mikkel
Quote:
Originally Posted by lazuli
er, i dont know how to do all those fancy icons, so i'll spell my build out
healing whisper (or orison, but i inherently dislike it)
dwayna's kiss
ethereal light
protective spirit
glyph of lesser energy
heal party
healers boon {e}
rebirth (rez chant wont save a wipeout)
heal 12+1+3
prot 10+1
df 10+1
i've always used this build without too much difficulty. no hex/cond removal, but then again, as long as rangers dont barrage with empathy on them, etc, its healing power is pretty strong Who would you cast Protective Spirit on? It's usually stripped instantly on the people who'd need it.
Resurrection Chant won't save a wipeout, but it'll prevent it. Any good team would be better off with Resurrection Chant.
healing whisper (or orison, but i inherently dislike it)
dwayna's kiss
ethereal light
protective spirit
glyph of lesser energy
heal party
healers boon {e}
rebirth (rez chant wont save a wipeout)
heal 12+1+3
prot 10+1
df 10+1
i've always used this build without too much difficulty. no hex/cond removal, but then again, as long as rangers dont barrage with empathy on them, etc, its healing power is pretty strong Who would you cast Protective Spirit on? It's usually stripped instantly on the people who'd need it.
Resurrection Chant won't save a wipeout, but it'll prevent it. Any good team would be better off with Resurrection Chant.
sorsscriba
I find A build based on GoLE useful
Word of Healing
Dwaynas Kiss
Ethereal Light
Heal Party
Extingush/Dismiss Condition
Glyph of Lesser Energy
Holy Veil
Rebirth (as a monk you should not be resurrecting during a fight and are a last ditch party save/corpse puller)
This build is also useful in the Deep if you so choose.
Word of Healing
Dwaynas Kiss
Ethereal Light
Heal Party
Extingush/Dismiss Condition
Glyph of Lesser Energy
Holy Veil
Rebirth (as a monk you should not be resurrecting during a fight and are a last ditch party save/corpse puller)
This build is also useful in the Deep if you so choose.
lazuli
Quote:
Originally Posted by mikkel
Who would you cast Protective Spirit on? It's usually stripped instantly on the people who'd need it.
Resurrection Chant won't save a wipeout, but it'll prevent it. Any good team would be better off with Resurrection Chant. right, except wurms dont strip, dryders dont strip, scythes dont, only banished. once banished are out of the way, its still excellent to use.
what else do you use to keep your necros alive when the grasps break through the minions and beeline them when they get downed in 2~3 hits without it.
and, i usually dont use the rez at all (i leave that to the rangers). i only pack rebirth for wipeouts
Resurrection Chant won't save a wipeout, but it'll prevent it. Any good team would be better off with Resurrection Chant. right, except wurms dont strip, dryders dont strip, scythes dont, only banished. once banished are out of the way, its still excellent to use.
what else do you use to keep your necros alive when the grasps break through the minions and beeline them when they get downed in 2~3 hits without it.
and, i usually dont use the rez at all (i leave that to the rangers). i only pack rebirth for wipeouts
mikkel
Quote:
Originally Posted by lazuli
right, except wurms dont strip, dryders dont strip, scythes dont, only banished. once banished are out of the way, its still excellent to use.
what else do you use to keep your necros alive when the grasps break through the minions and beeline them when they get downed in 2~3 hits without it.
and, i usually dont use the rez at all (i leave that to the rangers). i only pack rebirth for wipeouts Okay, I don't know where you're getting your information, but Dream Riders, Scythes, Grasps and Souls all strip enchants, and if you aren't fighting Grasps and Scythes, you're fighting Dream Riders and Dryders.
If I used Protective Spirit to try to keep necros alive against grasps, the necros would die on account of Fingers of Chaos which would strip Protective Spirit with the first hit. They drop in 2-3 hits with or without it. What I do is heal them enough to let them get away.
what else do you use to keep your necros alive when the grasps break through the minions and beeline them when they get downed in 2~3 hits without it.
and, i usually dont use the rez at all (i leave that to the rangers). i only pack rebirth for wipeouts Okay, I don't know where you're getting your information, but Dream Riders, Scythes, Grasps and Souls all strip enchants, and if you aren't fighting Grasps and Scythes, you're fighting Dream Riders and Dryders.
If I used Protective Spirit to try to keep necros alive against grasps, the necros would die on account of Fingers of Chaos which would strip Protective Spirit with the first hit. They drop in 2-3 hits with or without it. What I do is heal them enough to let them get away.
lazuli
Quote:
Originally Posted by mikkel
Okay, I don't know where you're getting your information, but Dream Riders, Scythes, Grasps and Souls all strip enchants, and if you aren't fighting Grasps and Scythes, you're fighting Dream Riders and Dryders.
If I used Protective Spirit to try to keep necros alive against grasps, the necros would die on account of Fingers of Chaos which would strip Protective Spirit with the first hit. They drop in 2-3 hits with or without it. What I do is heal them enough to let them get away. i realize that fingers of chaos can strip enchants, but its for 5s only and times out in the blink of an eye. unless the target is right next to a grasp/mob when they aggro, chances are your prot spirit will stick unless it gets shattered (which is more than likely if dream riders are around, i concede that).
If I used Protective Spirit to try to keep necros alive against grasps, the necros would die on account of Fingers of Chaos which would strip Protective Spirit with the first hit. They drop in 2-3 hits with or without it. What I do is heal them enough to let them get away. i realize that fingers of chaos can strip enchants, but its for 5s only and times out in the blink of an eye. unless the target is right next to a grasp/mob when they aggro, chances are your prot spirit will stick unless it gets shattered (which is more than likely if dream riders are around, i concede that).
Evilsod
Vigorous Spirit should be on there...
I don't care what people say with regards to enchantments been stripped. Order of Pain/Vampire are shatterfodder. But shatter has a recharge of 20 seconds. Vig Spirit heals for 21 each spell/attack at lvl16 Healing Prayers. Hit 5 targets with a single barrage and you've already outdone the damage that Shatter Enchantments would deal. This makes your life alot easier... once its on several rangers and covered by Orders you don't have to worry about the odd bit of damage they may take through an E-Surge or Fireball. It'll be gone in no time.
Going R/Mo is obviously potential for Fingers of Chaos to start stripping enchantments left right n centre. But with a team of 8... not everyone has to go /Mo for Rebirth. /Rt for Flesh of my Flesh and a Weapon Spell. /P for Signet of Return and Go for the Eyes or Find there Weakness.
From past experience in the Tombs... if it looks like you're gonna get wiped, you probably are. Rebirth isn't necessary... unless your *entire* team was dumb enough to not attempt to flee and is still stuck under a huge mob. As said earlier... the reason why teams get wiped is because no-one has the sense to bring something other than Rebirth. You can't mid battle Rebirth, its just not smart in any way. You can however mid battle Res Chant, etc. Getting the Order necro or MM back up ASAP can prevent a wipe. But its still not a great idea for a monk to res at all mid battle, without Healers Boon/Holy Haste giving a v. short cast time anyway.
As for the elites...
Healers Boon could be good. If the Order has BR they can keep you fueled. Just aslong as you don't over do it with the Heal Parties. I'd advise dropping Divine a little though. Boon doesn't effect Divine healing, its also possible it'll get stripped before its ran its full duration of ~26 spells and lets you bring something to manage your own energy. Or hell, just go Mo/E and use GoLE.
Word of Healing. Gotta love it. Can't go wrong here.
Blessed Light. Depends how you use it i guess. Personally i'd see it a bit wasted. Burning isn't that problematic of a condition, its not around for very long generally. Deep Wound is rarely seen but it usually leads to death before you can do anything about it. Empathy and Mark of Rodgort could be countered with a simple non-elite hex removal.
Zealous Benediction. Yes... its a prot, get over it. A very strong free heal if used properly with a low recharge, you are after all the only proper monk so no worries about the target been healed just before ZB casts. With the number of enchantments flying around through Orders you should be safe. You can still bring Gift of Health and use Vig Spirit too. Its not as if your fighting Grenths Dervish's after all.
Glimmer of Light. Not a bad heal and extremely quick. Still interruptable by the AI, but alot less likely.
Light of Deliverance. Heals better than most basic spells for the same energy and you don't have to be within range to use it. Worth a look in.
No harm in trying out different stuff. In my experience its rarely the monks fault if a group fails in Tombs. Its generally the Rangers fault for overluring or bringing poor skillbars. You've all seen the Barrage/pet rangers with Power Shot and Apply Poison i'm sure...
I don't care what people say with regards to enchantments been stripped. Order of Pain/Vampire are shatterfodder. But shatter has a recharge of 20 seconds. Vig Spirit heals for 21 each spell/attack at lvl16 Healing Prayers. Hit 5 targets with a single barrage and you've already outdone the damage that Shatter Enchantments would deal. This makes your life alot easier... once its on several rangers and covered by Orders you don't have to worry about the odd bit of damage they may take through an E-Surge or Fireball. It'll be gone in no time.
Going R/Mo is obviously potential for Fingers of Chaos to start stripping enchantments left right n centre. But with a team of 8... not everyone has to go /Mo for Rebirth. /Rt for Flesh of my Flesh and a Weapon Spell. /P for Signet of Return and Go for the Eyes or Find there Weakness.
From past experience in the Tombs... if it looks like you're gonna get wiped, you probably are. Rebirth isn't necessary... unless your *entire* team was dumb enough to not attempt to flee and is still stuck under a huge mob. As said earlier... the reason why teams get wiped is because no-one has the sense to bring something other than Rebirth. You can't mid battle Rebirth, its just not smart in any way. You can however mid battle Res Chant, etc. Getting the Order necro or MM back up ASAP can prevent a wipe. But its still not a great idea for a monk to res at all mid battle, without Healers Boon/Holy Haste giving a v. short cast time anyway.
As for the elites...
Healers Boon could be good. If the Order has BR they can keep you fueled. Just aslong as you don't over do it with the Heal Parties. I'd advise dropping Divine a little though. Boon doesn't effect Divine healing, its also possible it'll get stripped before its ran its full duration of ~26 spells and lets you bring something to manage your own energy. Or hell, just go Mo/E and use GoLE.
Word of Healing. Gotta love it. Can't go wrong here.
Blessed Light. Depends how you use it i guess. Personally i'd see it a bit wasted. Burning isn't that problematic of a condition, its not around for very long generally. Deep Wound is rarely seen but it usually leads to death before you can do anything about it. Empathy and Mark of Rodgort could be countered with a simple non-elite hex removal.
Zealous Benediction. Yes... its a prot, get over it. A very strong free heal if used properly with a low recharge, you are after all the only proper monk so no worries about the target been healed just before ZB casts. With the number of enchantments flying around through Orders you should be safe. You can still bring Gift of Health and use Vig Spirit too. Its not as if your fighting Grenths Dervish's after all.
Glimmer of Light. Not a bad heal and extremely quick. Still interruptable by the AI, but alot less likely.
Light of Deliverance. Heals better than most basic spells for the same energy and you don't have to be within range to use it. Worth a look in.
No harm in trying out different stuff. In my experience its rarely the monks fault if a group fails in Tombs. Its generally the Rangers fault for overluring or bringing poor skillbars. You've all seen the Barrage/pet rangers with Power Shot and Apply Poison i'm sure...
XvArchonvX
Quite honestly, I think that a Healer's Boon build works best in Tombs. Something like the following works well:
[skill]Ethereal Light[/skill][skill]Dwayna's Kiss[/skill][skill]Words of Comfort[/skill][skill]Healing Seed[/skill][skill]Glyph of Lesser Energy[/skill][skill]Heal Party[/skill][skill]Healer's Boon[/skill][skill]Rebirth[/skill]
Vigorous Spirit isn't a bad choice, but it's a bit overrated imo.
@Evilsod: Shatter enchant isn't the enchant stripping that one should be worried about. Since bps are R/Mo, they will suffer from losing a condition every time they are attacked by an enemy with Fingers of Chaos.
for this same reason, Healing Seed is a bit of a weakened link in the above build, but it's pretty optional really. It is in there because with Healer's Boon it's a 1 second cast.
[skill]Ethereal Light[/skill][skill]Dwayna's Kiss[/skill][skill]Words of Comfort[/skill][skill]Healing Seed[/skill][skill]Glyph of Lesser Energy[/skill][skill]Heal Party[/skill][skill]Healer's Boon[/skill][skill]Rebirth[/skill]
Vigorous Spirit isn't a bad choice, but it's a bit overrated imo.
@Evilsod: Shatter enchant isn't the enchant stripping that one should be worried about. Since bps are R/Mo, they will suffer from losing a condition every time they are attacked by an enemy with Fingers of Chaos.
for this same reason, Healing Seed is a bit of a weakened link in the above build, but it's pretty optional really. It is in there because with Healer's Boon it's a 1 second cast.
Ban
Seed heals when you get attacked.. and when you get attacked, it gets stripped.. so i dont see that use.
I use LoD, heal other, kiss, touch, dismiss condition, holy veil, rebirth. One optional slot, Orison works for me.
I use LoD, heal other, kiss, touch, dismiss condition, holy veil, rebirth. One optional slot, Orison works for me.
Risa
I use Healing Light, Healing Touch, Dwayna's Kiss, Vigorous Spirit, Healing Seed, Infuse Health, Ether Signet, Resurrection Chant
11 + 1 + 3 Healing Prayers
10 + 1 Divine Favor
10 Inspiration Magic
Despite a popular belief. "Fingers of Chaos" does NOT remove monk enchantments, it removes enchantments from monks. Although, most Rangers go monk secondary, which completely defeats the purpose of the orders. (Well, not completely) Vig seems to get some hate here due to enchantment removals. However, the only enchantment removal on your rangers will be a single Shatter Enchantment from the less common Banished Dream rider, and normally the orders will take this. If I ever B/P, I'll have my Rangers use Signet of Return, or have them bring Flesh of my Flesh.
11 + 1 + 3 Healing Prayers
10 + 1 Divine Favor
10 Inspiration Magic
Despite a popular belief. "Fingers of Chaos" does NOT remove monk enchantments, it removes enchantments from monks. Although, most Rangers go monk secondary, which completely defeats the purpose of the orders. (Well, not completely) Vig seems to get some hate here due to enchantment removals. However, the only enchantment removal on your rangers will be a single Shatter Enchantment from the less common Banished Dream rider, and normally the orders will take this. If I ever B/P, I'll have my Rangers use Signet of Return, or have them bring Flesh of my Flesh.
Jessyi
Kiss (words of comfort if you really need another self heal)
Heal Other
LoD
Dismiss Condition
Holy Veil
Dwayna's Sorrow
Glyph
Rebirth
You could drop Dwayna's Sorrow for prot spirit. I just bring Dwayna's since you can hit all the pets and minions easily with one cast and it just works like a continuous heal party. Glyph for heal other, yeah. In reality you could probably easily monk with only three skills: LoD, Dwayna's Sorrow and Heal Other for panic situations. lol. Monking tombs is pretty easy stuff.
-Jessyi
Heal Other
LoD
Dismiss Condition
Holy Veil
Dwayna's Sorrow
Glyph
Rebirth
You could drop Dwayna's Sorrow for prot spirit. I just bring Dwayna's since you can hit all the pets and minions easily with one cast and it just works like a continuous heal party. Glyph for heal other, yeah. In reality you could probably easily monk with only three skills: LoD, Dwayna's Sorrow and Heal Other for panic situations. lol. Monking tombs is pretty easy stuff.
-Jessyi
bungusmaximus
Monking in tombs is big fun, because you're not bound to too much build restrictions. There isn't another monk around to pick up your slack as well. Any kind of solid healing build will do nicely.
My two cents:
Light of Deliverance {E}
Ethereal light (very easy not to get hit in tombs)
Words of Comfort
Dwaynas Kiss
Mend Condition
Holy veil (nice to see them shatter their own hexes)
Heal Party
Rebirth
My two cents:
Light of Deliverance {E}
Ethereal light (very easy not to get hit in tombs)
Words of Comfort
Dwaynas Kiss
Mend Condition
Holy veil (nice to see them shatter their own hexes)
Heal Party
Rebirth