shield
1 pages • Page 1
w
I use two sets when I'm healing in PvE.
For healing:
+5 unconditional energy sword of enchanting (Razajan's Ferver)
+12 energy focus (Stonehart)
For energy hiding:
+15/-5 energy fellblade
Hassin's shell (green shield with no req)
While this works well for PvP, it is also great for PvE. If I need to rebirth in battle, I can swap to energy hiding. Rebirth drops my energy to zero. Then I switch back and voila, I have 22 energy. People are always wondering how I can rebirth two people in a row, or alternatively rebirth and immediately cast WoH. That's how.
Edit: If you are wondering why I would be silly enough to use rebirth instead of chant etc as a healer, it's because I take it in high-risk areas where I might need the range of rebirth.
For healing:
+5 unconditional energy sword of enchanting (Razajan's Ferver)
+12 energy focus (Stonehart)
For energy hiding:
+15/-5 energy fellblade
Hassin's shell (green shield with no req)
While this works well for PvP, it is also great for PvE. If I need to rebirth in battle, I can swap to energy hiding. Rebirth drops my energy to zero. Then I switch back and voila, I have 22 energy. People are always wondering how I can rebirth two people in a row, or alternatively rebirth and immediately cast WoH. That's how.
Edit: If you are wondering why I would be silly enough to use rebirth instead of chant etc as a healer, it's because I take it in high-risk areas where I might need the range of rebirth.
Quote:
|
Originally Posted by w00t!
I use two sets when I'm healing in PvE.
For healing: +5 unconditional energy sword of enchanting (Razajan's Ferver) +12 energy focus (Stonehart) For energy hiding: +15/-5 energy fellblade Hassin's shell (green shield with no req) While this works well for PvP, it is also great for PvE. If I need to rebirth in battle, I can swap to energy hiding. Rebirth drops my energy to zero. Then I switch back and voila, I have 22 energy. People are always wondering how I can rebirth two people in a row, or alternatively rebirth and immediately cast WoH. That's how. Edit: If you are wondering why I would be silly enough to use rebirth instead of chant etc as a healer, it's because I take it in high-risk areas where I might need the range of rebirth. |
and as a monk, you job isnt to res people in mid battle, your job should be healing during mid battle. let the others res. personally i warn my group that i dont even bring a res into pve. if it comes down to me as a monk having to res my group, we lost anyway, so why bother. personally having another heal or prot is much more useful. its much easier for a warrior to take damage and tank an enemy while using a res sig than a monk.
edit: i have 4 weapon swaps on my monk. i have a 15/-5, hp+30 sword and -5 en,hp+30 offhand in one slot (my 26 energy set). i have a +5/+30 sword and a shield (whichever is most useful at the time) on slot 2 (this set being my main set i run in mostly. 38 energy set) i have a 20 recharge (of most critical for recharge time)/+5>50 wand and a 20 recharge (again whatevers most critical for recharge)/+30hp straw effigy in slot 3 (45-50 energy set depending on armor). and a 15/-1 regen wand and 15/-1, +30hp offhand in slot 4 (74 energy set but only 2 pips recharge) for that extra emergengy energy to force a morale boost or that final push to keep a warrior up to kill the guildlord, etc... Using my +5 sword and shield helps me with energymanagement as i dont always heal you just because you lost 25 hp. mostly i dont heal anything thats over 80% health unless i can see its going to be a opportunity target for a spike, or would need to take damage such as running a flag in burning isle. it can help you manage energy as well as priority healing as well.
w
Quote:
|
Originally Posted by MistressYichi
While this is a decent pve set, its not the best from a pvp perspective. monks in pvp usually run them for the armor bonus you get from the shield and yes to hide energy. you get an unconditional 8 armor from a shield even if you dont meet the requirements. Also most good monks dont run enchanting. most normally run +30 or ar+5 on their +5 and -5 items. i personally run +30 health on all mine. with a different shields for different occasions. i have a ar+10 vs slashing,+30 shield, one for each element, a damage -2 enchanted,+30 shield, a stance,+30 shield, a hexed,+60 shield, and a -5/+30 shield for my monk. my mesmer also has a similar set.
and as a monk, you job isnt to res people in mid battle, your job should be healing during mid battle. let the others res. personally i warn my group that i dont even bring a res into pve. if it comes down to me as a monk having to res my group, we lost anyway, so why bother. personally having another heal or prot is much more useful. its much easier for a warrior to take damage and tank an enemy while using a res sig than a monk. edit: i have 4 weapon swaps on my monk. i have a 15/-5, hp+30 sword and -5 en,hp+30 offhand in one slot (my 26 energy set). i have a +5/+30 sword and a shield (whichever is most useful at the time) on slot 2 (this set being my main set i run in mostly. 38 energy set) i have a 20 recharge (of most critical for recharge time)/+5>50 wand and a 20 recharge (again whatevers most critical for recharge)/+30hp straw effigy in slot 3 (45-50 energy set depending on armor). and a 15/-1 regen wand and 15/-1, +30hp offhand in slot 4 (74 energy set but only 2 pips recharge) for that extra emergengy energy to force a morale boost or that final push to keep a warrior up to kill the guildlord, etc... Using my +5 sword and shield helps me with energymanagement as i dont always heal you just because you lost 25 hp. mostly i dont heal anything thats over 80% health unless i can see its going to be a opportunity target for a spike, or would need to take damage such as running a flag in burning isle. it can help you manage energy as well as priority healing as well. |
I have about 4.7 million experience, and 1,000 hours playing my monk, so I would consider myself fairly experienced. And my comments were primarily PvE focused, not PvP, which is different. Aggro management in PvE is wholly different from PvP, so perhaps you and I are comparing apples to oranges.
Why would I use a sword with an enchanting mod? One reason; vigorous spirit. The one enchant I use when healing. It is an absolute must for a Barrage / Pet team in SF. Adds 6 seconds to the duration. Running fortitude with a +30 health mod does me almost no good. Since a good monk almost never attacks in PvE, +30 health is insignificant. If I get attacked I simply kite or run a pick play to break aggro. If I need health, I switch to Brohn's for 60 extra.
Finally, I bring rebirth not to rez during battle (there are much better spells for that), but in case I'm the lone survivor if we over-aggro. I never travel with a group that doesn't bring lots of rebirths in high-danger areas. I'd love to travel with you, find you're the lone survivor after three hours or Urgoz. I do guiltily admit that I sometimes rebirth towards the end of a battle if I know that I won't need to heal for several seconds. I can swap, rebirth, WoH, and still be fine. Yeah, it's not absolutely textbook, and would be suicide in PvP, but in PvE, meh.
So I guess that I do use 3 sets, +5 sword / focus for heal, brohn for health, and -5 / shield for energy hiding during rebirths. All that's really needed for PvE. In PvP I usually panic when being attacked and switch to the wrong set, so I usually run something similar to what I've mentioned above.

