12 v 12 organized pvp, 3*4 v 3*4

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

Have full on 12 versus 12 pvp, organized and ladder-based, not the current method in Alliance Battles, which is basically like a noob version of TA*3. My idea is that these 12 people can all be from the same alliance, and that there could be a new island where you could form your 12 person party along with other people from your alliance. Have the maps be large like alliance battle maps to encourage splits and discourage ridiculous spike. The scoring could be based off alliance battle systems or something involving guild-lord-like npcs. Anyway, have the battles count for an alliance ladder, and have things like shrines and flagstands for morale, etc. There should also be multiple res shrines and different bases, etc.

I would really like to see some larger scale competitive pvp going in this game. I feel that if this were implemented, it would draw a lot of attention, and attract quite a few people from HA and GvG, etc.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

/signed times 12
AB is an incredibly cool gametype, but it sucks because you're stuck with random noobs.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Should of been like this since Factions came out.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

I would like a more organized AB form, but u would really need to create incentive to split. Otherwise it will be just a major spike party, and the ones who spike most and fastest will win.

-Armor shrine
-health shrine
-bombard
-speed shrine

well u can think of a lot, what would be nice but maybe not so feasable is to enter the base of the enemies and cause troubles there, but it must not be easy and requires u maybe to hold certain shrines to make sure its not a massive 12 man gank.

icedwhitemocha

icedwhitemocha

Krytan Explorer

Join Date: Nov 2006

Ancestral/Grenz

[CneX]

W/

/signed times 13

What now Thomas.

Yeah can't make killing count for too much in this gametype, cause it would become a spikefest for sure. Just have Anet cook something up, I'll play just about anything that remotely resembles an organized AB.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

/signed

After getting a group full of naked saboteurs in the kurzick end I am all for this.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

/signed

im ab currently it comes down to me capping all the shrines while everyone else runs around killing each other like decapitated chickens.... some more stratgy and orginization in 12 v 12 mztches would be nice

Lokomotiv

Lokomotiv

Ascalonian Squire

Join Date: Aug 2005

Alliance Vs Alliance FTW

/Signed

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Sounds more like an enhanced form of HA to me...

I don't like it. AB is fun, you don't need to have a monk on your team to do well, which means no insanely long waiting times to form up. You know damn well that casual players or people with small guilds won't have a prayer with this. Pugs are in general very bad, having to group with more of them without cookie cutter methods can be even worse and would give a massive advantage to guild/alliance teams.

Downside of AB is getting stuck with random idiots or leachers, but so can the other team. Upside is you can get some good allies, you have to work together without been set up on Vent/TS to coordinate every niggly little thing you do...

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

I'd like this if it was only alliance members that could join your group. It would definitely need to have split tactics otherwise, like others said, it would lead to too much spiking.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Evilsod, there could be organized AvA and the random one, just like RA and TA.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Question, why does it have to be 3 groups of 4? Why can't it be 2 groups of 6? Or one group of 8 and another of 4? Or even a single group of 12?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

The main problem with a group of 12 organized players is that everyone will run a spike.

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

A quick question: would it be a team of 12 joining from the same guild location, or three teams of four entering from the same guild location?

EDIT:Nevermind, reread the first post. A 12 person party definetaly begs spiking and gives an edge over typical AB, in that you can use HP/Aegis/LoD to affect everyone. I think it should be 3 of 4.