Feb 19, 2007 Update: "Improved ... Wurms in Prophecies" Anyone know how?

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BladeDVD
Wilds Pathfinder
#1
Read this on Guildwiki's update page last night I think:
Quote:
Update 2 - Monday February 19, 2007

Finished!
New year is here.
The festival is done.
Fortune and good luck was bestowed
to all.

[edit] Update Notes

* Returned Lion's Arch, Kamadan, and Shing Jea Monastery to their normal appearances.
* Improved the movement and behavior of Wurms in Prophecies campaign content.
Anyone know how it was improved yet? And/or improved from who's point of view? Regular players? Runners? The Wurm's themselves? The Avicara who like to feast on the dead bodies of the players the frost wurms kill?

Nothing mentioned in the Guildwiki notes as of when I posted this.

Thanks.
tomcruisejr
tomcruisejr
Banned
#2
Quote:
Originally Posted by BladeDVD
Read this on Guildwiki's update page last night I think:

Anyone know how it was improved yet? And/or improved from who's point of view? Regular players? Runners? The Wurm's themselves? The Avicara who like to feast on the dead bodies of the players the frost wurms kill?

Nothing mentioned in the Guildwiki notes as of when I posted this.

Thanks.
i dreamed of guild wars wurms last night. one wurm said that his movement and behaviour have improved.

but that wurm is from nightfall. i wasnt able to talk to a prophecies wurm.
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BLUESHIFT
Academy Page
#3
I ran to forge with my warrior this morning after the update. I didn't notice anything different except Lions Arch was back to normal.
K
Kook~NBK~
Grotto Attendant
#4
Hopefully what it means is that the wurms in Prophecies will always stay above ground longer than a second so you can actually do battle them!
Etta
Etta
Forge Runner
#5
lol it came up and it went down underground again, how much improvment can you make?
Shadow Night
Shadow Night
Ascalonian Squire
#6
maybe it is something that we cant see, such as the rest of the wurm which is undergroud o.O
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BladeDVD
Wilds Pathfinder
#7
Thanks BLUESHIFT, that was one of my concerns.

Some friends and I fought the wurms in the Abbadon's Mouth bonus last night and didn't notice anything different either. Guess they didn't make them more difficult to deal with, so that's the main thing.

Thanks for all the replies.