Possible Decapiate Build

Mrawskrad

Pre-Searing Cadet

Join Date: Feb 2007

Hi im new to the forums and new to the two expansions (I dont even have them yet), but ive been playing prophecies on and off since it came out. Since i dont have the expansion yet i like to look at new skills and think of possible builds, but without being able to test them i want to post it here for you all to test.

Now dont flame me about my lack of knowlege on the expansions and im not saying this build will work, i dont even know if its been tried before. So dont flame me because i know 99% of you will say "decapitate sucks dont use it."

So without further ado...

P/W
Leadership: 14 (9+3+1)
Motivation: 7 (7+2)
Axe Mastery: 12
Tactics: 5

Skills:
Decapitate {E}
Glowing Signet
Anthem of Flame
Lyric of Zeal
"To the Limit"
"Make Your Time"
Signet of Aggression/Remedy Signet/(suggestions?)
Res Sig

The only reason it isnt W/P is because you need leadership =\

Ok...heres how it works...first you build up adren with a spear so you dont have to chase anyone, then you pick a target, perferable a weakened one and run up with your axe out, cast Anthem of Flame and Lyric of Zeal and then use Decapitate, right after decapiate cast Glowing Signet to gain 20e (14+6). With the energy gained use make your time and to the limit to fill your adren back up (almost full 1 more hit required for 8 adren). Rinse and Repeat.

Yes i know i have no snares or speed buffs so dont be a smartass, unless there is a viable one to use

Now before you start point out all the ways this build could fail, this is not a serious build its just a build trying to make decapitate a possiblity. so unless you have something that can improve this build dont say anything.

I dont care how it wont work i only care how it could work

If someone is willing to test it id greatly appericate it

-Mraw

p.s. be gentle its my first post

Falrow

Frost Gate Guardian

Join Date: May 2005

Interesting way to make decapitate more effective without relying on weapon swaps. Could be worth trying but seems very inflexable, easy to shutdown and too long between 'spikes'.

I'd test it if I had time, but I don't think it will perform well. Good idea though.

Mrawskrad

Pre-Searing Cadet

Join Date: Feb 2007

Quote:
Originally Posted by Falrow
Interesting way to make decapitate more effective without relying on weapon swaps. Could be worth trying but seems very inflexable, easy to shutdown and too long between 'spikes'.

I'd test it if I had time, but I don't think it will perform well. Good idea though. Yeah, when I thought this up I meant it to be used as a deadly finshing spike on a target below 50%, also you could switch the Signet/Optional slot for Crit Chop and weapon switch for a nasty finishing blow.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

decapitate sucks dont use it

Mrawskrad

Pre-Searing Cadet

Join Date: Feb 2007

Quote:
Originally Posted by tomcruisejr
decapitate sucks dont use it its never good when a 40 year old man (if you really are that old) is just as annoying as some preteen that would post the same crap you did.

unless you add more to your spam of a response

-mraw

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by Mrawskrad
its never good when a 40 year old man (if you really are that old) is just as annoying as some preteen that would post the same crap you did.

unless you add more to your spam of a response

-mraw my forum birthdate i just put without thought when i first registered on this forum.

and btw, decapitate sucks dont use it.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

you have access to some warrior skills to raise adrenaline, im not very fond of wars (or paras) but i think "for great justice" might help you shorten the time inbetween spikes...enduring harmony would allow you to keep it up 30 out of 45 secs, might want to consider that... maybe flurry or aggressive refrain... its an interesting concept

Mrawskrad

Pre-Searing Cadet

Join Date: Feb 2007

Quote:
Originally Posted by Trylo
you have access to some warrior skills to raise adrenaline, im not very fond of wars (or paras) but i think "for great justice" might help you shorten the time inbetween spikes...enduring harmony would allow you to keep it up 30 out of 45 secs, might want to consider that... maybe flurry or aggressive refrain... its an interesting concept yeah i thought about "for great justice" but i like "make your time" and "to the limit" because its only 5 more energy than "for great justice" and it gives u 7 out of 8 adren needed which i think is faster considering it has no snares or speed buffs

Milan-V

Academy Page

Join Date: Aug 2006

Can't Touch [This]

Meh, I think this is a build that looks awesome on paper but works really not that good when using it for real.

Seems like a pretty big chain for just 1 attack, though it works it would annoy the shit out of me to use it over and over.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

ya...I agree with milan here.... so much effort for just one skill.... intuitive idea though