For all you runners out there... Wurm Update 2/19

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

You probably already know about this but included in the update was this.

"Improved the movement and behavior of Wurms in Prophecies campaign content."

But don't worry, apparently this update has made it easier to get around the wurms. Running on my A/D, I only had 2 wurms pop up in the avicara area, and only 3-4 pop up after the troll cave. The thing is, NONE of these wurms even tried to chase me, and I wasn't running at a faster speed the whole time. Maybe this update was intended to nerf runners more and could be bugged, but the wurms seems to be easier to get around and not harder (although they aren't too much of a problem with fleeting stability to begin with....).

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

It was probably to drive down the cost of the run. Assassins and Dervishes could run it quite easily from what i've heard... Whereas Warriors and Rangers can really struggle in some areas. Fleeting Stability is ridiculously overpowered as far as running Droknars is concerned.

Making it more available again will drop the price down to maybe 2-3k once more. This is just a guess though... it could've been a silly mistake on there part.

Miss Persephone

Miss Persephone

Lion's Arch Merchant

Join Date: Nov 2005

This could well be intentional to make it easier to run. In NF, they left open the 'glitch' where low level characters can be ferried to consulate docks for max level armor - this is essentially the same thing, being run to droks for max level armor.