Pre searing, what do you think?
Lquiz
Hi guys, as someone who loves pre searing, I was thinking that it would be a very good idea to add a PvP arena to it. First off, it would help new players understand the PvP side of guild wars, which is a large part. It would also be an added incentive for Legendary Defender attempts.
The two main problems would be as follows:
1. It would be unbalanced, as level 15-20s may fight level 1-5s.
This is true, however if guild wars put in either: A level 1-5 arena, a level 5-10 arena, and a level 10-20 arena. This would prevent level 20s bashing new players! Or an auto-balance system could appear, in which teams are automatically balanced.
2. If XP is given per kill, it will undermine the difficulty of the Legendary Defender of Ascalon title.
Simple solution: Don't let XP be given per kill!
Overall, I think it would be a great idea, as it can add a new edge, and lots more fun, to pre!
Can anyone think of any more problems?
What do you think?
The two main problems would be as follows:
1. It would be unbalanced, as level 15-20s may fight level 1-5s.
This is true, however if guild wars put in either: A level 1-5 arena, a level 5-10 arena, and a level 10-20 arena. This would prevent level 20s bashing new players! Or an auto-balance system could appear, in which teams are automatically balanced.
2. If XP is given per kill, it will undermine the difficulty of the Legendary Defender of Ascalon title.
Simple solution: Don't let XP be given per kill!
Overall, I think it would be a great idea, as it can add a new edge, and lots more fun, to pre!
Can anyone think of any more problems?
What do you think?
Jaws Of Doom
This was tried back in the beginning. There were mini-arenas in Ascalon City and Yak's Bend for beginning characters to PvP without the level cap in a Random Arena format. They ended up taking them out when they switched to the battle isles.
However, looking at the new expansions, there is an arena like you mentioned in Shing Jea Monestary, as well as Kamadan for low level PvP, so I'm not sure why they don't put one back for Tyria as well.
However, looking at the new expansions, there is an arena like you mentioned in Shing Jea Monestary, as well as Kamadan for low level PvP, so I'm not sure why they don't put one back for Tyria as well.
Arkantos
Theres not enough skills in pre-searing to make this effective. Almost everyone will have the same builds, and they won't be learning much.
The5thSeraph
Quote:
Originally Posted by Arkantos
Theres not enough skills in pre-searing to make this effective. Almost everyone will have the same builds, and they won't be learning much.
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They're all clones, just about.
Lquiz
Well, most new players wont know anything about builds, and will just use the skills they want (can get 15 in pre). This wont be a load of clones, it will be a load of new, and fresh ideas.
DeanBB
The low level arenas in Tyria are still there, they were not moved to the Battle Isles. I'd say they are a better solution as they provide some variety of skills and gear available. Of course they are open to abuse as well.
I'm fairly indifferent about it but can't imagine such an update to a 2 year old game.
I'm fairly indifferent about it but can't imagine such an update to a 2 year old game.
Thomas.knbk
I remember my 80 consecutive streak in Ascalon.
Forge armor is hax there.
Arkantos is right. You can't play PvP with only 5 skills per class.
.................hi I play PvP, do you? Guess not. If you did you wouldn't proclaim such nonsense
Forge armor is hax there.
Arkantos is right. You can't play PvP with only 5 skills per class.
Quote:
Originally Posted by The5thSeraph
Like people show much initiative with skills in higher-level PvP... ¬_¬
They're all clones, just about. |
Aba
Quote:
Like people show much initiative with skills in higher-level PvP... ¬_¬ They're all clones, just about. |
Lquiz
Not to be a pedant, but there are 8 skills per class :P
MithranArkanere
They could add a new outpost in pike square, and put there a Skill Trainer just as the Guild Hall currently is: All ALREADY UNLOKED CORE skills. But with NO signet of capture.
You put it there, and people who get there with a partner, get the post and can buy already unloked skills for his two chosen professions.
That would be criminal, since people could use things like Meteor shower against the Charr... but they could make it so if you exit from that outpost charr are level 24, so it would be even funnier, XD...
This is mainly a joke, but also a way to say that the only way to allow a permanent area in PreAscalon would be lettng people choose more combinations, and only by buying more skills they could do that.
You put it there, and people who get there with a partner, get the post and can buy already unloked skills for his two chosen professions.
That would be criminal, since people could use things like Meteor shower against the Charr... but they could make it so if you exit from that outpost charr are level 24, so it would be even funnier, XD...
This is mainly a joke, but also a way to say that the only way to allow a permanent area in PreAscalon would be lettng people choose more combinations, and only by buying more skills they could do that.
Curse You
Quote:
Originally Posted by MithranArkanere
They could add a new outpost in pike square, and put there a Skill Trainer just as the Guild Hall currently is: All ALREADY UNLOKED CORE skills. But with NO signet of capture.
You put it there, and people who get there with a partner, get the post and can buy already unloked skills for his two chosen professions. That would be criminal, since people could use things like Meteor shower against the Charr... but they could make it so if you exit from that outpost charr are level 24, so it would be even funnier, XD... |
Lord-UWR
who said ascalon and yak's arenas are gone?
they are still there, my necro level 15 still fights there for fun, pwing noobs with SS.
they are still there, my necro level 15 still fights there for fun, pwing noobs with SS.
gameshoes3003
Quote:
Originally Posted by Lord-UWR
who said ascalon and yak's arenas are gone?
they are still there, my necro level 15 still fights there for fun, pwing noobs with SS. |
Jetdoc
There is a PvP arena - it is in the transition from Pre-Searing to Post-Searing.
Hockster
Quote:
Originally Posted by Lord-UWR
who said ascalon and yak's arenas are gone?
they are still there, my necro level 15 still fights there for fun, pwing noobs with SS. |
Lonesamurai
Quote:
Originally Posted by Hockster
The only noob there is you. Try and win without cheating. Probably can't.
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Lquiz
Quote:
Originally Posted by Jetdoc
There is a PvP arena - it is in the transition from Pre-Searing to Post-Searing.
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Lonesamurai
I still want presear Piken Square...
Lquiz
We could have the arena in piken square! There, now thats 2 ideas rolled into 1!
Sir Tificate
Agree with piken arena/skill trainer.
I also think that presearing in general should just have more skills from quests.
I also think that presearing in general should just have more skills from quests.
noord.pyl
And while we are wishing things for the pre-searing: could we get some high level charr (let's say level 18) around Piken Square, so we don't need to deathlevel for the LDoA-title? That would be great!
thezed
All these suggestions to change Pre. I just think people are being over nostalgic.
Leave pre alone. If you love it so much, why do you want to change it?
Leave pre alone. If you love it so much, why do you want to change it?
MithranArkanere
To make it even better!
freekedoutfish
If they had an areana in pre-searing you wouldnt have them going up against anyone from post-ascalon at all.
The storyline wouldnt allow it, because pre-searing is set about 5-10 years in the past. Its not feasible for the two parts to interact.
I dont see an issue with adding an areana, but I also dont see much need for it. You move on very fast from the training area that you wouldnt gain much from sticking around to use it.
Since the only people you could fight are lvl1-10, with limited armor weapons skills and spells, it wouldnt teach you much more then what you learn doing PvE.
Plus they have a small PvPish bit between the transition from one to the other. Pre-searing in my view is perfect. Its a training area, not a fully fledged PvE and PvP area. It has quests yes, but not hard ones. Its purely to guide you through using abilities, weapons, armor and skills.
I dont understand all the posts about changing it because in my view, its a place you move on from very fast. Why would you want to stick around there other then to look around or dye farm?
The storyline wouldnt allow it, because pre-searing is set about 5-10 years in the past. Its not feasible for the two parts to interact.
I dont see an issue with adding an areana, but I also dont see much need for it. You move on very fast from the training area that you wouldnt gain much from sticking around to use it.
Since the only people you could fight are lvl1-10, with limited armor weapons skills and spells, it wouldnt teach you much more then what you learn doing PvE.
Plus they have a small PvPish bit between the transition from one to the other. Pre-searing in my view is perfect. Its a training area, not a fully fledged PvE and PvP area. It has quests yes, but not hard ones. Its purely to guide you through using abilities, weapons, armor and skills.
I dont understand all the posts about changing it because in my view, its a place you move on from very fast. Why would you want to stick around there other then to look around or dye farm?
Lquiz
No lvl 18 charr, that just makes LDoA too easy...
N E D M
Quote:
Originally Posted by freekedoutfish
If they had an areana in pre-searing you wouldnt have them going up against anyone from post-ascalon at all.
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Quote:
Originally Posted by freekedoutfish
I dont understand all the posts about changing it because in my view, its a place you move on from very fast. Why would you want to stick around there other then to look around or dye farm?
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freekedoutfish
Quote:
Originally Posted by N E D M
Um noone said you would, they were refering to the high level characters in pre sear, leveled 11-20. . .
Legendary Defender of Ascalon. . . . . Look into it. . . . |
*glare at the need to be rude towards me*
Legendary Defender may be a reason to hang around in pre-searing, but its a purely grinding title and it has no beneficial results. Its purely a vain title, which people might want but they dont need.
It doesnt prove talent or ability. Its just a case of using death-leveling and standing on a res-point while creatures kill you and you then kill them. Its slow and pointless.
But just because that title exists, doesnt make Pre-searing any less a training zone where most people move on from very soon. Thats what it is and thats what is should stay. If we add new content it will become a place where people hang about.
An arean in pre-searing may have its uses and it probably could teach some good PvP tactics, but since you have very limited skills, equipment and armor, it couldnt possible teach you enough to be of any use.
But thats just my view. I just dont see a reason or need to change pre-searing. It seems time and effort wasted to me when the resources can be put elsewhere.
Perkunas
A PvP arena in an area with limited skills, hmmm. Everyone with the same skill sets, hmmmm. Wouldn't that mean you have to learn to play / battle as a team, not an individual trying to bash someone's brains out?
In a pre PvP arena, you are pretty sure your opponent is equal to you, so you have to out smart them. In RA in post, you think your skills are better than your opponent, (that build from wiki/guru that 'only' you read about), so you rush in at the first "soft" target you see..... Been there and have seen it.
A teammate that learned to think on their feet just might have the advantage over the one who is trying for the first time, that 'super' build from wiki/guru.
Just my opinion.
In a pre PvP arena, you are pretty sure your opponent is equal to you, so you have to out smart them. In RA in post, you think your skills are better than your opponent, (that build from wiki/guru that 'only' you read about), so you rush in at the first "soft" target you see..... Been there and have seen it.
A teammate that learned to think on their feet just might have the advantage over the one who is trying for the first time, that 'super' build from wiki/guru.
Just my opinion.
Lonesamurai
hmm, 2v2 pvp... BORING!!!
emoxcore
I still think they should just make Piken an outpost....
Lonesamurai
Quote:
Originally Posted by emoxcore
I still think they should just make Piken an outpost....
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Spike Stritter
I think there should be a arena in pre.
I dont care where it would be.
But i have ideas for it.
There would be a Preist of Balth. there and you could purchase the unlocked core skills you have via balth. faction.
BUT!in the pre arena when you buy the skills you can only use them in the pvp arena.
when you leave the arena town they would be gone from your skill list.
but of course when you reenter the skills you bought via balth faction will be back in your skill list rdy to use.
I think that would be pretty neat.
And no Piken should NOT be an outpost.
In pre piken in across the wall(you can go there but its not a town)
So if they made piken a town..you would no longer have to have 2 ppl for opening the gate...which to me wouldnt be good.
I dont care where it would be.
But i have ideas for it.
There would be a Preist of Balth. there and you could purchase the unlocked core skills you have via balth. faction.
BUT!in the pre arena when you buy the skills you can only use them in the pvp arena.
when you leave the arena town they would be gone from your skill list.
but of course when you reenter the skills you bought via balth faction will be back in your skill list rdy to use.
I think that would be pretty neat.
And no Piken should NOT be an outpost.
In pre piken in across the wall(you can go there but its not a town)
So if they made piken a town..you would no longer have to have 2 ppl for opening the gate...which to me wouldnt be good.
holababe
/signed for more skills in pre-searing
Pwny Ride
Quote:
Originally Posted by freekedoutfish
Yeah because im that clueless I didnt know what that is!
*glare at the need to be rude towards me* Legendary Defender may be a reason to hang around in pre-searing, but its a purely grinding title and it has no beneficial results. Its purely a vain title, which people might want but they dont need. |
Thomas.knbk
Quote:
Originally Posted by Pwny Ride
Wow, thats rich coming from someone with an avitar like that. I seriously thought that was the defining thing about titles, bragging rights.
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And he's right. LDoA doesn't show any skill. The only thing it shows is you know how to AFK.
freekedoutfish
Quote:
Originally Posted by Pwny Ride
Wow, thats rich coming from someone with an avitar like that. I seriously thought that was the defining thing about titles, bragging rights.
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There is a huge difference between KOABD and LDOA. KOABD takes skills and determination to get 6 protectors and 6 grandmaster explorers, and you can actually show that with some pride.
LDOA takes nothing more then death-leveling and shows that you did nothing but spend far too much time in pre-searing then you needed to.
LDOA is the most vain title in the entire game because of that. I have respect for people who have KOABD because I know what it takes to get it. If I saw someone with LDOA I would be impressed at how much time it would have took, but I wouldnt look at them with greatness.
Quote:
Originally Posted by Thomas.knbk
Titles have no point. Titles are stupid and pointless and promote grind. Adding benefits to them only made it worse.
And he's right. LDoA doesn't show any skill. The only thing it shows is you know how to AFK. |
But yes all titles are pointles and meaningless and vain to some degree or another. But nearly all take alot more skill then LDOA and standing at a ress-point and going AFK for weeks or months on end.
It was Anet again pandering to the hardcore players who stick around in pre-searing to farm dyes and wanted an even bigger vanity title.
As for my Avitar, I just thought that looked cool. I do apologise if it somehow riled your nerves.
But thats all besides the point for the OP.
There is simply no reason or good insentive to stick around in pre-searing because it is just a training area. It is the most beautifull section of the entire game and it is fun to play in, but it is just a training zone.
Why stick around in a zone full of lvl1-10s, with limited skills and armor and weapons?
Why have a PvP area which wont really teach you anything, other then how to use about 3 or 4 skills. It would soon loose its apeal.
What fun is it to be lvl10-20 in pre-searing. You cant PUG with anyone because you would just level the creatures in one hit.
I just dont see a reason to add to an already perfect area, or for Anet to use time changing it. They have said they wont change previous campaigns, and I very much doubt they would change pre-searing because its the one place you dont stick around in very long unless your farming dye.