Whats your Fav AB builds
II Mr Sinister II
Random Arean's are always good to try out your new builds or have fun in general. I like to using my pet in ab, most people tend to ignore him so i like to use a critical bite, the results are pretty good in the games i play, here's my skills.
R/Mo
BM - 16 (12+3+1)
Exp -10
WS -10
Mk - 10
(Runes are used here obviously)
Longbow (33% poison bowstring)
AP at the start of any battle, between Savage shot & Predator's Pounce you can deal very high damage one after the other pretty quickly as they have 3 & 5 second recharge respectively and Apply poison duration will take out anyone that runs/kites away. Distracting Shot cancel's out an opponent's res sig or most powerful skill for the longest time enabling you to get the job done.
Mending touch to loose any condt'ns & natural stride to get to or escape from any situations. if your pets near death let him die then use Heal as One(E) to res straight away with 100% health to carry on the battle (which is so annoying for the person that just finished your pet off)
Counters: Assassin's are the only problem i've come across so far, if they strike 1st its hard to recover but do-able, 1-3 chance. Natural stride to help evade, Mending touch then Pred Pounce (to call your pet) & Heal as one, D'Shot to throw him off his game then see where you are from there
I dont think these skills are unique but rather forgotten by most in favor of the newer builds, & with my tigers roar it helps put the chills on the opponents your attacking.
R/Mo
BM - 16 (12+3+1)
Exp -10
WS -10
Mk - 10
(Runes are used here obviously)
Longbow (33% poison bowstring)
AP at the start of any battle, between Savage shot & Predator's Pounce you can deal very high damage one after the other pretty quickly as they have 3 & 5 second recharge respectively and Apply poison duration will take out anyone that runs/kites away. Distracting Shot cancel's out an opponent's res sig or most powerful skill for the longest time enabling you to get the job done.
Mending touch to loose any condt'ns & natural stride to get to or escape from any situations. if your pets near death let him die then use Heal as One(E) to res straight away with 100% health to carry on the battle (which is so annoying for the person that just finished your pet off)
Counters: Assassin's are the only problem i've come across so far, if they strike 1st its hard to recover but do-able, 1-3 chance. Natural stride to help evade, Mending touch then Pred Pounce (to call your pet) & Heal as one, D'Shot to throw him off his game then see where you are from there
I dont think these skills are unique but rather forgotten by most in favor of the newer builds, & with my tigers roar it helps put the chills on the opponents your attacking.
eggs0wn
I like being a Dagger Ranger in AB. Surprisingly it works really well. My skills + attrib:
12 Dagger
12 Expterise
10 WS
Some Lead
Some Dual
Nine Tail Strike
Moebis Strike
Apply Poison
Whirling Defense
Troll Ungent
Storm Chaser
Oh, I use Luntos Pincers.
My old favorite build was w/ Poison Arrow, some interupts, Flame+Barbed+Dust Trap, Whirlin D, Ungent
I loved setting traps in Saltspray on bridge near Dragon Roost.
12 Dagger
12 Expterise
10 WS
Some Lead
Some Dual
Nine Tail Strike
Moebis Strike
Apply Poison
Whirling Defense
Troll Ungent
Storm Chaser
Oh, I use Luntos Pincers.
My old favorite build was w/ Poison Arrow, some interupts, Flame+Barbed+Dust Trap, Whirlin D, Ungent
I loved setting traps in Saltspray on bridge near Dragon Roost.
Evilsod
I tend to use either Cripshot or Burning Arrow w/ Pin Down. Crip is great for pissing off the ridiculous stream of warriors or assassins with no common sense.
Setting traps is always fun. Specially on the above metioned morons who WILL walk upto you and try to hit you even though they saw you place it...
Setting traps is always fun. Specially on the above metioned morons who WILL walk upto you and try to hit you even though they saw you place it...
Jetdoc
Quote:
Originally Posted by Evilsod
I tend to use either Cripshot or Burning Arrow w/ Pin Down. Crip is great for pissing off the ridiculous stream of warriors or assassins with no common sense.
Setting traps is always fun. Specially on the above metioned morons who WILL walk upto you and try to hit you even though they saw you place it... You sound just like me. I have been utilizing a R/Me with Crip Shot and Epidemic...it's absolutely hilarious to see "The Mob" all limping at the same time, because no one decides to bring condition removal in AB.
Crippling traps are incredibly fun as well around choke points.
The key, as many experienced ABers know, is to cap faster than your enemy...which a steady dose of crips will accomplish.
Setting traps is always fun. Specially on the above metioned morons who WILL walk upto you and try to hit you even though they saw you place it... You sound just like me. I have been utilizing a R/Me with Crip Shot and Epidemic...it's absolutely hilarious to see "The Mob" all limping at the same time, because no one decides to bring condition removal in AB.
Crippling traps are incredibly fun as well around choke points.
The key, as many experienced ABers know, is to cap faster than your enemy...which a steady dose of crips will accomplish.
XvArchonvX
[skill]Savage Shot[/skill][skill]Distracting Shot[/skill][skill]Apply Poison[/skill][skill]Burning Arrow[/skill][skill]Natural Stride[/skill][skill]Mending Touch[/skill][skill]Troll Unguent[/skill][skill]Dodge[/skill]
Poisonous Recurve used most of the time, but a Poisonous Longbow is pulled out to snipe NPCs at a distance when solo capping. It's not the most origional build in the world, but it does the job just fine.
Poisonous Recurve used most of the time, but a Poisonous Longbow is pulled out to snipe NPCs at a distance when solo capping. It's not the most origional build in the world, but it does the job just fine.
Kiba of hidden leaf
Quote:
Originally Posted by XvArchonvX
[skill]Savage Shot[/skill][skill]Distracting Shot[/skill][skill]Apply Poison[/skill][skill]Burning Arrow[/skill][skill]Natural Stride[/skill][skill]Mending Touch[/skill][skill]Troll Unguent[/skill][skill]Dodge[/skill]
Poisonous Recurve used most of the time, but a Poisonous Longbow is pulled out to snipe NPCs at a distance when solo capping. It's not the most origional build in the world, but it does the job just fine. Have you ever thought of running
[skill]Holy Veil[/skill]
instead of dodge... I use that sometimes when in Fort Aspenwood so that i stand a chance vs Hexers and Sp sins.
Poisonous Recurve used most of the time, but a Poisonous Longbow is pulled out to snipe NPCs at a distance when solo capping. It's not the most origional build in the world, but it does the job just fine. Have you ever thought of running
[skill]Holy Veil[/skill]
instead of dodge... I use that sometimes when in Fort Aspenwood so that i stand a chance vs Hexers and Sp sins.
jesh
NS does have a fast recharge, but it would raise the time between caps to lose another run stance. Guess it's an option.
XvArchonvX
Quote:
Originally Posted by Kiba of hidden leaf
Have you ever thought of running
[skill]Holy Veil[/skill]
instead of dodge... I use that sometimes when in Fort Aspenwood so that i stand a chance vs Hexers and Sp sins. No, because a good running skill is essential to being able to cap quickly. Also, a good interupt is the best way to counter sins imo. If the interupt fails, you can still trigger Natural Stride and mess them up that way, just as long as you wait until after you become hexed to activate it.
[skill]Holy Veil[/skill]
instead of dodge... I use that sometimes when in Fort Aspenwood so that i stand a chance vs Hexers and Sp sins. No, because a good running skill is essential to being able to cap quickly. Also, a good interupt is the best way to counter sins imo. If the interupt fails, you can still trigger Natural Stride and mess them up that way, just as long as you wait until after you become hexed to activate it.
Reinfire
[skill]Penetrating Attack[/skill][skill]Sundering Attack[/skill][skill]Lightning Reflexes[/skill][skill]Natural Stride[/skill][skill]Archer's Signet[/skill][skill]Apply Poison[/skill][skill]Troll Unguent[/skill][skill]Mending Touch[/skill]
12+1+3 marks
10+1 exp
8+1 WS
Shortbow preferred
12+1+3 marks
10+1 exp
8+1 WS
Shortbow preferred
eggs0wn
=O
You use *gasp* Archers Signet in your build.
You use *gasp* Archers Signet in your build.
c_ras
I have a lot of fun with the Expertise Sin Build in AB
[skill]Jagged Strike[/skill][skill]Fox Fangs[/skill][skill]Horns of the Ox[/skill][skill]Falling Spider[/skill][skill]Shadow Refuge[/skill][skill]Whirling Defense[/skill][skill]Lightning Reflexes[/skill][skill]Escape[/skill]
Expertise: 12+3+1
Dagger Arts:10
Shadow Arts: 8
or I'll go with something along the lines of:
[skill]Apply Poison[/skill][skill]Burning Arrow[/skill][skill]Distracting Shot[/skill][skill]Needling Shot[/skill][skill]Troll Unguent[/skill][skill]Whirling Defense[/skill][skill]Savage Shot[/skill][skill]Natural Stride[/skill]
sometimes I will take WD and/or NS out and put in Mending Touch and/or some other skill. Depends on how I feel.
Marksmanship: 12+3+1
Expertise: 9+1
Wilderness: 9+1
- Aldoros of Faydark
[skill]Jagged Strike[/skill][skill]Fox Fangs[/skill][skill]Horns of the Ox[/skill][skill]Falling Spider[/skill][skill]Shadow Refuge[/skill][skill]Whirling Defense[/skill][skill]Lightning Reflexes[/skill][skill]Escape[/skill]
Expertise: 12+3+1
Dagger Arts:10
Shadow Arts: 8
or I'll go with something along the lines of:
[skill]Apply Poison[/skill][skill]Burning Arrow[/skill][skill]Distracting Shot[/skill][skill]Needling Shot[/skill][skill]Troll Unguent[/skill][skill]Whirling Defense[/skill][skill]Savage Shot[/skill][skill]Natural Stride[/skill]
sometimes I will take WD and/or NS out and put in Mending Touch and/or some other skill. Depends on how I feel.
Marksmanship: 12+3+1
Expertise: 9+1
Wilderness: 9+1
- Aldoros of Faydark
anshin
Quote:
Originally Posted by eggs0wn
=O
You use *gasp* Archers Signet in your build.
what's wrong with it?
You use *gasp* Archers Signet in your build.
what's wrong with it?
anshin
Quote:
Originally Posted by eggs0wn
=O
You use *gasp* Archers Signet in your build.
what's wrong with it?
You use *gasp* Archers Signet in your build.
what's wrong with it?
Tyrian Runner
Touch Ranger. Im sure you people are familiar with it, need i really post the build
SparhawkJC
Put me down as another cripshot user. Was pretty fun dancing around warriors while keeping them perma-crippled and then interrupting their healing signet/breeze with a d-shot. Not sure how effective this still is with mending touch in the game, as I have not done AB since Nightfall.
chris_nin00
I usually run this...
[skill]Punishing Shot[/skill][skill]Dual Shot[/skill][skill]Kindle Arrows[/skill][skill]Conjure Flame[/skill][skill]Dodge[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Troll Unguent[/skill]
When I want to put in a condition it's either,
[skill]Burning Arrow[/skill]
or
[skill]Crippling Shot[/skill]
[skill]Punishing Shot[/skill][skill]Dual Shot[/skill][skill]Kindle Arrows[/skill][skill]Conjure Flame[/skill][skill]Dodge[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Troll Unguent[/skill]
When I want to put in a condition it's either,
[skill]Burning Arrow[/skill]
or
[skill]Crippling Shot[/skill]
XvArchonvX
Quote:
Originally Posted by anshin
what's wrong with it?
It's generally considered one of the weakest Ranger elites in the game. You might want to take a look at [skill]Prepared Shot[/skill] if you want to keep your same basic build.
@ Sparhawk:
Mending Touch has hurt the effectiveness of Cripshot builds, but I've found that most people who have Mending Touch on their bars in ABs are other rangers.
@ Sparhawk:
Mending Touch has hurt the effectiveness of Cripshot builds, but I've found that most people who have Mending Touch on their bars in ABs are other rangers.
Kiba of hidden leaf
Quote:
Originally Posted by XvArchonvX
No, because a good running skill is essential to being able to cap quickly. Also, a good interupt is the best way to counter sins imo. If the interupt fails, you can still trigger Natural Stride and mess them up that way, just as long as you wait until after you become hexed to activate it.
I disregarded the fact that we were talking about AB because usually I run that in Fort Aspenwood.
eggs0wn
Quote:
Originally Posted by anshin
what's wrong with it?
Nothing, that is just like the first build I've seen use Archers Signet. Most people say it is useless.
XvArchonvX
Quote:
Originally Posted by Kiba of hidden leaf
I disregarded the fact that we were talking about AB because usually I run that in Fort Aspenwood.
You may use it in Fort Aspenwood, but the build I posted and you made the suggestion for was an AB build.
Cathode_Reborn
Aspenwood/AB are pretty much the same thing. I'll take Aspenwood anyday though. AB just feels like a running competition.
chris_nin00
I've taken a liking to this,
[skill]Burning Arrow[/skill][skill]Screaming shot[/skill][skill]Pin Down[/skill][skill]Apply Poison[/skill][skill]Natural Stride[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Troll Unguent[/skill]
[skill]Burning Arrow[/skill][skill]Screaming shot[/skill][skill]Pin Down[/skill][skill]Apply Poison[/skill][skill]Natural Stride[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Troll Unguent[/skill]
Nestaron
[skill]Burning Arrow[/skill][skill]Savage Shot[/skill][skill]Distracting Shot[/skill][skill]Apply Poison[/skill][skill]Hunter's Shot[/skill][skill]Pin Down[/skill][skill]Troll Unguent[/skill][skill]Mending Touch[/skill]
Apply Poison + Pin Down(cripple and poison) + hunters shot(bleeding) + burning arrow(burning) + Apply Poison + Burning Arrow + Pin Down and so on. Distracting shot and savage shot to pee off your foes even more... Especially heal sig warriors.
Completely offensive build that can take down any melee class and majority of the time any caster. Key to success is using your skills when needed and kiting.
Apply Poison + Pin Down(cripple and poison) + hunters shot(bleeding) + burning arrow(burning) + Apply Poison + Burning Arrow + Pin Down and so on. Distracting shot and savage shot to pee off your foes even more... Especially heal sig warriors.
Completely offensive build that can take down any melee class and majority of the time any caster. Key to success is using your skills when needed and kiting.
Master Ketsu
Ill agree with the R/A builds for AB. Ive found AB is the place where Expertise assassins can really do damage.
Best idea is to get some lead and offhand ( or exausting assault ) that has a low recharge time and then follow up with the good ol: [skill]Moebius strike[/skill] [skill]Death blossom[/skill] combo and watch as tons of 40's all pop up on your screen at once. At 13 expertise these skills only cost 2 energy, so you can spam it for as long as you can stay alive ( or in most cases, untill your target dies )
Theres also quite a few blinders running around, so bringing [skill]Apply poison[/skill] for extra damage and following up with [skill]signet of malice[/skill] is a good idea too.
Also, the burning arrow build works well in AB.
Full out beast master with heal as one and a bunch of pet attacks isnt the best but its fun.
Best idea is to get some lead and offhand ( or exausting assault ) that has a low recharge time and then follow up with the good ol: [skill]Moebius strike[/skill] [skill]Death blossom[/skill] combo and watch as tons of 40's all pop up on your screen at once. At 13 expertise these skills only cost 2 energy, so you can spam it for as long as you can stay alive ( or in most cases, untill your target dies )
Theres also quite a few blinders running around, so bringing [skill]Apply poison[/skill] for extra damage and following up with [skill]signet of malice[/skill] is a good idea too.
Also, the burning arrow build works well in AB.
Full out beast master with heal as one and a bunch of pet attacks isnt the best but its fun.
Master Ketsu
Quote:
Originally Posted by anshin
what's wrong with it?
[skill]archer's signet[/skill] is in the expertise line. Its a fairly weak elite that requires high expertise for it to be any good. Thing is, if you have high expertise your bow attacks wont cost much anyways and its a waste of an elite.
[skill]Prepared shot[/skill] Lets you skimp on expertise and put 15~16 points in marks, giving you 9-10 energy gain whenever you fire it off.
[skill]Prepared shot[/skill] Lets you skimp on expertise and put 15~16 points in marks, giving you 9-10 energy gain whenever you fire it off.
Evilsod
I don't see the attraction to Expertise Assassins in AB. If you don't at least put some thought into how you'll counter Assassins in AB you are a complete idiot. They are extremely common and probably the most dangerous of enemies you'll meet in it.
Specially with Shadow Prison been so overused and unbalanced, you can't rely on running off with that Snare been used by every other idiot. Qwerty spikes are so boring, but luckily extremely obvious.
Oh and also as i finalized a few days ago, the majority of people who play Assassins and Warriors in AB are complete and utter morons. Don't believe me? Take a Curses necro with Insideous Parasite and Enfeeble, i lost count of the amount of times 'i' killed Warriors and Assassins with those 2 skills, i even had some using Endure Pain to let me steal another 200 health from them before they suicided!
Oh, Wail of Doom is great fun to piss assassins off btw, they literally can't stop you ^^
*gets a bus back from the edge of the Tangent* Anyway, my point is Assassins are often thought of primarily when it comes to counters (them and MMs), so your gonna get caught in the anti-assassins crossfire.
Specially with Shadow Prison been so overused and unbalanced, you can't rely on running off with that Snare been used by every other idiot. Qwerty spikes are so boring, but luckily extremely obvious.
Oh and also as i finalized a few days ago, the majority of people who play Assassins and Warriors in AB are complete and utter morons. Don't believe me? Take a Curses necro with Insideous Parasite and Enfeeble, i lost count of the amount of times 'i' killed Warriors and Assassins with those 2 skills, i even had some using Endure Pain to let me steal another 200 health from them before they suicided!
Oh, Wail of Doom is great fun to piss assassins off btw, they literally can't stop you ^^
*gets a bus back from the edge of the Tangent* Anyway, my point is Assassins are often thought of primarily when it comes to counters (them and MMs), so your gonna get caught in the anti-assassins crossfire.
Legendary Shiz
Basically I don't AB much. But when I just bring the normal Burning Apply bar. I like it because of the versatility, and as evilsod said you have to have a way to deal with those boa sins. Natural Stride + mending touch works very, very well against them.
burning arrow, d shot, savage, pin down, apply, stride, mending touch, rez
That's the bar I run.
burning arrow, d shot, savage, pin down, apply, stride, mending touch, rez
That's the bar I run.
Master Ketsu
Quote:
Playing Melee when the metagame is anti melee is only hard if your a nubcake who doesnt pay attention to the status bar and doesnt automatically assume that everyone that can be anti melee is. THats how I get by. WHen I see a necro in AB - I assume spoil victor,parasite,feintheartedness. When I see a mesmer I assume Degen+empathy. When I see an air ele, I assume blinding flash. So I play accordingly and run around on the sides. If I ever do get hexed with something major, I start running off to a differant cap point....by the time I get there its gone.
Its how you play the build that matters.
Evilsod
I guess... but its still better to just go Assassin imo. Thumpers did have advantages over Hammer Warriors. I can't really see how a simple basic combo can out-damage. out-pressure or out-annoy an actual assassin.
You just leave yourself prey to anything that counters melee and combo based attacks. My last Necro build for AB would counter a real assassin with Insideous/Wail of Doom and they'd probably bugger off (or suicide), could quite easily stop you with Enfeeble and a Restful Breeze. Just doesn't have the potential a real assassin has, no shadow steps which means Cripshot/Grenths will make you useless. The Signet isn't that great if you can't reach someone to apply the conditions.
SV is a poor anti-assassin measure imo. Basically ends up with both of you dieing (or him and his target). It makes the assassin a Kamikaze, doesn't really counter him since ABers can just walk back into the fray with no dp.
You just leave yourself prey to anything that counters melee and combo based attacks. My last Necro build for AB would counter a real assassin with Insideous/Wail of Doom and they'd probably bugger off (or suicide), could quite easily stop you with Enfeeble and a Restful Breeze. Just doesn't have the potential a real assassin has, no shadow steps which means Cripshot/Grenths will make you useless. The Signet isn't that great if you can't reach someone to apply the conditions.
SV is a poor anti-assassin measure imo. Basically ends up with both of you dieing (or him and his target). It makes the assassin a Kamikaze, doesn't really counter him since ABers can just walk back into the fray with no dp.
Master Ketsu
I think its pretty obvious at this point that I would have to post a video of how i use that build in AB.
Stranger The Ranger
Either this:
[skill]Burning Arrow[/skill][skill]Forked Arrow[/skill][skill]Savage Shot[/skill][skill]Ignite Arrows[/skill][skill]Troll Unguent[/skill][skill]Whirling Defense[/skill][skill]Mending Touch[/skill][skill]Natural Stride[/skill]
Or Cripshot
Ignite Arrows works great vs the overload of MM's
[skill]Burning Arrow[/skill][skill]Forked Arrow[/skill][skill]Savage Shot[/skill][skill]Ignite Arrows[/skill][skill]Troll Unguent[/skill][skill]Whirling Defense[/skill][skill]Mending Touch[/skill][skill]Natural Stride[/skill]
Or Cripshot
Ignite Arrows works great vs the overload of MM's
giroml
Touch ranger of course. When I AB I am drinking. When I am drinking my reflexes and coordination tend to fall off. Touch ranger requires no reflexes or coordination, lol. It really does well in the complete chaos that is AB. Sins are not a problem at all, plague touching them back with all the crap they just gave you is so so funny.
Gustin
I like to use the typical cripshot apply most of the time.
Sometimes I'll go full pet though and do an Enraged Lunge build (symbiotic bond, predatory bond, etc etc) with troll unguent. I'll always keep troll up and watch my pet hit for 100 dmg every enraged lunge, lol. It's really nice to catch people off guard and even better when they switch their target to my pet and notice they're doing next to no damage to it.
And I guess barrage is a regular build too.
Sometimes I'll go full pet though and do an Enraged Lunge build (symbiotic bond, predatory bond, etc etc) with troll unguent. I'll always keep troll up and watch my pet hit for 100 dmg every enraged lunge, lol. It's really nice to catch people off guard and even better when they switch their target to my pet and notice they're doing next to no damage to it.
And I guess barrage is a regular build too.
Sophitia Leafblade
I usually use some thing like the following, which although isnt highly effective on Warriors it works wonders on spell casters.
[skill]Broad Head Arrow[/skill][skill]Read the Wind[/skill][skill]Throw Dirt[/skill][skill]Hunter's Shot[/skill][skill]Whirling Defense[/skill][skill]Troll Unguent[/skill][skill]Comfort animal[/skill][skill]Charm animal[/skill]
The Pet come in handy to keep triggering the interupt from Dazed more often and Hunters shot is cheap and handy to help finish of that attempting to Escape target.
or
[skill]Archer's Signet[/skill][skill]Concussion Shot[/skill][skill]Penetrating Attack[/skill][skill]Pin Down[/skill][skill]Read the Wind[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Troll Unguent[/skill]
Pin down makes sure they cant Run, Archers signet allows for multiple concussion shots and pin downs. Read the Wind keeps the arrow hitting there targets faster.
On occassion i will change to some thing different such as a Melandrus Arrows degen Build with Pet support or a Melandrus shot Spike Build
[skill]Broad Head Arrow[/skill][skill]Read the Wind[/skill][skill]Throw Dirt[/skill][skill]Hunter's Shot[/skill][skill]Whirling Defense[/skill][skill]Troll Unguent[/skill][skill]Comfort animal[/skill][skill]Charm animal[/skill]
The Pet come in handy to keep triggering the interupt from Dazed more often and Hunters shot is cheap and handy to help finish of that attempting to Escape target.
or
[skill]Archer's Signet[/skill][skill]Concussion Shot[/skill][skill]Penetrating Attack[/skill][skill]Pin Down[/skill][skill]Read the Wind[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Troll Unguent[/skill]
Pin down makes sure they cant Run, Archers signet allows for multiple concussion shots and pin downs. Read the Wind keeps the arrow hitting there targets faster.
On occassion i will change to some thing different such as a Melandrus Arrows degen Build with Pet support or a Melandrus shot Spike Build